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Jari Orez

Jari Orez
Level 47-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Jari Orez
Other Sites:

Conversation:

  • 370. - Be safe, Master. May the Force guide you.
  • 369. - Please go safely, I cannot stand another loss.
  • 1. - I have warned you enough. Stay back! I will not allow more lives to be lost!
    Progresses:
    • 73. - As I told you, we're--oh, Jedi. Can you talk to him?
      • 2. Option - Be at peace.Player - We are friends. Remember, a Jedi listens first, and strikes only if necessary.
        +50 Influence : disapproves.
        +200 Influence : approves.
      • 4. Option - They are allies, as am I.Player - We've come to retake the walker factory, and the other Guardian Holds.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 7. - So these people are with you, Master? I couldn't quite believe it, not after today.
          • 8. <Non-dialogue segment.>
        • 94. - Then it's true? I'm so sorry, Master. I feel like I can't trust anyone, even one of my own people.
          • 95. <Non-dialogue segment.>
      • 5. Option - Don't be a fool.Player - Save your suspicion and recklessness for the enemy.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 6. - I beg your pardon, Master. After today, I can't trust anyone.
          • 11. <Non-dialogue segment.>
            • 13. - Must choose all fellows carefully now.
            • 14. - Yes. We quite understand.
            • 15. - Oh, we're right there with you.
            • 16. - Should never be too trusting.
            • 17. - It hasn't been a good day for any of us.
            • 24. - I am Jari Orez. We're all that's left of the defenders. Like Aelan says, we can... never...
              • 37. - The Council entrusted Guardian Hold Six to me and... my friend, Aelan Kalder. Just another battle together, we said. And it was, at first.
                • 293. Option - Take your time.Player - Go on when you're ready.
                  • 300. - Thank you, Master.
                • 296. Option - Something changed?Player - What happened next?
                • 298. Option - Hurry this up.Player - Get to the point.
                  • 299. - Aelan and I were checking the sentries, just talking, when he... attacked me. Not with his blaster, with the Force. Like a Sith.
                    • 305. - When I could stand again, he was killing our soldiers. I tried to stop him.
                      • 310. - Now Guardian Hold Six belongs to the Empire. How could Aelan do this? Even as we dueled, I felt no darkness, nothing!
                        • 309. Option - He's a Child of the Emperor.Player - It's not your fault. Aelan was a sleeper agent placed by the Sith.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 318. - I didn't think this situation could be any worse.
                        • 316. Option - Concentrate. I need your help.Player - Please, I must know what the current situation is.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 493. Option - Enough hysterics.Player - Stop this. You are a Jedi, conduct yourself like one.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 320. - I apologize, Master. I've learned a little more since... since then.
                            • 323. - The Imperials occupy the main factory. They're making military walkers; building their own reinforcements.
                              • 366. - We must shut down the production line. But Guardian Hold Six is a fortress, with no way inside.
                                • 325. - You escaped, with many wounded. How?
                                  • 327. - In the fighting, a wall junction exploded and overloaded the security grid. But the junction will be repaired by now.
                                    • 328. Option - Could we get through the wall?Player - If the wall itself was damaged in the blast, it could be breached.
                                    • 330. Option - Then we disrupt it again.Player - A precise hit could knock the security grid out for good.
                                      • 331. - We cannot, not from the outside. But the wall itself. That may be vulnerable.
                                    • 336. Option - We must focus on the walkers.Player - Those walkers are the biggest threat, the Imperials could start sending them across the city.
                                      • 337. - However many we destroy, they can always build more. But... perhaps that wall was damaged in the explosion.
                                        • 341. - Yes. Your forces could break through the wall, and distract the walkers. Then you could slip in and stop production. But, your soldiers will suffer heavy losses.
                                          • 342. Option - I know, and I regret it.Player - Any loss is a tragedy. But this is the only way.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                          • 344. Option - Then I'll work quickly.Player - The sooner I stop the walker production lines, the safer they will be.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                          • 346. Option - People suffer in wartime.Player - Shrinking from your duty is a sure way to be defeated.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            • 347. - I apologize, Master.
                                              • 354. Option - The droids would be perfect.Player - I imagine Balmorra's droids know what to do with walkers.
                                                • 355. - Indeed. They'll crack the wall for you, then take those walkers apart.
                                                  • 361. - Here are the codes to shut down the production line. And, Master, Aelan is still somewhere inside.
                                                    • 363. - Please. If you find him, try to help him. May the Force be with you both.
                                                      • 364. <Conversation Exit>
        • 97. - I beg your pardon. I must be cautious now, even among my own people.
          • 104. <Non-dialogue segment.>
  • 498. <Conversation Exit>
  • 499. <Non-dialogue segment.>
    • 494. - Our soldiers breach wall, draw off the walkers. You enter through the breach, turn off factory production line.
      • 349. - Who do you want to send? Our droids are ready; the Esh-kha and Voss commandos are too.
    • 358. Option - Dispatch the Voss commandos.Player - Gaden-Ko, have your commandos keep those walkers away from the factory.
      • 359. - It is our duty. First, the wall.
        • 360. <Conversation Exit>
    • 350. Option - Send the Esh-kha.Player - Hallow Voice, your people can handle the walkers for a time.
      • 351. - When the wall is a door, broken steel shall rain. If we fall, we fall well.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.corellia.class.jedi_wizard.a_fine_line.jari_orez
Appearance FQNnpp.location.corellia.class.jedi_wizard.a_fine_line.jari_orez
ID16141059808872690766
Appearance ID16140964700159463283
Body Typebma
Gender0x00
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    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 47,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
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            "deFemale": "Verb\u00fcndet"
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        "DefendedFactionIds": [
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        "FactionString": "friendly",
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.corellia.class.jedi_consular.jari_orez",
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    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "CharSpec": "bma",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141083125286648379",
            "MeleeWepB62Id": "Eph3L95",
            "MeleeOffWepId": "0",
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    "CharRef": "chr.jari_orez",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "corellia",
    "CommandXP": 16,
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "4214713835",
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        "1.3.0",
        "4.0.0",
        "5.2.0",
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}