Operative
Whether ambushing enemies from stealth or using advanced medical technology to keep colleagues in the fight, the Operative will do whatever it takes to advance the agenda of the Empire.
Medicine
As an accomplished practitioner of the medical arts, the Medicine Operative serves as the preservative backbone of any combat team. Deploying a full complement of sophisticated gadgets to dispense healing kolto and reparative nanotech clouds to one or more targets, the Medicine Operative ensures their allies remain fit for fighting.
abl.agent.skill.medic.curative_swell
Curative Swell
Kolto Infusion grants Curative Swell, increasing the critical chance of your next Surgical Probe by 100%. This effect can only occur once every 18 seconds.
abl_ag_op_curative_swell
abl.agent.skill.medic.toxic_haze_ranged
yV4nc4A
Toxic Haze
Executes your Tactical Advantage to hurl a canister that fills the target area with poisonous gas, dealing <<1>> internal damage to up to 8 enemy targets within 8 meters over 6 seconds. The haze stuns standard and weak enemies for 6.1 seconds.
https://torcommunity.com/database/ability/yV4nc4A/toxic+haze
false
false
4
1
2
0
0
0
0
0
0.034
0.034
0
0.34
0
3
3
ablDescriptionTokenTypeDamage
3
-1
6
1
ablDescriptionTokenTypeDuration
2
-1
6.1
1
ablDescriptionTokenTypeDuration
4
-1
empire
30
15
15
-1
false
true
false
true
16141041295989924595
360
Ground
false
60
60-70
false
0
0
tal.agent.skill.medic.tactical_medicine
Tactical Medicine
Executing a Tactical Advantage with a healing ability increases all healing done by 3% for 6 seconds. In addition, the range of Toxic Haze is increased by 30 meters.
Concealment
Striking from the shadows, the Concealment Operative surprises the enemy with a flurry of calculated attacks designed to stun and debilitate. Then, before the fight gets out of hand, the Concealment Operative can return to a position of stealth, biding their time until the time to strike reveals itself again.
tal.agent.skill.concealment.mutilating_methods
Mutilating Methods
Damage dealt by Volatile Substance marks the target with Mutilating Methods, allowing your next Backstab against the target to be useable while face-to-face with the target and treated as though you attacked from stealth.
abl_ag_op_mutilating_methods
tal.agent.skill.concealment.scouting
Scouting
Increases your stealth detection level by 5 and chance to dodge by 2%.
{ Increased Stealth Detection Level, 5, AddToCurrent, True, ; Melee Defense, 0.02, AddToCurrent, True, ; Ranged Defense, 0.02, AddToCurrent, True, ; }
Lethality
The Lethality Operative firmly believes the one true gift that keeps on giving is poison. Dispensing potent toxins using a variety of methods, the Lethality Operative's attacks take a toll over time, corroding the enemy from within until all that's left is a whithered husk that only thinks it still has a chance.
abl.agent.skill.lethality.toxic_blast
Toxic Blast
Deals <<1>> weapon damage and for the next 10 seconds causes the target to take <<1>> additional weapon damage whenever it takes damage from your Corrosive Assault or a poison effect. Grants a Tactical Advantage.
abl_ag_op_toxic_blast
abl.agent.skill.lethality.corrosive_assault
Corrosive Assault
Executes your Tactical Advantage to fire a volley of corrosive shots, dealing <<1>> weapon damage. For each of your poison effects present on the target, the target is culled for an additional <<2>> internal damage. Requires and consumes Tactical Advantage.
abl_ag_op_corrosive_assault
tal.agent.skill.lethality.erosive_efficacy
Erosive Efficacy
Lethal Strike grants Erosive Efficacy, increasing the critical chance and critical damage or critical healing of your periodic effects by 30% for 6 seconds.
abl_ag_op_mordant_susceptibility
abl.agent.toxic_haze
8TRqjjE
Toxic Haze
Executes your Tactical Advantage to drop a canister that fills the vicinity with poisonous gas, dealing <<1>> internal damage to up to 8 enemy targets within 8 meters over 6 seconds. The haze stuns standard and weak enemies for 6.1 seconds.
https://torcommunity.com/database/ability/8TRqjjE/toxic+haze
false
false
4
1
2
0
0
0
0
0
0.034
0.034
0
0.34
0
3
3
ablDescriptionTokenTypeDamage
2
-1
6
1
ablDescriptionTokenTypeDuration
1
-1
6.1
1
ablDescriptionTokenTypeDuration
3
-1
empire
15
15
-1
false
true
false
true
16140943802489951777
360
GroundSelf
false
38
38-70
false
0
0
abl.agent.tactical_superiority
Tactical Superiority
Executes your Tactical Advantage to grant Tactical Superiority to you and your Operation group members within 40 meters, increasing critical chance by 10% for 10 seconds. Does not break stealth.
66
66-70
abl.agent.carbine_burst
Carbine Burst
Fires a carbine burst that hits up to 8 targets in a 10-meter cone in front of you for <<1>> weapon damage.
abl_ag_op_carbine_burst
abl.agent.infiltrate
Infiltrate
Cloaks all group members within 10 meters of you in a temporary stealth field that lasts 15 seconds. Cannot be used in combat. Only usable while in stealth mode.
abl_ag_op_infiltrate
abl.agent.kolto_infusion
Kolto Infusion
Executes your Tactical Advantage to heal the target immediately for <<1>> followed by <<2>> over 9 seconds. Requires and consumes Tactical Advantage.
2
abl.agent.skill.utility.curbing_strategies
Curbing Strategies
Overload Shot and Carbine Burst reduce the movement speed of targets they damage by 40% for 6 seconds. In addition, when Flash Bang ends it leaves behind Flash Powder that reduces the target's accuracy by 20% for 8 seconds.
tal.agent.skill.utility.eye_for_an_eye
Eye for an Eye
Evasion grants Eye for an Eye, reflecting 150% single target Tech or Force damage while Evasion is active.
abl_ag_op_eye_for_an_eye
tal.agent.skill.utility.mobile_assailer
Mobile Assailer
Exfiltrate grants a charge of Mobile Assailer, reducing the energy cost of your next Overload Shot by 100%, allowing it to be used at 30m, and making it knock the target back. Each use of Overload Shot consumes a charge of Mobile Assailer and grants 10 energy.
abl_ag_op_mobile_assailer