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Explosion de missile

Missile Blast
Instant
Energy:20
Range:30m
Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: Explosion de missile
Other Sites:
NamePlayer Class?Player Advanced Class?NPCs With This ClassAdded In
YesNo01.0.0
YesYes01.0.0
YesYes01.0.0
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    "_id": {
        "$oid": "5fb3e64233180000cb05cd4c"
    },
    "NameId": "814261374812160",
    "Name": "Missile Blast",
    "LocalizedName": {
        "enMale": "Missile Blast",
        "frMale": "Explosion de missile",
        "frFemale": "Explosion de missile",
        "deMale": "Raketeneinschlag",
        "deFemale": "Raketeneinschlag"
    },
    "DescriptionId": "814261374812161",
    "Description": "Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground.",
    "LocalizedDescription": {
        "enMale": "Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground.",
        "frMale": "Inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 7\u00a0ennemis standard et faibles \u00e0 moins de 5\u00a0m\u00e8tres de la cible principale. Si la cible principale est un ennemi standard ou faible, elle est projet\u00e9e au sol.",
        "frFemale": "Inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 7\u00a0ennemis standard et faibles \u00e0 moins de 5\u00a0m\u00e8tres de la cible principale. Si la cible principale est un ennemi standard ou faible, elle est projet\u00e9e au sol.",
        "deMale": "F\u00fcgt dem Ziel <<1>> Kinetikschaden und bis zu 7 normalen oder schwachen Gegnern im Umkreis von 5 Metern um das Prim\u00e4rziel <<2>> Kinetikschaden zu. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen.",
        "deFemale": "F\u00fcgt dem Ziel <<1>> Kinetikschaden und bis zu 7 normalen oder schwachen Gegnern im Umkreis von 5 Metern um das Prim\u00e4rziel <<2>> Kinetikschaden zu. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen."
    },
    "ParsedDescription": "Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground.",
    "ParsedLocalizedDescription": {
        "enMale": "Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground.",
        "frMale": "Inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 7\u00a0ennemis standard et faibles \u00e0 moins de 5\u00a0m\u00e8tres de la cible principale. Si la cible principale est un ennemi standard ou faible, elle est projet\u00e9e au sol.",
        "frFemale": "Inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 7\u00a0ennemis standard et faibles \u00e0 moins de 5\u00a0m\u00e8tres de la cible principale. Si la cible principale est un ennemi standard ou faible, elle est projet\u00e9e au sol.",
        "deMale": "F\u00fcgt dem Ziel <<1>> Kinetikschaden und bis zu 7 normalen oder schwachen Gegnern im Umkreis von 5 Metern um das Prim\u00e4rziel <<2>> Kinetikschaden zu. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen.",
        "deFemale": "F\u00fcgt dem Ziel <<1>> Kinetikschaden und bis zu 7 normalen oder schwachen Gegnern im Umkreis von 5 Metern um das Prim\u00e4rziel <<2>> Kinetikschaden zu. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen."
    },
    "EffectsB62": [
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    "EffectIds": [
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    "Level": 0,
    "Icon": "missileBlast",
    "EffectZero": "16141091741956092105",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 20,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 3,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 270,
    "TargetArcOffset": 0,
    "TargetRule": 1,
    "LineOfSightCheck": true,
    "Pushback": true,
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                            "effParam_DisableCritRoll": "False"
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                            "effParam_SpellType": "2",
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                            "effParam_AmountMin": "0",
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                            "effParam_ThreatPercent": "0",
                            "effParam_StandardHealthPercentMax": "0.151",
                            "effParam_StandardHealthPercentMin": "0.11",
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            "ablDescriptionTokenSubEffect": -1
        },
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                            "effParam_StandardHealthPercentMax": "0.0855",
                            "effParam_StandardHealthPercentMin": "0.0455",
                            "effParam_AmountModifierPercent": "0",
                            "effParam_Coefficient": "0.655",
                            "effParam_HealthStealPercentage": "0"
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            "ablDescriptionTokenMultiplier": 1,
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            "ablDescriptionTokenEffect": 2,
            "ablDescriptionTokenSubEffect": -1
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    },
    "ModDescriptionTokens": {
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                            "effParam_LevelCap": "0"
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            "Type": "Damage",
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        "2": {
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                            "effParam_DisableCritRoll": "False"
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                            "effParam_LevelCap": "0"
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                            "effParam_StandardHealthPercentMax": "0.0855",
                            "effParam_StandardHealthPercentMin": "0.0455",
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                            "effParam_HealthStealPercentage": "0"
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            "Type": "Damage",
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            "SubEffect": -1
        }
    },
    "AiType": 1,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": 2,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "AbsorbParams": [],
    "HashedIcon": "1591573767_2832486188",
    "LocalizedCategory": {
        "enMale": "Player",
        "frMale": "Joueur",
        "frFemale": "Joueur",
        "deMale": "Spieler",
        "deFemale": "Spieler"
    },
    "Id": "16141139957779123979",
    "Base62Id": "2yUarg5",
    "Fqn": "abl.bounty_hunter.missile_blast",
    "B62References": {
        "partOfApc": [
            "K91a3IA"
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        "usedByPlayerClass": [
            "OOudVR6",
            "F16wb78",
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    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.1a",
    "hash": "833087052",
    "removed_in": "",
    "changed_fields": [
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        "B62References"
    ],
    "previous_versions": [
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}