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[HEROIC 2+] Not Afraid Enough

Reward Level Range: -
[HEROIC 2+] Not Afraid Enough
Gormak from the Thalak tribe have been wandering the Nightmare Lands. They return changed, stronger and more cunning than before, and now pose a serious threat to Voss-Ka. The Voss have asked for help to defeat the Thalak tribe.

Defeat Thalak tribesmen, maworr and vorantikus in the bone yard in the Nightmare Lands.
Tasks:
1)
Defeat Thalak Tribesmen: 0/10
Defeat Thalak Mawvorr: 0/10
Defeat Thalak Vorantikus
2)
Destroy the First Thalak Machine
Destroy the Second Thalak Machine
Destroy the Third Thalak Machine
3)
Call Out and Defeat the Chief Tribesman
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Mission Rewards
Credits:8905
Provided Rewards:
Level 1-75
Level 61-65
Level 61-75
Commando 39-41
Thermal Boltblaster's MK-2 Lockbox
Commando 42-44
Unleashed Boltblaster's MK-2 Lockbox
Commando 45-47
Visionary Boltblaster's MK-2 Lockbox
Commando 48-49
Corellian Boltblaster's MK-2 Lockbox
Commando 50-50
Crystalline Boltblaster's MK-2 Lockbox
Gunslinger 51-54
Fractured Targeter's MK-2 Lockbox
Gunslinger 55-60
Yavin Targeter's MK-2 Lockbox
Jedi Sage 39-41
Thermal Force-Lord's MK-2 Lockbox
Jedi Sage 42-44
Unleashed Force-Lord's MK-2 Lockbox
Jedi Sage 45-47
Visionary Force-Lord's MK-2 Lockbox
Jedi Sage 48-49
Corellian Force-Lord's MK-2 Lockbox
Jedi Sage 50-50
Crystalline Force-Lord's MK-2 Lockbox
Smuggler 39-41
Thermal Targeter's MK-2 Lockbox
Smuggler 42-44
Unleashed Targeter's MK-2 Lockbox
Smuggler 45-47
Visionary Targeter's MK-2 Lockbox
Smuggler 48-49
Corellian Targeter's MK-2 Lockbox
Smuggler 50-50
Crystalline Targeter's MK-2 Lockbox
Select One Reward:
Sith Juggernaut 39-41
Thermal Pummeler's MK-2 Lockbox
Thermal Bulwark's MK-2 Lockbox
Sith Juggernaut 42-44
Unleashed Pummeler's MK-2 Lockbox
Unleashed Bulwark's MK-2 Lockbox
Sith Juggernaut 45-47
Visionary Pummeler's MK-2 Lockbox
Visionary Bulwark's MK-2 Lockbox
Sith Juggernaut 48-49
Corellian Pummeler's MK-2 Lockbox
Corellian Bulwark's MK-2 Lockbox
Sith Juggernaut 50-50
Crystalline Pummeler's MK-2 Lockbox
Crystalline Bulwark's MK-2 Lockbox
Sith Juggernaut 51-54
Fractured Pummeler's MK-2 Lockbox
Fractured Bulwark's MK-2 Lockbox
Sith Juggernaut 55-60
Yavin Pummeler's MK-2 Lockbox
Yavin Bulwark's MK-2 Lockbox
Commando 51-54
Fractured Boltblaster's MK-2 Lockbox
Fractured Med-Tech's MK-2 Lockbox
Commando 55-60
Yavin Boltblaster's MK-2 Lockbox
Yavin Med-Tech's MK-2 Lockbox
Jedi Guardian 39-41
Thermal Pummeler's MK-2 Lockbox
Thermal Bulwark's MK-2 Lockbox
Jedi Guardian 42-44
Unleashed Pummeler's MK-2 Lockbox
Unleashed Bulwark's MK-2 Lockbox
Jedi Guardian 45-47
Visionary Pummeler's MK-2 Lockbox
Visionary Bulwark's MK-2 Lockbox
Jedi Guardian 48-49
Corellian Pummeler's MK-2 Lockbox
Corellian Bulwark's MK-2 Lockbox
Jedi Guardian 50-50
Crystalline Pummeler's MK-2 Lockbox
Crystalline Bulwark's MK-2 Lockbox
Jedi Guardian 51-54
Fractured Pummeler's MK-2 Lockbox
Fractured Bulwark's MK-2 Lockbox
Jedi Guardian 55-60
Yavin Pummeler's MK-2 Lockbox
Yavin Bulwark's MK-2 Lockbox
Jedi Sage 51-54
Fractured Force-Lord's MK-2 Lockbox
Fractured Force-Lord's MK-2 Lockbox
Jedi Sage 55-60
Yavin Force-Lord's MK-2 Lockbox
Yavin Force-Healer's MK-2 Lockbox
Jedi Shadow 39-41
Thermal Force-Lord's MK-2 Lockbox
Thermal Duelist's MK-2 Lockbox
Jedi Shadow 42-44
Unleashed Force-Lord's MK-2 Lockbox
Unleashed Duelist's MK-2 Lockbox
Jedi Shadow 45-47
Visionary Force-Lord's MK-2 Lockbox
Visionary Duelist's MK-2 Lockbox
Jedi Shadow 48-49
Corellian Force-Lord's MK-2 Lockbox
Corellian Duelist's MK-2 Lockbox
Jedi Shadow 50-50
Crystalline Force-Lord's MK-2 Lockbox
Crystalline Duelist's MK-2 Lockbox
Jedi Shadow 51-54
Fractured Force-Lord's MK-2 Lockbox
Fractured Duelist's MK-2 Lockbox
Jedi Shadow 55-60
Yavin Force-Lord's MK-2 Lockbox
Yavin Duelist's MK-2 Lockbox
Scoundrel 51-54
Fractured Targeter's MK-2 Lockbox
Fractured Mender's MK-2 Lockbox
Scoundrel 55-60
Yavin Targeter's MK-2 Lockbox
Yavin Mender's MK-2 Lockbox
Vanguard 39-41
Thermal Boltblaster's MK-2 Lockbox
Thermal Demolisher's MK-2 Lockbox
Vanguard 42-44
Unleashed Boltblaster's MK-2 Lockbox
Unleashed Demolisher's MK-2 Lockbox
Vanguard 45-47
Visionary Boltblaster's MK-2 Lockbox
Visionary Demolisher's MK-2 Lockbox
Vanguard 48-49
Corellian Boltblaster's MK-2 Lockbox
Corellian Demolisher's MK-2 Lockbox
Vanguard 50-50
Crystalline Boltblaster's MK-2 Lockbox
Crystalline Demolisher's MK-2 Lockbox
Vanguard 51-54
Fractured Boltblaster's MK-2 Lockbox
Fractured Demolisher's MK-2 Lockbox
Vanguard 55-60
Yavin Boltblaster's MK-2 Lockbox
Yavin Demolisher's MK-2 Lockbox
[HEROIC 2+] Not Afraid Enough
Tasks:
1)
Defeat Thalak Tribesmen: 0/10
Defeat Thalak Mawvorr: 0/10
Defeat Thalak Vorantikus
2) Gormak from the Thalak tribe have been wandering the Nightmare Lands. They return changed, stronger and more cunning than before, and now pose a serious threat to Voss-Ka. The Voss have asked for help to defeat the Thalak tribe. ...
Gormak from the Thalak tribe have been wandering the Nightmare Lands. They return changed, stronger and more cunning than before, and now pose a serious threat to Voss-Ka. The Voss have asked for help to defeat the Thalak tribe.

Destroy the Thalak Machines in the boneyard of the Nightmarelands.
Destroy the First Thalak Machine
Destroy the Second Thalak Machine
Destroy the Third Thalak Machine
3) Gormak from the Thalak tribe have been wandering the Nightmare Lands. They return changed, stronger and more cunning than before, and now pose a serious threat to Voss-Ka. The Voss have asked for help to defeat the Thalak tribe. ...
Gormak from the Thalak tribe have been wandering the Nightmare Lands. They return changed, stronger and more cunning than before, and now pose a serious threat to Voss-Ka. The Voss have asked for help to defeat the Thalak tribe.

Call out and defeat the Thalak Chief Tribesman at the fire pit to in the boneyard of the Nightmare Lands to end the Thalak threat.
Call Out and Defeat the Chief Tribesman
Command XP: 1800
Category: Voss
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: [HEROIC 2+] Not Afraid Enough
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • Starts: mission_board_rep, bounty_board, mission_board
  • 3. Urgent! House Organa seeks aid! Despite our diplomatic efforts, House Thul has brought chaos and bloodshed to Alderaan. We have received reports of Imperial probe droids in the area, further evidence that House Thul has allied themselves with the Empire. If these reports are true, the Empire's intel must not be allowed to reach House Thul. Organa forces brought down a probe droid in the area, but were overwhelmed by Thul forces during recovery. Hazard pay is offered to any volunteers able to overcome these invaders and reach the wreckage. Proceed with caution: Thul forces appear to have advanced reconnaissance and combat training. If successful, deliver any intel recovered to Rickard Organa. For House Organa! This mission may require a small group. It may be completed daily.
  • 1. Lieutenant Obatt has outlined the parameters for a high-priority mission in the Apalis sector of Alderaan. For additional details about the mission, Lieutenant Obatt may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 6. Agent Essor has outlined the parameters for a high-priority mission in the King's Pass sector of Alderaan. For additional details about the mission, Agent Essor may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 7. Elz Organa has outlined the parameters for a high-priority mission in the King's Pass sector of Alderaan. For additional details about the mission, Elz Organa may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 8. Dolin Organa has outlined the parameters for a high-priority mission in the King's Pass sector of Alderaan. For additional details about the mission, Dolin Organa may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 10. Feero has outlined the parameters for a high-priority mission in the Camp Traken-4 sector of Balmorra. For additional details about the mission, Feero may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 11. Agent Protarius has outlined the parameters for a high-priority mission in the Sobrik sector of Balmorra. For additional details about the mission, Agent Protarius may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 12. Alay Selray has outlined the parameters for a high-priority mission in the Gorinth Canyon sector of Balmorra. For additional details about the mission, Alay Selray may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 13. Captain Nic'ala has outlined the parameters for a high-priority mission in the Sundari Flatlands sector of Balmorra. For additional details about the mission, Captain Nic'ala may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 14. Larindaz has outlined the parameters for a high-priority mission in the Sundari Flatlands sector of Balmorra. For additional details about the mission, Larindaz may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 15. Chedd has outlined the parameters for a high-priority mission in the Gorinth Canyon sector of Balmorra. For additional details about the mission, Chedd may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 16. Galway Bourke has outlined the parameters for a high-priority mission in the Gorinth Canyon sector of Balmorra. For additional details about the mission, Galway Bourke may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 17. Sergeant Tenn has outlined the parameters for a high-priority mission in the Sundari Flatlands sector of Balmorra. For additional details about the mission, Sergeant Tenn may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 18. Lieutenant Pol Tamso has outlined the parameters for a high-priority mission in the Sundari Flatlands sector of Balmorra. The mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 45. General Skylast has outlined the parameters for a high-priority mission in The Tomb sector of Belsavis. For additional details about the mission, General Skylast may be contacted via his Tech Station. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 47. Master Shohn-Lowt has outlined the parameters for a high-priority mission in the The Tomb sector of Belsavis. For additional details about the mission, Master Shohn-Lowt may be contacted via a Monitoring Station Console. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 46. Major Valyn has outlined the parameters for a high-priority mission in the Maximum Security Section of Belsavis. For additional details about the mission, Major Valyn may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 48. Agent Hextal has outlined the parameters for a high-priority mission in the High Security Section of Belsavis. For additional details about the mission, Agent Hextal may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 49. Agent Firehawk has outlined the parameters for a high-priority mission in the Minimum Security Section of Belsavis. For additional details about the mission, Agent Firehawk may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 50. Doctor Everis has outlined the parameters for a high-priority mission in the High Security Section of Belsavis. For additional details about the mission, Doctor Everis may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 51. Sergeant Herron has outlined the parameters for a high-priority mission in the Blastfield Shipyards sector of Corellia. For additional details about the mission, Sergeant Herron may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 52. Doctor Kirin has outlined the parameters for a high-priority mission in the Labor Valley sector of Corellia. For additional details about the mission, Doctor Kirin may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 53. Colonel Tott has outlined the parameters for a high-priority mission in the Axial Park sector of Corellia. For additional details about the mission, Colonel Tott may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 54. Captain Bathens has outlined the parameters for a high-priority mission in the Government District sector of Corellia. For additional details about the mission, Captain Bathens may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 55. CORUSCANT SECURITY ALERT Criminal gang "The Fondor Five" confirmed active in Old Galactic Market sector. Last seen entering Fartrader Lounge. All five gang members carry death sentences and substantial bounties from numerous violent felony convictions. Bounty payment to be rendered contingent upon substantive proof of gang members' final status. CITIZENS STRONGLY DISCOURAGED FROM PURSUING BOUNTY - SUSPECTS CONSIDERED ARMED AND EXTREMELY DANGEROUS! This mission may require a small group. It may be completed daily.
  • 56. Security Officer Stansum has outlined the parameters for a high-priority mission in the Black Sun Territory sector of Coruscant. For additional details about the mission, Security Officer Stansum may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 57. Luran Gonthor has outlined the parameters for a high-priority mission in the Justicar Territory sector on Coruscant. For additional details about the mission, Luran Gonthor may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 58. Ensign Belkan has outlined the parameters for a high-priority mission in the Jedi Temple sector of Coruscant. For additional details about the mission, Ensign Belkan may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 59. Leebo Nobim has outlined the parameters for a high-priority mission in the Highmount Ridge sector of Hoth. For additional details about the mission, Leebo Nobim may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 60. Captain Grollix has outlined the parameters for a high-priority mission in the Starship Graveyard sector of Hoth. For additional details about the mission, Captain Grollix may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 61. Sergeant Keloh has outlined the parameters for a high-priority mission in the Whiterock Wastes sector of Hoth. For additional details about the mission, Sergeant Keloh may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 62. Lieutenant Calia has outlined the parameters for a high-priority mission in the Glacial Fissure sector of Hoth. For additional details about the mission, Lieutenant Calia may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 63. Kerkarr has outlined the parameters for a high-priority mission in the Clabburn Tundra sector of Hoth. For additional details about the mission, Kerkarr may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 64. Corporal Fabel has outlined the parameters for a high-priority mission in the Clabburn Tundra sector of Hoth. For additional details about the mission, Corporal Fabel may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 65. Neelo Droobas has outlined the parameters for a high-priority mission in the Clabburn Tundra sector of Hoth. For additional details about the mission, Neelo Droobas may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 66. Jaro Dev has outlined the parameters for a high-priority mission in the Clabburn Tundra sector of Hoth. For additional details about the mission, Jaro Dev may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 67. Maya Drin has outlined the parameters for a high-priority mission in the Clabburn Tundra sector of Hoth. For additional details about the mission, Maya Drin may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 68. Master Moran has outlined the parameters for a high-priority mission in the Eastern Ice Shelf sector of Ilum. For additional details about the mission, Master Moran may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 97. -- REPUBLIC MISSION ALERT -- OFFICIAL -- -- By Authority of Supr. Cmdr. Jace Malcom -- A particularly heinous band of former Regulators situated on the Fingers has been shooting down and looting civilian shuttles headed for a refugee camp. Draw out these Regulators by fabricating and activating a shuttle distress beacon at one of the shuttle wreckage sites to keep them from doing harm to any more civilians. -- END --
  • 98. -- REPUBLIC MISSION ALERT -- OFFICIAL -- -- By Authority of Supr. Cmdr. Jace Malcom -- Many of Makeb's citizens were unable to reach the Ark before its launch. Some couldn't make it because they were shot down by ex-Regulator forces on Telemur Mesa, who are keeping the civilians imprisoned. Retrieve the shuttle manifests from the Regulators while doing what you can to limit these mercenaries' capabilities in the area. -- END --
  • 99. -- REPUBLIC MISSION ALERT -- OFFICIAL -- -- By Authority of Supr. Cmdr. Jace Malcom -- A group of former Regulators on Makeb have called on various extraplanetary forces--Mandalorians, assassin droids and fallen Jedi, mostly--to help them take control of the planet. These forces are reaching the planet via a ground-to-atmosphere turbolift called a "gravity hook." Ambush the potential Regulator allies arriving at Gravity Hook Four before they can make their way off the mesa. -- END --
  • 100. Archivist Varus has outlined the parameters for a high-priority mission in the Tarlam Settlements sector of Makeb. For additional details about the mission, Archivist Varus may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 101. Daskarta has outlined the parameters for a high-priority mission in the Frinn Mesa sector of Makeb. For additional details about the mission, Daskarta may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 69. SIS Agent Jatta Kuum has outlined the parameters for a high-priority mission in the Nikto Sector of Nar Shaddaa. For additional details about the mission, SIS Agent Jatta Kuum may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 70. REPUBLIC EMBASSY SECURITY SERVICE CITIZEN TRAVEL ADVISORY To all Republic citizens in the Red Light Sector: Be advised the Gauntlet criminal gang has set up a death duel tournament in the back alleys. Poor refugees are running the gang's ordeal for credit rewards. The Gauntlet is broadcasting holos of these fights. No refugee has survived to collect a prize. The Hutt Cartel refuses to intervene in this despicable "entertainment." All tourists should avoid the area, but trained Republic agents are encouraged to end the Gauntlet's activities by destroying its holorecording equipment and driving off the gangsters. This mission may require a small group. It may be completed daily.
  • 71. Clan Sharratt issues a challenge to the Republic's so-called champions. If you're warrior enough to face the greatest Mandalorian clan on Nar Shaddaa, come to our coordinates. We promise a warm welcome, but only if you come quickly. We have just sipped upon the finest combat stims on Nar Shaddaa, and we're feeling especially good right now. We want a worthy challenge. If you won't come to us, we'll just have to start torching Republic buildings until we find something better to amuse us. -- Kassor Quade, Clan Sharratt Chieftain This mission may require a small group. It may be completed daily.
  • 72. TERMINAL ACCESS DETECTED... CLEARANCE APPROVED The Strategic Information Service has an ultraviolet-level mission requiring immediate action. The Empire's chief engineers have arrived to upgrade Shadow Town's cranial explosives technology. This is a rare opportunity to exploit the enemy's vulnerability. If Republic scientists can examine the cranial device's technical schematics, they could learn how to safely deactivate the explosives detonator. This would allow SIS agents to extract prisoners from Shadow Town. Proceed to the Shadow Town prison control center, neutralize resistance and recover the schematics. END TRANSMISSION This mission may require a small group. It may be completed daily.
  • 73. Harum has outlined the parameters for a high-priority mission in the Industrial Sector of Nar Shaddaa. For additional details about the mission, Harum may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 74. Greggo Brudd has outlined the parameters for a high-priority mission in the Industrial Sector of Nar Shaddaa. For additional details about the mission, Greggo Brudd may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 75. Tythan Phomm has outlined the parameters for a high-priority mission in the Network Access sector of Nar Shaddaa. For additional details about the mission, Tythan Phomm may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 76. Jax Dumont has outlined the parameters for a high-priority mission in the Network Access sector of Nar Shaddaa. For additional details about the mission, Jax Dumont may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 77. Posted By Ord Mantell Central Authority: A tribe of Mantellian savrips have been attacking patrols from the island near Oradam Village. Negotiations with the bestial creatures are not possible. Ord Mantell Central Authority is offering a bounty on the leaders of savrip tribes. Thank you for your assistance.
  • 78. Gizmel Gam has outlined the parameters for a high-priority mission in the Savrip Island sector of Ord Mantell. For additional details about the mission, Gizmel Gam may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 79. Sergeant Travi Pott has outlined the parameters for a high-priority mission in the Savrip Island sector of Ord Mantell. For additional details about the mission, Sergeant Travi Pott may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 80. Amille Razna has outlined the parameters for a high-priority mission in the Republic Resettlement Zone sector of Taris. For additional details about the mission, Amille Razna's message may be played from her droid G-5KN. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 81. Volunteer Operation 78775-R Objective: Warhead Retrieval Contact: Major Teranos Brief: One of our transports came under fire from Mandalorian raiders just after she broke Taris atmo. Cargo was class seven anti-ship warheads--all ejected safely. Can't say the same for the crew. The Mandos are already headed for the warheads' landing site--need volunteers to intercept them and signal for pickup when the warheads are secure. Anyone that gets it done gets double hazard pay. We ID'd the Mando commander as Duran Gorr--the guy takes down Jedi for his day job, so expect major opposition. This mission may require a small group. It may be completed daily.
  • 82. Captain Reldar Kandik has outlined the parameters for a high-priority mission in the Brell Sediment sector of Taris. For additional details about the mission, Captain Reldar Kandik may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 83. Private Selro has outlined the parameters for a high-priority mission in the Tularan Marsh sector of Taris. For additional details about the mission, Private Selro may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 84. Kord Murdok has outlined the parameters for a high-priority mission in the Tularan Marsh sector of Taris. For additional details about the mission, Kord Murdok may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 85. Larris Cozekk has outlined the parameters for a high-priority mission in the Tularan Marsh sector of Taris. For additional details about the mission, Larris Cozekk may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 86. [You log in to the Citizen's Militia network and find an urgent message:] Alerting all responsible citizens. Posted: Sorin Schaff, the citizens' militia's chief backer, is being held captive in his own home by Twin Suns pirates. The pirates' leader, Braigin Helk, has proved too much for militia forces. We request the help of any and all combat-trained professionals to defeat Helk and liberate the homestead. Coordinates provided. The Citizens' Militia thanks you for your support. "Vigilance, community, defense."
  • 87. [You log in to the Citizens' Militia network and find an urgent message:] By order of Mayor Airen and the Citizens' Militia--Geonosian attacks on Tatooine farmers and settlements have grown bold. The Geonosians are highly coordinated, and multiple swarms are often involved in the raids. We have heard their coded signals in the night, but we are unable to interpret them. The signals originate at their main camp. Find their signal devices, obtain the code, and bring it to Captain Sabha of the militia. "Vigilance, community, defense."
  • 88. Ledo Melnic has outlined the parameters for a high-priority mission in the Anchorhead sector of Tatooine. For additional details about the mission, Ledo Melnic may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 89. Jundo Martik has outlined the parameters for a high-priority mission in the Jundland sector of Tatooine. For additional details about the mission, Jundo Martik may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 90. Lapad Dula has outlined the parameters for a high-priority mission in the Dune Sea sector of Tatooine. For additional details about the mission, Lapad Dula may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 91. Bleb Blek has outlined the parameters for a high-priority mission in the Jundland sector of Tatooine. For additional details about the mission, Bleb Blek may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 92. Do Zonn has outlined the parameters for a high-priority mission in the Ruins of Kaleth. For additional details about the mission, Do Zonn may be contacted in-person. Otherwise, the mission may be initiated from this terminal for your convenience. This mission may require a small group. It may be completed daily.
  • 93. Attention outsiders and potential allies: Dangerous mercenaries have allied with the Gormak. They trade combat training for Gormak weapons and cybernetic upgrades. The mercenaries slaughtered several Voss commando units sent to break the alliance. Eliminate the cyber-mercenaries and material rewards will be granted.
  • 94. Attention outsiders and potential allies: The Gormak madness grows. The Thalak tribe camps in the boneyards. These Gormak walk the Nightmare Lands without fear. They return changed. Now the Thalak tribesmen build new machines. Each one has the strength of ten. Voss commandos fight them by dozens, and die. Outsiders who destroy the Thalak tribe will be rewarded. Speed is necessary. Voss-Ka trembles.
  • 95. Attention outsiders and potential allies: Material reward is authorized for the defeat of the Gormak "Savage Slayers." These new beastmasters use corrupt Gormak devices to draw strength from their cyber-abominations. They are stronger than any Gormak and cannot be defeated while their beasts live. Defeat the beasts, defeat the slayers.
  • 96. Attention outsiders and potential allies: You are privileged. The Trial of the First Commando begins. Voss commandos gather below the shrine to train in battle. Fearless outsiders may participate. First Commando Nakar-Sel and fellows wait to defeat challengers. Nakar-Sel drives back Gormak armies. He will not spare you. The healers speak: None shall die. All pain will be real. Victory will be true.
  • 102. The Voss could use assistance with a number of dangerous, high-priority missions. Completing these missions will increase your reputation among the Voss. Complete [HEROIC] Cyber Mercenaries Complete [HEROIC] Not Afraid Enough Complete [HEROIC] Savage Connections Complete [HEROIC] Trial of the First
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                    "JournalText": "Gormak from the Thalak tribe have been wandering the Nightmare Lands. They return changed, stronger and more cunning than before, and now pose a serious threat to Voss-Ka. The Voss have asked for help to defeat the Thalak tribe.\r\n\r\nDefeat Thalak tribesmen, maworr and vorantikus in the bone yard in the Nightmare Lands.",
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                    "JournalText": "Gormak from the Thalak tribe have been wandering the Nightmare Lands. They return changed, stronger and more cunning than before, and now pose a serious threat to Voss-Ka. The Voss have asked for help to defeat the Thalak tribe.\r\n\r\nDestroy the Thalak Machines in the boneyard of the Nightmarelands.",
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                        "enMale": "Gormak from the Thalak tribe have been wandering the Nightmare Lands. They return changed, stronger and more cunning than before, and now pose a serious threat to Voss-Ka. The Voss have asked for help to defeat the Thalak tribe.\r\n\r\nDestroy the Thalak Machines in the boneyard of the Nightmarelands.",
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                                "enMale": "Destroy the First Thalak Machine",
                                "frMale": "D\u00e9truire la premi\u00e8re machine Thalak",
                                "frFemale": "D\u00e9truire la premi\u00e8re machine Thalak",
                                "deMale": "Zerst\u00f6re die erste Thalak-Maschine",
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                                "enMale": "Destroy the Second Thalak Machine",
                                "frMale": "D\u00e9truire la deuxi\u00e8me machine Thalak",
                                "frFemale": "D\u00e9truire la deuxi\u00e8me machine Thalak",
                                "deMale": "Zerst\u00f6re die zweite Thalak-Maschine",
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                        "frFemale": "Des Gormaks de la tribu Thalak r\u00f4dent sur les Terres de Cauchemar. Ils en reviennent chang\u00e9s, plus forts et plus rus\u00e9s, et constituent une s\u00e9rieuse menace pour Voss-Ka. Les Voss ont sollicit\u00e9 votre aide pour vaincre la tribu Thalak.\r\n\r\nAppelez et battez le chef de la tribu au foyer du jardin des os, sur les Terres de Cauchemar.",
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