Jedi Sentinel
Control and focus are the hallmarks of the Sentinel. Through years of training, the Sentinel learns the art of using two lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade.
Watchman
Some try to take down their opponent with a single blow, but the Watchman Sentinel chooses to utilize calculated strikes that continue to dismantle their foe over time. An aggressive stance and merciless offense help to keep the Watchman's foe from comprehending the toll they've taken until it's too late.
abl.jedi_knight.skill.watchman.cauterize
Cauterize
Strikes the target for <<1>> weapon damage and causes it to burn for <<2>> elemental damage over 9 seconds. Requires two lightsabers.
26-70
abl.jedi_knight.skill.watchman.force_melt
Force Melt
Calls on the power of the Force to build 3 focus and melt the target, causing it to burn for <<1>> elemental damage over 9 seconds.
10-70
abl.jedi_knight.skill.watchman.overload_saber
Overload Saber
Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times.
58-70
abl.jedi_knight.skill.watchman.merciless_zeal
Merciless Zeal
Your Cauterize, Overload Saber, and Force Melt burns heal you for 15% of the damage they deal.
32
32-70
abl.jedi_knight.skill.watchman.plasma_blades
Plasma Blades
Your burn effects have a 20% chance to build 1 focus when dealing damage. This effect cannot occur more than once every second.
40-70
abl.jedi_knight.skill.watchman.smoldering_burns
Smoldering Burns
Merciless Slash increases the burn damage you deal by 5% for 4.5 seconds after use.
68
68-70
abl.jedi_knight.skill.watchman.blazing_ward
Blazing Ward
Dealing burn damage to a target increases your damage reduction by 5% for 3 seconds.
60
60-70
abl.jedi_knight.skill.watchman.burning_focus
Burning Focus
Your direct damage attacks that critically hit a burning target build 1 focus. This effect cannot occur more than once 3 seconds. In addition, Merciless Slash makes its target assailable for 45 seconds. Assailable targets take 7% more elemental and internal damage.
48
48-70
abl.jedi_knight.skill.watchman.merciless_slash
Merciless Slash
Strikes the target with both lightsabers for <<1>> weapon damage. Each use of this ability grants Merciless for 30 seconds, lowering the cooldown of your next Merciless Slash by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.
42-70
abl.jedi_knight.skill.watchman.juyo_form
WlD8EHD
Juyo Form
Utilize an offensive lightsaber form, causing your melee attacks to increase all damage dealt by 1% for 30 seconds. Stacks up to 5 times. This effect cannot occur more than once every second.
Replaces Shii-Cho Form.
https://torcommunity.com/database/ability/WlD8EHD/juyo+form
true
true
30
1
ablDescriptionTokenTypeDuration
2
-1
juyo
-1
false
true
false
true
Self
false
28
28-70
false
0
0
abl.jedi_knight.skill.watchman.mind_sear
Mind Sear
Your burning effects have a 20% chance to grant Mind Sear which increases the damage of your next Twin Saber Throw by 100%. This effect can only occur once every 18 seconds.
56
56-70
tal.jedi_knight.skill.watchman.juyo_mastery
Juyo Mastery
Your burn effects are 2% more likely to critically hit per stack of Juyo Form.
shrapround
Combat
A lively flurry of dual lightsabers and Force abilities, the Combat Sentinel is a Jedi Knight who specializes in unrelenting volume. Rushing into battle with skilled precision, the barrage of overwhelming strikes increase the Combat Sentinel's vigor until their enemy is little more than a memory.
abl.jedi_knight.skill.combat.saber_screen
Saber Screen
Dealing damage with an Ataru Form strike increases your damage reduction and melee and ranged defense chance by 2%. Stacks up to 3 times. Lasts 10 seconds.
48
48-70
abl.jedi_knight.skill.combat.force_health
Force Health
Increases damage reduction by 2%. In addition, Twin Saber Throw builds 2 focus.
60
60-70
abl.jedi_knight.skill.combat.hand_of_justice
Hand of Justice
Dealing damage with an Ataru Form strike triggers Hand of Justice, which finishes the cooldown on Dispatch and makes your next Dispatch usable on a target at any health level without consuming any focus. This effect cannot occur more than once every 20 seconds.
56
56-70
abl.jedi_knight.skill.combat.ataru_form
Ataru Form
Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals <<1>> weapon damage. This effect cannot occur more than once every 1.5 seconds.
Replaces Shii-Cho Form.
true
true
12
12-70
1.5
8394556019743572944
16140965019692980555
abl.jedi_knight.skill.combat.precision_slash
Precision
Increases armor penetration by 100% for 3 seconds. Requires two lightsabers.
42-70
abl.jedi_knight.skill.combat.opportune_attack
Opportune Attack
Dealing damage with an Ataru Form strike grants Opportune Attack, making your next Blade Storm or Clashing Blast deal 5% more damage.
36
36-70
abl.jedi_knight.skill.combat.blade_rush
Blade Rush
Strikes the target with both weapons for <<1>> weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers.
Replaces Slash.
26-70
abl.jedi_knight.skill.combat.clashing_blast
Clashing Blast
Unleashes a powerful blast of Force energy at the target, dealing <<1>> energy damage. The blast stuns standard and weak enemies for 5 seconds.
Replaces Blade Storm.
58-70
abl.jedi_knight.skill.combat.lance
uMhjySN
Lance
Spears the target with both lightsabers, dealing <<1>> weapon damage and hindering the target for 1.5 seconds, preventing the use of high mobility actions and escapes. Requires two lightsabers.
https://torcommunity.com/database/ability/uMhjySN/lance
false
false
True
True
1
1
0
0
0.24
0.24
0
0
0.6
2.4
0
1
True
False
1
1
0
0
0
0
0
0
0.6
0
0
1
1
ablDescriptionTokenTypeDamage
1
-1
1.5
1
ablDescriptionTokenTypeDuration
2
-1
republic
4
3
15
-1
false
true
false
true
16141178794058541793
270
Attackable
false
10
10-70
false
0
0
tal.jedi_knight.skill.combat.excise
Excise
1
Lance sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.
republic
{ }
{ }
0
0
tal.jedi_knight.skill.combat.ataru_savvy
Ataru Savvy
Cyclone Slash triggers an Ataru Form strike on each enemy target it damages.
tal.jedi_knight.skill.combat.efficient_strikes
Efficient Strikes
While Zen is active, Blade Rush and Cyclone Slash consume 1 less focus.
abl.jedi_knight.skill.combat.burning_slices
JPvKm46
Burning Slices
Damage dealt by Blade Dance stacks a burning effect on the target that builds up to 3 charges and deals up to <<1>> elemental damage over 9 seconds.
https://torcommunity.com/database/ability/JPvKm46/burning+slices
true
true
3
1
3
0
0
0
0
0
0.005
0.005
0
0.05
0
15
15
ablDescriptionTokenTypeDamage
2
-1
9
1
ablDescriptionTokenTypeDuration
2
-1
sent_pass_burning_slices
-1
false
true
false
true
Self
false
64
64-65
false
0
0
Concentration
Absolute awareness in the moment brings the Force to bear--a fact the Concentration Sentinel knows well. However many opponents they may face, the Concentration Sentinel leaps into battle with focused bursts of power while maintaining a balanced stance that offers protection against the enemy's attempts at exhausting them.
abl.jedi_knight.skill.focus.concentrated_slice
Concentrated Slice
Slices the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
58-70
abl.jedi_knight.skill.focus.zealous_leap
Zealous Leap
Leaps to a target, dealing <<1>> weapon damage and immobilizing the target for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.
26-70
abl.jedi_knight.skill.focus.focused_burst
Focused Burst
Blasts the enemy target with a powerful burst of Force energy, dealing <<1>> kinetic damage.
10-70
abl.jedi_knight.skill.concentration.concentrated_defense
Concentrated Defense
Concentrated Slice grants Concentrated Defense, increasing your defense chance by 10% for 6 seconds.
60-70
abl.jedi_knight.skill.concentration.koan
Koan
Zen and Force Exhaustion grant Koan, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus.
44-70
abl.jedi_knight.skill.concentration.force_flagellation
Force Flagellation
Slash and Cyclone Slash deal <<1>> additional Force energy damage. In addition, damage dealt by Force Sweep and Focused Burst overwhelms targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks.
56-70
abl.jedi_knight.skill.focus.momentum
Momentum
Reduces the cooldown of Zealous Leap by 3 seconds and causes Force Leap and Zealous Leap to make your next Blade Storm deal 5% more damage and generate 1 focus, rather than consume focus.
28-70
abl.jedi_knight.skill.focus.felling_blow
Felling Blow
Force Leap and Zealous Leap make your next Force Sweep or Focused Burst used within 20 seconds an automatic critical hit.
36-70
abl.jedi_knight.skill.concentration.gravity_vortex
Gravity Vortex
Force Exhaustion triggers Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Zealous Leap and Force Exhaustion each consume 1 less focus.
48-70
abl.jedi_knight.skill.concentration.nimble_slashes
Nimble Slashes
Strike, Zealous Strike, Slash, Cyclone Slash, Blade Storm, Dispatch, and Concentrated Slice reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second.
32-70
abl.jedi_knight.skill.focus.heightened_power
Heightened Power
Increases all damage dealt by 5% for 6 seconds after dealing damage with Force Sweep or Focused Burst. This effect cannot occur more than once every 8 seconds.
40-70
abl.jedi_knight.skill.concentration.centered_focus
Centered Focus
Concentrated Slice grants Centered Focus, increasing the critical damage bonus for your next Force Sweep or Focused Burst by 15%.
64-70
abl.jedi_knight.skill.focus.force_exhaustion
Force Exhaustion
Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals <<3>> kinetic damage each second. At the end of the duration, the target is crushed and takes an additional <<2>> kinetic damage.
42-70
abl.jedi_knight.skill.concentration.burning_slices
N5MB8Y0
Burning Slices
Damage dealt by Blade Barrage stacks a burning effect on the target that builds up to 3 charges and deals up to <<1>> elemental damage over 9 seconds.
https://torcommunity.com/database/ability/N5MB8Y0/burning+slices
true
true
3
1
3
0
0
0
0
0
0.005
0.005
0
0.05
0
15
15
ablDescriptionTokenTypeDamage
2
-1
9
1
ablDescriptionTokenTypeDuration
2
-1
sent_pass_burning_slices
-1
false
true
false
true
Self
false
68
68-70
false
0
0
tal.jedi_knight.skill.focus.shiicho_mastery
Shii-Cho Mastery
Increases armor penetration by 15% and Force attack damage by 3%.
{ Armor Penetration, 0.15, AddToCurrent, True, ; Modifies Damage Dealt by Force Attacks (Percentage), 0.03, AddToCurrent, True, ; }
tal.jedi_knight.skill.concentration.decisive_slashes
Decisive Slashes
Increases the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%. In addition, Blade Barrage builds 1 Centering each time it deals damage to a target, even during Zen.
abl.player.dual_wield
Dual Wield
Allows you to wield two one-handed weapons.
1
1-1
abl.jedi_knight.zealous_strike
Zealous Strike
Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 focus. Requires two lightsabers.
4
4-70
abl.jedi_knight.valorous_call
Valorous Call
Let loose a valorous call, immediately building 30 stacks of Centering.
48-70
abl.jedi_knight.guarded_by_the_force
Guarded by the Force
Reduces the damage you take by 99% for 4 seconds.
38-70
abl.jedi_knight.force_camouflage
Force Camouflage
Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Lasts 4 seconds. Dealing direct damage ends the effect prematurely.
30-70
abl.jedi_knight.leg_slash
Leg Slash
Deals <<1>> weapon damage, slowing the target's movement speed to 50% for 10 seconds and reducing the healing it receives by 20% for 10 seconds. Requires two lightsabers.
16-70
abl.jedi_knight.pacify
Pacify
Pacifies the target, reducing its melee and ranged accuracy by 90% for 6 seconds. Cannot be used on Operation bosses. This ability does not respect the global cooldown.
28
28-70
abl.jedi_knight.inspiration
Inspiration
Requires and converts 30 stacks of Centering to inspire you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds.
44-70
abl.jedi_knight.centering
Centering
Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration.
false
2
2-70
abl.jedi_knight.transcendence
Transcendence
Requires and converts 30 stacks of Centering to issue Transcendence to you and your group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts 10 seconds.
22-70
abl.jedi_knight.rebuke
Rebuke
Reduces all damage taken by 20% and deals <<1>> energy damage to attackers. This effect cannot occur more than once every second. Lasts 6 seconds. Rebuke refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total.
10-70
abl.jedi_knight.dual_saber_throw
Twin Saber Throw
Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers.
51-70
abl.jedi_knight.zen
Zen
Requires and converts 30 stacks of Centering to enter a Zen state. Lasts for 6 charges. This effect varies based on your lightsaber form:
Shii-Cho Form: Instantly generates 4 focus, plus 8 additional focus over the next few seconds.
Juyo Form: Increases the critical chance of your burn attacks by 100% and causes burn damage to heal your group for 1% of max health each tick.
Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge.
2
2-70
abl.jedi_knight.focused_slash
Focused Slash
Slash, Cyclone Slash, Dispatch, Blade Rush, Merciless Slash, and Concentrated Slice refund 1 focus when used. In addition, Zealous Strike beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.
12-70
abl.jedi_knight.juyo_form
Ys1lqZE
Juyo Form
Enters an offensive lightsaber form, causing your melee attacks to increase all damage dealt by 1% for 30 seconds. Stacks up to 5 times. This effect cannot occur more than once every second.
https://torcommunity.com/database/ability/Ys1lqZE/juyo+form
false
false
30
1
ablDescriptionTokenTypeDuration
2
-1
juyo
1.5
-1
false
true
false
true
8394556019743572944
16140999190849216651
Self
false
14
14-65
false
0
0
abl.jedi_knight.disable_droid
swRzjpG
Disable Droid
Shuts down the target droid, incapacitating it for 60 seconds. While disabled, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be disabled at a time.
https://torcommunity.com/database/ability/swRzjpG/disable+droid
false
false
60
1
ablDescriptionTokenTypeDuration
2
-1
slicedroid
30
1.5
-1
false
true
false
true
270
Attackable
false
28
28-65
false
0
0
abl.jedi_knight.skill.utility.adamant
Adamant
You generate 4 focus when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Resolute is reduced by 30 seconds.
1-70
2
abl.jedi_knight.skill.utility.inspired_focus
5kQ2Rv3
Inspired Focus
Inspiration generates 12 focus when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes focus.
https://torcommunity.com/database/ability/5kQ2Rv3/inspired+focus
true
true
sent_uti_inspired_focus
-1
false
true
false
true
Self
false
1
1-70
false
4
21
abl.jedi_knight.skill.utility.intrepid_fencer
f9Zh7GF
Intrepid Fencer
Dispatch refunds 2 focus when used on a target affected by your Pacify and can be used on any target affected by your Pacify, regardless of remaining health. Additionally, activating Pacify grants you Intrepid Fencer, increasing your Force and tech resistance by 75% for 6 seconds.
https://torcommunity.com/database/ability/f9Zh7GF/intrepid+fencer
true
true
6
1
ablDescriptionTokenTypeDuration
2
-1
republic
-1
false
true
false
true
Self
false
1
1-70
false
4
22
abl.jedi_knight.skill.utility.incisor
Incisor
Force Leap, Force Melt, Clashing Blast, and Zealous Leap snare the target, reducing its movement speed by 50% for 6 seconds.
1-70
7
abl.jedi_knight.skill.utility.jedi_promulgator
Jedi Promulgator
Each use of Strike, Zealous Strike, and Leg Slash reduces the active cooldown of Rebuke by 3 seconds.
1-70
18
abl.jedi_knight.skill.utility.force_fade
Force Fade
Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. Additionally, increases the duration of Force Camouflage by 2 seconds.
1-70
9
tal.jedi_knight.skill.utility.pulse
Pulse
Reduces the cooldown of Force Stasis by 15 seconds.
11
tal.jedi_knight.skill.utility.trailblazer
Trailblazer
Cyclone Slash deals 25% more damage.
3
tal.jedi_knight.skill.utility.jedi_crusader
Jedi Crusader
While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.
6
tal.jedi_knight.skill.utility.cut_loose
Cut Loose
Blade Blitz can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Blade Blitz is reduced by 10 seconds.
{ Cooldown Time, -10, AddToCurrent, True, abl.jedi_knight.blade_blitz; Damage Done Modifier (Percentage), 0.5, AddToCurrent, True, abl.jedi_knight.blade_blitz; }
4
19
tal.jedi_knight.skill.utility.defensive_roll
Defensive Roll
Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 3%.
{ Damage Reduction: Internal, 0.03, AddToCurrent, True, ; Damage Reduction: Elemental, 0.03, AddToCurrent, True, ; }
12
tal.jedi_knight.skill.utility.fleetfooted
Fleetfooted
When Transcendence is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Transcendence is increased by 30%.
13
tal.jedi_knight.skill.utility.zealous_ward
Zealous Ward
Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maximum health. This healing effect cannot occur more than once every second.
sent_uti_unwavering_resolve
4
20
tal.jedi_knight.skill.utility.contemplation
Contemplation
Reduces the cooldown of Awe by 15 seconds. In addition, you build up to 30 Centering over the course of using Introspection. This effect cannot occur more than once every 30 seconds.
15
tal.jedi_knight.skill.utility.enduring
Enduring
Increases the duration of Guarded by the Force by 2 seconds and reduces its cooldown by 30 seconds.
17
tal.jedi_knight.skill.utility.intercessor
Intercessor
1
Force Leap grants Intercessor, allowing you to activate Force Leap a second time. Intercessor lasts up to 7.5 seconds and is removed if Force Leap is reused. If Intercessor is not utilized by the end of its duration, Force Leap is placed on a 7.5 second cooldown. Additionally, Force Leap now builds 2 Centering.
abl_swjk_jugu_intercessor
{ }
{ }
4
24
tal.jedi_knight.skill.utility.opportune_approach
Opportune Approach
1
While Force Camouflage is active, you gain a charge of Opportune Approach every 0.5 seconds. Each charge of Opportune Approach increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.
republic
{ }
{ }
4
23
tal.jedi_knight.skill.utility.reining_reach
Reining Reach
Increases the range of Leg Slash to 10 meters. Additionally, Leg Slash now consumes 2 less focus and immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds.
abl_jk_se_just_persuit
3
14
tal.jedi_knight.skill.utility.watchguard
Watchguard
Reduces the cooldown of Pacify by 15 seconds and increases its range by 6 meters. In addition, the cooldown of Force Kick is reduced by 2 seconds, and Rebuke can be used while stunned.
{ Cooldown Time, -15, AddToCurrent, True, abl.jedi_knight.pacify; Cooldown Time, -2, AddToCurrent, True, abl.jedi_knight.force_kick; Ability Max Range, 0.6, AddToCurrent, True, abl.jedi_knight.pacify; }
8
tal.jedi_knight.skill.utility.expunging_camouflage
Expunging Camouflage
Force Camouflage removes all cleansable effects when activated.
16
tal.jedi_knight.skill.utility.debilitation
Debilitation
Blade Barrage immobilizes the target for 3 seconds.
4
tal.jedi_knight.skill.utility.inspired_focus
Inspired Focus
1
Inspiration generates 12 focus when activated.
sent_uti_inspired_focus
{ }
{ }
2
16
tal.jedi_knight.skill.utility.displacement
Displacement
1
Increases the range of Pacify by 6 meters and allows Rebuke to be used while stunned.
empathy
{ }
{ Ability Max Range, 0.6, AddToCurrent, True, abl.jedi_knight.pacify; }
2
14
tal.jedi_knight.skill.utility.just_pursuit
Just Pursuit
1
Leg Slash immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds.
abl_jk_se_just_persuit
{ }
{ }
3
20
tal.jedi_knight.skill.utility.unwavering_resolve
Unwavering Resolve
1
Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds.
sent_uti_unwavering_resolve
{ }
{ }
1
8
abl.jedi_knight.blade_barrage
n77mGr1
Blade Barrage
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding.
https://torcommunity.com/database/ability/n77mGr1/blade+barrage
false
false
True
True
1
1
0
0
0.05
0.05
0
0
-0.66
0.5
0
1.333333
True
False
1
1
0
0
0
0
0
0
-0.66
0
0
1.333333
True
True
1
1
0
0
0.101
0.101
0
0
-0.33
1.01
0
1.333333
True
False
1
1
0
0
0
0
0
0
-0.33
0
0
1.333333
1.333333
ablDescriptionTokenTypeDamage
1
-1
masterstrike
4
18
-1
false
true
false
true
16140902513039667652
270
Attackable
false
8
8-70
false
abl.jedi_knight.force_kick
Force Kick
Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.
18-70
abl.jedi_knight.blade_storm
Blade Storm
Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
0.188
0.148
0
1.68
6-70
abl.jedi_knight.saber_ward
Saber Ward
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.
7
7-7
abl.jedi_knight.cyclone_slash
Cyclone Slash
Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding.
5-70
abl.jedi_knight.sweep
Force Sweep
Strikes the target and up to 8 enemies within 5 meters with the Force, dealing <<1>> kinetic damage. Also stuns weak and standard enemies for 2 seconds.
3-70
abl.jedi_knight.dispatch
Dispatch
Throws the main-hand lightsaber at a target, dealing <<1>> energy damage. Only usable on targets at or below 30% max health.
32
32-70
abl.jedi_knight.shiicho_form
Shii-Cho Form
Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
true
false
2
2-2
1.5
8394556019743572944
16141034819441328629
abl.jedi_knight.awe
Awe
Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.
3
46
46-46
abl.flurry.jedi_knight.strike_optimize
Strike
Inflicts <<1>> weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding.
1-70
abl.jedi_knight.introspection
Introspection
Allows you to pause and reflect to restore your health. Cannot be used during combat.
1-70
abl.jedi_knight.force_might
Force Might
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected.
1-70
abl.jedi_knight.force_leap
Force Leap
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.
true
1
1-70
abl.jedi_knight.slash
Slash
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
1-70
abl.jedi_knight.resolute
Resolute
Purges all incapacitating and movement-impairing effects.
9-70
abl.jedi_knight.force_stasis
Force Stasis
Subdues the target, stunning it for 4 seconds. Deals <<1>> kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.
24-70
abl.jedi_knight.blade_blitz
Blade Blitz
Quickly rush forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.
61-70
abl.legacy.heroic_moment.heroic_moment
Heroic Moment
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.
15-70
abl.jedi_knight.blade_dance
t1AfYb0
Blade Dance
Performs a series of lightsaber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.
https://torcommunity.com/database/ability/t1AfYb0/blade+dance
false
false
True
True
1
1
0
0
0.225
0.225
0
0
0.5
2.25
0
2
2
ablDescriptionTokenTypeDamage
1
6
masterStrike
4
3
18
-1
false
true
false
true
16140972878675383004
270
Attackable
false
8
8-65
false