Jedi Shadow
Wielding double-bladed lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the order with deadly efficiency.
Kinetic Combat
A powerful connection to the Force allows the Kinetic Combat Shadow to draw the opposition's attention while also warding off their attacks. Add to that a formidable Force-based offense, and it becomes clear that the Kinetic Combat Shadow can serve as an effective bulwark against any foe.
abl.jedi_consular.skill.combat.shadowsight
Shadowsight
Increases your Stealth detection level by 5, defense by 2%, and shield absorption by 4%. In addition, when you activate Battle Readiness, damage reduction is increased by 25% for the duration.
60
60-70
abl.jedi_consular.skill.combat.force_pull
Force Pull
Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.
58
58-70
abl.jedi_consular.skill.combat.rapid_recovery
Rapid Recovery
Increases the amount of Force recovered by Double-bladed Saber Tactics by 100%. In addition, when you shield, parry, or deflect an attack, the active cooldown of Resilience is reduced by 1 second. This effect cannot occur more than once a second.
52
52-70
abl.jedi_consular.skill.combat.particle_acceleration
Particle Acceleration
Damage dealt by Double Strike, Shadow Strike, Whirling Blow and Spinning Strike has a 30% chance to finish the cooldown on Project and make your next Project a critical hit. Accelerated Projects that consume a charge of Force Potency deal an additional 50% critical damage.
36-70
abl.jedi_consular.skill.combat.kinetic_ward
Kinetic Ward
Erects a kinetic ward with 15 charges that increases your shield chance by 15% for 20 seconds. Each time you successfully shield, Kinetic Ward loses 1 charge. Does not break Stealth.
26
26-70
abl.jedi_consular.skill.combat.mental_fortitude
Mental Fortitude
Increases damage reduction and Endurance by 2% and allows for Spinning Kick to be used out of Stealth mode. Additionally, activating Force Potency grants 30% shield absorption for 20 seconds.
64
64-70
abl.jedi_consular.skill.combat.pulsating_force
MzbteQF
Pulsating Force
Deflection grants Pulsating Force, causing all enemies within 8 meters to deal 15% less Force and tech damage. This effect lasts for the duration of Deflection. Additionally, damage dealt by Force Breach and Slow Time is increased by 30%.
https://torcommunity.com/database/ability/MzbteQF/pulsating+force
true
true
republic
-1
false
true
true
true
Self
false
44
44-70
false
0
0
abl.jedi_consular.skill.combat.shadow_wrap
Shadow Wrap
Exiting stealth instantly grants 4 stacks of Shadow Protection. In addition, Double Strike, Whirling Blow, Spinning Strike, and Shadow Stride grant Shadow Wrap, which makes your next Shadow Strike consume 50% less Force and usable when face-to-face with your target. This effect cannot occur more than once every 10 seconds.
56
56-70
abl.jedi_consular.combat_technique
GLV3wV6
Combat Technique
Utilize a Combat Technique, giving your melee attacks a 50% chance to deal <<1>> internal damage and generate additional threat. Increases armor rating by 130%, shield chance by 15%, threat generation by 100%, and accuracy by 10% and reduces all damage dealt by 10% while active.
Replaces Force Technique.
https://torcommunity.com/database/ability/GLV3wV6/combat+technique
true
true
1
ablDescriptionTokenTypeDamage
1
3
callontheforce
-1
false
true
false
true
Self
false
12
12-70
false
0
0
abl.jedi_consular.skill.combat.harnessed_shadows
Harnessed Shadows
Project and Slow Time grant Harnessed Shadows, which makes the next Cascading Debris used uninterruptible and immune to pushback. In addition, each stack increases the damage dealt by your next Cascading Debris by 25%. Stacks up to 3 times. At 3 stacks, each tick of Cascading Debris grants Shadow Protection, which increases damage reduction by 1%. Shadow Protection stacks up to 4 times and lasts 12 seconds.
48
48-70
abl.jedi_consular.skill.combat.cascading_debris
Cascading Debris
Deals <<1>> kinetic damage to the target and consumes 40 Force over the duration of the channel. Slows the movement speed of the target by 50% and stuns weak or standard enemies while channeled. This ability can be channeled while moving.
10
10-70
abl.jedi_consular.skill.combat.double_bladed_saber_tactics
Double-bladed Saber Tactics
Increases your melee and ranged defense by 4%. Additionally, whenever you successfully shield, parry, or deflect an attack, you recover 2% of your total Force and increase the damage dealt by your next Force Breach by 75%. This effect cannot occur more than once a second and does not stack.
40-70
abl.jedi_consular.skill.combat.slow_time
Slow Time
Slows the passage of time for up to 8 targets, dealing <<1>> kinetic damage, slowing the movement speed of all affected targets by 30% for 10 seconds, and weakening all affected targets for 45 seconds. Weakened targets deal 5% less melee and ranged damage. Does not damage sleeping, lifted, or incapacitated enemies. This ability generates a high amount of threat.
42
42-70
tal.jedi_consular.skill.combat.bombardment
Bombardment
Project deals 25% more damage and consumes 15 less Force, and Double Strike and Whirling Blow inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
tal.jedi_consular.skill.combat.psychokinesis
Psychokinesis
Force Breach causes its targets to become unsteady for 45 seconds. Unsteady targets have their melee and ranged accuracy reduced by 5%. In addition, Whirling Blow deals 15% more damage to Unsteady targets.
tal.jedi_consular.skill.combat.force_break
Force Break
1
Increases the damage dealt by Combat Technique's Force Breach and Slow Time by 30%.
disable
{ }
{ Damage Done Modifier (Percentage), 0.3, AddToCurrent, True, 631992686240602422; Damage Done Modifier (Percentage), 0.3, AddToCurrent, True, abl.jedi_consular.skill.combat.slow_time; }
0
0
Infiltration
Planning a coordinated attack from a position of stealth and striking at the most opportune of times, the Infiltration Shadow is a master of surprise. By adopting special Force techniques, the Shadow's attacks can become even more effective, building to a powerful crescendo that the opposition won't even see coming.
abl.jedi_consular.skill.infiltration.profundity
Profundity
Your Shadow Technique restores 9 Force over 9 seconds when it deals damage to an enemy target. This effect cannot occur more than once every 12 seconds. In addition, Whirling Blow builds charges of Clairvoyance and Force Breach causes its target to become vulnerable for 45 seconds. Vulnerable targets take 5% more damage from Force attacks.
24
24-70
abl.jedi_consular.skill.infiltration.vaulting_slash_proc
mSfgrD1
vaulting_slash_proc
https://torcommunity.com/database/ability/mSfgrD1/vaulting_slash_proc
true
true
15
1
ablDescriptionTokenTypeDuration
2
-1
republic
-1
false
true
true
true
Self
false
10
10-10
false
0
0
abl.jedi_consular.skill.infiltration.vaulting_slash
7SI39f0
Vaulting Slash
Lash the target with an acrobatic strike, dealing <<1>> weapon damage. Only usable from stealth or within 15 seconds of performing a critical strike. Requires a double-bladed lightsaber or electrostaff.
https://torcommunity.com/database/ability/7SI39f0/vaulting+slash
false
false
True
True
1
1
0
0
0.275
0.275
0
0
0.83
2.75
0
1
1
ablDescriptionTokenTypeDamage
1
-1
republic
4
15
18
-1
false
true
false
true
16140983047477773341
270
Attackable
false
10
10-70
false
0
0
abl.jedi_consular.skill.infiltration.shadow_technique
Shadow Technique
Utilize a shadow technique, giving your melee attacks a 50% chance to deal <<1>> internal damage and build 1 Breaching Shadow. Breaching Shadows stack up to 3 times and increase the damage dealt by your next Force Breach. This effect cannot occur more than once every 6 seconds.
Replaces Force Technique.
true
true
12
12-70
1.5
6352531585477573755
16140991340413089066
abl.jedi_consular.skill.infiltration.potent_shadows
Potent Shadows
Force Potency builds 3 Breaching Shadows, and exiting combat reduces the active cooldown of Force Potency by 60 seconds. Additionally, the critical damage dealt by Shadow Strike is increased by 30%.
44
44-70
abl.jedi_consular.skill.infiltration.circling_shadows
Circling Shadows
Double Strike, Whirling Blow, Clairvoyant Strike, Shadow Strike, and Spinning Strike grant Circling Shadows, reducing the Force cost of your next Project or Psychokinetic Blast by 25%. Stacks up to 2 times.
20
20-70
abl.jedi_consular.skill.infiltration.psychokinetic_blast
Psychokinetic Blast
Blasts the target with the psychokinetic power of the Force for <<1>> kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
Replaces Project.
58-70
abl.jedi_consular.skill.infiltration.infiltration_tactics
Infiltration Tactics
Direct damage attacks grant Infiltration Tactics, causing your next Shadow Strike to deal 20% more damage and consume 75% less Force. This effect cannot occur more than once every 10 seconds.
32
32-70
abl.jedi_consular.skill.infiltration.masked_assault
Masked Assault
Shadow Strike grants 6 seconds of Shadow's Respite and restores 15 Force. While Shadow's Respite is active, all damage taken is reduced by 15%.
36
36-70
abl.jedi_consular.skill.infiltration.kinetic_field
Kinetic Field
Reduces the damage taken from area attacks by 30%. In addition, dealing critical damage grants Kinetic Field, increasing damage reduction by 3% for 15 seconds. Stacks up to 3 times.
52
52-70
abl.jedi_consular.skill.infiltration.clairvoyant_strike
Clairvoyant Strike
Strikes the target twice, dealing <<1>> weapon damage with each hit. Each use of this ability builds Clairvoyance, which gives Project a 50% chance to automatically trigger your Shadow Technique off of its normal rate limit. Stacks up to 2 times. Requires a double-bladed lightsaber or electrostaff.
Replaces Double Strike.
26-70
abl.jedi_consular.skill.infiltration.low_slash
Low Slash
Slashes the target low, dealing <<1>> weapon damage and incapacitating the target for 4 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber or electrostaff.
42-70
tal.jedi_consular.skill.infiltration.fracturing_force
Fracturing Force
Increases the damage dealt by Shadow Technique's Force Breach by 5%. Additionally, activating Shadow Stride builds 3 Breaching Shadows.
tal.jedi_consular.skill.infiltration.shadows_respite
Shadow's Respite
While in stealth mode and for 15 seconds after leaving stealth mode, Force regeneration is increased by 25%.
Serenity
The Serenity Shadow is ever mindful that the Force ebbs and flows, and uses this knowledge to great advantage. Able to wield the Force against multiple targets while wresting vitality from the enemy, the Serenity Shadow can even stand up to opponents in close combat.
abl.jedi_consular.skill.balance.vanquish
Vanquish
Vanquishes the target with mighty force, dealing <<1>> kinetic damage initially, plus an additional <<2>> kinetic damage over 6 seconds. The target also becomes Vulnerable for 45 seconds, increasing the damage taken from Force attacks by 5%.
Replaces Mind Crush.
0.142
0.102
1.22
0.033
0.033
0.33
26
26-70
abl.jedi_consular.skill.serenity.serenity_strike
Serenity Strike
Redistributes life from an enemy, dealing <<1>> weapon damage to the target and healing you for 50% of the damage dealt. Requires a double-bladed lightsaber or electrostaff.
58
58-70
abl.jedi_consular.skill.serenity.crush_spirit
Crush Spirit
Your damaging periodic effects have a 30% chance tto trigger Crush Spirit, which finishes the active cooldown on Spinning Strike and makes your next Spinning Strike usable on a target with any health level. This effect cannot occur more than once every 15 seconds.
48-70
abl.jedi_consular.skill.balance.sever_force
Sever Force
Weakens the target, freezing it in place for 2 seconds and dealing <<2>> internal damage over 18 seconds. The immobilizing effect cannot occur more than once every 9 seconds.
0.033
0.033
0.33
42
42-70
abl.jedi_consular.skill.balance.force_suppression
Force Suppression
Force in Balance now suppresses resistance to the Force, increasing the amount of damage the targets suffer from your next 15 periodic damaging abilities by 10%. Lasts 30 seconds.
32
32-70
abl.jedi_consular.skill.serenity.force_strike
Force Strike
Melee attacks that strike a target affected by your Force Breach grant Force Strike, finishing the cooldown on Vanquish and making your next Vanquish activate instantly and consume no Force. Additionally, activating Shadow Stride grants Force Strike, but Force Strike cannot occur more than once every 9 seconds.
28
28-70
abl.jedi_consular.skill.serenity.atrophying_attacks
Atrophying Attacks
Dealing melee damage increases the critical chance of your damaging periodic effects by 10% for 10 seconds.
64-70
abl.jedi_consular.skill.serenity.rebounding_force
Rebounding Force
Sever Force deals 10% additional damage and when your Force Technique deals damage, it restores 5 Force.
44
44-70
abl.jedi_consular.skill.balance.force_in_balance
Force in Balance
Deals <<1>> internal damage and redistributes life from affected targets to heal you for 10% of the damage dealt. Strikes up to 8 targets within a 5-meter radius.
0.189
0.149
1.69
10-70
tal.jedi_consular.skill.serenity.mind_quell
Mind Quell
Increases the damage dealt by Vanquish by 15%.
{ Damage Done Modifier (Percentage), 0.15, AddToCurrent, True, abl.jedi_consular.skill.balance.vanquish; }
tal.jedi_consular.skill.serenity.propitious_poise
Propitious Poise
1
The damage dealt by Serenity Strike is increased by 5% for each of your active periodic damaging effects on the target. Stacks up to 3 times.
republic
{ }
{ }
0
0
abl.player.proficiency.weapon.electrostaff
Weapon Proficiency: Electrostaff
Able to equip electrostaves and other non-lightsaber staff melee weapons.
1
1-1
abl.jedi_consular.force_synergy
Force Synergy
Critical hits with Force attacks increase your melee critical chance by 5% for 10 seconds.
28-70
abl.jedi_consular.mass_mind_control
Mass Mind Control
Forces all enemies within 15 meters to attack you for 6 seconds if Combat Technique is active. If Combat Technique is not active, threat towards all current enemies is immediately reduced. Player targets deal 30% less damage for 6 seconds when attacking anyone other than you.
20-70
abl.jedi_consular.force_breach
Force Breach
Locates and breaches the target's shatterpoint, causing an effect based on your current technique. Only usable while a technique is active. Requires a double-bladed lightsaber or electrostaff.
Combat Technique: Strikes up to 8 nearby enemies, dealing <<1>> internal damage and generating a high amount of threat. Puts Force Breach on cooldown for 10 seconds.
Force Technique: Deals <<2>> energy damage over 18 seconds.
Shadow Technique: Releases your Breaching Shadow to deal <<4>> internal damage. This damage scales up with each stack of Breaching Shadow.
2
2-70
abl.jedi_consular.shadow_strike
Shadow Strike
Deals <<1>> weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber or electrostaff.
28
28-70
abl.jedi_consular.guard
Guard
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.
16-70
abl.jedi_consular.battle_readiness
Battle Readiness
Ready yourself with the Force, immediately restoring 15% of your max health, increasing the damage of all Techniques by 50%, increasing the chance to trigger their effects by 25%, and healing you for <<2>> when their effects are triggered. Lasts 15 seconds. The triggered healing cannot occur more than once per second.
50-70
abl.player.proficiency.armor.shield
Armor Proficiency: Shield Generator
Able to equip a personal shield generator in your off-hand.
1
1-1
abl.player.proficiency.weapon.polesaber
Weapon Proficiency: Double-Bladed Lightsaber
Able to equip double-bladed lightsabers and saberstaves.
1
1-1
abl.jedi_consular.mind_control
Mind Control
Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage for 6 seconds when attacking anyone other than you.
14-70
abl.jedi_consular.shadow_stride
Shadow Stride
Use the Force to weave through the shadows, appearing at your enemy target and increasing your movement speed by 75% for 3 seconds. Does not break stealth. Cannot be used against targets in cover. Requires a double-bladed lightsaber or electrostaff.
ass_phantom_stride
51-70
abl.jedi_consular.shadows_training
Shadow's Training
Increases your total Endurance by 3%. In addition, Saber Strike restores 1 Force each time it damages an enemy.
false
10-70
abl.jedi_consular.force_cloak
Force Cloak
Uses the Force to make you vanish from sight, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable.
22-70
abl.jedi_consular.spinning_kick
Spinning Kick
Performs a spin kick that deals <<1>> kinetic damage and stuns the target for 2 seconds. Standard and weak enemies are additionally knocked down. Requires a double-bladed lightsaber or electrostaff. Only usable in stealth mode.
42-70
abl.jedi_consular.spinning_strike
Spinning Strike
Issues a subduing strike, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.
32-70
abl.jedi_consular.force_technique
Force Technique
Utilize a Force technique, giving your melee attacks a 50% chance to deal <<1>> energy damage.
true
1
10-70
6352531585477573755
abl.jedi_consular.double_strike
ROFjHi4
Double Strike
Strikes the target twice. Each hit deals <<1>> weapon damage.
https://torcommunity.com/database/ability/ROFjHi4/double+strike
false
false
True
True
1
1
0
0
0.072
0.072
0
0
-0.52
0.72
0
1
1
ablDescriptionTokenTypeDamage
1
1
cleave
4
20
-1
false
true
false
true
270
Attackable
true
1
1-70
false
0
0
abl.jedi_consular.whirling_blow
Whirling Blow
Deals <<1>> weapon damage to up to 8 targets within 5 meters. Requires a double-bladed lightsaber or electrostaff.
4
4-70
abl.jedi_consular.deflection
Deflection
Increases your ranged and melee defenses by 50% for 12 seconds. Requires a melee weapon.
24-70
abl.jedi_consular.resilience
Resilience
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for 3 seconds. Does not break Stealth.
36-70
abl.jedi_consular.mind_maze
Mind Maze
Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
20-70
abl.jedi_consular.stealth
Stealth
Enters stealth mode, increasing your stealth level by 15 and making your movements difficult to detect, but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions prematurely end the effect. Cannot be used in combat.
6
6-70
abl.jedi_consular.blackout
gytPiuS
Blackout
Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
https://torcommunity.com/database/ability/gytPiuS/blackout
false
false
disappear
60
-1
false
true
true
true
16140972654750587819
360
Self
false
22
22-65
false
0
0
abl.jedi_consular.combat_technique
GLV3wV6
Combat Technique
Consumes all of your available Force to assume a Combat Technique, giving your melee attacks a 50% chance to deal <<1>> internal damage and generate additional threat. Increases armor rating by 130%, shield chance by 15%, threat generation by 100%, and accuracy by 10% and reduces all damage dealt by 10% while active. Requires a double-bladed lightsaber or electrostaff. Does not break Stealth.
https://torcommunity.com/database/ability/GLV3wV6/combat+technique
false
false
4
1
3
0
0
0
0
0
0.014
0.014
0
0.14
0
1
1
ablDescriptionTokenTypeDamage
1
3
callontheforce
1.5
-1
false
true
false
true
6352531585477573755
16141002180537833281
Self
false
12
12-65
false
0
0
abl.jedi_consular.skill.utility.misdirection
Misdirection
Increases your movement speed by 15% and your effective stealth level by 10.
1-70
2
8
abl.jedi_consular.skill.utility.kinetic_acceleration
Kinetic Acceleration
Activating Project, Psychokinetic Blast, Mind Crush, or Vanquish increases your movement speed by 50% for 9 seconds. This effect cannot occur more than once every 18 seconds.
1-70
12
abl.jedi_consular.skill.utility.egress
Egress
Force Speed grants Egress, removing all movement-impairing effects and granting immunity to them for the duration.
1-70
3
17
abl.jedi_consular.skill.utility.stalkers_swiftness
kfzygeZ
Stalker's Swiftness
Shadow Stride grants Stalker's Swiftness, allowing your next Spinning Strike to be used on any target, regardless of remaining health. Stalker's Swiftness lasts for 10 seconds. Additionally, if the target of your Shadow Stride is killed within 10 seconds of using Shadow Stride, Shadow Stride's cooldown is reset.
https://torcommunity.com/database/ability/kfzygeZ/stalker%27s+swiftness
true
true
republic
-1
false
true
false
true
Self
false
1
1-70
false
4
20
abl.jedi_consular.skill.utility.shadows_shelter
Shadow's Shelter
Mass Mind Control provides Shadow's Shelter to all allies within range, excluding yourself, reducing the damage they take by 5% for the next 6 seconds and healing them for <<1>> health over the duration.
1-70
2
10
abl.jedi_consular.skill.utility.force_wake
Force Wake
Force Wave unbalances its targets, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely.
1-70
5
abl.jedi_consular.skill.utility.snaring_strikes
Snaring Strikes
Double Strike, Clairvoyant Strike, and Whirling Blow reduce the movement speed of the targets they damage by 30% for 6 seconds.
1-70
6
abl.jedi_consular.skill.utility.avenging_grip
JN3B6J5
Avenging Grip
Deflection grants Avenging Grip, reflecting 50% (or 100% for the Kinetic Combat discipline) of all direct single target tech and Force damage back at the attacker. Avenging Grip lasts for 12 seconds and does not absorb incoming damage.
https://torcommunity.com/database/ability/JN3B6J5/avenging+grip
true
true
republic
-1
false
true
false
true
Self
false
1
1-70
false
4
24
tal.jedi_consular.skill.utility.cloak_of_resilience
Cloak of Resilience
Activating Force Cloak grants 2 seconds of Resilience.
14
tal.jedi_consular.skill.utility.motion_control
Motion Control
When a target recovers from being stunned by your Spinning Kick or Force Stun, its movement speed is slowed by 90% for the following 3 seconds. Additionally, Force Cloak increases your movement speed by 50% while it is active, and Force Slow reduces the movement speed of its target by an additional 20%.
13
tal.jedi_consular.skill.utility.containment
Containment
If your Force Lift breaks early from damage, the target is stunned for 2 seconds. In addition, Force Lift activates instantly.
18
tal.jedi_consular.skill.utility.lambaste
Lambaste
Increases the damage done by Whirling Blow by 25%.
4
tal.jedi_consular.skill.utility.martial_prowess
Martial Prowess
Force Pull immobilizes its target for 3 seconds, Serenity Strike immobilizes its target for 2 seconds, and Low Slash immobilizes its target for 1 second after the incapacitating effect wears off. In addition, successful use of Mind Maze grants Martial Prowess, increasing the critical chance of your next direct attack by 100%. This effect lasts for 20 seconds.
4
21
tal.jedi_consular.skill.utility.mind_over_matter
Mind Over Matter
Increases the durations of Resilence by 2 seconds and Force Speed by 0.5 seconds. Additionally, Force Speed slows all enemies within 5 meters by 75% for 2.5 seconds when activated.
4
19
tal.jedi_consular.skill.utility.mental_defense
Mental Defense
Reduces all damage taken while stunned by 30%. Additionally, reduces damage taken from area effects by 30%
{ Damage Received Modifier (Percentage), -0.3, AddToCurrent, True, 5803751632816645720; }
tal.jedi_consular.skill.utility.nerve_wracking
Nerve Wracking
Targets controlled by your Spinning Kick or Force Stun take 5% more damage from all sources.
9
tal.jedi_consular.skill.utility.sturdiness
Sturdiness
Activating Deflection grants 6 seconds of immunity to stun, sleep, lift, and incapacitating effects.
15
tal.jedi_consular.skill.utility.shadowy_veil
Shadowy Veil
Increases your armor rating by 30% with Force Technique or Shadow Technique, and Cascading Debris increases movement speed by 35% for 6 seconds with Combat Technique. Additionally, when damage breaks your Mind Maze prematurely, the target will suffer from Sapped Mind, reducing the damage they deal by 25% for 10 seconds.
3
16
tal.jedi_consular.skill.utility.fade
Fade
Reduces the cooldown of Force Cloak by 45 seconds and extends its duration by 5 seconds.
{ Cooldown Time, -45, AddToCurrent, True, abl.jedi_consular.force_cloak; Effect Duration, 5, AddToCurrent, True, 7713831543055347320; }
7
tal.jedi_consular.skill.utility.force_harmonics
Force Harmonics
Reduces the cooldown of Force Wave by 2.5 seconds and Force Potency grants 1 additional charge when activated.
11
tal.jedi_consular.skill.utility.pinning_resolve
Pinning Resolve
Reduces the cooldown of Force Stun by 15 seconds and increases the duration of Force Slow and reduces its cooldown by 6 seconds. In addition, your Force Lift affects up to 2 additional standard or weak enemies within 8 meters of the target.
{ Cooldown Time, -15, AddToCurrent, True, abl.jedi_consular.force_stun; Cooldown Time, -6, AddToCurrent, True, abl.jedi_consular.force_slow; Effect Duration, 6, AddToCurrent, True, abl.jedi_consular.force_slow; }
tal.jedi_consular.skill.utility.restorative_shade
Restorative Shade
1
When entering stealth with Force Cloak you generate a stack of Restorative Shade and heal 4% of your maximum health every 2 seconds for 10 seconds. Stacks last for 6 seconds. When stealth is broken, each stack of Restorative Shade heals you for 4% of your health.
republic
{ }
{ }
4
22
tal.jedi_consular.skill.utility.one_with_the_shadows
One with the Shadows
Shadow Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, Force Speed grants One with the Shadows, causing you to absorb 60% of all incoming damage for the duration of Force Speed.
4
23
tal.jedi_consular.skill.utility.subduing_techniques
Subduing Techniques
1
Increases the duration of Force Slow and reduces its cooldown by 6 seconds.
thrown
3
{ }
{ Cooldown Time, -6, AddToCurrent, True, abl.jedi_consular.force_slow; Effect Duration, 6, AddToCurrent, True, abl.jedi_consular.force_slow; }
2
9
tal.jedi_consular.skill.utility.humbling_strike
Humbling Strike
1
When a target recovers from being stunned by your Spinning Kick or Force Stun, its movement speed is slowed by 90% for the following 3 seconds.
forceslam
{ }
{ }
3
15
tal.jedi_consular.skill.utility.sapped_mind
Sapped Mind
1
When damage breaks your Mind Maze prematurely, the target will suffer from a Sapped Mind, reducing the damage they deal by 25% for 10 seconds.
abl_sijc_assh_sapped_mind
{ }
{ }
2
13
abl.jedi_consular.force_stun
Force Stun
Deals <<1>> kinetic damage and stuns the target for 4 seconds.
0.089
0.049
0.69
5
5-70
abl.jedi_consular.mind_snap
Mind Snap
Interrupts the target's current action and prevents that ability from being used for 4 seconds.
18-70
abl.jedi_consular.force_potency
Force Potency
Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts 20 seconds.
8-70
abl.jedi_consular.meditation
Meditation
Allows you to pause and meditate to restore your health and Force. Cannot be used during combat.
1-70
abl.jedi_consular.force_speed
Force Speed
Increases your movement speed by 150% for 2 seconds. Does not break Stealth.
16-70
abl.jedi_consular.force_of_will
Force of Will
Demonstrates your force of will, purging all incapacitating and movement-impairing effects.
9-70
abl.jedi_consular.force_valor
Force Valor
Increases the target's Mastery by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a group member, all other group members are also affected.
1-70
abl.jedi_consular.force_slow
Force Slow
Deals <<1>> kinetic damage and slows the target's movement speed by 50% for 6 seconds.
0.121
0.081
1.01
22-70
abl.jedi_consular.project
Project
Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for 0.5 seconds.
0.162
0.122
1.42
0.5
1-70
abl.jedi_consular.force_wave
Force Wave
Deals <<1>> kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds.
3-70
abl.flurry.jedi_consular.saber_strike_optimize
Saber Strike
Deals <<1>> weapon damage spread across a flurry of 3 melee attacks.
1-70
abl.jedi_consular.force_lift
Force Lift
Lifts the target helplessly into the air, preventing all action for up to 8 seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely.
7
7-70
abl.legacy.heroic_moment.heroic_moment
Heroic Moment
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.
15-70
abl.jedi_consular.telekinetic_throw
Zdje0o6
Telekinetic Throw
Deals <<1>> kinetic damage to the target and consumes 40 Force over the duration of the channel. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.
https://torcommunity.com/database/ability/Zdje0o6/telekinetic+throw
false
false
2
1
3
0
0
0
0
0
0.0765
0.0765
0
0.765
0
4
4
ablDescriptionTokenTypeDamage
1
-1
jediconsular
10
3
6
-1
false
true
false
true
16140975994552482702
270
Attackable
false
2
2-65
false
abl.jedi_consular.mind_blast
6Giczp6
Mind Crush
Crushes the target's mind with the Force, instantly dealing <<1>> kinetic damage and an additional <<2>> kinetic damage over 6 seconds.
https://torcommunity.com/database/ability/6Giczp6/mind+crush
false
false
1
1
3
0
0
0
0
0
0.143
0.103
0.01
1.23
0
1
1
ablDescriptionTokenTypeDamage
1
-1
1
1
3
0
0
0
0
0
0.0295
0.0295
0.01
0.295
0
6
6
ablDescriptionTokenTypeDamage
2
1
6
1
ablDescriptionTokenTypeDuration
2
-1
mindcrush
10
40
2
15
-1
false
true
false
true
16141001562404555545
270
Attackable
false
14
14-65
false
abl.jedi_consular.double_strike
ROFjHi4
Double Strike
Strikes the target twice. Each hit deals <<1>> weapon damage.
https://torcommunity.com/database/ability/ROFjHi4/double+strike
false
false
True
True
1
1
0
0
0.072
0.072
0
0
-0.52
0.72
0
1
1
ablDescriptionTokenTypeDamage
1
1
cleave
4
20
-1
false
true
false
true
270
Attackable
true
1
1-65
false
abl.jedi_consular.phase_walk
hPAKlKC
Phase Walk
Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Phase Walk goes on cooldown for 45 seconds when used to return to the marked location. Does not break stealth.
https://torcommunity.com/database/ability/hPAKlKC/phase+walk
false
false
600
1
ablDescriptionTokenTypeDuration
3
-1
phasewalkshadow
0.5
1.5
-1
false
true
true
true
-756933808454358928
16141153182256763565
GroundSelf
false
61
61-65
false