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medle

medle
Level 14 Ranged
Faction: Hostile
Reaction: Republic | Empire
Category: Test
SubCategory: Jasona
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: medle
Other Sites:

Conversation:

  • 2. - Hunter.
  • 3. - Heh... that went wrong, didn't it? Got a hole in my gut.
    Progresses:
    • 5. - I'm not going to beg. Turning on someone who did their job is wrong. We both know it.
      • 7. - Here's your writ. It tells the Mandalorians you did your job. And here's your pay. The rest is up to you.
        • 8. Option - No, it's up to you.Player - Are you going to send more men after me?
          • 9. - To do what? Add to the body count? My men are no match for you.
            • 11. - How about I make a more concrete apology?
        • 16. Option - You can live--for a price.Player - Bribe me, Captain--and do it well.
          • 17. - That, I can do. I've got all sorts of resources at my disposal.
            • 19. - I'll send you some top-of-the-line weaponry as soon as you're out of here. That work for you?
              • 22. Option - I suppose.Player - It better be nice, or I'll come back.
                • 23. - Don't worry, that's not something I want.
              • 25. Option - Pleasure doing business.Player - I'm glad this didn't have to get personal.
                +200 Influence : approves.
                • 26. - It never was, believe me.
                  • 27. <Non-dialogue segment.>
                    • 28. - You're everything a woman should be. Wish I'd met you when I was still a man.
                    • 30. - You're everything a man should be. I wish I'd... well, it's too late for regrets.
                      • 32. - What's done is done. Good hunting to you.
                        • 194. <Conversation Exit>
              • 43. Option - No deal. [Kill him]Player - I don't trust you, Captain.
                • 44. - Heh... I don't trust me anymore either.
        • 46. Option - Yes, it is. [Kill him]Player - You messed up, Captain. Now you pay for it. +50
          • 47. - This whole place is messed up... glad to be... rid of it....
            • 206. <Conversation Exit>
  • 195. <Conversation Exit>
  • 49. - You got the IDs! Fantastic! Let me see... that's Commander Gargun's, all right.
    • 51. - What was it like in the Dark Temple? I've yet to hear anything that didn't sound like pure raving.
      • 54. Option - I wasn't impressed.Player - Just some weird lights. No big deal.
      • 52. Option - That's about right.Player - You wouldn't believe me about that place if I told you.
      • 56. Option - Lots of people inside.Player - There was an entire society in that temple. Well, kinda.
        • 59. - Huh. Still wish I could have gone in myself. Would have saved me some unpleasantness.
          • 61. - Listen to me, "unpleasantness." I'm even starting to talk like a spy.
            • 63. - Friend, remember when I said Sith didn't want anyone in the Dark Temple?
              • 64. Option - Yes.Player - I remember, all right.
                • 65. - Well, you can probably guess the rest.
              • 186. Option - You're making me unhappy.Player - I don't like where this conversation's heading.
                +200 Influence : approves.
                • 70. - I wish there was another way to handle this. I really do.
              • 72. Option - I don't remember caring.Player - The Sith are your problem.
                +50 Influence : disapproves.
                • 73. - Exactly right. I wish they weren't, but the Sith are my problem.
                  • 75. - I can't risk the Sith ever finding out you went in their precious Dark Temple--which means you're now a liability.
                    • 76. <Non-dialogue segment.>
                      • 77. - I apologize. This isn't the way a fighting woman should die. Guards!
                      • 79. - I apologize. This isn't the way a fighting man should die. Guards!
                        • 80. <Conversation Exit>
  • 81. - Wish I was going with you. The Dark Temple should be all sorts of exciting.
  • 82. - What the--? Oh, right, the bounty hunter. Glad you could make it.
    • 83. <Non-dialogue segment.>
      • 178. - Feeling nervous, alien? Standing in the middle of Imperial Intelligence?
      • 84. - You nervous, hunter? Parked in the middle of Imperial Intelligence and all?
        • 201. <Non-dialogue segment.>
          • 202. <Non-dialogue segment.>
            • 85. Option - I'm here on business.Player - Do I have a reason to be nervous?
              • 182. - Our office is fairly progressive when it comes to aliens, but don't ever think you're not being judged.
              • 86. - I don't know. A lot of people get nervous just being around here.
            • 88. Option - A little, yes.Player - This place is a bit creepy.
              +200 Influence : approves.
            • 94. Option - Don't be stupid.Player - This is Imperial Intelligence? I thought it was a Jedi training camp!
              +50 Influence : disapproves.
              • 95. - Hmph. I'll take that as "no." Careful, though.
                • 97. - I could say one word or touch one button, and you'd disappear forever.
                  • 99. - Poof! Gone, just like that. Nobody would even dare to ask what happened to you.
                    • 102. Option - Is this why I'm here?Player - Are you threatening me, Captain?
                      +50 Influence : disapproves.
                      • 103. - What? Nah, just showing you what I deal with all day.
                    • 105. Option - Just try it.Player - Go ahead. Say the word and see what happens.
                      +200 Influence : approves.
                      • 106. - Ha! Nicely done. I like you, hunter, I really do.
                    • 108. Option - Quite a job you've got.Player - That's a lot of responsibility for one man.
                      +200 Influence : approves.
                      • 109. - I knew you'd understand--makes your head spin, doesn't it?
                        • 111. - I never signed up for this cloak-and-dagger stuff. I was a regular soldier.
                          • 113. - Then one day, I put together a covert op raid that goes a little too well and--bam! I'm in Imperial Intelligence.
                            • 196. <Non-dialogue segment.>
                              • 197. <Non-dialogue segment.>
                                • 114. Option - Promoted against your will?Player - You didn't want to be a spy?
                                  • 115. - Who would? Put my enemy in front of me and hand me a blaster--that's all I ask.
                                • 117. Option - I don't understand.Player - What do you mean, "goes a little too well"?
                                  • 118. - Standard procedure when a grunt finds information deemed too sensitive is to eliminate the grunt. I wasn't so lucky.
                                • 123. Option - Spare me your life story.Player - Just give me my target so I can get to the killing.
                                  +50 Influence : disapproves.
                                  • 124. - Your target is probably already dead.
                                    • 126. - Look, what I'm saying is the stuff that goes on in these halls is insane, and all of it is crazy hush-hush.
                                      • 128. - So what I'm going to tell you has to stay just between you and me. Got it?
                                        • 133. Option - All part of the service.Player - My price tag always includes the cost of discretion.
                                          +200 Influence : approves.
                                        • 184. Option - If that's how you want it.Player - Understood.
                                        • 135. Option - Just get to the point!Player - It'd help if you ever actually told me something.
                                          +50 Influence : disapproves.
                                          • 136. - Here's the deal: There's a huge ancient Sith temple on Dromund Kaas. Used to just sit there being scary.
                                            • 138. - Now the place is crawling with Sith sorcery, and it's been ordered a no-go zone for everyone. Naturally, we sent a team in.
                                              • 140. - My commander led that team. Nobody came back. We can't report any of them dead without reporting the mission--which puts me in a bind.
                                                • 145. Option - So what's my job?Player - I still don't see what you need me for.
                                                • 141. Option - How so?Player - Why is it important to report those people dead?
                                                  • 142. - We need to explain them being gone, but that's not all of it.
                                                • 147. Option - I see where this is going.Player - Why do I get the feeling I'm going to the temple?
                                                  • 148. - Because you've got warrior instincts. Like me.
                                                    • 152. - If I can't prove my commander's dead, I can't take over his spot--which means an ugly power vacuum.
                                                      • 154. - I'm hiring you to enter that temple and find the teams' ID cards--especially my commander's. I need those IDs to create more "acceptable" deaths for them.
                                                        • 164. Option - What if they're alive?Player - What if this commander and his team are still alive?
                                                          +200 Influence : approves.
                                                          • 165. - They're not. And even if they are... they're not. Understood?
                                                        • 185. Option - Go to temple, get ID. Got it.Player - Consider it done.
                                                          • 156. - I tell you, I envy you getting to do the fun part.
                                                        • 158. Option - Quite a conspiracy.Player - Can you even keep all this intrigue straight?
                                                          +200 Influence : approves.
                                                          • 159. - Sometimes yes, sometimes no. All I can do is try and stay on top of the pile.
                                                            • 167. - Make sure you find an Imperial commander named Gargun. Can't imagine there will be more than one corpse in the temple wearing commander stripes.
                                                              • 169. - Grab all the teams' ID cards and double-time it back here. Quietly.
                                                                • 170. <Conversation Exit>
  • 177. - This is Imperial Intelligence. You supposed to be in here?
  • 1. - Nice to see ya.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.test.jasona.combattest.medle
Appearance FQNnpp.location.dromund_kaas.class.bounty_hunter.the_spy_game.captain_medle
ID16141175877756329931
Appearance ID16140912398682900581
Body Typebmn
Gender0x00
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    "LocalizedName": {
        "enMale": "medle",
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        "deMale": "medle",
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    "MinLevel": 14,
    "MaxLevel": 14,
    "Faction": 6,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeHostile",
        "ImperialReaction": "cbtAttitudeHostile",
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        "DefendedFactionIds": [],
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        "FactionString": "hostile1",
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    "Toughness": "Strong",
    "ToughnessId": "0",
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        "enMale": "Strong",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.dromund_kaas.class.bounty_hunter.captain_medle",
    "CnvB62": "9azPIyV",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.interior",
    "VisualDataList": [
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            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
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            "MeleeWepB62Id": "Rl6CgW4",
            "MeleeOffWepId": "0",
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            "RangedWepId": "16141060373624190107",
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            "SpeciesScale": 0
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    ],
    "CharRef": "chr.captain_medle",
    "Gender": "0x00",
    "FqnCategory": "test",
    "FqnSubCategory": "jasona",
    "CommandXP": 40,
    "Id": "16141175877756329931",
    "Base62Id": "onzYzBm",
    "Fqn": "npc.test.jasona.combattest.medle",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "207207764",
    "removed_in": "",
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}