Sniper
Identified as the most elite sharpshooters in the galaxy, Snipers use their extensive training to eliminate sensitive targets and turn the tide of the battle in the Empire's favor.
abl.agent.maim
Maim
Hurl a vibroknife with debilitating precision, dealing <<2>> energy damage and stunning the target for 4 seconds.
abl.agent.skill.utility.executioner
Executioner
Flash Bang and Maim grant Executioner, allowing your next Takedown within 10 seconds to be used regardless of the target's remaining health and deal 15% additional damage.
10
1
ablDescriptionTokenTypeDuration
2
-1
4
tal.agent.skill.utility.reinforcing_retreat
Reinforcing Retreat
Covered Escape heals you for 10% of your maximum health. Additionally, Evasion now lasts 5 seconds.
4
tal.agent.skill.utility.counteroffensive_safeguards
Counteroffensive Safeguards
When Ballistic Shield is activated you gain a charge of Counteroffensive Safeguards for each enemy inside your Ballistic Shield, up to 4. This effect lasts 20 seconds and each charge increases your damage reduction by 5%. In addition, while inside your Ballistic Shield, you heal for 3% of your maximum health every second and you are immune to being pulled or knocked back.
4
tal.agent.skill.utility.lumbering_impact
Lumbering Impact
Shatter Shot reduces the movement speed of the target by 50% for 10 seconds. In addition, when Flash Bang ends it leaves behind Flash Powder that reduces the target's accuracy by 20% for 8 seconds.
tal.agent.skill.utility.deployed_shields
Deployed Shields
Reduces all damage taken while in cover by 5% and reduces the cooldown of Ballistic Shield by 30 seconds.
4
tal.agent.skill.utility.hold_your_ground
Hold Your Ground
Reduces the cooldowns of Shield Probe and Cover Pulse by 5 seconds, and Escape by 30 seconds. In addition, when you exit cover you gain a Cover Screen that increases your ranged defense by 20% for 6 seconds.
tal.agent.skill.utility.fortuitous_bedlam
Fortuitous Bedlam
For every target affected beyond the first, Diversion grants a charge of Fortuitous Bedlam, increasing armor penetration by 15% per charge. This effect lasts 8 seconds.
4
tal.agent.skill.utility.over_prepared
Over-prepared
Reduces the cooldown of Imperial Preparation by 45 seconds and increases your damage reduction by 15% for 15 seconds after activating Imperial Preparation.
4