tal.bounty_hunter.skill.advanced_prototype.prototype_missile_silos
Prototype Missile Silos
Reduces the cooldown of Deadly Onslaught by 15 seconds and increases the damage it deals by 10%. In addition, Shatter Slug deals 50% more damage, its cooldown is reduced by 6 seconds, and damage dealt by it will refresh the duration of your Retractable Blade's bleed on the affected target, if present.
{ Cooldown Time, -15, AddToCurrent, True, abl.bounty_hunter.deadly_onslaught; Cooldown Time, -6, AddToCurrent, True, abl.bounty_hunter.shatter_slug; Damage Done Modifier (Percentage), 0.1, AddToCurrent, True, abl.bounty_hunter.deadly_onslaught; Damage Done Modifier (Percentage), 0.5, AddToCurrent, True, abl.bounty_hunter.shatter_slug; }
tal.sith_inquisitor.skill.utility.oppressing_force
Oppressing Force
Lowers the cooldown of Electrocute by 15 seconds and increases the duration of Force Slow and reduces its cooldown by 6 seconds. In addition, your Whirlwind affects up to 2 additional standard or weak enemies within 8 meters of the target.
tal.trooper.skill.plasmatech.heated_tools
Heated Tools
Reduces the cooldown of Ion Wave by 3 seconds and causes Shockstrike to root its target for 2 seconds.
{ Cooldown Time, -3, AddToCurrent, True, abl.trooper.ion_wave; }
tal.trooper.skill.plasmatech.plasmatic_assault
Plasmatic Assault
Increases the critical bonus damage of Ion Wave, Shockstrike, Plasmatize, and Plasma Flare by 10%.
{ Tech Critical Damage Bonus, 0.1, AddToCurrent, True, abl.trooper.skill.plasmatech.shockstrike; Tech Critical Damage Bonus, 0.1, AddToCurrent, True, abl.trooper.skill.plasmatech.plasma_flare; Tech Critical Damage Bonus, 0.1, AddToCurrent, True, abl.trooper.skill.plasmatech.plasmatize; Tech Critical Damage Bonus, 0.1, AddToCurrent, True, abl.trooper.ion_wave; }
tal.trooper.skill.utility.aim_extensions
Aim Extensions
Battle Focus grants Aim Extensions while active, increasing the range of Ion Pulse, Tactical Surge, Flak Shell, Artillery Blitz, Energy Blast, Cell Burst, Plasma Flare, and Plasmatize by 20 meters.
tal.agent.skill.concealment.revealing_weakness
Revealing Weakness
1
Damage dealt by Volatile Substance marks the target with Revealing Weakness, allowing your next Backstab against the target to be useable while face-to-face with the target and treated as though you attacked from stealth.
abl_ag_op_mutilating_methods
{ }
{ }
tal.agent.skill.lethality.augmented_toxins
Augmented Toxins
1
Lethal Strike grants Augmented Toxins, increasing the critical chance and critical multiplier of your damaging and healing periodic effects by 30% for 6 seconds.
abl_ag_op_mordant_susceptibility
{ }
{ }
tal.agent.skill.utility.blow_for_blow
Blow for Blow
1
Activating Evasion grants Blow for Blow, returning 150% of direct single target tech and Force damage taken back to the attacker while Evasion is active.
abl_ag_op_eye_for_an_eye
{ }
{ }
tal.agent.skill.utility.controlled_chaos
Controlled Chaos
1
For every target initially affected beyond the first, Diversion grants a charge of Controlled Chaos, increasing armor penetration by 10% per charge. This effect lasts 8 seconds.
abl_ag_sn_fortuitous_bedlam
{ }
{ }
tal.agent.skill.utility.defensive_safeguards
Defensive Safeguards
1
When Ballistic Shield is activated you gain a charge of Defensive Safeguards for each enemy inside your Ballistic Shield, up to 4. This effect lasts 20 seconds and each charge increases your damage reduction by 5%. In addition, while inside your Ballistic Shield, you heal for 3% of your maximum health every second and you are immune to being pulled or knocked back.
abl_ag_sn_counteroffensive_safeguards
{ }
{ }
tal.agent.skill.utility.mobile_strategies
Mobile Strategies
1
Exfiltrate grants a charge of Mobile Strategies, reducing the energy cost of your next Overload Shot by 100%, increasing its maximum range by 20 meters, and making it knock the target back. Each use of Overload Shot consumes a charge of Mobile Strategies and grants 10 energy.
abl_ag_op_mobile_assailer
{ }
{ }
tal.agent.skill.utility.tactical_retreat
Tactical Retreat
1
Covered Escape heals you for 10% of your maximum health. Additionally, the duration of Evasion is increased by 2 seconds.
abl_ag_sn_smoke_and_siege
{ }
{ Effect Duration, 2, AddToCurrent, True, 9981965214241122558; Effect Tick Time, 0.1666667, AddToCurrent, True, 9981965214241122558; }
tal.bounty_hunter.skill.utility.pressure_overrides
Pressure Overrides
1
Explosive Fuel grants Pressure Overrides while active, increasing the range of Flame Burst, Magnetic Blast, Shatter Slug, Deadly Onslaught, Heat Blast, Energy Burst, Immolate, and Scorch by 20 meters.
abl_bh_pt_override_pressure_limiters
{ }
{ }
tal.jedi_consular.skill.serenity.serene_poise
Serene Poise
1
The damage dealt by Serenity Strike is increased by 5% for each of your active periodic damaging effects on the target. Stacks up to 3 times.
abl_jc_sh_propitious_poise
{ }
{ }
tal.jedi_consular.skill.utility.swift_rejuvenation
Swift Rejuvenation
1
Restoration grants Swift Rejuvenation, making your next ability with an activation time activate instantly. The effect cannot occur more than once every 30 seconds and lasts for up to 15 seconds.
abl_jc_sa_hastening_rejuvenation
{ }
{ }
tal.jedi_knight.skill.focus.focused_vision
Focused Vision
1
Force Exhaustion grants Focused Vision, making your next Zealous Leap or Concentrated Slice consume no focus.
abl_jk_gu_auspicious_acumen
{ }
{ }
tal.jedi_knight.skill.utility.hidden_advance
Hidden Advance
1
While Force Camouflage is active, you gain a charge of Hidden Advance every 0.5 seconds. Each charge of Hidden Advance increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.
abl_jk_se_opportune_approach
{ }
{ }
tal.sith_inquisitor.skill.hatred.leeching_hunger
Leeching Hunger
1
The damage dealt by Leeching Strike is increased by 5% for each of your active periodic damaging effects on the target. Stacks up to 3 times.
abl_si_as_sinister_succor
{ }
{ }
tal.sith_inquisitor.skill.utility.galvanizing_cleanse
Galvanizing Cleanse
1
Expunge grants Galvanizing Cleanse, making your next ability with an activation time activate instantly. The effect cannot occur more than once every 30 seconds and lasts for up to 15 seconds.
abl_si_so_enlivening_entropy
{ }
{ }
tal.sith_warrior.skill.rage.fuming_rage
Fuming Rage
1
Force Crush grants Fuming Rage, making your next Obliterate or Furious Strike consume no rage.
abl_sw_ju_enkindling_agony
{ }
{ }
tal.sith_warrior.skill.utility.hidden_savagery
Hidden Savagery
1
While Force Camouflage is active, you gain a charge of Hidden Savagery every 0.5 seconds. Each charge of Hidden Savagery increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.
abl_sw_ma_skulking_savagery
{ }
{ }
tal.smuggler.skill.scrapper.hot_and_ready
Hot and Ready
1
Damage dealt by Blood Boiler marks the target with Hot and Ready, allowing your next Back Blast against the target to be useable while face-to-face with the target and treated as though you attacked from stealth.
abl_sm_sc_on_the_shoot
{ }
{ }
tal.smuggler.skill.utility.bait_and_switch
Bait and Switch
1
Hightail It heals you for 10% of your maximum health. Additionally, the duration of Dodge is increased by 2 seconds.
abl_sm_gu_tricksy_tactics
{ }
{ Effect Duration, 2, AddToCurrent, True, 9927206723997253315; Effect Tick Time, 0.1666667, AddToCurrent, True, 9927206723997253315; }
tal.smuggler.skill.utility.opportunity_knocks
Opportunity Knocks
1
For every target initially affected beyond the first, Diversion grants a charge of Opportunity Knocks, increasing armor penetration by 10% per charge. This effect lasts 8 seconds.
abl_sm_gu_fruitful_rumpus
{ }
{ }
tal.smuggler.skill.utility.shield_reserve
Shield Reserve
1
When Scrambling Field is activated you gain a charge of Shield Reserve for each enemy inside your Scrambling Field, up to 4. This effect lasts 20 seconds and each charge increases your damage reduction by 5%. In addition, while inside your Scrambling Field, you heal for 3% of your maximum health every second and you are immune to being pulled or knocked back.
abl_sm_gu_wily_resilience
{ }
{ }
tal.agent.skill.concealment.mutilating_methods
Revealing Weakness
1
Damage dealt by Volatile Substance marks the target with Revealing Weakness, allowing your next Backstab against the target to be useable while face-to-face with the target and treated as though you attacked from stealth.
abl_ag_op_mutilating_methods
{ }
{ }
tal.agent.skill.lethality.erosive_efficacy
Augmented Toxins
1
Lethal Strike grants Augmented Toxins, increasing the critical chance and critical multiplier of your damaging and healing periodic effects by 30% for 6 seconds.
abl_ag_op_mordant_susceptibility
{ }
{ }
tal.agent.skill.utility.counteroffensive_safeguards
Defensive Safeguards
1
When Ballistic Shield is activated you gain a charge of Defensive Safeguards for each enemy inside your Ballistic Shield, up to 4. This effect lasts 20 seconds and each charge increases your damage reduction by 5%. In addition, while inside your Ballistic Shield, you heal for 3% of your maximum health every second and you are immune to being pulled or knocked back.
abl_ag_sn_counteroffensive_safeguards
{ }
{ }
tal.agent.skill.utility.eye_for_an_eye
Blow for Blow
1
Activating Evasion grants Blow for Blow, returning 150% of direct single target tech and Force damage taken back to the attacker while Evasion is active.
abl_ag_op_eye_for_an_eye
{ }
{ }
tal.agent.skill.utility.fortuitous_bedlam
Controlled Chaos
1
For every target initially affected beyond the first, Diversion grants a charge of Controlled Chaos, increasing armor penetration by 10% per charge. This effect lasts 8 seconds.
abl_ag_sn_fortuitous_bedlam
{ }
{ }
tal.agent.skill.utility.mobile_assailer
Mobile Strategies
1
Exfiltrate grants a charge of Mobile Strategies, reducing the energy cost of your next Overload Shot by 100%, increasing its maximum range by 20 meters, and making it knock the target back. Each use of Overload Shot consumes a charge of Mobile Strategies and grants 10 energy.
abl_ag_op_mobile_assailer
{ }
{ }
tal.agent.skill.utility.reinforcing_retreat
Tactical Retreat
1
Covered Escape heals you for 10% of your maximum health. Additionally, the duration of Evasion is increased by 2 seconds.
abl_ag_sn_smoke_and_siege
{ }
{ Effect Duration, 2, AddToCurrent, True, 9981965214241122558; Effect Tick Time, 0.1666667, AddToCurrent, True, 9981965214241122558; }
tal.bounty_hunter.skill.utility.override_pressure_limiters
Pressure Overrides
1
Explosive Fuel grants Pressure Overrides, allowing Flame Burst, Magnetic Blast, Searing Wave, Firestorm, Shatter Slug, Deadly Onslaught, Heat Blast, Energy Burst, Immolate, and Scorch to be used at 30m for 15 seconds.
abl_bh_pt_override_pressure_limiters
{ }
{ }
tal.jedi_consular.skill.serenity.propitious_poise
Serene Poise
1
The damage dealt by Serenity Strike is increased by 5% for each of your active periodic damaging effects on the target. Stacks up to 3 times.
abl_jc_sh_propitious_poise
{ }
{ }
tal.jedi_consular.skill.utility.hastening_rejuvenation
Swift Rejuvenation
1
Restoration grants Swift Rejuvenation, making your next ability with an activation time activate instantly. The effect cannot occur more than once every 30 seconds and lasts for up to 15 seconds.
abl_jc_sa_hastening_rejuvenation
{ }
{ }
tal.jedi_knight.skill.focus.auspicious_acumen
Focused Vision
1
Force Exhaustion grants Focused Vision, making your next Zealous Leap or Concentrated Slice consume no focus.
abl_jk_gu_auspicious_acumen
{ }
{ }
tal.jedi_knight.skill.utility.opportune_approach
Hidden Advance
1
While Force Camouflage is active, you gain a charge of Hidden Advance every 0.5 seconds. Each charge of Hidden Advance increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.
abl_jk_se_opportune_approach
{ }
{ }
tal.sith_inquisitor.skill.hatred.sinister_succor
Leeching Hunger
1
The damage dealt by Leeching Strike is increased by 5% for each of your active periodic damaging effects on the target. Stacks up to 3 times.
abl_si_as_sinister_succor
{ }
{ }
tal.sith_inquisitor.skill.utility.enlivening_entropy
Galvanizing Cleanse
1
Expunge grants Galvanizing Cleanse, making your next ability with an activation time activate instantly. The effect cannot occur more than once every 30 seconds and lasts for up to 15 seconds.
abl_si_so_enlivening_entropy
{ }
{ }
tal.sith_warrior.skill.rage.enkindling_agony
Fuming Rage
1
Force Crush grants Fuming Rage, making your next Obliterate or Furious Strike consume no rage.
abl_sw_ju_enkindling_agony
{ }
{ }
tal.sith_warrior.skill.utility.skulking_savagery
Hidden Savagery
1
While Force Camouflage is active, you gain a charge of Hidden Savagery every 0.5 seconds. Each charge of Hidden Savagery increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.
abl_sw_ma_skulking_savagery
{ }
{ }
tal.smuggler.skill.scrapper.on_the_shoot
Hot and Ready
1
Damage dealt by Blood Boiler marks the target with Hot and Ready, allowing your next Back Blast against the target to be useable while face-to-face with the target and treated as though you attacked from stealth.
abl_sm_sc_on_the_shoot
{ }
{ }
tal.smuggler.skill.utility.fruitful_rumpus
Opportunity Knocks
1
For every target initially affected beyond the first, Diversion grants a charge of Opportunity Knocks, increasing armor penetration by 10% per charge. This effect lasts 8 seconds.
abl_sm_gu_fruitful_rumpus
{ }
{ }
tal.smuggler.skill.utility.healing_hustle
Bait and Switch
1
Hightail It heals you for 10% of your maximum health. Additionally, the duration of Dodge is increased by 2 seconds.
abl_sm_gu_tricksy_tactics
{ }
{ Effect Duration, 2, AddToCurrent, True, 9927206723997253315; Effect Tick Time, 0.1666667, AddToCurrent, True, 9927206723997253315; }
tal.smuggler.skill.utility.wily_resillience
Shield Reserve
1
When Scrambling Field is activated you gain a charge of Shield Reserve for each enemy inside your Scrambling Field, up to 4. This effect lasts 20 seconds and each charge increases your damage reduction by 5%. In addition, while inside your Scrambling Field, you heal for 3% of your maximum health every second and you are immune to being pulled or knocked back.
abl_sm_gu_wily_resilience
{ }
{ }