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Agent Soganti

Agent Soganti
Level 16 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Taris
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Agent Soganti
Other Sites:

Conversation:

  • 1. - Remember me? Agent Soganti with the Republic Customs Office. I have some questions about Beryl Thorne.
    Progresses:
    • 2. Option - Ask away.Player - What do you want to know, agent?
    • 201. Option - I'm busy right now.Player - I'll think about it.
      • 9. - This won't take long, and it's not a request.
    • 200. Option - Get lost, laser brains.Player - Out of my way, worm.
      • 13. - That's no way to speak to a man who can revoke your flight clearance. If I were you, I'd cooperate.
        • 15. - I suspect Thorne is smuggling relics, and I think I know how she's doing it. What I lack is proof.
          • 17. - I need someone to step forward and testify so I can arrest her. I'm looking for an honest citizen, Captain.
            • 22. Option - Honest citizen, huh?Player - If I see one, I'll let you know.
              +200 Influence : approves.
            • 18. Option - Leave her alone.Player - Beryl's a good person. She's not doing anything wrong.
              +200 Influence : approves.
              • 19. - If I catch you covering for her... well, let's not consider the ugly implications.
                • 25. - I'm authorized to pay a generous sum for any lead resulting in an arrest. Think about what's best for you.
                  • 27. - Are you absolutely sure you don't know anything about Beryl Thorne's criminal activities?
            • 36. Option - I'm looking for a reward.Player - I'll say whatever you want, for the right price.
              +50 Influence : disapproves.
              • 37. - I only pay for leads that result in an arrest--hard evidence.
                • 39. - If you know something about Beryl, I'd love to hear it.
                  • 40. Option - You've got her all wrong.Player - Beryl just looks dishonest, that's all. I have the same problem. +50
                    +200 Influence : approves.
                    • 41. - Go on, have a good laugh--while you still can.
                  • 61. Option - Her first mate is a criminal.Player - Tyrodall is the real smuggler, Agent Soganti. +50
                    +200 Influence : approves.
                    • 62. - Thorne's partner? What do you have to back up that accusation?
                      • 63. Option - I killed Tyrodall.Player - The crazy Devaronian attacked me at the scavenger base. It was his last mistake.
                        • 64. - You admit to being with scavengers and killing a man--what makes you think I won't arrest you?
                          • 65. Option - Because I'm on your side.Player - Tyrodall wasn't the only scavenger I killed. I did you all sorts of favors, agent.
                            • 66. - If Tyrodall was smuggling relics with those scum... they deserve what they got.
                          • 69. Option - Lack of evidence?Player - No body, for starters. I can tell you where to find it, though.
                            • 70. - I think you'd say anything to protect Thorne. That's too bad.
                          • 79. Option - Give it your best shot.Player - You're welcome to try arresting me, lawman.
                            • 80. - You have a killer's attitude, I'll give you that much.
                      • 89. Option - I'm an eyewitness.Player - I saw Tyrodall running with a bunch of scavengers. They were stealing Republic supplies.
                        • 90. - I heard the scavengers were raiding our excavation. And that Devaronian's alleged "death" always seemed a little convenient....
                          • 82. - Sounds like I might be wrong about Thorne.
                            • 84. - Unfortunately, I may never be able to verify your story. I'm afraid that means no reward.
                              • 95. Option - I didn't do it for the reward.Player - Just leave poor Beryl alone. She's innocent.
                                • 96. - Nobody's innocent. If I've learned anything in this job, it's that.
                              • 99. Option - Not even a little?Player - But think of all the time and money you'll save by not chasing the wrong people.
                                • 100. - Fair point. I'll transfer some credits to you from my discretionary account.
                                  • 102. - Buy yourself a drink on me. Goodbye, Captain.
                                    • 208. <Non-dialogue segment.>
                              • 107. Option - Silence is all I want.Player - Quit annoying me and we'll call it even.
                                • 108. - You don't enjoy our little chats? I'm hurt.
                                  • 114. - You've been very helpful, Captain. Goodbye.
                                    • 209. <Non-dialogue segment.>
                      • 116. Option - Not much.Player - Can't you just trust me on it?
                        • 117. - Why would I? You're obviously wasting my time.
                      • 128. Option - [Lie] Just my Jedi powers....Player - The Force told me Tyrodall is evil. Seriously.
                        • 129. - Laugh it up, all the way to a prison cell--because that's where you're headed.
                          • 135. - Nobody escapes justice forever, Captain. Nobody.
                            • 142. Option - I will.Player - You've got nothing on me or Beryl. You're all smoke and no fire, agent.
                            • 203. Option - This was fun.Player - It's been fun.
                            • 138. Option - You don't intimidate me.Player - Keep practicing that line, agent. Someday it might scare someone.
                              • 143. - Let's go, men.
                                • 204. <Non-dialogue segment.>
                                  • 205. - Beryl must leave. Warn her.
                                    • 210. Option - I will.Player - It's only a matter of time before someone gives her up to Soganti.
                                      +200 Influence : approves.
                                      • 213. - Yes. It's not safe here.
                                    • 211. Option - There may even be a reward.Player - A timely warning is worth a lot, don't you think?
                                      • 214. - It will bring good luck. That's enough.
                                    • 212. Option - She can handle herself.Player - We've got our own problems.
                                      • 215. - She has honor. She deserves help.
                                        • 219. - Let's go to her now.
                                  • 206. - Beryl needs to clear out of here. That agent won't give up.
                                    • 220. Option - Agreed.Player - I don't want Beryl getting caught.
                                      +200 Influence : approves.
                                      • 223. - Me neither. She's one of the good guys.
                                    • 221. Option - There may even be a reward.Player - Maybe she'll pay me for the tip?
                                      +50 Influence : disapproves.
                                      • 224. - Is everything about credits with you?
                                    • 222. Option - She can handle herself.Player - That's her problem, not mine.
                                      +50 Influence : disapproves.
                                      • 225. - If the situation was reversed, I'm betting she'd help us out.
                                        • 227. - We should drop by her place on our way to Zone Zero. It's the least we can do.
                                  • 207. - What were you thinking, protecting Beryl? Are you trying to complicate our lives?
                                    • 232. Option - What are you doing here?Player - Why aren't you on the ship?
                                      • 235. - Because a visit from Republic Customs is never a good thing--and he's been here twice.
                                    • 233. Option - I don't understand.Player - I think I handled him pretty well.
                                      • 236. - Of course you do. He wants you overconfident so you'll slip up.
                                    • 234. Option - No, just yours.Player - I like seeing you upset. It's kind of a hobby.
                                      • 237. - When Republic Customs agents take a personal interest in spacers, it always ends badly.
                                        • 239. - We don't want that agent snooping around here again. Beryl needs to draw the heat away from us.
                                          • 241. - Tell her to get off Taris right away. It's the best thing for everyone.
                                            • 255. <Conversation Exit>
                  • 44. Option - I'll tell you everything.Player - I caught Beryl hiding relics inside those core sample containers. +50
                    +50 Influence : disapproves.
                    • 45. - I knew it. Regulations keep me from opening those containers, but now I have an eyewitness.
                      • 47. - My men will arrest Thorne immediately. Her smuggling operation is finished.
                        • 49. - Take your reward. With my compliments.
                          • 50. Option - Thanks.Player - That's mighty generous of you, Agent Soganti.
                          • 202. Option - I should go.Player - I take my leave of you.
                          • 54. Option - This doesn't make us friends.Player - Keep your compliments. All I want are the credits.
                            • 57. - The Republic appreciates your assistance.
                              • 58. <Non-dialogue segment.>
                                • 258. - Beryl helped us. This was wrong.
                                • 259. - I can't believe you rolled over on Beryl.
                                  • 264. Option - It had to be done.Player - We need to keep the heat off us.
                                    +50 Influence : disapproves.
                                    • 284. - Sacrificing friends brings bad luck.
                                    • 267. - There had to have been a better way.
                                  • 265. Option - I regret it already.Player - I wish I could take it back.
                                    +200 Influence : approves.
                                    • 286. - It's too late. Now we live with it.
                                    • 268. - That makes two of us.
                                  • 263. Option - Shut your mouth.Player - When I want your opinion I'll give it to you.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    • 288. - Just try!
                                    • 266. - Doesn't mean I'll accept it.
                                • 59. - Enjoy the rest of your time on my planet, Captain.
                                  • 144. <Conversation Exit>
  • 296. <Conversation Exit>
  • 145. - I'm Agent Soganti with the Republic Customs Office. What brings you to my planet, Captain?
    Progresses:
    • 150. Option - Your planet?Player - Last time I checked, Taris was Republic territory.
      +200 Influence : approves.
      • 151. - When you have as many responsibilities as I do, you develop a sense of ownership about a planet.
    • 154. Option - Republic Customs Office?Player - What's your job? Showing me how to shake hands with the natives?
      +200 Influence : approves.
      • 155. - Hard to believe a spacer like you never encountered Republic Customs before.
    • 198. Option - I don't have to answer that.Player - I had my reasons.
      +50 Influence : disapproves.
      • 159. - Stow the attitude unless you want me to impound that ship of yours.
        • 161. - The Republic Customs Office monitors all starship traffic and ensures no illegal goods are transported on or off this planet.
          • 163. - There's a lot of contraband making its way around Taris. If you see anything suspicious, I suggest you report it immediately.
            • 164. Option - Contraband?Player - Why so much illegal activity around here?
              • 165. - Lots of nice things are still buried in the ruins of old Taris. This planet is one big party for grave robbers and scavengers.
            • 170. Option - Does it pay?Player - Is there a reward for information?
              • 171. - I pay for any lead that results in an arrest. An honest person could make a lot of money.
            • 199. Option - How will I know "suspicious"?Player - I don't know what you're talking about.
              • 175. - That's right, you have "solid citizen" written all over you.
                • 181. - I take a special interest in every new arrival to my planet, Captain. Keep your nose clean, and we won't have any trouble. Clear?
                  • 184. Option - Positively.Player - I'll stay as clean as Alderaan snow.
                  • 188. Option - This feels personal.Player - Do you give this speech to everyone?
                    • 189. - Just the ones I think need to hear it.
                  • 192. Option - Can I go?Player - Are we done here?
  • 197. - I'm not here for you. Move along.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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