Triggers an Adrenaline Rush when damage brings your health low.
Maintaining health level.
Next Slow-release Medpac on a new target immediately grants two stacks.
Your base stats and combat level have been increased.
Deploys a probe that attacks the target area, dealing <<1>> elemental damage over <<2>> seconds to up to 8 targets within 8 meters and slowing all affected targets by 70% while they remain in the target area. Only one plasma probe can be active at a time.
Throws an incendiary device that sets the target area on fire, dealing <<1>> elemental damage over <<2>> seconds to up to 8 targets within 8 meters and slowing all affected targets by 70% while they remain in the target area. Only one incendiary grenade can be active at a time.
Maintaining health level.
Triggers a Kolto Overload when damage brings your health low.
Infected with Womp Rat Fever, an often fatal infection of the skin propagated by the bite of womp rats.
Health regeneration reduced 50%. Fatal if untreated.
Attacking random enemies with a tunneling drill attack.
Attacking random enemies with a tunneling drill attack.
Attacking random enemies with a tunneling drill attack.
Attacking random enemies with a tunneling drill attack.
Your base stats and combat level have been increased.
Sprays waves of ionizing energy in a 10-meter cone, dealing <<1>> elemental damage to up to 8 enemy targets. Affected targets are impaired for <<2>> seconds, reducing the Force and tech damage they deal by 5%.
Replaces Ion Wave.
Your base stats and combat level have been increased.
GSI Combat Support Droid provides critical reinforcement during combat in Story Mode Flashpoints.
Next Kolto Probe on a new target immediately grants two stacks.
Your Combat Support Droid provides critical reinforcement during combat in Story Mode Flashpoints.
Your Combat Support Droid provides critical reinforcement during combat in Story Mode Flashpoints.
Your Combat Support Droid provides critical reinforcement during combat in Story Mode Flashpoints.
Your Combat Support Droid provides critical reinforcement during combat in Story Mode Flashpoints.
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while in a Veteran Flashpoint.
Target is Not in Combat
Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while in a Veteran Flashpoint.
Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while in a Veteran Flashpoint.
You have been bolstered to a minimum level for participating in a Master Mode Flashpoint.
Blade Storm
Advanced Battle Versatile Stim
Advanced Field Tech Versatile Stim
Advanced Bio-Enhanced Versatile Stim
Advanced Experimental Versatile Stim
Advanced Hyper-Battle Versatile Stim
Advanced Exotech Versatile Stim
Advanced Nano-Infused Versatile Stim
Battle Versatile Stim
Field Tech Versatile Stim
Bio-Enhanced Versatile Stim
Experimental Versatile Stim
Hyper-Battle Versatile Stim
Exotech Versatile Stim
Nano-Infused Versatile Stim
Anodyne Versatile Stim
Prototype Battle Versatile Stim
Prototype Field Tech Versatile Stim
Prototype Bio-Enhanced Versatile Stim
Prototype Experimental Versatile Stim
Prototype Hyper-Battle Versatile Stim
Prototype Exotech Versatile Stim
Prototype Nano-Infused Versatile Stim
Prototype Anodyne Versatile Stim
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Your creature slams into an enemy target, dealing <<1>> kinetic damage to it and up to 4 additional enemy targets within 4 meters.
Your creature rips into a target with less than 30% health, dealing <<1>> kinetic damage.
Stunned (Physical)
Your creature lunges at the target and delivers a powerful bite, dealing <<1>> kinetic damage and immobilizing the target for <<2[%d seconds/%d second/%d seconds]>>.
Immobilized (Physical)
Unable to move.
Slowed (Physical)
Movement speed reduced.
Target is Not in Combat
Your creature cuts the target, causing it to bleed for <<1>> internal damage over <<2[%d seconds/%d second/%d seconds]>>.
Periodic internal damage.
Target is Not in Combat
Prototype Polybiotic Versatile Stim
Target is Not in Combat
Target is Not in Combat
Incoming attacks have a 30% chance to grant an Absorb Shield that protects the user from 4254 damage for 6 seconds. This effect can only occur once every 40 seconds.
Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 769 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds.
Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 1061 Power for <<1>> seconds. This effect can only occur once every 20 seconds.
Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds.
Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 1061 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds.
Shielding an incoming attack grants 769 Absorb Rating for <<1>> seconds. This effect can only occur once every 20 seconds.
Incoming attacks have a 30% chance to grant 1061 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds.
Increases Alacrity Rating by 703 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Power by 703 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Defense Rating by 703 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Shield Rating and Absorb Rating by 666 for <<1[%d seconds/%d second/%d seconds]>>.
Prototype Polybiotic Versatile Stim
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Target is Not in Combat
Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while in a Veteran Flashpoint.
Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while in a Veteran Flashpoint.
Mighty Kath Hound
Summons the Mighty Kath Hound creature mount. Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Target is Not in Combat
Missile Blast
Fires a pair of highly explosive missiles at a target location.
Target is Not in Combat
Alliance Support Droid provides critical reinforcement during combat in Story Mode Uprisings.
Target is Not in Combat
The target and its nearby allies will take damage when this effect expires.
Target is Not in Combat
Increases Alacrity Rating by 658 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Power by 658 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Defense Rating by 658 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Shield Rating and Absorb Rating by 623 for <<1[%d seconds/%d second/%d seconds]>>.
This pass allows you to travel to the Uprising: Crimson Fang.
This pass allows you to travel to the Uprising: Firefrost.
This pass allows you to travel to the Uprising: Done and Dusted.
This pass allows you to travel to the Uprising: Fractured.
This pass allows you to travel to the Uprising: Inferno.
Increases Alacrity Rating by 668 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Power by 668 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Defense Rating by 668 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Shield Rating and Absorb Rating by 633 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Alacrity Rating by 693 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Alacrity Rating by 730 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Power by 693 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Power by 730 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Defense Rating by 693 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Defense Rating by 730 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Shield Rating and Absorb Rating by 656 for <<1[%d seconds/%d second/%d seconds]>>.
Increases Shield Rating and Absorb Rating by 691 for <<1[%d seconds/%d second/%d seconds]>>.
Right-click to open this Stalwart Leader Pack. This pack contains 4 items, including: 2 from Armor Lootboxes, Mounts or Vehicles, Weapons, Crystals, Stronghold Decorations, Tunings, Pets, Titles, Emotes, a Creature Companion, or the Grand Chance Cube, 1 Companion Gift, and 1 Scrap Material.
Bunker Defense Turret
You've sliced into and control the Bunker Defense Turret for a short amount of time.
Relinquish Control
Relinquishes control of the turret and returns you to the fight.
Shell Shocked
The horrors of war have rattled your nerves. It's going to take you a moment before you'll be able to take control of a Bunker Defense Turret again.
Waiting
The Volatile Demolition Droid needs to be escorted to its intended destination.
Awaiting Guidance
Assault
Duel Wield Flurry replacement for visualization only.
Sundering Assault
Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.
Armor Reduced
Armor reduced.
Force Scream
Blasts the target with a force-enhanced scream, dealing kinetic damage.
Annihilate
Backhand
Smashes the target, dealing low kinetic damage, and stunning the target for 2 seconds.
Stunned
Unable to act.
Force Crush
Progressively slows the target from 60% to 10% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3[%d/%d/%d]>> kinetic damage each second. At the end of the duration the target is crushed, and takes an additional <<2[%d/%d/%d]>> kinetic damage.
Slowed (Force)
Movement speed reduced
Crushed (Force)
Periodic kinetic damage.
Lunge
Basic single-target saber attack.
The animation works with poles too.
Force Leap
Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.
Cannot be used against a target in cover.
Can't do that while hindered.
Immobilized
Unable to move.
Juyo Form
Enter an offensive lightsaber form, causing your melee attacks to increase all melee damage dealt by 2% for 15 seconds. Stacks up to 5 times. This effect cannot occur more than once every 1.5 seconds.
Melee attacks increase melee damage dealt.
Juyo Form
Melee damage dealt increased.
Overload Towers
Hurl
Pulse Beam
Slap
Slam
Slam
Vengeful Slam
Slams your weapon on the ground, causing a Force-empowered shockwave that deals <<1>> energy damage to up to 8 enemies within 5 meters. Stuns weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>.
Replaces Smash.
Hurl
Thrown helplessly through the air.
Hurled!
Toxic Gas
Continuously causing damage.
Toxic Gas
Healing the Alpha Cthon.
Toxic Gas
Increases damage taken to Commander Kallin.
Slam
Slams your weapon on the ground, causing a Force-empowered shockwave that deals <<1>> energy damage to up to 8 enemies within 5 meters. Stuns weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>.
Replaces Smash.
Ground Burst Missile
Portable Carbonite Turret
Deploys a Portable Carbonite Turret at your location to aid in combat. The Turret lasts 60 seconds and slows targets over time and will eventually stun the target.
You can only have one Carbonite Turret deployed at a time.
Portable Carbonite Turret.
Portable Turret deployed.
Deployable Turrets
Carrying a deployable turret for use in combat.
Deployable Turrets
Carrying a deployable turret for use in combat.
Deployable Turrets
Carrying a deployable turret for use in combat.
Portable Missile Turret
Deploys a Portable Missile Turret at your location to aid in combat. The Turret lasts 60 seconds and deals a high amount of damage with it's attacks.
You can only have one Missile Turret deployed at a time.
Portable Turret deployed.
Portable Missile Turret.
Portable Sentry Turret
Deploys a Portable Sentry Turret at your location to aid in combat. The Turret lasts 60 seconds and generates a high amount of threat with its attacks.
You can only have one Sentry Turret deployed at a time.
Portable Turret deployed.
Portable Sentry Turret.
Ranged Attack
Burning
Taking periodic elemental damage.
Carbonite Stream
Movement speed reduced.
Unable to act.
Flurry
Standard attack for AT-ST.
Putrefaction
Putrefaction
The appalling smell of this creature sickens anyone who gets too close.
Damage Vulnerability
Damage taken increased.
Melee Attack
Howl
A fierce howl dealing damage to anyone not within a safe zone.
Afraid
Slowed
A fierce howl dealing damage to anyone not within a safe zone.
Toss
Smash
Melee attack
Swipe
Twin Attack
Nefra is focused on you! Nefra will split her attention between up to two targets in front of her.
Focus
Enrage
Dealing 200% increased damage.
Bellowing Reverie
Suffering periodic kinetic damage per second.
Bellowing Reverie
Shielded
Shielded from the effects of the Primal Gargantuan's howl.
Ensnared by the Dark
Gethul's dark whispers have overtaken this cultist's mind. Not even the Force will set them free.
Melee Attack
A series of melee swings for an NPC.
Crushing Blow
Stunned
Unable to act.
Spinning Strikes
Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.
Force Leap
Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.
Cannot be used against a target in cover.
Can't do that while hindered.
Immobilized
Unable to move.
Psychotic Melody
Summons a dark cloud of energy to crush the target, instantly dealing kinetic damage and additional kinetic damage over time.
Periodic kinetic damage.
Psychotic Melody
Nocturne of Terror
Sends a nightmare down upon a random enemy within 8 meters, causing them to cower in fear for 5 seconds. Damage causes this effect to end prematurely.
Afraid
Unable to act. Effect breaks on damage.
Grim Aria
Heals a friendly target for a moderate amount of health.
Lethargic Verse
Deals <<1>> kinetic damage and slows the target's movement speed by 50% for <<2[%d/%d/%d]>> seconds.
Slowed (Force)
Movement speed reduced.
Dark Canticle
Unstable Affliction
Peroidically radiates energy damage to allies within 8 meters.
Shadow Walk
Unstable Target
Saber Reflect
Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.
Reflecting attacks.
Grapple
Cannot be used against a target in cover.
Melee Attack
A single unarmed swing for a probe droid.
Ranged Attack
(Standard attack for Battle Droid)
Blastwave
Deals minor kinetic damage and knocks back all enemies within 8 meters.
Hammer Shot
Fires a series of hammering shots that deal low damage to the target.
Requires rifle or cannon.
Rifle Shot
Fire two quick shots, dealing medium damage.
Full Auto
Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.
Melee Attack
A series of melee swings for an NPC.
Ranged Attack
A series of ranged shots for an NPC
Vicious Slash
Vicious weapon strike that deals high damage to a single target.
Overhead Slash
Acrobatic melee attack that does high damage to a single target.
Missile Rain
Vicious Slash
Ranged Attack
A series of ranged shots for an NPC
Melee Attack
A series of melee swings for an NPC.
Difficult to detect.
Stealthed
Concussive Round
Asleep [Mental]
Unable to act. Breaks on damage.
Cryo Grenade
Frozen (Tech)
Unable to act.
Slowed (Tech)
Movement speed decreased.
Energized Grapple
[HIDDEN]Barks - Pre-Death
Floor Vents
Floor Vents
Howl
Spray and Pray
Fires several rounds at the area. All targets in this area take damage.
Ranged Attack
A series of ranged shots for an NPC
Mega Blast
Whirling Blades
Master Strike
Melee Attack
A series of melee swings for an NPC.
Fire Bomb
Burning
Periodic elemental damage.
Sticky Grenade
Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.
Rigged to blow...
Sticky Grenade (Tech)
Ranged Attack
A series of ranged shots for an NPC
MK-5 Personal Shield
Shield renders Penzaren invulnerable to all attacks.
Dispel
Toxic Contamination
Contamination
Dying due to toxic exposure. You must escape!
Uprising Transport
This pass allows you to travel to the Uprising: Destroyer of Worlds.
Uprising Transport
This pass allows you to travel to the Uprising: Divided We Fall.
Uprising Transport
This pass allows you to travel to the Uprising: Trench Runner.
Uprising Transport
This pass allows you to travel to the Uprising: Trial and Error.
Uprising Transport
This pass allows you to travel to the Uprising: Landing Party.
Heals a friendly target for a moderate amount of health.
Heals a friendly target for a moderate amount of health.
Heals a friendly target for a moderate amount of health.
Area Purification
Steamed Up
Steamed Up
Anger building from receiving damage.
Fuming Mad
Consumed with fiery rage. Damage received reduced.
Missile Barrage
Missile Swarm
Missile Blast
Self Destruct
Self Destruct
Preparing to self destruct!
Fiery Fury
Slowed (Tech)
Movement speed reduced.
Area Purification
Incendiary Orb Strike
Hyrda Missile Strike
Force Blast
Unable to Act.
Stunned
Force Slam
Being repeatedly slammed by Commander Tassar
Ravenous Void
Jet Charge
Cannot be used against a target in cover.
Can't do that while hindered.
Immobilized
Unable to move.
Rocket Punch
Burning
Periodic elemental damage.
Shotgun Flurry
Retractable Blade
Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 3 seconds.
Bleeding (Physical)
Periodic internal damage.
Shoulder Slam
Charged Leap
Series of Shots
Unleashes a series of shots that deal <<1>> weapon damage over the duration. Must be in cover to use.
Ambush
Torture Probe
Periodic energy damage.
Shocked (Tech)
Slowed (Tech)
Movement speed reduced.
Plasma Probe
Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds.
Melee Attack
A series of melee swings for an NPC.
Exterminate
Shield of Tyth
Stored Kinetic Energy
Attacks with the Exarch's shield cause additional periodic energy damage.
Residual Kinetic Energy (All)
Periodic energy damage.
Shield Bash
Stunned
Unable to act.
Fire Bomb
Smash
Thrown helplessly through the air.
Thrown
Rake
Claws the target, causing it to bleed for moderate internal damage over the duration.
Bleeding (Physical)
Periodic internal damage.
Malfunctioning Stealth Generator
Melee and ranged defense chance increased.
Malfunctioning Stealth Generator
Melee and ranged defense chance increased.
Leap
This creature has you.
Unbreakable Grip
Leap
This creature has you.
Unbreakable Grip
Leap
This creature has you.
Unbreakable Grip
Self Destruct
Kamikaze attack where the droid runs into melee range and blows up, doing extreme damage to nearby targets and destroying itself.
WARNING - DO NOT GIVE THIS ABILITY TO NON-DROIDS
Self Destruct
Preparing to self destruct!
Ranged Attack
A series of ranged shots for an NPC
Power Shot
Fire a single powerful blast at the target
Vital Shot
Fires a shot that causes the target to bleed, dealing <<1>> internal damage over <<2[%d/%d/%d]>> seconds.
Bleeding (Tech)
Periodic internal damage.
Melee Attack
A series of melee swings for an NPC.
Maul
Smash
Charged Warhead
Empowered
Gethul's power courses through the creature's spirit! Damage and speed increased.
Slowed (Force)
Movement speed reduced.
From Velloc to Skurr
From Skurr to Velloc
ZA-99 Mine
Nanotech Dampening Shield
Immune to area damage.
ZA-99 Mine
A powerful proximity mine,
Primal Rejuvenation
Timed explosive. Detonation will cause massive damage within a roughly 200m radius.
Prototype Thermal Detonator
Toxic Bomb
Slowed (Physical)
Movement speed reduced.
Lethal Strike
Primal Rejuvenation
Corrosive Dart
Periodic internal damage.
Toxic Shot
Toxic Barrage
Slowed (Physical)
Movement speed reduced.
Out of Reach
Commander Kallin cannot be attacked while he is on the upper level.
Corrosive Blade
Suffering periodic internal damage. Armor reduced by 20%.
Poisoned (Physical)
Knife Flurry
Overcharged Plasma
Ion Wave causes the next Plasma Flare to deal 20% more damage.
Next Plasma Flare deals 20% more damage.
Knife Storm
Leap
Cannot be used against a target in cover.
Can't do that while hindered.
Cannot be used against a target in cover.
Immobilized
Unable to move.
Knife Flurry
Smash
Smash
Raging Surge
Feral Rage
Armor penetration and damage resistance increased.
Melee Attack
A series of melee swings for an NPC.
Rake
Claws the target, causing it to bleed for moderate internal damage over the duration.
Bleeding (Physical)
Periodic internal damage.
Rending Bite
Bleeding (Physical)
Periodic internal damage.
Void Shot
Leap
Stunned.
Unable to act.
Launch
((Air Toss))
Thrown helplessly through the air.
Thrown
Grapple
Melee Attack
A series of melee swings for an NPC.
Leap
Leap
Allow 2B
Leap
Leap
Allow 3B
Leap
Allow 3C
Leap
Ancient Madness
Ancient Madness
Damage and speed increased.
Damaged over time and movement speed reduced.
Grim Cloud
Leap
Force Wave
Force Wave
Dauntless Marksman
Cannot be leapt to and is immune to interrupts.
Cannot be leapt to and is immune to interrupts.
Electric Discharge
Stunned (Tech)
Unable to act.
Bloodthirsty Raptor
Summons the Bloodthirsty Raptor creature mount. Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Movement speed increased.
Alliance Consul's Dais
Activates the Alliance Consul's Dais, increasing movement speed and offering excellent protection against being knocked off. Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Movement speed increased.
E-95 Dread Behemoth
Activates the E-95 Dread Behemoth, increasing movement speed and offering excellent protection against being knocked off. Movement speed increases based on the rank of your Speeder Piloting skill. Use the Mount Flourish Key binding to activate this mount's flourish.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Movement speed increased.
Reinforcements
Arclight Nova
Activates the Arclight Nova, increasing movement speed and offering excellent protection against being knocked off. Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Movement speed increased.
Reinforcements
Mighty Kath Hound
Summons the Mighty Kath Hound creature mount. Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Movement speed increased.
Force Lightning
Panel Discharge
Hinterland Flutterplume
Summons a small flutterplume which will follow and passively observe you on your adventures.
Pets are not available in Warzones.
Vigilant Miniprobe
Summons a small probe droid which will follow and passively observe you on your adventures.
Pets are not available in Warzones.
Siege Mode
Personal Ray Shield
Immune to all damage, control, and negative effects.
Registering License...
Registers your creature handler license.
You already have this Companion.
You cannot use this in combat.
Personal Ray Shield Overload Command
Kolto Collar
Your creature is wearing a Kolto Collar that will allow it to aid you in combat.
Cryo Grenade
Frozen (Tech)
Unable to act.
Slowed (Tech)
Movement speed decreased.
Claw Flurry
Hammer Shot
Fires a series of hammering shots that deal low damage to the target.
Requires rifle or cannon.
Ranged Attack
A series of ranged shots for an NPC
Full Auto
Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.
Enshrouded
Cannot be charged.
Noxious Shield
Reduces all damage received.
Rake
Slash the target with your claws, dealing <<1>> kinetic damage.
Swipe
Slash the target with your claws, dealing <<1>> kinetic damage.
Putrid Spit
Damage enemies or heal allies with a glob of spit. Deals <<1>> elemental damage to enemies or heals allies for <<2>>.
Mutilate
Mutlilate the target with a powerful upward slash, dealing <<1>> internal damage. Mutilate grants Feral, increasing the critical chance of all attacks by 20% for 6 seconds.
Feral
Critical strike chance increased.
Mangle
Slashes up to 8 enemies within 5 meters in front of you for <<1>> internal damage.
Rending Slash
Eviscerate the target for <<1>> kinetic damage and causes it to bleed for <<2>> internal damage over <<3[%d seconds/%d second/%d seconds]>>.
Bleeding (Rending Slash)
Periodic internal damage.
Sundering Bite
Gnaw the target for <<1>> internal damage, causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.
Sundered (Physical)
Armor rating decreased.
Bestial Slam
Slam the ground, creating a shockwave that deals <<1>> kinetic damage to up to 8 enemies within 5 meters. Stuns weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>.
Stunned (Physical)
Unable to act.
Savage Roar
Taunts all enemies within 15 meters, forcing them to attack you for <<1[%d seconds/%d second/%d seconds]>>. Additionally, reduces the damage you take by 30% for 6 seconds.
Taunt
Forced to attack the taunter.
Damage taken reduced by 30%.
Rejuvenating Roar
Heals the target and up to 3 allies within 10 meters for <<1>> over <<2>> seconds.
Periodic healing.
Explosive Surge
Spray and Pray
Fires several rounds at the area. All targets in this area take damage.
Heat Beam
Burning (Tech)
Periodic elemental damage.
Slowed (Physical)
Movement speed reduced.
Mine Overload
Metamorphosis
Undergoing a transformation. Immune to all damage, control, and negative effects.
Metamorphosis
Slime Ball
Hurl a slime ball, healing the target and up to 3 allies within 8 meters for <<1>>. Targets hit by Slime Ball become slimy, increasing the healing received by Putrid Spit for 10 seconds.
Healing received by Putrid Spit increased.
Slimed
Place Relics
Assemble the ancient relics at the dark void to stop the endless whispers.
Tasty Treat
Take a bite out of the target, dealing <<1>> internal damage and granting nourished. While nourished, your healing critical chance is increased by 30%. This effect lasts for 6 seconds.
Nourished
Healing critical chance increased.
Brutish
Become a brutish rakghoul, supporting your pack with defensive authority and sundering might.
Empowered with defensive authority and sundering might.
Thick Hide
Damage reduction increased.
Only usable on the X7-Cratus.
Savage
Become a savage rakghoul, supporting your pack with unrelenting ferocity to cut through foes.
Empowered with unrelenting ferocity to cut through foes.
Piercing Claws
Armor penetration increased by 15%.
Only usable on the X7-Cratus.
Noxious
Become a noxious rakghoul, supporting your pack with slime attacks that heal allies and damage foes.
Empowered with slime attacks that heal allies and damage foes.
Soothing Spit
Healing dealt increased by 20%.
Only usable on the X7-Cratus.
Inject RS-33 Hybrid Serum
Only usable on the X7-Cratus.
Cannot inject Rakghoul with RAK-5. Results = "Messy"
Incapacitated
In need of repairs.
Reinforcements
Reinforcements
Reinforcements
Repair Demolition Droid
Administer repairs to a targeted Demolition Droid.
Requires an Incapacitated Demolition Droid.
Inhuman Roar
Knockdown
Prone and unable to act.
Obliterate
Strike
Extract
Periodic damage that heals the caster.
Extract
Strike
Dark Whispers
Sinister whispers have weakened your spirits. Healing received is reduced until the source of the whispers is eliminated.
Piercing Bite
Sundered (Physical)
Armor rating decreased.
Rake
Claws the target, causing it to bleed for moderate internal damage over the duration.
Severe Bleeding (Physical)
Periodic internal damage.
Charged Burst
Fires a deadly, charged volley of shots.
Transforming
Cannot be leapt to and is immune to interrupts.
Cannot be leapt to and is immune to interrupts.
Transforming
Cannot be leapt to and is immune to interrupts.
Cannot be leapt to and is immune to interrupts.
Exit Strategy
Exit Strategy
Plasma Beam
Taking damage over time.
Tier 1 Command Boost
Increases command points gained in Command Ranks 1-89 by 15% for 2 hours. Does not affect Command Stash disintegrations. Cannot be combined with any other Command Boost. (Cooldown: 1 hour)
Command Boosts cannot be combined with any other Command Boost.
Increased command point gain.
Requires Command Rank 1-89
Tier 2 Command Boost
Increases command points gained in Command Ranks 90-189 by 15% for 2 hours. Does not affect Command Stash disintegrations. Cannot be combined with any other Command Boost. (Cooldown: 1 hour)
Command Boosts cannot be combined with any other Command Boost.
Requires Command Rank 90-189
Increased command point gain.
Tier 3 Command Boost
Increases command points gained in Command Ranks 190-300 by 15% for 2 hours. Does not affect Command Stash disintegrations. Cannot be combined with any other Command Boost. (Cooldown: 1 hour)
Command Boosts cannot be combined with any other Command Boost.
Requires Command Rank 190-300
Increased command point gain.
Hurl
((Air Toss))
Thrown helplessly through the air.
Thrown
Leap
Smash
Smash
Mutagens Cleanse
Immune to all damage, control, and negative effects.
Leap Attack
Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.
Cannot be used against a target in cover.
Can't do that while hindered.
Immobilized
Unable to move.
Curative Agent
Countermeasures grants Curative Agent, causing your next Kolto Probe on a new target to immediately grant two stacks. Additionally, Countermeasures heals you for 1% of your maximum health every second for 10 seconds and Kolto Infusion now initially restores <<1>> health, but no longer restores health over time.
Sly Surrender
Surrender grants Sly Surrender, causing your next Slow-release Medpac on a new target to immediately grant two stacks. Additionally, Surrender heals you for 1% of your maximum health every second for 10 seconds and Kolto Pack now initially restores <<1>> health, but no longer restores health over time.
Melee Attack
A series of melee swings for an NPC.
Ranged Attack
A series of ranged shots for an NPC
Ranged Attack
(Standard attack for Probe Droid)
Dauntless Monstrosity
Immune to interrupts and melee and ranged defense chance increased.
Cannot be leapt to and is immune to interrupts.
Melee Attack
A series of unarmed swings for a creature.
Full Auto
Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.
Explosive Round
Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.
High Impact Round
Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.
Shield Knockback Blast
Knockdown
Prone and unable to act.
Thermal Grenade
Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.
Repeater Cannon
Repulser Blast
Dual Railguns
Dispersion Wave
Deals minor energy damage and knocks back all enemies within 8 meters.
Overloaded
Neutralizing Energy Wave Thrower
Torches everything in a 15-meter cone with a flamethrower, dealing elemental damage to up to 8 targets.
Only usable on the X7-Cratus.
You are already using this set of abilities.
Unstable Mutagen
Dealing healing or damage heals you for 1% of your maximum health every 3 seconds. Additionally, receiving damage builds a stack of Volatile. When 6 stacks of Volatile are built, you erupt with corrosive toxins, dealing <<1>> elemental damage to up to 8 enemies within 5 meters and knock them away. Volatile stacks may only increase once every 2 seconds.
Only usable on the X7-Cratus.
Unstable Mutagen
Your mutagenic structure is unstable. Dealing healing or damage heals you.
Volatile
Building up a volatile mutagenic reaction.
Assault
Duel Wield Flurry replacement for visualization only.
Flurry of Bolts
A flurry of bolts shot from your blaster.
Ranged Attack
A series of ranged shots for an NPC
Basic Attack
(Standard attack for Isotope-5 Droid)
Flame Thrower
(Special attack for Isotope-5 Droid)
Movement speed reduced.
Slowed (Tech)
Sunder
Dark Call
Star Fortress Conduit
Activates the Star Fortress Conduit, increasing movement speed and offering excellent protection against being knocked off. Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Movement speed increased.
Star Fortress Mine Sweeper
Activates the Star Fortress Mine Sweeper, increasing movement speed and offering excellent protection against being knocked off. Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Movement speed increased.
Star Fortress Burrower
Activates the Star Fortress Burrower, increasing movement speed and offering excellent protection against being knocked off. Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Movement speed increased.
Expeditionary Seeker
Activates the Expeditionary Seeker, increasing movement speed and offering excellent protection against being knocked off. Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Movement speed increased.
Republic Seeker
Activates the Republic Seeker, increasing movement speed and offering excellent protection against being knocked off. Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Movement speed increased.
Plasma Pulse
Guidence Laser
Taking periodic Elemental and Energy damage.
Attacking...
Accessing
Breaching...
Defensive Protocol
Defensive protocol activated in the presence of a significant threat! Demolition Droid is immobile and immune to damage until the threat is cleared.
Defensive Protocol Boost
Defensive protocol boost activated in the presence of a extradimensional threat! Demolition Droid is immobile and immune to damage until the threat is cleared.
Regenerating health up to 35% of max health.
Fired Up
Triggers an Adrenaline Rush when damage brings your health below 70%.
Regenerating health up to 70% of max health.
Health Monitor
Triggers a Kolto Overload when damage brings your health below 70%.
Regenerating up to 70% of max health.
Immobilized
Unable to move.
Taking periodic internal damage.
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
Overcharged Plasma
Ion Wave causes the next Plasma Flare to deal 20% more damage.
Your next Plasma Flare deals 20% more damage.
Resonant Explosive Probes
Resonant Explosive Probes
Explosive probe is following this target. It will detonate under certain conditions.
Probe Detonation
Concussion Wave
Knocked back by a concussion wave. Unable to act. Your ears are also probably ringing pretty badly.
Curative Agent
Countermeasures grants Curative Agent, causing your next Kolto Probe to immediately grant two stacks. Additionally, Countermeasures heals you for 1% of your maximum health every second for 10 seconds and Kolto Infusion now heals for <<1>> instantly, but no longer heals the target over time.
Sly Surrender
Surrender grants Sly Surrender, causing your next Slow-release Medpac to immediately grant two stacks. Additionally, Surrender heals you for 1% of your maximum health every second for 10 seconds and Kolto Pack now heals for <<1>> instantly, and no longer heals the target over time.
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
This item can not be used in PvP areas
Defeated Lanos, Supreme Vidicator in round five of Mayhem at the Arena Grand.
Complete every Flashpoint in Story or Veteran Mode with any character created during the Dark vs. Light Event.
Defeated the Primal Gargantuan in the "Landing Party" uprising on Master difficulty.
Defeated the Primal Gagantuan
Defeated the Primal Gagantuan in the "Landing Party" uprising on Story difficulty.
Defeated the Primal Gagantuan
Defeated the Primal Gagantuan in the "Landing Party" uprising on Veteran difficulty.
Defeated the Primal Gagantuan
Rike's Raiders Routed (Master)
Rike's Raiders Routed (Story)
Rike's Raiders Routed (Veteran)
Defeated 1000 opponents in the "Trench Runner" uprising.
Yezzil the Raging Storm
Overseer Qezzed
Preeda the Butcher
Erdi the Relentless
Tormentor Urdig
Chanta the Unforgiving
Jinatte the Merciless
Gorso the Nightmare King
Aloeek the Voracious
Night Stalker Raxine
Keeper Anais
Justice Orzmod
Malussa the Gleaming Star
Cortella the Righteous
Guardian Silaraz
Warden Nymessa
Tulo the Fearless
Thundering Bozwed
Defender Gilada
Jaadel the Vindicator
United We Stand (Master)
Cleared all encounters in the "Divided We Fall" uprising on Master difficulty.
Beasts Below (Master)
Infiltrated the Works in the "Divided We Fall" uprising on Master difficulty.
Infiltrated the Works
Cleaning up The Works
Defeated 1000 non-player opponents in the "Divided We Fall" uprising.
Opponents Defeated
Devastating Blow
Defeated 100 non-player opponents with Thermal Devastators in the "Divided We Fall" uprising.
Defeated opponents with a Thermal Devastator
Target Locked
Defeated 100 non-player opponents with the Tempest Rocket Launcher in the "Divided We Fall" uprising.
Defeated opponents with a Tempest Rocket Launcher
Close Call (Master)
Escaped the locked room in the "Divided We Fall" uprising on Master difficulty.
Escaped the locked room
Eliminating the Conspirators (Master)
Held your position against members of Coruscant Security in the "Divided We Fall" uprising on Master difficulty.
Survived the ambush
Loyal Til the End (Master)
Defeated Commander Kallin in the "Divided We Fall" uprising on Master difficulty.
Defeat Commander Kallin
United We Stand (Story)
Cleared all encounters in the "Divided We Fall" uprising on Story difficulty.
Loyal Til the End (Story)
Defeated Commander Kallin in the "Divided We Fall" uprising on Story difficulty.
Defeat Commander Kallin
Beasts Below (Story)
Infiltrated the Works in the "Divided We Fall" uprising on Story difficulty.
Infiltrated the Works
Close Call (Story)
Escaped the locked room in the "Divided We Fall" uprising on Story difficulty.
Escape the locked room
Eliminating the Conspirators (Story)
Held your position against members of Coruscant Security in the "Divided We Fall" uprising on Story difficulty.
Survive the ambush
United We Stand (Veteran)
Cleared all encounters in the "Divided We Fall" uprising on Veteran difficulty.
Loyal Til the End (Veteran)
Defeated Commander Kallin in the "Divided We Fall" uprising on Veteran difficulty.
Defeat Commander Kallin
Beasts Below (Veteran)
Infiltrated the Works in the "Divided We Fall" uprising on Veteran difficulty.
Infiltrated the Works
Close Call (Veteran)
Escaped the locked room in the "Divided We Fall" uprising on Veteran difficulty.
Escaped the locked room
Eliminating the Conspirators (Veteran)
Held your position against members of Coruscant Security in the "Divided We Fall" uprising on Veteran difficulty.
Survived the ambush
Reaped (Master)
Cleared all bosses in the "Red Reaper" flashpoint while in master mode.
Defeat Darth Ikoral (Master)
Defeated Darth Ikoral in the "Red Reaper" flashpoint while in master mode.
Defeat Lord Kherus (Master)
Defeated Lord Kherus in the "Red Reaper" flashpoint while in master mode.
Defeat the SV-3 Eradicator (Master)
Defeated the SV-3 Eradicator in the "Red Reaper" flashpoint while in master mode.
Quieting the Song (Story Mode)
Cleared all encounters in the "Destroyer of Worlds" Uprising on Story difficulty.
Autonomous Response (Story Mode)
Defeat Chief Engineer Penzaren in the "Destroyer of Worlds" Uprising on Story Difficulty.
Defeat Chief Engineer Penzaren
Dark Defenders (Story Mode)
Defeat Skurr and Velloc in the "Destroyer of Worlds" Uprising on Story difficulty.
Defeat Skurr and Velloc
Faded Light (Story Mode)
Defeat Jedi Master Adelade in the "Destroyer of Worlds" Uprising on Story difficulty.
Defeat Jedi Master Adelade
Quieting the Song (Veteran Mode)
Cleared all encounters in the "Destroyer of Worlds" Uprising on Veteran difficulty.
Dark Defenders (Veteran Mode)
Defeat Skurr and Velloc in the "Destroyer of Worlds" Uprising on Veteran difficulty.
Defeat Skurr and Velloc
Autonomous Response (Veteran Mode)
Defeat Chief Engineer Penzaren in the "Destroyer of Worlds" Uprising on Veteran difficulty.
Defeat Chief Engineer Penzaren
Faded Light (Veteran Mode)
Defeat Jedi Master Adelade in the "Destroyer of Worlds" Uprising on Veteran difficulty.
Defeat Jedi Master Adelade
Silence
Defeat the Caller in the Dark in the "Destroyer of Worlds" Uprising.
Defeat the Caller in the Dark
Demolition Devotee
Complete the "Destroyer of Worlds" Uprising without ever needing to repair D--5X.
Complete the Uprising without D-5X needing repairs.
Uprising: Divided We Fall
Complete Uprising: Divided We Fall on any difficulty mode.
Complete Uprising
Uprising: Firefrost
Complete Uprising: Firefrost on any difficulty mode.
Complete Uprising
Uprising: Inferno
Complete Uprising: Inferno on any difficulty mode.
Complete Uprising
Uprising: Destroyer of Worlds
Complete Uprising: Destroyer of Worlds on any difficulty mode.
Complete Uprising
Uprising: Crimson Fang
Complete Uprising: Crimson Fang on any difficulty mode.
Complete Uprising
Uprising: Landing Party
Complete Uprising: Landing Party on any difficulty mode.
Complete Uprising
Uprising: Fractured
Complete Uprising: Fractured on any difficulty mode.
Complete Uprising
Uprising: Done and Dusted
Complete Uprising: Done and Dusted on any difficulty mode.
Complete Uprising
Uprising: Trench Runner
Complete Uprising: Trench Runner on any difficulty mode.
Complete Uprising
Uprising: Trial and Error
Complete Uprising: Trial and Error on any difficulty mode.
Complete Uprising
Rike's Raiders: Jom Shomo (Story)
Defeated Jom Shomo - the Lieutenant of Rike's Raiders - and took control of the first bunker in the "Trench Runner" uprising on Story Difficulty.
Defeated Lieutenant Jom Shomo
Rike's Raiders: Dakarus Garnik (Story)
Defeated Dakarus Garnik - the Captain of Rike's Raiders - and took control of the second bunker in the "Trench Runner" uprising on Story Difficulty.
Defeated Captain Dakarus Garnik
Rike's Raiders: Nayva Isoder (Story)
Defeated Nayva Isoder - the Major of Rike's Raiders - and took control of the third bunker in the "Trench Runner" uprising on Story Difficulty.
Defeated Major Nayva Isoder
Rike's Raiders: Amos Rike (Story)
Defeated General Amos Rike in the "Trench Runner" uprising on Story Difficulty.
Defeated General Amos Rike
Critical Missions: Uprisings
Complete any of the following missions:
[WEEKLY] Story Uprisings
[WEEKLY] Veteran Uprisings
Complete Mission
Rike's Raiders: Amos Rike (Veteran)
Defeated General Amos Rike in the "Trench Runner" uprising on Veteran Difficulty.
Defeated General Amos Rike
Rike's Raiders: Jom Shomo (Veteran)
Defeated Jom Shomo - the Lieutenant of Rike's Raiders - and took control of the first bunker in the "Trench Runner" uprising on Veteran Difficulty.
Defeated Lieutenant Jom Shomo
Rike's Raiders: Dakarus Garnik (Veteran)
Defeated Dakarus Garnik - the Captain of Rike's Raiders - and took control of the second bunker in the "Trench Runner" uprising on Veteran Difficulty.
Defeated Captain Dakarus Garnik
Rike's Raiders: Nayva Isoder (Veteran)
Defeated Nayva Isoder - the Major of Rike's Raiders - and took control of the third bunker in the "Trench Runner" uprising on Veteran Difficulty.
Defeated Major Nayva Isoder
Rike's Raiders: Amos Rike (Master)
Defeated General Amos Rike in the "Trench Runner" uprising on Master Difficulty.
Defeated General Amos Rike
Rike's Raiders: Jom Shomo (Master)
Defeated Jom Shomo - the Lieutenant of Rike's Raiders - and took control of the first bunker in the "Trench Runner" uprising on Master Difficulty.
Defeated Lieutenant Jom Shomo
Rike's Raiders: Dakarus Garnik (Master)
Defeated Dakarus Garnik - the Captain of Rike's Raiders - and took control of the second bunker in the "Trench Runner" uprising on Master Difficulty.
Defeated Captain Dakarus Garnik
Rike's Raiders: Nayva Isoder (Master)
Defeated Nayva Isoder - the Major of Rike's Raiders - and took control of the third bunker in the "Trench Runner" uprising on Master Difficulty.
Defeated Major Nayva Isoder
Bunker Defender
Defeated 100 opponents while operating the Bunker Defense Turret in the "Trench Runner" uprising.
Defeated opponents while operating the Bunker Defense Turret
Mauler Mauled (Story)
Defeated Marlon Fenn in the "Trial and Error" uprising on Story Difficulty.
Defeated Marlon Fenn
Crossfire Survivor (Story)
Defeated Icarr and Nyris Ko in the "Trial and Error" uprising on Story Difficulty.
Defeated Icarr and Nyris Ko
Ethics Violation (Story)
Defeated Alirra Semhess in the "Trial and Error" uprising on Story Difficulty.
Defeated Alirra Semhess
Mauler Mauled (Veteran)
Defeated Marlon Fenn in the "Trial and Error" uprising on Veteran Difficulty.
Defeated Marlon Fenn
Crossfire Survivor (Veteran)
Defeated Icarr and Nyris Ko in the "Trial and Error" uprising on Veteran Difficulty.
Defeated Icarr and Nyris Ko
Ethics Violation (Veteran)
Defeated Alirra Semhess in the "Trial and Error" uprising on Veteran Difficulty.
Defeated Alirra Semhess
RS-33 Quarantined (Story)
Cleared all encounters in the "Trial and Error" uprising on Story difficulty.
RS-33 Quarantined (Veteran)
Cleared all encounters in the "Trial and Error" uprising on Veteran difficulty.
Invasive Species
Defeated 1000 opponents in the "Trial and Error" uprising.
Opponents Defeated
Trial and Error: Adrenal Assault
Defeated 100 opponents while infused with the combat adrenal in the "Trial and Error" uprising.
Defeated opponents while infused with the combat adrenal.
Trial and Error: Thermally Charged
Defeated 100 opponents with a thermal detonator in the "Trial and Error" uprising.
Defeated opponents with a thermal detonator
Trial and Error: Rocketed
Defeated 100 opponents with the rocket launcher in the "Trial and Error" uprising.
Defeated opponents with the Rocket launcher
Initial Uprisings (Story)
Completed all five of the first set of uprisings on Story difficulty.
Completed Uprising: Firefrost
Completed Uprising: Inferno
Completed Uprising: Crimson Fang
Completed Uprising: Fractured
Completed Uprising: Done and Dusted
Initial Uprisings (Veteran)
Completed all five of the first set of uprisings on Veteran difficulty.
Completed Uprising: Firefrost
Completed Uprising: Inferno
Completed Uprising: Crimson Fang
Completed Uprising: Fractured
Completed Uprising: Done and Dusted
Second Uprisings (Story)
Completed all five of the second set of uprisings on Story difficulty.
Completed Uprising: Divided we Fall
Completed Uprising: Destroyer of Worlds
Completed Uprising: Landing Party
Completed Uprising: Trench Runner
Completed Uprising: Trial and Error
Second Uprisings (Veteran)
Completed all five of the second set of uprisings on Veteran difficulty.
Completed Uprising: Divided we Fall
Completed Uprising: Destroyer of Worlds
Completed Uprising: Landing Party
Completed Uprising: Trench Runner
Completed Uprising: Trial and Error
Clear all encounters in the "Trench Runner" uprising on hard mode difficulty.
Clear all encounters in the "Trench Runner" uprising on story mode difficulty.
Clear all encounters in the "Trench Runner" uprising on normal mode difficulty.
You received this title from a Stalwart Leader Pack.
Alliance Intelligence Report: A Common Thread
Alliance Intelligence has confirmed that a single person or group was behind the recent spate of uprisings. These findings are based on months of comprehensive research--as well as numerous common threads that link the events, including but not limited to:
- Anti-Alliance hatred fueled by manufactured propaganda.
- Funding by several front companies originating in the Outer Rim.
- Connections to various deceased persons of note.
- Transmissions via a unique encrypted algorithm.
- Presence and usage of rare cybernetic implants at each uprising site.
This evidence directly connects the uprisings to a single conspirator. Their motives remain unknown, but they likely acted to destabilize galactic peace and weaken the Eternal Alliance. The scope and breadth of such a conspiracy speaks to an individual or group with substantial funding and expertise in the art of subterfuge and manipulation.
Alliance agents are currently investigating all possible perpetrators, including Sith Intelligence, the Republic SIS, and the Star Cabal.
This conspirator cannot hide forever.
Alliance Intelligence Report: RS-33 Adrenal
Subject: RS-33 Adrenal
Status: Contained
The RS-33 adrenal and its progenitor, the RAK-5 serum, have been contained and the research destroyed. Doctor Semhess's dangerous project is no longer a threat. Investigations into the project's origins and principal contributors are now underway.
One notable early discovery relates to Doctor Rahser Poth, the expert who supposedly developed the RAK-5 serum. We've learned that his research was aided by an anonymous scientist. Their communications were encrypted, but we're piecing together what we've been able to recover--and it appears that this unknown scientist fed Doctor Poth the majority of the information that led to the RAK-5 breakthrough. Efforts to ID this scientist have turned up no results so far.
Also of note is funding for the project, which was falsely obtained through a Republic endowment for disease research and treatment development. A staggering amount of data was altered to facilitate this, requiring slicing skills that no one among Semhess's staff seem to have possessed. Agents will continue analyzing the falsified data to find clues as to its origin and thus identify the additional conspirator(s).
Alliance Intelligence Report: General Amos Rike
Subject: Denova Baradium Mines
Status: Secure
With General Rike's forces defeated, the baradium mines of Denova are now under Alliance control; an odd twist of fate, given that we had no plans to claim the mines until Rike seized them to use against us. Although our forces can certainly make use of the explosive material, holding and defending the mines from here on will be an appreciable (if manageable) drain on Alliance resources overall.
Rike had a history of exceeding orders in order to fulfill what he viewed as his duty to the Republic, so this action is hardly out of character. That he was able to move such a large force into position without challenge suggests strongly that there are further anti-Alliance conspirators within the Republic military; our agents are sifting through Rike's datafiles now to identify as many suspects as possible.
Further details will be forwarded to you upon the conclusion of this investigation.
Alliance Intelligence Report: Attack on the Senate Tower
Subject: Plot to Attack Senate Tower
Status: Thwarted
Investigations into the origins of Commander Kallin's plot are ongoing. After tracing the source of the explosives, we have ruled out that they were stolen from evidence lockups or purchased from any local criminal groups. Kallin's connections to former Chancellor Saresh are well documented, so it seems likely that he may have acquired the explosives through a mutual underworld contact.
The slicing expertise necessary to gather so many combat droids is another point of concern. The methodology employed seems to match SIS techniques; these skills may have been acquired from another mutual contact with Saresh, though she was never particularly popular within that agency.
Regardless, perhaps the most troubling aspect of the situation was its complexity and sophistication. Kallin has never been noted as a particularly surreptitious individual, preferring brute force tactics in most of his recorded operations. His psychological profile does not seem to match a false flag operation of this kind.
Alliance Intelligence Report: Gethul
Subject: Gethul Entity
Status: Terminated (full autopsy pending)
Doctor Oggurobb's investigations are ongoing, but initial findings revealed that the Gethul entity contained genetic markers from dozens of species, including dianoga, rathtars, and surprisingly, Rakata. This is particularly interesting as certain particulate matter found deep within the entity's digestive tract is found only on the planet Belsavis, suggesting that the creature originated there and was at some point moved to Makeb, perhaps by the same Rakatans who constructed the Belsavis containment facilities.
The entity's mental connection to Adelade and its sway over other biological creatures suggests some degree of Force sensitivity, further deepening the mystery of its origins and life cycle. Is this creature representative of an undiscovered species, or merely a unique creation of ancient Rakatan scientists? While we search for answers, one troubling mystery remains.
Adelade found the entity based on intel she received from an unidentified third party. This source sent her precise coordinates--and the claim that she would discover one of the Force's greatest mysteries buried beneath Makeb. Who sent her this intel? If it was a friend, why cover their tracks? If an enemy, what did they hope to accomplish by luring Adelade into the heart of madness? We will continue to investigate.
Alliance Intelligent Report: Commander Tassar
Subject: Commander Tassar
Status: Terminated
Battalion Commander Tassar was the foremost architect of the Star Fortress program, employing her combination of scientific genius and strategic expertise in subjugating the larger portion of the Core Worlds for nearly half a decade. Of course, as our Alliance has proven, even the most brilliant designs can be compromised, and Tassar's esteem among the Zakuulan elite fell along with her battle stations.
Tassar chose exile rather than face the direct judgment of her Eternal Empress, and was joined by her most loyal troops. A cult of personality formed around her, with her followers becoming increasingly zealous in their beliefs that Tassar was the one true hope for Zakuul's future. It's unclear if Tassar herself shared in this belief or merely exploited it to continue the work that had become her sole fixation: shoring up her Star Fortress designs to be completely indestructible. If her work had been completed, the integration of Rakatan self-repairing technology would have made Tassar's new Star Fortress truly formidable.
Most of Tassar's data was destroyed, but our agents did discover one point of interest: Tassar's discovery of Rakata Prime and its technologies appears to have resulted from the interception of one of our own transports, which was carrying samples to Doctor Oggurobb for study. Investigation of that incident will be expanded immediately.
Destroyer of Worlds
Divided We Fall
Trial and Error
X7-Cratus Chat
Nathema Chat
Rakata Prime Chat
Nathema Beast
Stalwart Leader Pack
Cloud Blue
Leah Shinkewski
Renata Cronin
Julien Lory
Jeff Theriault
Daniel Sperry
Jerome Lee
Chris Christou
Owen Borstad
Gurshane Sidhu (intern)
Jeff Rousell (Lead)
Justin Edmond
Jeremy Smereka
Jesse Reid
Rav Dhillon
Brian Mills
Research Wing
Social Quarters
Unconvincing Performance
/perform
You put on an unconvincing performance. It's not great.
<<1>> performs, albeit unconvincingly.
You performing unconvincingly for <<2>>.
<<1>> performs for you. You're not convinced. Not even a little.
<<1>> performs unconvincingly for <<2>>. It's not a great situation.
Unable to disintegrate items. You have reached the Command Point cap for the week.
Unable to claim <<1>> x<<2>>. You have reached the cap for that currency.
Veteran Mode Uprisings are fast, action-packed instances for a group of experienced players who seek a greater challenge.
Story Mode Uprisings are fast, role-neutral instances balanced for a group of four players.
Master Mode Uprisings are fast, action-packed instances for an advanced group of players who wish to test their considerable skill.
Uprising: Landing Party
Uprising: Destroyer of Worlds
Uprising: Divided We Fall
Uprising: Trench Runner
Uprising: Trial and Error
Uprising: Firefrost
Emperor's Mantle Armor Set
Contains 5 Stalwart Leader Packs.
Contains 26 Stalwart Leader Packs.
Hypercrate: Stalwart Leader Packs
Supercrate: Stalwart Leader Packs
The Hypercrate: Stalwart Leader Packs offers a large quantity of Stalwart Leader Packs.
The Supercrate: Stalwart Leader Packs offers a moderate quantity of Stalwart Leader Packs.
Found in the Stalwart Leader Pack.
Stalwart Leader Pack
Dr. Oggrurobb's latest masterpiece combines Zakuul firepower with Republic surveillance technology to create a deadly roving command headquarters.
For the soldier who's seen it all and is ready for more.
Emote: Unconvincing Performance
Advanced Cloud Blue Eviscerating Crystal
Advanced Cloud Blue Indestructible Crystal
Advanced Cloud Blue War Hero's Crystal
Advanced Cloud Blue Hawkeye Crystal
Bestial Fanatic's Armor Set
Silent Warden's Armor Set
Warstorm Veteran's Armor Set
Legacy Perk: Improved Command Experience I
Legacy Perk: Improved Command Experience II
Legacy Perk: Improved Command Experience III
Legacy Perk: Improved Command Experience IV
Legacy Perk: Improved Command Experience V
Imperial Cadet's Armor Set
Inscrutable Pursuer's Armor Set
Mighty Kath Hound
E-95 Dread Behemoth
Arclight Nova
Bloodthirsty Raptor
Alliance Consul's Dais
Ordtech F7 Blaster
Ordtech F7 Blaster Rifle
Ordtech F7 Sniper Rifle
Strap Attachment Tuning
Creature Companion: Nathema Beast
Title: The Eternal Stalwart
Vigilant Miniprobe
Hinterland Flutterplume
Emote: Unconvincing Performance
Acquire a deadly new companion, the Nathema Beast! Liberated from the Keepers' Sanitarium, this warped creature can be unlocked by Players level 10 or higher and is available to all Character Classes.
Two items drawn from Mounts, Armor Lootboxes, Decorations, Pets, Titles, Weapons, Color Crystals, Emotes, Tunings, a Creature Companion, or Grand Chance Cubes. When opened, a Grand Chance Cube contains one item, randomly drawn from a selection of Cartel Market items.
You received:
<<1>>
You received <<1>> credits.
<<1>> of <<2>>.
Melee Critical Damage Bonus
You can type <font color='#<<1>>'>/say</font> before your message to speak only with nearby players or <font color='#<<1>>'>/yell</font> to shout across a wide area.<br> <img src='img://<<grammar::locpath>>/tutorials/tutorial.chatting_others3.dds' width='324' height='300'> <br><br>The <font color='#<<1>>'>/general</font>, <font color='#<<1>>'>/trade</font>, and <font color='#<<1>>'>/pvp</font> channels cover the entire planet and are limited to the Origin Worlds for Free-to-Play Players until level 10.
<img src='img://<<grammar::locpath>>/tutorials/tutorial.enemy_difficulty3.dds' width='324' height='324'> <br><br>To defeat more challenging enemies such as Champions, Elites, and Bosses, you may need to <font color='#<<1>>'>group</font> with other players.
<img src='img://<<grammar::locpath>>/tutorials/tutorial.companions1.dds' width='324' height='324'> <br><br>Your companion's portrait, health bar, and abilities are located in the <font color='#<<1>>'>lower-left corner</font> of the screen.
<font color='#<<1>>'>Right-click</font> your companion's portrait to select their combat role: <font color='#<<1>>'>Heal, Tank, or Damage.</font><br><br><img src='img://gfx/tutorials/tutorial.companions2.dds' width='324' height='132'><br><br>To set which of your companion's abilities you want them to use, <font color='#<<1>>'>right-click</font> on an ability to toggle it on or off.
Participating in PvP Warzones earns you experience, valor points, and access to other benefits.
<img src='img://<<grammar::locpath>>/tutorials/tutorial.pvp_queue3.dds' width='320' height='312'> <br><br>To compete as a group against other players at your skill level, select the <font color='#<<1>>'>Ranked Warzone Arenas</font> icon. You can examine your personal statistics by clicking the small <font color='#<<1>>'>Show PvP Stats</font> button on the lower left side of the window. Ranked Warzone Arenas are only available to <font color='#<<1>>'>Subscribers</font>.
<img src='img://gfx/tutorials/tutorial.saving_for_speeder1.dds' width='324' height='324'> <br><br>As a <font color='#<<1>>'>Subscriber</font>, when you reach level 10 you can <font color='#<<1>>'>learn how to pilot</font> speeder bikes and other ground vehicles. <br><br>Free-to-Play Players can learn to pilot speeders beginning at level 20.
<img src='img://gfx/tutorials/tutorial.fleet_pass1.dds' width='324' height='324'> <br><br><font color='#<<1>>'>Subscribers</font> gain the Emergency Fleet Pass ability. It lets you transport back to your fleet.<br><br>Free-to-Play Players do not have access to the Emergency Fleet Pass ability, but can purchase single-use items from the <font color='#<<1>>'>Cartel Market</font>.
Access the <font color='#<<1>>'>Cartel Market</font> from the main screen. To visit the Market, simply click on the <font color='#<<1>>'>Cartel Coin</font> icon on your screen. <br><br><img src='img://gfx/tutorials/tutorial.cartelmarket2.dds' width='320' height='64'><br><br>Items in the Cartel Market can't be found anywhere else and require <font color='#<<1>>'>Cartel Coins</font> to purchase. <font color='#<<1>>'>Subscribers</font> receive a monthly allotment of <font color='#<<1>>'>Cartel Coins</font>.
<img src='img://gfx/tutorials/tutorial.rothc.rothc_levelcap_darvannis.dds' width='324' height='200'><br><br><font color='#<<1>>'>Looking for a group</font> to tackle these challenges? Click the <font color='#<<1>>'>Group Finder</font> icon above your minimap to queue for <font color='#<<1>>'>Flashpoints and Operations!</font> You will be matched with a balanced group and transported to your destination.
<img src='img://gfx/tutorials/tutorial.rothc.rothc_levelcap_ancienthypergate.dds' width='324' height='200'><br><br>Looking for some <font color='#<<1>>'>quick action</font>? Join the fight to win the Galactic War in <font color='#<<1>>'>PvP Warzones</font>! Click the icon at the bottom of your minimap to <font color='#<<1>>'>queue</font> for a Warzone. You will be <font color='#<<1>>'>bolstered in power</font> to ensure that you are competitive with enemy forces.
<img src='img://gfx/tutorials/tutorial.rothc.rothc_splash_macrobinoculars.dds' width='324' height='200'><br><br><font color='#<<1>>'>Explore the galaxy with Macrobinoculars & Seeker Droids!</font><br>With the Macrobinocular and Seeker Droid missions, return to your favorite worlds armed with these new devices, tracking down elusive adversaries and finding exciting treasures, rare items, and other discoveries!
<img src='img://gfx/tutorials/tutorial.rothc.rothc_splash_level55.dds' width='324' height='200'><br><br><font color='#<<1>>'>Acquire new skills, abilities and gear as you advance to Level 55!</font><br>Experience dangerous new areas, challenging missions, and formidable opponents as your heroes continue their adventures to level 55!
Welcome to Galactic Starfighter! Click on the Galactic Starfighter icon on the left-side of the minimap or press "H" to access your Hangar and launch into battle!
<img src='img://<<grammar::locpath>>/tutorials/tutorial.strongholds_management_page2.dds' width='324' height='180'><br>Once you've purchased a Stronghold, you can travel to it by opening the <font color='#<<1>>'>Stronghold Management Window</font> from your Menu Bar and clicking the <font color='#<<1>>'>Travel</font> button.<br><br>You can <font color='#<<1>>'>exit your Stronghold</font> by clicking the <font color='#<<1>>'>Exit Area</font> button above your minimap. You will have the option to return to the coordinates you traveled from, as well as an option to exit to the planet your stronghold is located on. If you are a subscriber, you will also have the option to return to the Fleet or to your personal starship.
Chapter I includes the new player tutorial experience.
<img src='img://gfx/tutorials/tutorial.episodic_content_2.dds' width='324' height='220'><br><br>Each chapter has a series of <font color='#<<1>>'>checkpoints</font> that save your progress and returning location. <br><br>Clicking the <font color='#<<1>>'>Play Button</font> will bring you right back to the current checkpoint and allow you to continue the chapter.
<img src='img://<<grammar::locpath>>/tutorials/tutorial.focus_switching2.dds' width='324' height='252'><br><br><font style='bold' color='#<<1>>'>
You can change your focus at any time by clicking on the drop-down located below your minimap. Changing your focus will, in most cases, immediately transfer you to the appropriate instance. Doing so will apply the normal instance changing cooldowns. Changing your instance to a PvP instance will automatically move you to the med center closest to your current location.
<img src='img://<<grammar::locpath>>/tutorials/tutorial.proving_grounds1.dds' width='324' height='204'><br><br>
There are <font style='bold' color='#<<1>>'>7 rounds</font>, each lasting <font style='bold' color='#<<1>>'>90 seconds</font>. 2 or 3 control sectors become active each round. Control sectors are captured by standing inside a marked area. Control sectors cannot be captured if enemies are within the area.
<img src='img://<<grammar::locpath>>/tutorials/tutorial.proving_grounds2.dds' width='324' height='204'><br><br>
A control sector is held by remaining within its area. <font style='bold' color='#<<1>>'>One point</font> is earned for <font style='bold' color='#<<1>>'>every second</font> a control sector is held. Leaving the sector will result in losing the control sector. Stealthed players do not count towards capturing a control sector.
<img src='img://<<grammar::locpath>>/tutorials/tutorial.proving_grounds3.dds' width='324' height='204'><br><br>
<font style='bold' color='#<<1>>'>Battle mods</font> spawn throughout the map. Use them to impact control sectors:
<font style='bold' color='#<<1>>'>Multiply (Blue)</font> - Increases the <font style='bold' color='#<<1>>'>points gained</font> from a control sector.
<font style='bold' color='#<<1>>'>Activate (Green)</font> - Turns <font style='bold' color='#<<1>>'>on</font> an inactive control sector.
<font style='bold' color='#<<1>>'>Deactivate (Red)</font> - Turns <font style='bold' color='#<<1>>'>off</font> an active control sector.
<font style='bold' color='#<<1>>'>Speed (Orange)</font> - <font style='bold' color='#<<1>>'>Speeds up the rate</font> at which a control sector rewards points.
Trophy: Storm Squad (Master)
Trophy: Prophet of Vodal (Master)
Trophy: General Ortol (Master)
Trophy: Annihilator 6K-A2 (Master)
Trophy: Rasmus Blys (Master)
Trophy: The Vigilant (Master)
Trophy: Mentor (Master)
Trophy: Vokk (Master)
Trophy: Battlelord Kreshan (Master)
Trophy: Darth Malgus (Master)
Trophy: Darth Serevin (Master)
Trophy: Yadira Ban (Master)
Trophy: Commander Lk'graagth (Master)
Trophy: Doctor Lorrick (Master)
Trophy: Mavrix Varad (Master)
Trophy: Revan (Master)
Trophy: General Edikar (Master)
Trophy: Darth Ikoral (Master)
Trophy: Commander Jensyn (Master)
Trophy: Darth Soverus (Master)
Trophy: Lord Goh (Master)
Trophy: Master Oric Traless (Master)
Trophy: Grand Moff Kilran (Master)
Rusk
Trophy: Shae Vizla (Master)
Trophy: Shield Squadron: Unit 1 (Master)
Trophy: Stivastin (Master)
Trophy: Darth Arkous and Colonel Darok (Master)
Grade 9 Armormech Combined Component
Created using the skills of Armormech to combine Polished Aluminium and Polished Laminoid. This material is used in nearly all Grade 9 Armormech Schematics.
Grade 9 Synthweaving Bonded Attachment
Created using the skills of Synthweaving to combine Gleaming Phond Crystals and Gleaming Alien Fragments. This material is used in nearly all Grade 9 Synthweaving Schematics.
Carved into this tablet is an image of three figures surrounded by stone tablets.
Tier 1 Exotic Crafting Material
Found in Master Flashpoints and Veteran Operations
Grade 9 Armstech Combined Component
Created using the skills of Armstech to combine Polished Aluminium and Polished Laminoid. This material is used in nearly all Grade 9 Armstech Schematics.
Grade 9 Artifice Bonded Attachment
Created using the skills of Artifice to combine Gleaming Phond Crystals and Gleaming Alien Fragments. This material is used in nearly all Grade 9 Artifice Schematics.
Grade 9 Cybertech Combined Component
Created using the skills of Cybertech to combine Polished Aluminium and Polished Laminoid. This material is used in nearly all Grade 9 Cybertech Schematics.
Grade 9 Biochem Cell Graft
Created using the skills of Biochem to combine Fresh Neurochemical Extracts and Fresh Red Goo. This material is used in nearly all Grade 9 Biochem Schematics.
Vette's Offhand Blaster Pistol
Iridescent Blue Crystal
Iridescent Bondar Crystal
Iridescent Green Crystal
Iridescent Red Crystal
Iridescent Artifact Fragment
Mighty Kath Hound
Unlocks the Mighty Kath Hound creature mount. Movement speed increases based on the rank of your Speeder Piloting skill.
Originally found on Dantooine, the native population of Kath Hounds suffered after Darth Malak's attack in the Jedi Civil War. Expert animal handlers have helped the species survive and even thrive. Larger specimens can be trained as riding animals.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Ordtech F7 Blaster
Ordtech F7 Blaster Rifle
Ordtech F7 Sniper Rifle
Tier 2 Exotic Crafting Material
Found in Master Flashpoints and Veteran Operations
Profane Sith Mural
Grants your character a tiny quantity of Command Experience Points.
Super Rare Flashpoint CXP Pack
Grants your character a large quantity of Command Experience Points.
Rare Flashpoint CXP Pack
Grants your character a medium quantity of Command Experience Points.
Uncommon Flashpoint CXP Pack
Grants your character a small quantity of Command Experience Points.
Common Flashpoint CXP Pack
Super Rare Operation CXP Pack
Grants your character a large quantity of Command Experience Points.
Rare Operation CXP Pack
Grants your character a medium quantity of Command Experience Points.
Uncommon Operation CXP Pack
Grants your character a small quantity of Command Experience Points.
Common Operation CXP Pack
Super Rare Uprising CXP Pack
Grants your character a large quantity of Command Experience Points.
Rare Uprising CXP Pack
Grants your character a medium quantity of Command Experience Points.
Uncommon Uprising CXP Pack
Grants your character a small quantity of Command Experience Points.
Common Uprising CXP Pack
Super Rare Bonus Flashpoint CXP Pack
Grants your character a large quantity of Command Experience Points.
Rare Bonus Flashpoint CXP Pack
Grants your character a medium quantity of Command Experience Points.
Uncommon Bonus Flashpoint CXP Pack
Grants your character a small quantity of Command Experience Points.
Common Bonus Flashpoint CXP Pack
Super Rare Bonus Operation CXP Pack
Grants your character a large quantity of Command Experience Points.
Rare Bonus Operation CXP Pack
Grants your character a medium quantity of Command Experience Points.
Uncommon Bonus Operation CXP Pack
Grants your character a small quantity of Command Experience Points.
Common Bonus Operation CXP Pack
Super Rare Bonus Uprising CXP Pack
Grants your character a large quantity of Command Experience Points.
Rare Bonus Uprising CXP Pack
Grants your character a medium quantity of Command Experience Points.
Uncommon Bonus Uprising CXP Pack
Grants your character a small quantity of Command Experience Points.
Common Bonus Uprising CXP Pack
Earned at the end of Ranked Warzones during Season 8 and as a Tier reward at the end of the season. Used to purchase Ranked Rewards after Season 8 ends. After Season 9 ends, Season 8 tokens will be automatically converted into credits.
Super Rare World Boss CXP Pack
Grants your character a large quantity of Command Experience Points.
Super Rare Chapter CXP Pack
Grants your character a large quantity of Command Experience Points.
Rare Chapter CXP Pack
Grants your character a medium quantity of Command Experience Points.
Uncommon Chapter CXP Pack
Grants your character a small quantity of Command Experience Points.
Super Rare Bonus Chapter CXP Pack
Grants your character a large quantity of Command Experience Points.
Rare Bonus Chapter CXP Pack
Grants your character a medium quantity of Command Experience Points.
Uncommon Bonus Chapter CXP Pack
Grants your character a small quantity of Command Experience Points.
Zakuulan Socialite Couch
Sanitarium Disciple's Desk
Stalwart Leader Pack
Hypercrate: Stalwart Leader Packs
This item contains 26 Stalwart Leader Packs.
Supercrate: Stalwart Leader Packs
This item contains 5 Stalwart Leader Packs.
Improved Speeder Piloting I
Immediately grants the player Speeder Piloting I. This will unlock the matching Legacy Character Perk.
Partially Injested Gate Codes
These codes can be used to issue unlock security gates.
Uprising Transport: Destroyer of Worlds
Uprising Transport: Divided We Fall
Uprising Transport: Trench Runner
Uprising Transport: Landing Party
Uprising Transport: Trial and Error
Emote: Unconvincing Performance
Use this item to learn the /Perform "dance" emote.
Haywire Hunter's Blaster
G-203 Micro-pulse Needler
Recon Sidearm
H-103 Field Survival Disruptor
K-7 Watchman Blaster Pistol
K-116 Huntsman Blaster
L-403 Micro-pulse Interceptor
Pulse-Wave Holdout
U-113 Rancor-X Blaster
J-9 Fusion-X Needler
Dark Zealot's Double-Bladed Lightsaber
Warborn Saberstaff
Assault Saberstaff
Nova Saberstaff
Dark Adept's Lightsaber
High Prophet's Lightsaber
Forcebound Adept's Lightsaber
War Menace's Lightsaber
Lightsaber of Dark Promise
Imperial Officer's Sniper Rifle
K-406 Combat Ripper
H-316 Bantha Sharpshooter
SLI-28 Rotary Sniper Rifle
Imperial Technician's Rifle
U-216 Renegade Enforcer
Z-13 Huntsman Disintegrator
K-201 Rampage-X Interceptor
Imperial Operative's Rifle
J-111 Rancor Enforcer
Z-1 Huntsman Carbine
F-411 Rampage-X Blaster Rifle
Interceptor's Lightblade
Sith Blademaster's Lightsaber
Battlerager's Lightsaber
Lightsaber of Retribution
Sith Warden's Lightsaber
Lightsaber of Unyielding Battle
Raider's Glory Lightsaber
Sith Battlelord's Lightsaber
Prospective Sith's Lightsaber
Darkwalker's Saberstaff
Lightsaber of Elusive Defense
Lightsaber of Battle Judgment
Elegant Disruption Saber
Lightsaber of Defiance
Lightsaber of Avenging Wrath
Blade Savant's Lightsaber
Warrior Vindicator's Lightsaber
V-311 Rotary Sniper
N-300 Night Hunter Sniper Rifle
P-301 Assault Disruptor
H-213 Sentry Rifle
Jedi Promulgator's Lightstaff
Dreadstalker's Saberstaff
Eclipse Double-bladed Saber
Saberstaff of Nightmares
Solar Wrath Lightsaber
Wayward Wizard's Blade
Omenbringer's Lightsaber
Lightsaber of Eldritch Force
Watcher's Lightsaber
Jedi Blademaster's Lightsaber
Lightsaber of Enduring Battle
Warforged Lightsaber
Lightsaber of Nimble Deflection
Shrouded Knight's Blade
Jedi Battlelord's Lightsaber
Privateer's Pistol
V-211 Rampage Interceptor
K-313 Riot Blaster
Z-311 Particle Beam Shrieker
Roguish Holdout Blaster
K-411 Scout Blaster
Underworld Blaster
F-9 Elite Stealth Enforcer
Z-311 Sonic Blaster Pistol
K-53 Rotary Disruptor
Turrethead Assault Cannon
Z-403 Sentry Projector
Fusion-Bolt Cannon
V-413 Military Assault Cannon
Frontline Defense Rifle
V-201 Heavy Repeating Rifle
P-7 Military Enforcer
G-56 Projection-X Carbine
F-9 Laser Enforcer
J-13 Elite Stealth Disintegrator
K-56 Spec Ops Interceptor
H-411 Battle Saboteur
Forceweaver's Lightsaber
Fatewalker's Lightsaber
Shadow Strider's Saberstaff
Forceguard's Lightsaber
Lightsaber of Obscure Defense
Intercessor's Lightsaber
Riposte Double-bladed Lightsaber
Lightsaber of Nimble Defense
Saber Initiate's Lightsaber
Saber Savant's Lightsaber
Deathwarden's Lightsaber
U-403 Military Incinerator
H-206 Renegade Blaster Rifle
G-201 Bantha Destroyer
Z-303 Rotary Crusader
H-313 Renegade Annihilator
H-206 Military Blaster
G-201 Rancor-X Saboteur
D-25 Turbo Disruptor
Schematic: Warzone Adrenal
Use: Learn to craft this item.
Advanced Amethyst War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced Blue War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced Fire Red War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced Green War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced Orange War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced Red War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced White-Purple-Blue War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced White-Yellow-Orange War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced Yellow War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Longspur Recon
Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Ubrikkian War-Rider
Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Lawgriffarl
Right-click this item to add Lawgriffarl to your collection of pets. You can then summon it from the Pets tab of your Abilities page.
Lobelisk
Right-click this item to add Lobelisk to your collection of pets. You can then summon it from the Pets tab of your Abilities page.
Advanced Black-Blue War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced Black-Orange War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced Black-Purple War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced Black-Red War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Alliance Consul's Dais
Unlocks the Alliance Consul's Dais mount. Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Bloodthirsty Raptor
Unlocks the Bloodthirsty Raptor creature mount. Movement speed increases based on the rank of your Speeder Piloting skill.
The Bloodthirsty Raptor is a variant of the tonitran lizard that could be found on Makeb. Born and bred for war, Raptors can be trained by an expert creature handler for use as riding animals.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
E-95 Dread Behemoth
Use the Mount Flourish Key binding to activate this mount's flourish.
Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Arclight Nova
Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Advanced Cloud Blue Eviscerating Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced Cloud Blue Indestructible Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced Cloud Blue War Hero's Crystal
This Color Crystal can be used to change the color of your weapon.
Advanced Cloud Blue Hawkeye Crystal
This Color Crystal can be used to change the color of your weapon.
Hinterland Flutterplume
Right-click this item to add the Hinterland Flutterplume to your collection of pets. You can then summon it from the Pets tab of your Abilities page.
Vigilant Miniprobe
Right-click this item to add the Vigilant Miniprobe to your collection of pets. You can then summon it from the Pets tab of your Abilities page.
Commander Tassar Holo
Nathema Beast Handler License
This item grants a quest that requires level 10. Consumed on use. WARNING: Do not use if on the Quest Creature Handler: Nathema Beast
Nathema Beast
Bestial Fanatic's Harness
Bestial Fanatic's Boots
Bestial Fanatic's Gloves
Bestial Fanatic's Leggings
Bestial Fanatic's Strap
Bestial Fanatic's Bonds
Warstorm Veteran's Chest Armor
Warstorm Veteran's Treads
Warstorm Veteran's Grasps
Warstorm Veteran's Lower Armor
Warstorm Veteran's Belt
Warstorm Veteran's Bracers
Silent Warden's Robes
Silent Warden's Boots
Silent Warden's Gloves
Silent Warden's Pants
Silent Warden's Clasp
Silent Warden's Bracers
Bestial Fanatic's Mask
Warstorm Veteran's Helmet
Silent Warden's Mask
Warstorm Veteran's Armor Set
Silent Warden's Armor Set
Bestial Fanatic's Armor Set
Silent Warden's Lower Body Armor
Silent Warden's Supplementary Body Armor
Silent Warden's Upper Body Armor
Bestial Fanatic's Lower Body Armor
Bestial Fanatic's Supplementary Body Armor
Bestial Fanatic's Upper Body Armor
Warstorm Veteran's Lower Body Armor
Warstorm Veteran's Supplementary Body Armor
Warstorm Veteran's Upper Body Armor
Iokath Protective Railing
Zakuulan Hanging Crest
Zakuulan Hanging Foliage
Zakuulan Military Rug
Imperial Ornamental Tile
Zakuulan Artisan Lamppost
Iokath Superweapon Prototype
Reclaimed Treasure of the Emperor
Nathema Sanitarium Brazier
Command Token
Eternal Command MK-3 Unassembled Chestpiece
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-3 Unassembled Earpiece
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-3 Unassembled Boots
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-3 Unassembled Gloves
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-3 Unassembled Helm
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-3 Unassembled Implant
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-3 Unassembled Pants
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-3 Unassembled Mainhand Weapon
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-3 Unassembled Offhand Weapon
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-3 Unassembled Relic
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-3 Unassembled Belt
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-3 Unassembled Bracers
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-15 Unassembled Chestpiece
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-15 Unassembled Earpiece
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-15 Unassembled Boots
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-15 Unassembled Gloves
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-15 Unassembled Helm
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-15 Unassembled Implant
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-15 Unassembled Pants
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-15 Unassembled Mainhand Weapon
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-15 Unassembled Offhand Weapon
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-15 Unassembled Relic
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-15 Unassembled Belt
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Eternal Command MK-15 Unassembled Bracers
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Iokath MK-15 Unassembled Chestpiece
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Iokath MK-15 Unassembled Earpiece
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Iokath MK-15 Unassembled Boots
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Iokath MK-15 Unassembled Gloves
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Iokath MK-15 Unassembled Helm
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Iokath MK-15 Unassembled Implant
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Iokath MK-15 Unassembled Pants
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Iokath MK-15 Unassembled Mainhand Weapon
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Iokath MK-15 Unassembled Offhand Weapon
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Iokath MK-15 Unassembled Relic
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Iokath MK-15 Unassembled Belt
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Iokath MK-15 Unassembled Bracers
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 4 Unassembled Chestpiece
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 4 Unassembled Earpiece
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 4 Unassembled Boots
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 4 Unassembled Gloves
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 4 Unassembled Helm
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 4 Unassembled Implant
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 4 Unassembled Pants
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 4 Unassembled Mainhand Weapon
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 4 Unassembled Offhand Weapon
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 4 Unassembled Relic
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 4 Unassembled Belt
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 4 Unassembled Bracers
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 5 Unassembled Chestpiece
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 5 Unassembled Earpiece
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 5 Unassembled Boots
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 5 Unassembled Gloves
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 5 Unassembled Helm
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 5 Unassembled Implant
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 5 Unassembled Pants
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 5 Unassembled Mainhand Weapon
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 5 Unassembled Offhand Weapon
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 5 Unassembled Relic
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 5 Unassembled Belt
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Tier 5 Unassembled Bracers
Turn in to the Gear vendor on the Supply Section of the Fleet for an equippable piece of gear.
Relics of Song
Improved Command Experience I
Increases the amount of command experience obtained from all content by 2%.
This does not affect cxp earned through disintegration
Improved Command Experience II
Increases the amount of command experience obtained from all content by 2%. This increase is cumulative with previous increases to command experience.
This does not affect cxp earned through disintegration
Improved Command Experience III
Increases the amount of command experience obtained from all content by 2%. This increase is cumulative with previous increases to command experience.
This does not affect cxp earned through disintegration
Improved Command Experience IV
Increases the amount of command experience obtained from all content by 2%. This increase is cumulative with previous increases to command experience.
This does not affect cxp earned through disintegration
Improved Command Experience V
Increases the amount of command experience obtained from all content by 2%. This increase is cumulative with previous increases to command experience.
This does not affect cxp earned through disintegration
Imperial Cadet's Armorplate
Imperial Cadet's Boots
Imperial Cadet's Gloves
Imperial Cadet's Cap
Imperial Cadet's Pants
Imperial Cadet's Belt
Imperial Cadet's Bracers
Inscrutable Pursuer's Bodysuit
Inscrutable Pursuer's Boots
Inscrutable Pursuer's Grips
Inscrutable Pursuer's Facemask
Inscrutable Pursuer's Leggings
Inscrutable Pursuer's Utility Belt
Inscrutable Pursuer's Bracers
Imperial Cadet's Lower Body Armor
Imperial Cadet's Supplementary Body Armor
Imperial Cadet's Upper Body Armor
Imperial Cadet's Armor Set
Inscrutable Pursuer's Lower Body Armor
Inscrutable Pursuer's Supplementary Body Armor
Inscrutable Pursuer's Upper Body Armor
Inscrutable Pursuer's Armor Set
Tier 1 Command Boost
Tier 2 Command Boost
Tier 3 Command Boost
Unassembled Component
D-5X Volitile Demolition Droid Holo
Caller in the Dark Holo
Expeditionary Seeker
Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Republic Seeker
Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Star Fortress Burrower
Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Star Fortress Conduit
Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Star Fortress Mine Sweeper
Movement speed increases based on the rank of your Speeder Piloting skill.
Speeder Piloting Rank 1: 90%
Speeder Piloting Rank 2: 100%
Speeder Piloting Rank 3: 110%
Improved Command Experience I
Improved Command Experience II
Improved Command Experience III
Improved Command Experience IV
Improved Command Experience V
Increases the amount of command experience obtained from all content by 2%.
This does not affect cxp earned through disintegration
Increases the amount of command experience obtained from all content by 2%. This increase is cumulative with previous increases to command experience.
This does not affect cxp earned through disintegration
Checkpoint
To Control Room
To The Works
Checkpoint
Arrival
Ambush Location
To The Works
To Control Room
To Beachhead
To Outpost
To Shuttle Arrival
To Research Wing
To Social Quarters
You met Provost Marshal Fideltin Rusk of the Dead Man's Legion and agreed to help him investigate the Black Sun gang's activities on Nar Shaddaa.
You reunited with Provost Marshal Fideltin Rusk of the Dead Man's Legion and agreed to help him investigate the Black Sun gang's activities on Nar Shaddaa.
You recruited Rusk and his Dead Man's Legion into your Alliance.
You met with the Wookiee Bowdaar on Zakuul and heard his plan to help free a number of gladiatorial slaves from the Arena Grand.
Having made a name for yourself in the Arena Grand, Bowdaar was able to bargain for the freedom of the gladiatorial slaves on the condition he and you team up for one final arena melee.
Bowdaar and yourself have proven victorious in the arena and have won the freedom of the gladiatorial slaves!
You encountered Ak'ghal Usar in a hidden chamber within the Architect's Hollow, after your actions inadvertently freed him from stasis.
After proving herself a worthy collaborator in the wilds of Dromund Kaas, Empress Acina forged an alliance with you against the Eternal Throne.
Nathema Beast
A predator subjected to experimentation on the twisted world of Nathema, this beast has been given a new lease on life now that it's been freed from the Keepers' Sanitarium.
Mighty Kath Hound
Nyris Ko
Icarr Ko
Primal Gargantuan
General Rike's Hover Tank
Gethul
D-5X
Reward Drop
Dust Viper Plunder
Skytrooper Stealth Scout
Bloodthirsty Raptor
Beta Cthon
Skytrooper Recon
Spawn of Gethul
Republic Walker
Captain Maeve
Zakuul Knight
Skytrooper
Sentry Turret
Missile Turret
Carbonite Turret
Reprogrammed Security Droid
Gethulan Hymn
Gethulan Hymn
Gethulan Requiem
Gethulan Dirge
Hover Tank
Reward Drop
RS-33 Augmented Infected
RS-33 Augmented Infected
Zakuul Probe
Zakuul Walker
Captain Dakarus Garnik
Major Nayva Isoder
Lieutenant Jom Shomo
Cult Treasure Stash
The Caller in the Dark
Purification Systems
Defense Probe
Keeper Droid
Keeper Droid
Keeper Droid
Keeper Droid
Keeper Droid
Keeper Droid
Keeper Droid
Skurr
Velloc
Cult Treasure Stash
Sentry Droid
RT-D02 War Droid
RS-D04 Assault Droid
RC-D03 Battle Droid
Grim Cloud
Bloodthirsty Raptor
Spoils of War
Zakuul Knight
Zakuul Knight
Imperial Spy
Hinterland Flutterplume
Vigilant Miniprobe
Raz
Sebani
Bamf
Dud
Panel Discharge
Panel Discharge
Panel Discharge
Panel Discharge
Commander Tassar
Nathema Beast
Nathema Beast
Alliance Trooper
Alliance Trooper
Alliance Agent
Alliance Agent
Alliance Agent
Alliance Officer
Alliance Trooper
Bunker Defense Turret
ZA-99 Mine
Alirra Semhess Pedestal
Reward Drop
Reprogrammed Mining Droid
Rakghoul
Rakghoul Fiend
Icarr Ko
Nyris Ko
Plasma Beam
Supply Officer Hamar
Lord Kassien
Benna Lodd
Lord Bom
Fixer 88
Romorron the Slayer
Lord Tanzu
Lord Faliden
Sergeant Drev
Master Groj
Master Iodana
Kennet Pam
Master Groj
Pazaak Jack
Twist
Lieutenant Rell
Private Ushallaj
Lieutenant Kiral
Z9-V86
Lieutenant Raena
EX-426
Alliance Tech
Alliance Commander
Alliance Guard
Alliance Soldier
Alliance Agent
Eradicator Droid
Infected RS-33 Scientist
Infected RS-33 Scientist
Void Whisper
Reward Drop
Electric Discharge
RS-33 Augmented Assassin
RS-33 Augmented Assassin
Automated Turret
Republic Bomber
Republic Bomber
Station 256 Uprising: Trial and Error
Communications Relay
Bunker Defense Turret Control
Bunker Defense Turret Control
Bunker Defense Turret Control
General Rike's Hover Tank
Droid Control Station
Objective Location
Gate
Works Terminal
Works Terminal
Works Console
Gate Console
Communcation Tower
Missile Turret
Carbonite Turret
Sentry Turret
Uprising: Story Mode
Uprising: Veteran Mode
Uprising: Master Mode
Datapad
Tripwire
Ray Shield Panel
Ray Shield Panel
Ray Shield Panel
Ray Shield Panel
Reclaimed Treasure of the Emperor
Dark Relic
Dark Void
Relics of Song
Droid Repair Kit
Door
Shuttle Beacon
Control Panel
RAK-5 Depository
Console
Light Fixture
Experimental Weapons Cache
RS-33 Research Recording
RAK-5 Research Recording
Laboratory Core
Force Field
Door
You cannot use this while not in a group.
Fort Orrus, an Organa stronghold, has been overrun by a Thul offensive. The Thul invasion force has already decimated the fort's defenses and slain or captured those stationed in the garrison. It's up to the Republic's finest to defeat the incursion force and rescue the captured Organas.
Once the Organas are freed, you'll be primed to cut off the head of the invasion: General Varus Thul. Depose the General and reclaim Fort Orrus as a symbol of Organa - and Republic - valor.
[VETERAN] Flashpoint: Athiss
[VETERAN] Flashpoint: Athiss
[VETERAN] Flashpoint: Hammer Station
[VETERAN] Flashpoint: Hammer Station
[VETERAN] Flashpoint: Mandalorian Raiders
[VETERAN] Flashpoint: Mandalorian Raiders
[VETERAN] Flashpoint: Directive 7
[VETERAN] Flashpoint: Directive 7
[VETERAN] Flashpoint: The Battle of Ilum
[VETERAN] Flashpoint: The Battle of Ilum
[VETERAN] Flashpoint: The False Emperor
[VETERAN] Flashpoint: The False Emperor
[VETERAN] Flashpoint: Cademimu
[VETERAN] Flashpoint: Cademimu
[VETERAN] Flashpoint: Colicoid War Game
[VETERAN] Flashpoint: Colicoid War Game
[HARD] Flashpoint: The Foundry
[MASTER] Flashpoint: Directive 7
[Master Mode] This mission is for a well-equipped group of four players.
[MASTER] Flashpoint: Directive 7
[Master Mode] This mission is for a well-equipped group of four players.
[MASTER] Flashpoint: The Battle of Ilum
[Master Mode] This mission is for a well-equipped group of four players.
[MASTER] Flashpoint: The False Emperor
[Master Mode] This mission is for a well-equipped group of four players.
[MASTER] Flashpoint: The Battle of Ilum
[Master Mode] This mission is for a well-equipped group of four players.
[MASTER] Flashpoint: The False Emperor
[Master Mode] This mission is for a well-equipped group of four players.
Aid the Republic by completing three of the following missions on the master difficulty mode.
[MASTER] Flashpoint: The Esseles
[MASTER] Flashpoint: Taral V
[MASTER] Flashpoint: Maelstrom Prison
[MASTER] Flashpoint: Directive 7
[MASTER] Flashpoint: The Battle of Ilum
[MASTER] Flashpoint: The False Emperor
[MASTER] Flashpoint: Kaon Under Siege
[MASTER] Flashpoint: Lost Island
[MASTER] Flashpoint: Czerka Corporate Labs
[MASTER] Flashpoint: Czerka Core Meltdown
[MASTER] Flashpoint: Athiss
[MASTER] Flashpoint: Cademimu
[MASTER] Flashpoint: Hammer Station
[MASTER] Flashpoint: Mandalorian Raiders
[MASTER] Flashpoint: Red Reaper
[MASTER] Flashpoint: Assault on Tython
[MASTER] Flashpoint: Korriban Incursion
[MASTER] Flashpoint: Depths of Manaan
[MASTER] Flashpoint: Legacy of the Rakata
[MASTER] Flashpoint: Blood Hunt
[MASTER] Flashpoint: Battle of Rishi
Aid the Empire by completing three of the following missions on the master difficulty mode.
[MASTER] Flashpoint: The Black Talon
[MASTER] Flashpoint: Boarding Party
[MASTER] Flashpoint: The Foundry
[MASTER] Flashpoint: Directive 7
[MASTER] Flashpoint: The Battle of Ilum
[MASTER] Flashpoint: The False Emperor
[MASTER] Flashpoint: Kaon Under Siege
[MASTER] Flashpoint: Lost Island
[MASTER] Flashpoint: Czerka Corporate Labs
[MASTER] Flashpoint: Czerka Core Meltdown
[MASTER] Flashpoint: Athiss
[MASTER] Flashpoint: Cademimu
[MASTER] Flashpoint: Hammer Station
[MASTER] Flashpoint: Mandalorian Raiders
[MASTER] Flashpoint: Red Reaper
[MASTER] Flashpoint: Assault on Tython
[MASTER] Flashpoint: Korriban Incursion
[MASTER] Flashpoint: Depths of Manaan
[MASTER] Flashpoint: Legacy of the Rakata
[MASTER] Flashpoint: Blood Hunt
[MASTER] Flashpoint: Battle of Rishi
[Master Mode] This mission is for a well-equipped group of four players.
[MASTER] Flashpoint: Lost Island
[Master Mode] This mission is for a well-equipped group of four players.
Complete the following missions in Master difficulty mode:
[MASTER] Flashpoint: Black Talon
[MASTER] Flashpoint: Boarding Party
[MASTER] Flashpoint: The Foundry
[MASTER] Flashpoint: Directive 7
[MASTER] Flashpoint: The Battle of Ilum
[MASTER] Flashpoint: The False Emperor
[MASTER] Flashpoint: Kaon Under Siege
[MASTER] Flashpoint: Lost Island
Achievement Reward: Aratech Ice
Complete the following missions in Master difficulty mode.
[MASTER] Flashpoint: Esseles
[MASTER] Flashpoint: Taral V
[MASTER] Flashpoint: Maelstrom Prison
[MASTER] Flashpoint: Directive 7
[MASTER] Flashpoint: The Battle of Ilum
[MASTER] Flashpoint: The False Emperor
[MASTER] Flashpoint: Kaon Under Siege
[MASTER] Flashpoint: Lost Island
Achievement Reward: Aratech Ice
[MASTER] Flashpoint: Hammer Station
[Master Mode] This mission is for a well-geared group of four players.
[MASTER] Flashpoint: Hammer Station
[Master Mode] This mission is for a well-equipped group of four players.
[MASTER] Flashpoint: Mandalorian Raiders
[Master Mode] This mission is for a well-equipped group of four players.
[MASTER] Flashpoint: Mandalorian Raiders
[Master Mode] This mission is for a well-equipped group of four players.
[MASTER] Flashpoint: Athiss
[Master Mode] This mission is for a well-equipped group of four players.
[MASTER] Flashpoint: Athiss
[Master Mode] This mission is for a well-equipped group of four players.
Complete a [MASTER] Flashpoint with Group Finder
Congratulations! You have successfully completed a [MASTER] Flashpoint mission using Group Finder.
Return to the Daily Mission Terminal on Vaiken Spacedock to claim your reward.
Complete a [MASTER] Flashpoint with Group Finder
Congratulations! You have successfully completed a [MASTER] Flashpoint mission using Group Finder.
Return to the Daily Mission Terminal on Carrick Station to claim your reward.
[MASTER] Flashpoint: Cademimu
[MASTER] Flashpoint: Cademimu
[VETERAN] Flashpoint: Battle of Rishi
[VETERAN] Flashpoint: Battle of Rishi
Complete Flashpoint: Blood Hunt
Complete the "Blood Hunt" Flashpoint.
[STORY] Flashpoint: Battle of Rishi
Complete the "Blood Hunt" Flashpoint on Master Mode.
Complete Flashpoint: Blood Hunt on Master Mode.
[MASTER] Flashpoint: Battle of Rishi
Complete Flashpoint: Battle of Rishi on Master Mode
Complete the "Battle of Rishi" Flashpoint on Master Mode.
[MASTER] Flashpoint: Battle of Rishi
Complete Flashpoint: Battle of Rishi on Master Mode
Complete the "Battle of Rishi" Flashpoint on Master Mode.
[STORY] Flashpoint: Directive 7
[STORY] Flashpoint: Directive 7
[STORY] Flashpoint: The Battle of Ilum
[STORY] Flashpoint: The Battle of Ilum
[STORY] Flashpoint: The False Emperor
[STORY] Flashpoint: The False Emperor
[STORY] Flashpoint: Lost Island
[STORY] Flashpoint: The Star Fortress
[STORY] Flashpoint: The Star Fortress
[VETERAN] Flashpoint: The Star Fortress
[VETERAN] Flashpoint: The Star Fortress
Defeat Spider Collector: Daruula Grah in round 2 of Mayhem!
You've landed on Rakata Prime. Make your way through the jungle and track down the Zakuulan forces.
Scout Captain Sterla is preventing you from going any further. Defeat him to enter the Zakuulan encampment.
Commander Tassar and her remaining Zakuulan forces are across the bay. Use the Communications Relay to draw them to the beachhead.
Signal The Zakuulan Forces
You've infiltrated the Zakuulan forces' operation. Find Battalion Commander Tassar.
You have lured Commander Tassar to the beach. Defeat the insurgent and quell her attempts to revive the Star Fortress program.
Skytroopers have ambushed your position! Fight your way through the attack.
Defend your position against the approaching Zakuul forces!
Defend the Beachhead
The Knights of Zakuul carrying the gate codes were killed by a Primal Gargantuan. Eliminate the beast so you can retrieve them.
Defeat the Primal Gargantuan
Obtain Gate Codes
Access The Gate
Deserters from the Zakuulan military were tracked to Rakata Prime. Under the leadership of former Battalion Commander Tassar, they are building a new and improved Star Fortress.
Infiltrate their surface camp and eliminate Commander Tassar before her operations threaten galactic security.
The gate to Tassar's beachhead is locked. Find the access codes to unlock it.
You defeated the Primal Gargantuan and recovered the access codes. Unlock the gate to continue
Complete the "Divided We Fall" Uprising.
Complete the "Divided We Fall" Uprising.
Complete the "Divided We Fall" Uprising.
Complete the "Divided We Fall" Uprising.
Complete the "Divided We Fall" Uprising.
Complete the "Divided We Fall" Uprising.
Eliminate the Rogue Members of Coruscant Security
Continue to Fight Your Way to the Control Room
Defeat Commander Kallin and put down his plot.
Intel has discovered a rogue group of Coruscant Security agents plan to attack the Senate Tower to try to incite a war between the Republic and the Alliance. You must infiltrate their base inside The Works and eliminate any opposition to put down their plot.
Eliminate the group of Coruscant Security in order to proceed further into The Works.
Escape the Room
Continue on to the Control Room
Hold Your Position
The room has filled with a toxic gas. Quickly find a way to escape the room.
Defend your position against hostile Coruscant Security forces.
Fight your way past the Alpha Cthon to reach Commander Kallin.
Find a Way to Turn Off the Poisonous Gas
Uprising: Trench Runner
Enemy forces are incoming! Defeat the attackers and defend the bunker against their attempt to retake it.
Defeat Lieutenant Jom Shomo
Defeat Captain Dakarus Garnik
Defeat Major Nayva Isoder
Republic loyalists under the command of General Amos Rike have displaced Alliance forces on Denova and seized control of the baradium mines. Efforts to reclaim the mines have been thwarted by Republic artillery bombarding the "no man's land" between the Alliance beachhead and the central processing facility.
Uprising: Destroyer Of Worlds
A D-5X Demolition Droid has enough firepower to demolish Gethul. Use the droid control station to secure a demolition droid.
Escort the demolition droid to Gethul's lair and eliminate anyone who stands in your way.
Chief Engineer Penzaren has activated a forcefield to obstruct your demolition droid's progress. Stop him.
Find a way to deactivate the forcefield and reach Gethul's lair.
Deep in the mining tunnels, you encountered two monstrous beasts barring the way to Gethul. Defeat Skurr and Velloc.
Jedi Master Adelade will never let you get near Gethul while she's under its control. Defeat the crazed Jedi.
You have escorted the demolition droid to the dig site where Jedi Master Adelade discovered Gethul. With Adelade out of the way, deploy the explosives and destroy Gethul.
Secure the Demolition Droid
Escort the Demolition Droid
The followers of Jedi Master Adelade have unearthed a dangerous monstrosity below the surface of Makeb. This mysterious creature-known only as Gethul-has enough power to completely destroy the planet. Use the Demolition Droid to destroy the ancient horror.
Unlock the Central Chamber
The doorway to the mining tunnel's central chamber is locked. Open it, and get the demolition droid inside.
Infiltrate the mining facility and find explosives to destroy Gethul.
Enter the Mining Facility
Jarak, the administrator of this facility, has left holorecordings on various datapads. Listening to them may provide some insight into what happened on this strange planet.
In a galaxy torn by war, many battles cannot be won with the strength of one hero alone. You will need allies in your fight to defend the Alliance.
Aid the Alliance by completing the following repeatable missions five times.
[VETERAN] Uprising: Crimson Fang
[VETERAN] Uprising: Done & Dusted
[VETERAN] Uprising: Firefrost
[VETERAN] Uprising: Fractured
[VETERAN] Uprising: Inferno
[VETERAN] Uprising: Landing Party
[VETERAN] Uprising: Trial & Error
[VETERAN] Uprising: Trench Runner
[VETERAN] Uprising: Divided We Fall
[VETERAN] Uprising: Destroyer of Worlds
In a galaxy torn by war, many battles cannot be won with the strength of one hero alone. You will need allies in your fight to defend the Alliance.
Aid the Alliance by completing the following repeatable missions ten times.
[STORY] Uprising: Crimson Fang
[STORY] Uprising: Done & Dusted
[STORY] Uprising: Firefrost
[STORY] Uprising: Fractured
[STORY] Uprising: Inferno
[STORY] Uprising: Landing Party
[STORY] Uprising: Trial & Error
[STORY] Uprising: Trench Runner
[STORY] Uprising: Divided We Fall
[STORY] Uprising: Destroyer of Worlds
In a galaxy torn by war, many battles cannot be won with the strength of one hero alone. You will need allies in your fight to defend the Alliance.
Aid the Alliance by completing the following repeatable missions ten times.
[STORY] Uprising: Crimson Fang
[STORY] Uprising: Done & Dusted
[STORY] Uprising: Firefrost
[STORY] Uprising: Fractured
[STORY] Uprising: Inferno
[STORY] Uprising: Landing Party
[STORY] Uprising: Trial & Error
[STORY] Uprising: Trench Runner
[STORY] Uprising: Divided We Fall
[STORY] Uprising: Destroyer of Worlds
In a galaxy torn by war, many battles cannot be won with the strength of one hero alone. You will need allies in your fight to defend the Alliance.
Aid the Alliance by completing the following repeatable missions five times.
[VETERAN] Uprising: Crimson Fang
[VETERAN] Uprising: Done & Dusted
[VETERAN] Uprising: Firefrost
[VETERAN] Uprising: Fractured
[VETERAN] Uprising: Inferno
[VETERAN] Uprising: Landing Party
[VETERAN] Uprising: Trial & Error
[VETERAN] Uprising: Trench Runner
[VETERAN] Uprising: Divided We Fall
[VETERAN] Uprising: Destroyer of Worlds
Uprising: Trial and Error
Infiltrate the scientists' base of operations aboard the X7-Cratus.
Infiltrate the X7-Cratus
Fight through the augmented test subjects and make your way to the laboratory core.
Reach the Laboratory Core
While fighting through the station, you encountered an augmented test subject, Marlon Fenn. Defeat the dangerous experiment and his maulers.
Defeat Marlon Fenn
Marlon Fenn has destroyed the RAK-5 containment system, triggering a personnel quarantine in the station's social quarters. Search there for Doctor Semhess and eliminate anyone in your way.
Reach the X7-Cratus Social Quarters
You've made it to the X7-Cratus social quarters. Find Doctor Semhess and stop her.
Find Alirra Semhess
The twin snipers Icarr Ko and Nyris Ko are standing in your way. Defeat them and their traps and continue your progress through the station.
Defeat Icarr Ko and Nyris Ko
You defeated Icarr and Nyris Ko after the RAK-5 contamination turned them into rakghouls. Find Doctor Semhess.
Confront Alirra Semhess
The station's quarantine safeguard has failed and Doctor Alirra Semhess has been contaminated by the RAK-5 serum. Defeat her and end this threat to the galaxy.
Defeat Alirra Semhess
Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
[STORY] Uprising: Trial and Error
Complete Uprising: Trial and Error
Complete the "Trial and Error" Uprising.
[VETERAN] Uprising: Trial and Error
Complete Uprising: Trial and Error
Complete the "Trial and Error" Uprising.
[MASTER] Uprising: Trial and Error
Complete Uprising: Trial and Error
Complete the "Trial and Error" Uprising.
[STORY] Uprising: Trial and Error
Complete Uprising: Trial and Error
Complete the "Trial and Error" Uprising.
[VETERAN] Uprising: Trial and Error
Complete Uprising: Trial and Error
Complete the "Trial and Error" Uprising.
[MASTER] Uprising: Trial and Error
Complete Uprising: Trial and Error
Complete the "Trial and Error" Uprising.
Creature Handler: Nathema Beast
You have acquired a Handler License. Speak to Beastmaster Ricmar on the Imperial fleet to obtain your new companion.
Speak to Beastmaster Ricmar on the Fleet
Creature Handler: Nathema Beast
You have acquired a Handler License. Speak to Beastmaster Morel on the Republic fleet to obtain your new companion.
Speak to Beastmaster Morel on the Fleet
Whispers In The Dark
Find the Mysterious Relics
Assemble the Relics At the Dark Void
Defeat the Caller in the Dark
This incessant whispering is everywhere: distracting you from the task at hand. These strange relics seem to be tied to the strange song in your head - perhaps they hold the key to silencing it.
System Restore
Find a Droid Repair Kit
The D5-X has suffered critical damage. Find a repair kit and get it moving again!
Repair the Demolition Droid
Security Droids
Collect Rogue Droid Codes
Defeat Rogue Droid
You have entered a flashpoint in Story Mode.
Poisonous Gas fills the room! Find a way out!
Attackers detected in aft quadrant. Deploying defense probes.
Penzaren's shield focus begins to waver!
Penzaren's shield focus weakens!
Penzaren's shield focus is almost gone!
Penzaren's shield collapses!
Penzaren's shields are fully focused!
General Rike has armed a prototype thermal detonator<br>30 seconds until detonation
20 seconds until detonation
10 seconds until detonation
5 seconds until detonation
4
3
2
1
Security Lockdown will be lifted in 60 seconds.
Security Lockdown will be lifted in 30 seconds.
Security Lockdown will be lifted in 15 seconds.
Security Lockdown will be lifted in 10 seconds.
Security Lockdown will be lifted in 5 seconds.
Commander Kallin is firing in <<1>>'s direction!
The Primal Gargantuan prepares a piercing howl. Move to the shielded area!
<<1>> has become an unstable conduit. Move away!
The Lightning Pylons focus energy into devastating orbs. Avoid them at all costs!
System Lifting Security Lockdown.
Security Lockdown lifted.
You have used the Bunker Defense Turret too recently to take control of it right now
Find a Droid Repair Kit to Reactivate D5-X!
Veteran Mode Flashpoints
Master Mode Flashpoints
Story Mode Flashpoints
/perform
Chosen of Gethul
Volatile Demolition Droid
Rike's Raiders
Alliance Recon Unit
Galactic Command Light Side Vendor
Galactic Command Dark Side Vendor
Tier 1 Agent Equipment
Tier 1 Bounty Hunter Equipment
Tier 1 Warrior Equipment
Tier 1 Inquisitor Equipment
Tier 2 Agent Equipment
Tier 2 Bounty Hunter Equipment
Tier 2 Warrior Equipment
Tier 2 Inquisitor Equipment
Tier 3 Agent Equipment
Tier 3 Bounty Hunter Equipment
Tier 3 Warrior Equipment
Tier 3 Inquisitor Equipment
Tier 1 Unassembled Tokens
Tier 2 Agent Unassembled Tokens
Tier 2 Bounty Hunter Unassembled Tokens
Tier 2 Warrior Unassembled Tokens
Tier 2 Inquisitor Unassembled Tokens
Tier 3 Agent Unassembled Tokens
Tier 3 Bounty Hunter Unassembled Tokens
Tier 3 Warrior Unassembled Tokens
Tier 3 Inquisitor Unassembled Tokens
Tier 1 Consular Equipment
Tier 1 Knight Equipment
Tier 1 Smuggler Equipment
Tier 1 Trooper Equipment
Tier 2 Consular Equipment
Tier 2 Knight Equipment
Tier 2 Smuggler Equipment
Tier 2 Trooper Equipment
Tier 3 Consular Equipment
Tier 3 Knight Equipment
Tier 3 Smuggler Equipment
Tier 3 Trooper Equipment
Tier 2 Consular Unassembled Tokens
Tier 2 Knight Unassembled Tokens
Tier 2 Smuggler Unassembled Tokens
Tier 2 Trooper Unassembled Tokens
Tier 3 Consular Unassembled Tokens
Tier 3 Knight Unassembled Tokens
Tier 3 Smuggler Unassembled Tokens
Tier 3 Trooper Unassembled Tokens
Command Token Vendor
X7-Cratus<br>Research Wing
X7-Cratus<br>Social Quarters
Cult of Gethul
Works Control Room
Trench Runner
Nathema
Landing Party
Trial and Error
Kolto Overload now heals you for 2% of your total health every second while above 35% of your maximum health. Additionally, Explosive Fuel increases defense chance by 35% while active.
Adrenaline Rush now heals you for 2% of your total health every second while above 35% of your maximum health. Additionally, Battle Focus increases defense chance by 35% while active.
Ion Wave spreads your periodic Incendiary Round effect to the targets it damages, as long as it damages targets already affected by your Incendiary Round.
Kolto Overload triggers at, and can heal you up to, 70% of your maximum health. Additionally, Kolto Overload lasts 2 seconds longer and heals for twice as much each time it restores health.
Adrenaline Rush triggers at, and can heal you up to, 70% of your maximum health. Additionally, Adrenaline Rush lasts 2 seconds longer and heals for twice as much each time it restores health.
Suppression Protocols
Stealth Scan grants Suppression Protocols, increasing the damage or healing dealt by your next non-channeled direct damage or healing ability by 20%. For each target revealed from stealth, you generate an additional charge of Suppression Protocols. This effect stacks up to 5 charges and lasts for 10 seconds.
Aim Extensions
Battle Focus grants Aim Extensions, allowing Ion Pulse, Tactical Surge, Ion Wave, Ion Storm, Flak Shell, Artillery Blitz, Energy Blast, Energy Burst, Plasma Flare, and Plasmatize to be used at 30 meters for 15 seconds.
Battlefield Protocols
Stealth Scan grants Battlefield Protocols, increasing the damage or healing dealt by your next non-channeled direct damage or healing ability by 20%. For each target revealed from stealth, you generate an additional charge of Battlefield Protocols. This effect stacks up to 5 charges and lasts for 10 seconds.
Formless Phantom
Reduces all damage taken while stunned by 30%.
Intangible Spirit
Reduces all damage taken while stunned by 30%.
Battlefield Protocols
Stealth Scan grants Battlefield Protocols, increasing the damage or healing dealt by your next non-channeled direct damage or healing ability by 20%. For each target revealed from stealth, you generate an additional charge of Battlefield Protocols. This effect stacks up to 5 charges and lasts for 10 seconds.
Suppression Protocols
Stealth Scan grants Suppression Protocols, increasing the damage or healing dealt by your next non-channeled direct damage or healing ability by 20%. For each target revealed from stealth, you generate an additional charge of Suppression Protocols. This effect stacks up to 5 charges and lasts for 10 seconds.
Aim Extensions
Battle Focus grants Aim Extensions, allowing Ion Pulse, Tactical Surge, Ion Wave, Ion Storm, Flak Shell, Artillery Blitz, Energy Blast, Energy Burst, Plasma Flare, and Plasmatize to be used at 30 meters for 15 seconds.
Conditional Test
A test for conditionals!
Force Pull
Electric Burst
Stunned
Unable to act.
Heal Abl
Heals for 5% of the players total health
AoE Abl
Blows up the target
Orbital Strike
Calls in support from orbiting warships, dealing <<1>> elemental damage over <<2>> seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are knocked down by the blasts. Can only be used from cover.
You must be in cover to use this ability.
Thrown
Unable to act.
Shiv
Stabs a target for <<1>> kinetic damage.
Susceptible (Tech)
Damage taken from tech attacks increased.
Knife Attack
Stabs targeted enemy at 3m range.
Floating Crystal
Reflecting attacks.
The probe detonates when damaged.
Explosive Probe
The probe detonates when damaged.
Explosive Probe
Holocom
Engaged in holocommunication.
Personal Ray Shield Overload Command
Force Choke
Chokes the target, stunning it for <<2>> seconds. Deals <<1>> kinetic damage and builds 3 rage over the duration. This ability can be channeled while moving.
Periodic kinetic damage.
Stunned (Force)
Unable to act.
Periodic kinetic damage.
Guardian Hilt 25
This Hilt can be used to upgrade your force weapons and offhand items. Hilts will change the level of the item.
T7 Customization
T7 Customization 1
Story Companion.
Commander! I wanted to share my gratitude over your recent recruitment of Talos Drellik, and commend your insight.
However Doctor Drellik's insights have already started to break down these barriers to our progress, and I delight to imagine the inevitable breakthroughs that will soon follow.
Aid the Republic by defeating the following enemies in any difficulty mode.
[Operation: The Ravagers]
Defeat Captain Coratanni (Any Difficulty Mode).
[Recommended Gear]
Story Mode: Item Rating 208
Veteran Mode: Item Rating 220
Aid the Republic by defeating the following enemies in any difficulty mode.
[Operation: Temple of Sacrifice]
Defeat Revan (Any Difficulty Mode).
[Recommended Gear]
Story Mode: Item Rating 208
Veteran Mode: Item Rating 220
Commander, we are getting reports of a camp on Rakata Prime made up of former Zakuul military personnel. They're led by Battalion Commander Tassar.
Tassar was instrumental in the original Star Fortress program. When it fell apart, so did her career. Eventually, she disappeared. Now she's resurfaced.
We suspect she's building a new, more powerful Star Fortress on Rakata Prime. The project is still in the initial stages, so now is the perfect time to strike.
Well done, Commander. I remember Tassar from my Zakuulan rebel days. She was a formidable opponent--though apparently no match for you.
Tassar hadn't made much progress rebuilding the new Star Fortress, but it's good to put down threats to the Alliance quickly.
It will make others think twice before they challenge you.
Well done, Commander. I remember Tassar from my Zakuulan rebel days. She was savage and cruel. It wasn't safe to leave her unchecked.
Fortunately, you dealt with this threat quickly, before she'd made much progress in her efforts to build a new Star Fortress.
Defending the galaxy will always be a full-time job, Commander. Thankfully, you're up to it.
A crisis has erupted on Tatooine. The notorious Dust Viper gang has stolen the security plans to the Alliance base on Odessen--and they're selling them to the highest bidder.
No one has ever survived a mission into Dust Viper territory, but we can't risk that data going public. Breach the Vipers' compound, neutralize their cutthroat leader, and secure the Alliance data before it's too late.
A crisis has erupted on Tatooine. The notorious Dust Viper gang has stolen the security plans to the Alliance base on Odessen--and they're selling them to the highest bidder.
No one has ever survived a mission into Dust Viper territory, but we can't risk that data going public. Breach the Vipers' compound, neutralize their cutthroat leader, and secure the Alliance data before it's too late.
Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
A rogue faction of Sith Empire defectors is targeting--and destroying--the Alliance's most vulnerable outposts. If allowed to continue, these dissidents will shatter the very foundation of the Alliance.
They operate out of Vanguard Station, under the command of Sith Lord Anril and Major Korven--a former Cipher agent. Only an elite strike team can infiltrate the station. Gather your squad, and show our enemies that the Alliance stands by its own.
A rogue faction of Sith Empire defectors is targeting--and destroying--the Alliance's most vulnerable outposts. If allowed to continue, these dissidents will shatter the very foundation of the Alliance.
They operate out of Vanguard Station, under the command of Sith Lord Anril and Major Korven--a former Cipher agent. Only an elite strike team can infiltrate the station. Gather your squad, and show our enemies that the Alliance stands by its own.
The Crimson Fang, a previously unknown criminal organization, recently took Port Nowhere by force. They intend to use the moving space station as a base of operations for their illicit activities.
Reports indicate the Crimson Fang have acquired a cache of powerful weapons that are being stored in Port Nowhere's cargo hold. Assemble a team and liberate Port Nowhere before the Crimson Fang unleash destruction upon the entire region.
The Crimson Fang, a previously unknown criminal organization, recently took Port Nowhere by force. They intend to use the moving space station as a base of operations for their illicit activities.
Reports indicate the Crimson Fang have acquired a cache of powerful weapons that are being stored in Port Nowhere's cargo hold. Assemble a team and liberate Port Nowhere before the Crimson Fang unleash destruction upon the entire region.
Rogue Coruscant security agents are plotting a false flag terrorist operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance.
Intel has traced the mastermind behind the plan--Commander Kallin, a former Republic veteran--to a hidden base inside The Works on Coruscant's lower level.
Rogue Coruscant security agents are plotting a false flag terrorist operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance.
Intel has traced the mastermind behind the plan--Commander Kallin, a former Republic veteran--to a hidden base inside The Works on Coruscant's lower level.
The infamous White Maw pirates are repurposing Imperial and Republic artillery to raid Outer Rim territories. Under the leadership of a fearsome Houk name Droub, they have taken control of a lava works factory on Hoth to construct chilling war machines.
If left unchecked, this group will expand into Alliance territory. Secure the Outer Rim territories by rounding up a team and shutting down White Maw operations.
The infamous White Maw pirates are repurposing Imperial and Republic artillery to raid Outer Rim territories. Under the leadership of a fearsome Houk name Droub, they have taken control of a lava works factory on Hoth to construct chilling war machines.
If left unchecked, this group will expand into Alliance territory. Secure the Outer Rim territories by rounding up a team and shutting down White Maw operations.
Jedi Master Adelade is trying to awaken a dangerous abomination that has hibernated beneath the surface of Makeb for millennia. No records exist of this monstrosity, known only as Gethul. But if the creature awakes, it may be strong enough to destabilize Makeb's core and obliterate the planet.
Infiltrate the underground tunnel, secure explosives, and deliver the payload to Gethul's lair. Only then can you destroy the monstrosity--and save Makeb from Adelade's deranged plan.
Jedi Master Adelade is trying to awaken a dangerous abomination that has hibernated beneath the surface of Makeb for millennia. No records exist of this monstrosity, known only as Gethul. But if the creature awakes, it may be strong enough to destabilize Makeb's core and obliterate the planet.
Infiltrate the underground tunnel, secure explosives, and deliver the payload to Gethul's lair. Only then can you destroy the monstrosity--and save Makeb from Adelade's deranged plan.
A splinter group of ex-Imperials, led by Sith Lords Zanisk and Adacin, has taken over an old separatist base on Ord Mantell. The group has been launching attacks on nearby systems loyal to the Alliance, threatening the stability of the entire region.
Their base is heavily defended against a full-scale assault, but Alliance Intelligence suggests that a small, elite group may have better luck. Assemble your team and dismantle the uprising. Expect heavy resistance.
A splinter group of ex-Imperials, led by Sith Lords Zanisk and Adacin, has taken over an old separatist base on Ord Mantell. The group has been launching attacks on nearby systems loyal to the Alliance, threatening the stability of the entire region.
Their base is heavily defended against a full-scale assault, but Alliance Intelligence suggests that a small, elite group may have better luck. Assemble your team and dismantle the uprising. Expect heavy resistance.
Deserters from the Zakuulan military were tracked to Rakata Prime. Under the leadership of former Battalion Commander Tassar, they are building a new and improved Star Fortress.
Infiltrate their surface camp and eliminate Commander Tassar before her operations threaten galactic security.
Deserters from the Zakuulan military were tracked to Rakata Prime. Under the leadership of former Battalion Commander Tassar, they are building a new and improved Star Fortress.
Infiltrate their surface camp and eliminate Commander Tassar before her operations threaten galactic security.
Republic loyalists under the command of General Amos Rike have displaced Alliance forces on Denova and seized control of the baradium mines. Efforts to reclaim the mines have been thwarted by Republic artillery bombarding the "no man's land" between the Alliance beachhead and the central processing facility.
But where an army fails, a small team could succeed in navigating the battlefield trenches and taking out the Republic defenses.
Republic loyalists under the command of General Amos Rike have displaced Alliance forces on Denova and seized control of the baradium mines. Efforts to reclaim the mines have been thwarted by Republic artillery bombarding the "no man's land" between the Alliance beachhead and the central processing facility.
But where an army fails, a small team could succeed in navigating the battlefield trenches and taking out the Republic defenses.
Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
Commander--just picked up some critical intel on a small group of rogue Republic scientists led by Doctor Alirra Semhess. They're working on a new adrenal called RS-33.
Nice work, Commander. Wasn't looking forward to fighting a galactic war against Doctor Semhess and her army of scientific abominations.
And don't worry about anyone else using RS-33, or continuing her experiments. Your assault on the lab destroyed all her research.
It's still in the experimental stages, but rumors suggest it enhances strength and speed at the cost of mental faculties. Makes the users hyper-violent.
We tracked Doctor Semhess to a secret lab inside a Republic space station. We need to stop them before they create an army of unstoppable, mindless super soldiers.
And if you're wondering about using RS-33 on our own troops, forget it. Your assault on the lab destroyed her research.
For the record, I think that's a good thing. If you ask me, the galaxy already has more than enough unstoppable, hyper-violent monsters.
After months of stalled development on RS-33, Doctor Rahser Poth has made a major breakthrough by synthesizing the RAK-5 serum.
RAK-5 isolates the rakghoul plague's genetic mutation in a stable form. Exposure to RAK-5 causes major, but temporary, physical transformations in all subjects.
Initial testing indicates we could replicate similar bio-chemical markers in RS-33 while suppressing the undesirable transformative properties.
Once RS-33 is perfected, the Republic will command an army of unstoppable super-soldiers. We will reclaim our rightful place as the dominant power in the galaxy.
Given the unorthodox--and unsavory--origins of the serum, there are considerable risks. However, the benefits--increased strength, agility, and aggression--more than compensate.
We have reached the final testing stages on the RS-33 adrenal. Volatility has been minimized, and soon we will be able to produce it in mass quantities.
I'll monitor your progress, Commander. Watch your step in there. Doctor Semhess runs a tight ship. Her eyes never leave her work for long.
Unauthorized visitors detected. Engaging laboratory security protocols.
Welcome to the X7-Cratus. Your timing is perfect. Our troops are just about to start real-world testing.
RS-33 turns ordinary soldiers into devastating killing machines. And it turns elite warriors like Marlon Fenn here into, well, you'll see for yourself.
Containment systems damaged. Traces of RAK-5 detected in social quarters. Initiating Vital Personnel Quarantine Safeguards. Please proceed to designated safe zones immediately.
Careless, clumsy fools! You've put this entire facility at risk. There will be consequences!
Careful, Commander. I'm picking up traces of an unknown airborne chemical in the base. Looks like it could cause extreme mutagenic biological reactions.
Our work is too important to let you interfere! Icarr, Nyris, eradicate this contaminant!
Critical overload of Vital Personnel Quarantine Safeguards detected. Airborne RAK-5 levels rising. Initiating purge protocols.
Do you have any idea what you've done? The RAK-5 serum isn't stable! We've all been exposed!
You did this! You turned us into these... monsters!
Thrash and gnash! Tear them to pieces!
Pierce flesh! Crush! Smash!
Argh!
Noooo!
Purge protocols complete. Airborne RAK-5 levels now stable.
Be sure to watch out for Gungus' Herald of Zildrog followers too as they have been known to overwhelm opponents in the past.
Disturbing intel coming in from our Republic sources, Commander. A group of rogue security agents on Coruscant is stirring up trouble with a false flag operation.
They're led by Commander Kallin, an outspoken critic of the Alliance. They're going to attack the Senate Tower and plant evidence that makes it look like we're to blame.
We tracked Kallin and his followers to their hideout in Coruscant's industrial underbelly. Do the galaxy a favor and stop these scum!
I don't always approve of your methods, Commander. You can be bloodthirsty and ruthless sometimes. But you and I are on the same page here. Kallin deserved what he got.
Appreciate you taking out Kallin and those rogue security agents, Commander. I consider it a personal favor. This one hit close to home.
Traitors willing to sacrifice innocent civilians and blame it on someone else to start a war are the lowest of the low. Makes me sick.
I used to think the Republic was better than the Sith, but those days are long gone. Guess that's why I'm with the Alliance now.
Disturbing intel coming in from the Republic. Commander Kallin, a former ally of Chancellor Saresh, wants payback for her execution.
He's leading a rogue security team in a false flag terrorist operation. They're going to attack the Senate Tower and plant evidence implicating the Alliance.
Disturbing intel coming in from the Republic. Commander Kallin, a former ally of Chancellor Saresh, wants payback for her execution.
He's leading a rogue security team in a false flag terrorist operation. They're going to attack the Senate Tower and plant evidence implicating the Alliance.
Disturbing intel coming in from our Republic sources, Commander. A group of rogue security agents on Coruscant is stirring up trouble with a false flag operation.
They're led by Commander Kallin, an outspoken critic of the Alliance. They're going to attack the Senate Tower and plant evidence that makes it look like we're to blame.
We tracked Kallin and his followers to their hideout in Coruscant's industrial underbelly. Do the galaxy a favor and stop these scum!
I don't always approve of your methods, Commander. You can be bloodthirsty and ruthless sometimes. But you and I are on the same page here. Kallin deserved what he got.
Appreciate you taking out Kallin and those rogue security agents, Commander. I consider it a personal favor. This one hit close to home.
Traitors willing to sacrifice innocent civilians and blame it on someone else to start a war are the lowest of the low. Makes me sick.
I used to think the Republic was better than the Sith, but those days are long gone. Guess that's why I'm with the Alliance now.
Return Master Ranos
Master Ranos has been returned.
KNIGHTS OF THE FALLEN EMPIRE
***SPOILER WARNING: This quest chain takes place after the events of "Shadow of Revan" and "Rise of the Emperor".
The immortal Sith Emperor has disappeared after devastating the planet Ziost. Meanwhile, twin conquerors have carved a path of destruction across the Republic and the Sith Empire both. Determined to hunt these enemies down, Darth Marr has enlisted help from both factions, including a stalwart ally from the battle against Revan....
Trouble on Makeb, Commander. A Jedi Master named Adelade dug up some kind of monstrosity buried deep inside the planet.
The Makeb crisis has been contained. Good work, Commander.
Oggurobb will examine what's left of the "Gethul" abomination. If it corrupted Adelade's mind, we need to figure out how to guard against it.
Either way, you did what was necessary. The Jedi had to be neutralized. Thanks to you, Makeb is safe.
You're approaching the dig site. Protect the payload, and bury that monster.
Be careful. Adelade's followers will stop at nothing to destroy the payload.
Secure the payload and deliver the explosives to Adelade's monstrosity. Makeb is counting on you.
More importantly, you exterminated the Jedi and blasted his abomination into a puddle of soup. Decisive victories like this make the galaxy fear the Alliance.
They call this abomination "Gethul." We're talking giant tentacles, blaster-proof skin, and enough strength to destabilize the planet's core. We've never seen anything like it.
Adelade and his followers are trying to wake Gethul. You need to stop them. Deliver an explosive payload into the jaws of the beast--and blow it sky high.
I see you, interlopers. Gethul sees you.
Engineer Penzaren has stopped the interlopers! Gethul sings his praise!
Skurr! Velloc! Fill the interlopers with light.
His song fills us with light and calls for this world's demise. You can't stop his awakening. No one can.
Rogue Coruscant Security agents are plotting a false flag terrorist operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance.
Intel has traced the mastermind behind the plan--Commander Kallin, a former Republic veteran--to a hidden base inside The Works on Coruscant's lower level.
Rogue Coruscant Security agents are plotting a false flag terrorist operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance.
Intel has traced the mastermind behind the plan--Commander Kallin, a former Republic veteran--to a hidden base inside The Works on Coruscant's lower level.
Rogue Coruscant Security agents are plotting a false flag terrorist operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance.
Intel has traced the mastermind behind the plan--Commander Kallin, a former Republic veteran--to a hidden base inside The Works on Coruscant's lower level.
Rogue Coruscant Security agents are plotting a false flag terrorist operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance.
Intel has traced the mastermind behind the plan--Commander Kallin, a former Republic veteran--to a hidden base inside The Works on Coruscant's lower level.
Rogue Coruscant Security agents are plotting a false flag terrorist operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance.
Intel has traced the mastermind behind the plan--Commander Kallin, a former Republic veteran--to a hidden base inside The Works on Coruscant's lower level.
Rogue Coruscant Security agents are plotting a false flag terrorist operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance.
Intel has traced the mastermind behind the plan--Commander Kallin, a former Republic veteran--to a hidden base inside The Works on Coruscant's lower level.
Domination is the key. Make eye contact and focus everything on projecting your will.
Aid the Republic by completing three of the following missions on the master difficulty mode.
[MASTER] Flashpoint: The Esseles
[MASTER] Flashpoint: Taral V
[MASTER] Flashpoint: Maelstrom Prison
[MASTER] Flashpoint: Directive 7
[MASTER] Flashpoint: The Battle of Ilum
[MASTER] Flashpoint: The False Emperor
[MASTER] Flashpoint: Kaon Under Siege
[MASTER] Flashpoint: Lost Island
[MASTER] Flashpoint: Czerka Corporate Labs
[MASTER] Flashpoint: Czerka Core Meltdown
[MASTER] Flashpoint: Athiss
[MASTER] Flashpoint: Cademimu
[MASTER] Flashpoint: Hammer Station
[MASTER] Flashpoint: Mandalorian Raiders
[MASTER] Flashpoint: Red Reaper
[MASTER] Flashpoint: Assault on Tython
[MASTER] Flashpoint: Korriban Incursion
[MASTER] Flashpoint: Depths of Manaan
[MASTER] Flashpoint: Legacy of the Rakata
[MASTER] Flashpoint: Blood Hunt
[MASTER] Flashpoint: Battle of Rishi
In a galaxy torn by war, many battles cannot be won with the strength of one hero alone. You will need allies in your fight to defend the Alliance.
Aid the Alliance by completing the following repeatable missions five times.
[VETERAN] Uprising: Crimson Fang
[VETERAN] Uprising: Done & Dusted
[VETERAN] Uprising: Firefrost
[VETERAN] Uprising: Fractured
[VETERAN] Uprising: Inferno
[VETERAN] Uprising: Landing Party
[VETERAN] Uprising: Trial & Error
[VETERAN] Uprising: Trench Runner
[VETERAN] Uprising: Divided We Fall
[VETERAN] Uprising: Destroyer of Worlds
In a galaxy torn by war, many battles cannot be won with the strength of one hero alone. You will need allies in your fight to defend the Alliance.
Aid the Alliance by completing the following repeatable missions ten times.
[STORY] Uprising: Crimson Fang
[STORY] Uprising: Done & Dusted
[STORY] Uprising: Firefrost
[STORY] Uprising: Fractured
[STORY] Uprising: Inferno
[STORY] Uprising: Landing Party
[STORY] Uprising: Trial & Error
[STORY] Uprising: Trench Runner
[STORY] Uprising: Divided We Fall
[STORY] Uprising: Destroyer of Worlds
KNIGHTS OF THE FALLEN EMPIRE
***SPOILER WARNING: This quest chain takes place after the events of "Shadow of Revan" and "Rise of the Emperor".
The immortal Sith Emperor has disappeared after devastating the planet Ziost. Meanwhile, twin conquerors have carved a path of destruction across the Republic and the Sith Empire both. Determined to hunt these enemies down, Darth Marr has enlisted help from both factions, including a stalwart ally from the battle against Revan....
New friend the best!
Boss the best!
A crisis has erupted on Tatooine. The notorious Dust Viper gang has stolen the security plans to the Alliance base on Odessen--and they're selling them to the highest bidder.
No one has ever survived a mission into Dust Viper territory, but we can't risk that data going public. Breach the Vipers' compound, neutralize their cutthroat leader, and secure the Alliance data before it's too late.
A crisis has erupted on Tatooine. The notorious Dust Viper gang has stolen the security plans to the Alliance base on Odessen--and they're selling them to the highest bidder.
No one has ever survived a mission into Dust Viper territory, but we can't risk that data going public. Breach the Vipers' compound, neutralize their cutthroat leader, and secure the Alliance data before it's too late.
Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
A rogue faction of Sith Empire defectors is targeting--and destroying--the Alliance's most vulnerable outposts. If allowed to continue, these dissidents will shatter the very foundation of the Alliance.
They operate out of Vanguard Station, under the command of Sith Lord Anril and Major Korven--a former Cipher agent. Only an elite strike team can infiltrate the station. Gather your squad, and show our enemies that the Alliance stands by its own.
A rogue faction of Sith Empire defectors is targeting--and destroying--the Alliance's most vulnerable outposts. If allowed to continue, these dissidents will shatter the very foundation of the Alliance.
They operate out of Vanguard Station, under the command of Sith Lord Anril and Major Korven--a former Cipher agent. Only an elite strike team can infiltrate the station. Gather your squad, and show our enemies that the Alliance stands by its own.
The Crimson Fang, a previously unknown criminal organization, recently took Port Nowhere by force. They intend to use the moving space station as a base of operations for their illicit activities.
Reports indicate the Crimson Fang have acquired a cache of powerful weapons that are being stored in Port Nowhere's cargo hold. Assemble a team and liberate Port Nowhere before the Crimson Fang unleash destruction upon the entire region.
The Crimson Fang, a previously unknown criminal organization, recently took Port Nowhere by force. They intend to use the moving space station as a base of operations for their illicit activities.
Reports indicate the Crimson Fang have acquired a cache of powerful weapons that are being stored in Port Nowhere's cargo hold. Assemble a team and liberate Port Nowhere before the Crimson Fang unleash destruction upon the entire region.
Rogue Coruscant security agents are plotting a false flag terrorist operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance.
Intel has traced the mastermind behind the plan--Commander Kallin, a former Republic veteran--to a hidden base inside The Works on Coruscant's lower level.
Rogue Coruscant security agents are plotting a false flag terrorist operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance.
Intel has traced the mastermind behind the plan--Commander Kallin, a former Republic veteran--to a hidden base inside The Works on Coruscant's lower level.
The infamous White Maw pirates are repurposing Imperial and Republic artillery to raid Outer Rim territories. Under the leadership of a fearsome Houk name Droub, they have taken control of a lava works factory on Hoth to construct chilling war machines.
If left unchecked, this group will expand into Alliance territory. Secure the Outer Rim territories by rounding up a team and shutting down White Maw operations.
The infamous White Maw pirates are repurposing Imperial and Republic artillery to raid Outer Rim territories. Under the leadership of a fearsome Houk name Droub, they have taken control of a lava works factory on Hoth to construct chilling war machines.
If left unchecked, this group will expand into Alliance territory. Secure the Outer Rim territories by rounding up a team and shutting down White Maw operations.
Jedi Master Adelade is trying to awaken a dangerous abomination that has hibernated beneath the surface of Makeb for millennia. No records exist of this monstrosity, known only as Gethul. But if the creature awakes, it may be strong enough to destabilize Makeb's core and obliterate the planet.
Infiltrate the underground tunnel, secure explosives, and deliver the payload to Gethul's lair. Only then can you destroy the monstrosity--and save Makeb from Adelade's deranged plan.
Jedi Master Adelade is trying to awaken a dangerous abomination that has hibernated beneath the surface of Makeb for millennia. No records exist of this monstrosity, known only as Gethul. But if the creature awakes, it may be strong enough to destabilize Makeb's core and obliterate the planet.
Infiltrate the underground tunnel, secure explosives, and deliver the payload to Gethul's lair. Only then can you destroy the monstrosity--and save Makeb from Adelade's deranged plan.
A splinter group of ex-Imperials, led by Sith Lords Zanisk and Adacin, has taken over an old separatist base on Ord Mantell. The group has been launching attacks on nearby systems loyal to the Alliance, threatening the stability of the entire region.
Their base is heavily defended against a full-scale assault, but Alliance Intelligence suggests that a small, elite group may have better luck. Assemble your team and dismantle the uprising. Expect heavy resistance.
A splinter group of ex-Imperials, led by Sith Lords Zanisk and Adacin, has taken over an old separatist base on Ord Mantell. The group has been launching attacks on nearby systems loyal to the Alliance, threatening the stability of the entire region.
Their base is heavily defended against a full-scale assault, but Alliance Intelligence suggests that a small, elite group may have better luck. Assemble your team and dismantle the uprising. Expect heavy resistance.
Deserters from the Zakuulan military were tracked to Rakata Prime. Under the leadership of former Battalion Commander Tassar, they are building a new and improved Star Fortress.
Infiltrate their surface camp and eliminate Commander Tassar before her operations threaten galactic security.
Deserters from the Zakuulan military were tracked to Rakata Prime. Under the leadership of former Battalion Commander Tassar, they are building a new and improved Star Fortress.
Infiltrate their surface camp and eliminate Commander Tassar before her operations threaten galactic security.
Republic loyalists under the command of General Amos Rike have displaced Alliance forces on Denova and seized control of the baradium mines. Efforts to reclaim the mines have been thwarted by Republic artillery bombarding the "no man's land" between the Alliance beachhead and the central processing facility.
But where an army fails, a small team could succeed in navigating the battlefield trenches and taking out the Republic defenses.
Republic loyalists under the command of General Amos Rike have displaced Alliance forces on Denova and seized control of the baradium mines. Efforts to reclaim the mines have been thwarted by Republic artillery bombarding the "no man's land" between the Alliance beachhead and the central processing facility.
But where an army fails, a small team could succeed in navigating the battlefield trenches and taking out the Republic defenses.
Aid the Empire by completing three of the following missions on the master difficulty mode.
[MASTER] Flashpoint: The Black Talon
[MASTER] Flashpoint: Boarding Party
[MASTER] Flashpoint: The Foundry
[MASTER] Flashpoint: Directive 7
[MASTER] Flashpoint: The Battle of Ilum
[MASTER] Flashpoint: The False Emperor
[MASTER] Flashpoint: Kaon Under Siege
[MASTER] Flashpoint: Lost Island
[MASTER] Flashpoint: Czerka Corporate Labs
[MASTER] Flashpoint: Czerka Core Meltdown
[MASTER] Flashpoint: Athiss
[MASTER] Flashpoint: Cademimu
[MASTER] Flashpoint: Hammer Station
[MASTER] Flashpoint: Mandalorian Raiders
[MASTER] Flashpoint: Red Reaper
[MASTER] Flashpoint: Assault on Tython
[MASTER] Flashpoint: Korriban Incursion
[MASTER] Flashpoint: Depths of Manaan
[MASTER] Flashpoint: Legacy of the Rakata
[MASTER] Flashpoint: Blood Hunt
[MASTER] Flashpoint: Battle of Rishi
In a galaxy torn by war, many battles cannot be won with the strength of one hero alone. You will need allies in your fight to defend the Alliance.
Aid the Alliance by completing the following repeatable missions five times.
[VETERAN] Uprising: Crimson Fang
[VETERAN] Uprising: Done & Dusted
[VETERAN] Uprising: Firefrost
[VETERAN] Uprising: Fractured
[VETERAN] Uprising: Inferno
[VETERAN] Uprising: Landing Party
[VETERAN] Uprising: Trial & Error
[VETERAN] Uprising: Trench Runner
[VETERAN] Uprising: Divided We Fall
[VETERAN] Uprising: Destroyer of Worlds
In a galaxy torn by war, many battles cannot be won with the strength of one hero alone. You will need allies in your fight to defend the Alliance.
Aid the Alliance by completing the following repeatable missions ten times.
[STORY] Uprising: Crimson Fang
[STORY] Uprising: Done & Dusted
[STORY] Uprising: Firefrost
[STORY] Uprising: Fractured
[STORY] Uprising: Inferno
[STORY] Uprising: Landing Party
[STORY] Uprising: Trial & Error
[STORY] Uprising: Trench Runner
[STORY] Uprising: Divided We Fall
[STORY] Uprising: Destroyer of Worlds
Gethul is almost awake. Like you, I tried to stop him. Then I heard his song.
Stop the interlopers! Protect Gethul!
Hurry! Attack!
Death is only the beginning.
Can't you hear Gethul's chant? He sings of Makeb's ruin--and the death of the Alliance.
Adelade! I've failed. Save Gethul...
Surrender to Gethul's chant!
Rise, Gethul! Strike down the interlopers!
No! This is not in Gethul's song!
Forgive me, Gethul...
The end is here, interloper!
D5-X = set for maximum demolition // Safety goggles + helmets = recommended // Escort = ready?
Alert! // Hostile forces = detected!
Obstruction = detected! // Forward progress = impeded! // Current status = frustrated!
Obstruction = cleared! // Demolition path = resumed!
Alert! // Enemy forces = ahead! // Enemy numbers = distressing!
Hostile wildlife = detected // Behavior pattern = abnormal // Outside influence = suspected
Sealed door = detected // Demolition path = blocked // Purpose of existence = unfulfilled
Demolition path = resumed! // Purpose of existence = attainable! // D5-X + escorts = unstoppable!
Alert! // Hostile forces = ahead! // Life = constant struggle
Hostile forces = defeated // Demolition = imminent // Wistful contemplation subroutine = activated
Demolition site = reached! // Experience of journey = inherently rewarding // Current status = content
Evacuation = advisable // Embracing impermanence of life = advisable
D5-X purpose of existence = attained // Fulfillment = achieved // Demolition = commencing!
Alert! // Damage = taken!
Warning! // Hostiles = detected!
Progress = impeded!
Caution! // Enemies = detected!
Outlook = grim!
Urgent assistance = requested!
Systems = failing!
Critical failure = imminent!
Escorts = scouting ahead? // D5-X = hold this position
Escort = not detected // Standby mode = engaged
Wait mode = initiated! // Patience = difficult
Escort = required // Cooperation = key to existential fulfillment
Journey = resumed // Overcoming obstacles = builds character
Explosive charges = primed // Anticipation = exhilarating
Demolition path = resumed!
Mission = ongoing // Existential fulfillment = in-progress
Systems = nominal!
Escort = emotionally fulfilled?
D5-X = calculating blast radius + contemplating ontological meaning
Current status = pensive
Systems = online!
Aid the Empire by defeating the following enemies in any difficulty mode.
[Operation: The Ravagers]
Defeat Captain Coratanni (Any Difficulty Mode).
[Recommended Gear]
Story Mode: Item Rating 208
Veteran Mode: Item Rating 220
Aid the Empire by defeating the following enemies in any difficulty mode.
[Operation: Temple of Sacrifice]
Defeat Revan (Any Difficulty Mode).
[Recommended Gear]
Story Mode: Item Rating 208
Veteran Mode: Item Rating 220