Jedi Sage
Sages are famed for their wisdom as much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.
Seer
The Seer Sage is the rejuvenation master of Consulars, assisting with an array of Force healing powers that grant allies the strength to continue though even the harshest of encounters. Separated from the heart of the fray, the Seer can be an unfailing warden to those in need.
abl.jedi_consular.skill.seer.resonating_restitution
X4FX8UC
Resonating Restitution
Force Armor grants 10 charges of Resonating Restitution to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Resonating Restitution. Targets of your Resonating Restitution will lose a charge of Resonating Restitution each time you directly heal them.
https://torcommunity.com/database/ability/X4FX8UC/resonating+restitution
true
true
3
0
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0.0283
0.0283
0.566
1
1
ablDescriptionTokenTypeHealing
2
-1
republic
-1
false
true
false
true
Self
false
68
68-70
false
0
0
abl.jedi_consular.skill.seer.altruism
Altruism
Mind Crush, Disturbance, Deliverance, and Salvation grant Altruism, which causes your next Benevolence to activate instantly and consume no Force. This effect may not occur more than once every 10 seconds.
60-70
abl.jedi_consular.skill.seer.salvation
Salvation
Applies a periodic healing effect to up to 8 allies within 8 meters of the targeted area, which heals for <<1>> over 10 seconds. Once a target has received the periodic healing effect, the target may leave the area and will continue to be healed by the effect.
42-70
abl.jedi_consular.skill.seer.deliverance
Deliverance
Heals a friendly target for <<1>> health.
0.139
0.099
2.37
10-70
abl.jedi_consular.skill.seer.conveyance
Conveyance
Your Rejuvenate grants Conveyance for 15 seconds, which increases the effect of your next healing ability:
Benevolence: Critical chance increased by 60%.
Deliverance: Activation time reduced by 0.5 seconds.
Healing Trance: Critical chance increased by 25%.
Salvation: Force cost reduced by 30%.
Wandering Mend: Immediately wanders to and heals each target, without waiting for the target to take damage first.
20-70
abl.jedi_consular.skill.seer.wandering_mend
Wandering Mend
Places a mending Force on a friendly target that heals them for <<1>> health the next time they take damage. After healing the target, Wandering Mend travels to another friendly target within 20 meters. Wandering Mend lasts up to 30 seconds on each target and travels up to 3 times, healing up to 4 targets. Wandering Mend can only be placed on one target at a time.
0.135
0.095
2.3
58-70
abl.jedi_consular.skill.seer.resplendence
Resplendence
Healing Trance critical heals grant 1 charge of Resplendence, which improves the effectiveness of your next Vindicate or Salvation.
Vindicate: Restores 5 additional Force and consumes 1 charge. Vindicate does not make you Weary when used with Resplendence.
Salvation: Reduces activation time by 0.25 seconds for each of the first two charges, or makes it activate instantly with the third charge. Consumes all charges.
44-70
abl.jedi_consular.skill.seer.renewal
Renewal
1 second after refreshing your Rejuvenate on a target, the target will be healed for <<1>> health plus any healing that remained from the previous Rejuvenate.
56-70
abl.jedi_consular.skill.seer.mend_wounds
Mend Wounds
Restoration now removes negative physical effects and heals the target for <<1>>.
28-70
abl.jedi_consular.skill.seer.healing_trance
Healing Trance
Heals a friendly target for <<1>> health and consumes 60 Force over the channel duration.
26-70
abl.jedi_consular.skill.seer.force_warden
Force Warden
Healing Trance channels and ticks 20% faster, and Wandering Mend grants resistance to the targets it heals for 45 seconds. Resistant targets have their internal and elemental damage reduction increased by 3%.
48-70
tal.jedi_consular.skill.seer.preservation
Preservation
Reduces the Force consumed by Force Armor by 15 and reduces the duration of Force-imbalance by 5 seconds. Additionally, increases the amount of damage absorbed by your Force Armor by 10%.
{ Ability Force Cost, -15, AddToCurrent, True, abl.jedi_consular.force_armor; Effect Duration, -5, AddToCurrent, True, 18074636346667480142; Effect Action: Absorbed Damage Max (Percentage Modifier), 0.1, AddToCurrent, True, 8369058291528871223; }
Telekinetics
At one with the environment, the Telekinetic Sage manipulates the essence of the surrounding elements with the power of the Force to mount powerful distance attacks. Waves of turbulence and torrential gusts of telekinetic energy make for a potent combination that can pummel even the toughest adversaries into submission.
abl.jedi_consular.skill.telekinetics.telekinetic_gust
Telekinetic Gust
Blasts the target with a quick gust of Force power, which deals <<1>> kinetic damage and grants Force Gust, which reduces the activation time of your next Mind Crush by 0.5 seconds. This effect lasts up to 12 seconds.
0.221
0.181
2.01
42-70
abl.jedi_consular.skill.telekinetics.telekinetic_refuge
Telekinetic Refuge
Telekinetic Burst increases your damage reduction by 3% for 10 seconds. Stacks up to 3 times.
64-70
abl.jedi_consular.skill.telekinetics.tremors
Tremors
Each Telekinetic Momentum and Mental Momentum reduces the active cooldown of Mental Alacrity by 1 second. In addition, being interrupted grants Unshakable for 4 seconds. This can only occur once every 15 seconds.
56-70
abl.jedi_consular.skill.telekinetics.tidal_force
Tidal Force
Disturbance, Telekinetic Burst, Turbulence, and Forcequake grant Tidal Force when activated. Tidal Force immediately finishes the cooldown on Telekinetic Wave and makes your next Telekinetic Wave activate instantly and consume 50% less Force. This effect cannot occur more than once every 10 seconds.
12-70
abl.jedi_consular.skill.telekinetics.telekinetic_momentum
Telekinetic Momentum
Disturbance, Telekinetic Wave, Telekinetics Gust, and Telekinetics Burst have a 25% chance to unleash a second telekinetic blast that strikes the same targets for 25% damage. Additionally, Telekinetic Wave overwhelms its targets for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks.
40-70
abl.jedi_consular.skill.telekinetics.telekinetic_burst
Telekinetic Burst
Summons a burst of telekinetic power that deals <<1>> kinetic damage and slows the target by 30% for 3 seconds.
Replaces Disturbance.
0.166
0.126
1.46
58-70
abl.jedi_consular.skill.telekinetics.telekinetic_effusion
Telekinetic Effusion
Direct Force attacks grant Telekinetic Effusion when they critically hit, reducing the Force consumed by your next two non-channeled Force attacks by 75%.
20-70
abl.jedi_consular.skill.telekinetics.telekinetic_wave
Telekinetic Wave
Sends a wave of telekinetic energy that deals <<1>> kinetic damage to up to 8 targets within 8 meters of the primary target.
0.218
0.178
1.98
10-70
abl.jedi_consular.skill.telekinetics.cascading_force
Cascading Force
Increases the maximum range of your Force attacks by 5 meters. Additionally, Telekinetic Wave immobilizes all affected targets for 0.5 seconds and slows all affected targets by 50% for 6 seconds.
32-70
abl.jedi_consular.skill.telekinetics.telekinetic_focal_point
Telekinetic Focal Point
Damage dealt by Telekinetic Wave and Telekinetic Gust has a 100% chance and damage dealt by Disturbance and Telekinetic Burst has a 50% chance to grant Focal Telekinetics, which increases alacrity by 1%. Stacks up to 5 times. Lasts 15 seconds.
44-70
abl.jedi_consular.skill.telekinetics.mental_momentum
Mental Momentum
Mind Crush has a 25% chance to tick twice and makes its target vulnerable for 45 seconds. Vulnerable targets take 5% more damage from Force attacks. In addition, when you activate Turbulence, there is a 25% chance the ability will produce a second blast that strikes the same target for 25% damage.
28-70
abl.jedi_consular.skill.telekinetics.clamoring_force
Clamoring Force
Force Speed gives 2 stacks of Clamoring Force, which allows Disturbance and Telekinetic Burst to be activated instantly.
36-70
abl.jedi_consular.skill.telekinetics.concentration
Concentration
Reduces the pushback suffered while activating Telekinetic Wave, Disturbance, Mind Crush, Turbulence, and Telekinetics Bolt by 75%. Additionally, you have a 25% chance when taking direct damage to gain Concentration, which causes your next Disturbance or Telekinetic Burst to activate instantly. This effect cannot occur more than once every 8 seconds and lasts for up to 15 seconds.
24-70
abl.jedi_consular.skill.telekinetics.mental_continuum
Mental Continuum
Direct damage dealt by your Mind Crush and Telekinetic Wave abilities refreshes the duration of your Weaken Mind on affected targets. In addition, Telekinetic Burst increases your Force regeneration rate by 10% for 10 seconds. Stacks up to 3 times.
60-70
abl.jedi_consular.skill.telekinetics.turbulence
Turbulence
Deals <<1>> internal damage to a single target. Turbulence automatically critically hits targets affected by your Weaken Mind.
0.193
0.153
1.73
26-70
tal.jedi_consular.skill.telekinetics.magnifying_vibrations
Magnifying Vibrations
1
Increases the damage dealt by Project by 20% on targets affected by Mind Crush.
republic
{ }
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0
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Balance
There is serenity in balance, and no one knows this better than the Balance Sage. Able to assail multiple targets at once while at the same time absorbing their vitality, the Balance Sage is a formidable presence in long-range engagements.
abl.jedi_consular.skill.balance.presence_of_mind
Presence of Mind
Dealing damage with Telekinetic Throw produces a stack of Presence of Mind. At 4 stacks, Presence of Mind causes your next Disturbance, Mind Crush, or Vanquish to activate instantly, consume 50% less Force, and deal 25% more damage.
24-70
abl.jedi_consular.skill.balance.vanquish
Vanquish
Vanquishes the target with mighty force, dealing <<1>> kinetic damage initially, plus an additional <<2>> kinetic damage over 6 seconds. The target also becomes Vulnerable for 45 seconds, increasing the damage taken from Force attacks by 5%.
Replaces Mind Crush.
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0.102
1.22
0.033
0.033
0.33
58-70
abl.jedi_consular.skill.balance.psychic_barrier
Psychic Barrier
Reduces the pushback suffered while activating Force Serenity by 75% and Telekinetic Throw by 100%. In addition, each time your Telekinetic Throw deals damage, you recover 1% of your total Force.
16-70
abl.jedi_consular.skill.balance.sever_force
Sever Force
Weakens the target, freezing it in place for 2 seconds and dealing <<2>> internal damage over 18 seconds. The immobilizing effect cannot occur more than once every 9 seconds.
0.033
0.033
0.33
26-70
abl.jedi_consular.skill.balance.force_suppression
Force Suppression
Force in Balance now suppresses resistance to the Force, increasing the amount of damage the targets suffer from your next 15 periodic damaging abilities by 10%. Lasts 30 seconds.
20-70
abl.jedi_consular.skill.balance.force_serenity
Force Serenity
Redistributes life from an enemy, dealing <<1>> internal damage to the target and healing you for 50% of the damage dealt.
0.187
0.147
1.67
42-70
abl.jedi_consular.skill.balance.resonant_pulse
oQJ9RlA
Resonant Pulse
Targets hit by Force in Balance have a 50% chance to emit a Resonant Pulse, damaging targets within 5m of the original target for <<1>> internal damage.
https://torcommunity.com/database/ability/oQJ9RlA/resonant+pulse
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0.169
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ablDescriptionTokenTypeDamage
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false
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Self
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68
68-70
false
0
0
abl.jedi_consular.skill.balance.rippling_force
Rippling Force
Damage dealt by Telekinetic Throw has a 20% chance and damage dealt by Force Serenity has a 60% chance to restore 2 Force and deal <<1>> kinetic damage to the target.
1
1
1
ablDescriptionTokenTypeDuration
2
-1
40-70
abl.jedi_consular.skill.balance.force_in_balance
Force in Balance
Deals <<1>> internal damage and redistributes life from affected targets to heal you for 10% of the damage dealt. Strikes up to 8 targets within a 5-meter radius.
0.189
0.149
1.69
10-70
abl.jedi_consular.skill.balance.psychokinetic_torrent
Psychokinetic Torrent
Dealing damage with Telekinetic Throw increases the critical chance of your damaging periodic effects by 2% for 10 seconds. Stacks up to 4 times.
64-70
abl.jedi_consular.weaken_mind
Weaken Mind
Weakens the target's mind, dealing <<1>> internal damage over 18 seconds.
0.031
0.031
0.31
16-70
abl.jedi_consular.cloud_mind
Cloud Mind
Clouds the minds of your enemies, instantly lowering your threat by a moderate amount.
30-70
abl.jedi_consular.force_mend
Force Mend
Immediately restores <<1>> health to you. Cannot be used on others.
18-70
abl.jedi_consular.benevolence
Benevolence
Heals a friendly target for <<1>> health.
0.113
0.073
1.85
6
6-70
abl.jedi_consular.telekinetic_throw
Zdje0o6
Telekinetic Throw
Deals <<1>> kinetic damage to the target and consumes 40 Force over the duration of the channel. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.
https://torcommunity.com/database/ability/Zdje0o6/telekinetic+throw
false
false
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1
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0.069
0.069
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0.69
0
4
4
ablDescriptionTokenTypeDamage
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jediconsular
30
3
6
-1
false
true
false
true
16140975994552482702
270
Attackable
false
2
2-70
false
0
0
abl.jedi_consular.revive
Revival
Revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes.
50-70
abl.jedi_consular.mental_alacrity
Mental Alacrity
Grants 20% alacrity and immunity to pushback and interrupts for 10 seconds.
28-70
abl.jedi_consular.mind_blast
6Giczp6
Mind Crush
Crushes the target's mind with the Force, instantly dealing <<1>> kinetic damage and an additional <<2>> kinetic damage over 6 seconds.
https://torcommunity.com/database/ability/6Giczp6/mind+crush
false
false
1
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0.137
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1.17
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ablDescriptionTokenTypeDamage
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6
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ablDescriptionTokenTypeDamage
2
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ablDescriptionTokenTypeDuration
2
-1
mindcrush
30
40
2
15
-1
false
true
false
true
16141001562404555545
270
Attackable
false
10
10-70
false
0
0
abl.jedi_consular.forcequake
Forcequake
Channels the Force into the ground at the target location, causing it to quake and tremble, consuming 60 Force and dealing <<1>> energy damage to up to 8 targets within 8 meters over the duration of the channel. Standard and weak targets have a 33% chance to be stunned by the quake each second.
0.052
0.052
0.52
4
4-70
abl.jedi_consular.vindicate
Vindicate
Calls upon the light energy surrounding you, restoring 40 Force. Utilizing Vindicate makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times.
20-70
abl.jedi_consular.rescue
Rescue
Lowers the target's threat by a moderate amount and, if the target is a group member, pulls the target to your location.
34-70
abl.jedi_consular.rejuvenate
Rejuvenate
Immediately heals a target for a <<1>>, plus an additional <<2>> over 9 seconds.
12-70
abl.jedi_consular.disturbance
Disturbance
Fires a blast of telekinetic energy at the target, dealing <<1>> kinetic damage.
0.162
0.122
1.42
1
1-70
abl.jedi_consular.force_barrier
Force Barrier
Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled. While you are protected by Force Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Enduring Bastion also grants immunity to interrupts.
51-70
abl.jedi_consular.force_empowerment
Force Empowerment
Increases mastery, endurance, and presence for you and your Operation group members within 40 meters by 10%. Lasts 10 seconds.
56-70
abl.jedi_consular.phase_walk
hPAKlKC
Phase Walk
Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Phase Walk goes on cooldown for 60 seconds when used to return to the marked location. Does not break stealth.
https://torcommunity.com/database/ability/hPAKlKC/phase+walk
false
false
600
1
ablDescriptionTokenTypeDuration
3
-1
phasewalkshadow
0.5
1.5
-1
false
true
true
true
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16141153182256763565
GroundSelf
false
61
61-70
false
0
0
abl.jedi_consular.force_armor
Force Armor
Surrounds the target in a Force shield that absorbs a high amount of damage and lasts 30 seconds. The target becomes Force-imbalanced and cannot benefit from Force Armor again for 20 seconds.
14-70
abl.jedi_consular.restoration
Restoration
Cleanses a friendly target of up to 2 negative mental or Force effects.
24-70
abl.jedi_consular.skill.utility.blockout
Blockout
Activating Cloud Mind grants Blockout, which increases damage reduction by 25% for 6 seconds.
1-70
7
abl.jedi_consular.skill.utility.psychic_suffusion
Psychic Suffusion
Force Wave heals you and up to 7 affected allies for <<1>>.
1-70
abl.jedi_consular.skill.utility.egress
Egress
Force Speed grants Egress, removing all movement-impairing effects and granting immunity to them for the duration.
1-70
3
13
abl.jedi_consular.skill.utility.sapping_strike
3GF4PyT
Sapping Strike
Lash the target with your lightsaber, dealing <<1>> weapon damage and immobilizing it for 3 seconds. When the immobilization effect ends, the target is slowed by 50% for 6 seconds.
Replaces Saber Strike.
https://torcommunity.com/database/ability/3GF4PyT/sapping+strike
false
false
True
True
1
1
0
0
0.121
0.121
0
0
-0.2
1.21
0
1
1
ablDescriptionTokenTypeDamage
1
-1
republic
4
15
-1
false
true
false
true
16141018563657073421
270
Attackable
false
0
0-0
false
4
24
abl.jedi_consular.skill.utility.metaphysical_alacrity
Metaphysical Alacrity
Reduces the cooldowns of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds. In addition, Force Speed lasts 0.5 seconds longer, Mental Alacrity increases your movement speed by 100% while active, and the active cooldown of Force Speed is finished when Force Barrier ends.
1-70
abl.jedi_consular.skill.utility.telekinetic_defense
CpcYNB3
Telekinetic Defense
Your Force Armor reverberates with Force energy, blasting attackers for <<1>> energy damage when it absorbs direct damage to you. This effect does not affect Force Armors placed on allies and cannot occur more than once each second.
https://torcommunity.com/database/ability/CpcYNB3/telekinetic+defense
true
true
2
1
2
0
0
0
0
0
0.046
0.046
0
0.46
0
1
1
ablDescriptionTokenTypeDamage
2
-1
empire
-1
false
true
false
true
Self
false
1
1-70
false
2
11
abl.jedi_consular.skill.utility.benevolent_haste
Benevolent Haste
Benevolence increases the movement speed of the target by 50% for 6 seconds. This effect cannot occur more than once every 12 seconds.
1-70
6
abl.jedi_consular.skill.utility.unfettered_spirit
qqNMmxA
Unfettered Spirit
Force Mend increases your damage reduction by 15% for 6 seconds. Additionally, reduces the cooldown of Force Mend by 5 seconds.
https://torcommunity.com/database/ability/qqNMmxA/unfettered+spirit
true
true
republic
-1
false
true
false
true
Self
false
0
0-0
false
4
22
abl.jedi_consular.skill.utility.force_wake
Force Wake
Force Wave unbalances its targets, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely.
1-70
3
18
tal.jedi_consular.skill.utility.life_ward
Life Ward
Your Force Armor, Force Barrier, and Enduring Bastion heal you for 1% of your total health every second for as long as they last. This healing scales up to 4% with the charges for Enduring Bastion.
4
21
tal.jedi_consular.skill.utility.kinetic_collapse
Kinetic Collapse
Force Armors you place on yourself erupt in a flash of light when they end, blinding up to 8 nearby enemies for 3 seconds. This effect breaks from direct damage.
16
tal.jedi_consular.skill.utility.force_mobility
Force Mobility
Turbulence, Healing Trance, and Force Serenity can be activated while moving.
4
19
tal.jedi_consular.skill.utility.confound
Confound
Targets affected by your Weaken Mind are slowed by 30% for its duration.
10
tal.jedi_consular.skill.utility.containment
Containment
If your Force Lift breaks early from damage, the target is stunned for 2 seconds. In addition, Force Lift activates instantly.
17
tal.jedi_consular.skill.utility.mind_ward
Mind Ward
Reduces the damage taken by all periodic effects by 15%.
8
tal.jedi_consular.skill.utility.valiance
Valiance
Reduces the damage taken by the target of your Rescue by 25% for 6 seconds after you rescue them. Additionally increases the healing done by Force Mend by 30%.
9
tal.jedi_consular.skill.utility.mental_defense
Mental Defense
Reduces all damage taken while stunned by 30%. Additionally, reduces damage taken from area effects by 30%
{ Damage Received Modifier (Percentage), -0.3, AddToCurrent, True, 5803751632816645720; }
14
tal.jedi_consular.skill.utility.hastening_rejuvenation
Hastening Rejuvenation
1
Restoration grants Hastening Rejuvenation, making your next ability with an activation time activate instantly. The effect cannot occur more than once every 30 seconds and lasts for up to 15 seconds.
republic
{ }
{ }
4
20
tal.jedi_consular.skill.utility.staggering_stratagem
Staggering Stratagem
1
Reduces the cooldown of Force Stun by 10 seconds. In addition, targets stunned by your Force Stun deal 25% less damage for 10 seconds when Force Stun wears off.
groundswell
{ }
{ Cooldown Time, -10, AddToCurrent, True, abl.jedi_consular.force_stun; }
2
12
tal.jedi_consular.skill.utility.ethereal_entity
Ethereal Entity
Using Phase Walk to return to its marked location grants Ethereal Entity, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 10 seconds. Additionally, the cooldown of Phase Walk is reduced by 15 seconds and all defenses are increased by 30% for the duration of Ethereal Entity.
{ Cooldown Time, -15, AddToCurrent, True, abl.jedi_consular.phase_walk; }
4
23
tal.jedi_consular.skill.utility.jedi_resistance
Jedi Resistance
Increases damage reduction by 3%.
2
tal.jedi_consular.skill.utility.dizzying_force
Dizzying Force
Reduces target's accuracy by 20% for 8 seconds after Force Lift ends. Additionally, your Force Lift affects up to 2 additional standard or weak enemies within 8 meters of the target.
1
5
tal.jedi_consular.skill.utility.pain_bearer
Pain Bearer
Increases all healing received by 5%. Does not affect redistributed life.
{ Healing Received Modifier (Percentage), 0.05, AddToCurrent, True, ; }
4
tal.jedi_consular.skill.utility.tectonic_mastery
Tectonic Mastery
Increases the damage dealt by Forcequake by 25%.
3
tal.jedi_consular.skill.utility.telekinetic_defense
Telekinetic Defense
1
Increases the amount absorbed by your Force Armor by 10%.
chargedplating
{ }
{ Effect Action: Absorbed Damage Max (Percentage Modifier), 0.1, AddToCurrent, True, 8369058291528871223; }
2
14
tal.jedi_consular.skill.utility.upheaval
Upheaval
1
Project gains a 25% chance to throw a second chunk of debris that deals 25% damage.
upheaval
{ }
{ }
1
2
tal.jedi_consular.skill.utility.force_haste
Force Haste
1
Reduces the cooldown of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds.
movementslowed
{ }
{ Cooldown Time, -5, AddToCurrent, True, abl.jedi_consular.force_speed; Cooldown Time, -3, AddToCurrent, True, abl.jedi_consular.force_slow; Cooldown Time, -30, AddToCurrent, True, abl.jedi_consular.force_barrier; }
3
17
tal.jedi_consular.skill.utility.pinning_resolve
Pinning Resolve
1
Reduces the cooldown of Force Stun by 10 seconds. In addition, your Force Lift affects up to 2 additional standard or weak enemies within 8 meters of the target.
groundswell
{ }
{ Cooldown Time, -10, AddToCurrent, True, abl.jedi_consular.force_stun; }
1
7
tal.jedi_consular.skill.utility.humility
Humility
1
Targets stunned by your Force Stun suffer Humility when Force Stun wears off, which reduces all damage dealt by 25% for 10 seconds.
damagereduced
{ }
{ }
1
6
abl.jedi_consular.force_stun
Force Stun
Deals <<1>> kinetic damage and stuns the target for 4 seconds.
0.089
0.049
0.69
5
5-70
abl.jedi_consular.mind_snap
Mind Snap
Interrupts the target's current action and prevents that ability from being used for 4 seconds.
18-70
abl.jedi_consular.force_potency
Force Potency
Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts 20 seconds.
8-70
abl.jedi_consular.meditation
Meditation
Allows you to pause and meditate to restore your health and Force. Cannot be used during combat.
1-70
abl.jedi_consular.force_speed
Force Speed
Increases your movement speed by 150% for 2 seconds. Does not break Stealth.
16-70
abl.jedi_consular.force_of_will
Force of Will
Demonstrates your force of will, purging all incapacitating and movement-impairing effects.
9-70
abl.jedi_consular.force_valor
Force Valor
Increases the target's Mastery by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a group member, all other group members are also affected.
1-70
abl.jedi_consular.force_slow
Force Slow
Deals <<1>> kinetic damage and slows the target's movement speed by 50% for 6 seconds.
0.121
0.081
1.01
22-70
abl.jedi_consular.project
Project
Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for 0.5 seconds.
0.162
0.122
1.42
0.5
1-70
abl.jedi_consular.force_wave
Force Wave
Deals <<1>> kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds.
3-70
abl.flurry.jedi_consular.saber_strike_optimize
Saber Strike
Deals <<1>> weapon damage spread across a flurry of 3 melee attacks.
1-70
abl.jedi_consular.force_lift
Force Lift
Lifts the target helplessly into the air, preventing all action for up to 8 seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely.
7
7-70
abl.legacy.heroic_moment.heroic_moment
Heroic Moment
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.
15-70
abl.jedi_consular.telekinetic_throw
Zdje0o6
Telekinetic Throw
Deals <<1>> kinetic damage to the target and consumes 40 Force over the duration of the channel. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.
https://torcommunity.com/database/ability/Zdje0o6/telekinetic+throw
false
false
2
1
3
0
0
0
0
0
0.0765
0.0765
0
0.765
0
4
4
ablDescriptionTokenTypeDamage
1
-1
jediconsular
10
3
6
-1
false
true
false
true
16140975994552482702
270
Attackable
false
2
2-65
false
abl.jedi_consular.mind_blast
6Giczp6
Mind Crush
Crushes the target's mind with the Force, instantly dealing <<1>> kinetic damage and an additional <<2>> kinetic damage over 6 seconds.
https://torcommunity.com/database/ability/6Giczp6/mind+crush
false
false
1
1
3
0
0
0
0
0
0.143
0.103
0.01
1.23
0
1
1
ablDescriptionTokenTypeDamage
1
-1
1
1
3
0
0
0
0
0
0.0295
0.0295
0.01
0.295
0
6
6
ablDescriptionTokenTypeDamage
2
1
6
1
ablDescriptionTokenTypeDuration
2
-1
mindcrush
10
40
2
15
-1
false
true
false
true
16141001562404555545
270
Attackable
false
14
14-65
false
abl.jedi_consular.double_strike
ROFjHi4
Double Strike
Strikes the target twice. Each hit deals <<1>> weapon damage.
https://torcommunity.com/database/ability/ROFjHi4/double+strike
false
false
True
True
1
1
0
0
0.072
0.072
0
0
-0.52
0.72
0
1
1
ablDescriptionTokenTypeDamage
1
1
cleave
4
20
-1
false
true
false
true
270
Attackable
true
1
1-65
false
abl.jedi_consular.phase_walk
hPAKlKC
Phase Walk
Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Phase Walk goes on cooldown for 45 seconds when used to return to the marked location. Does not break stealth.
https://torcommunity.com/database/ability/hPAKlKC/phase+walk
false
false
600
1
ablDescriptionTokenTypeDuration
3
-1
phasewalkshadow
0.5
1.5
-1
false
true
true
true
-756933808454358928
16141153182256763565
GroundSelf
false
61
61-65
false