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Accélérateur de particules prototype

Prototype Particle Accelerator
Passive
While High Energy Gas Cylinder is active, Rocket Punch, Magnetic Blast, Shatter Slug, and Flame Sweep finish the cooldown on Rail Shot and make the next Rail Shot generate no heat. This effect cannot occur more than once every 6 seconds.
First Seen: 3.0.0
Last Seen: 6.2.1a
Star Wars Name: Accélérateur de particules prototype
Other Sites:
{
    "_id": {
        "$oid": "5fb4381833180000cb08a932"
    },
    "NameId": "991037933748224",
    "Name": "Prototype Particle Accelerator",
    "LocalizedName": {
        "enMale": "Prototype Particle Accelerator",
        "frMale": "Acc\u00e9l\u00e9rateur de particules prototype",
        "frFemale": "Acc\u00e9l\u00e9rateur de particules prototype",
        "deMale": "Prototyp-Partikelbeschleuniger",
        "deFemale": "Prototyp-Partikelbeschleuniger"
    },
    "DescriptionId": "991037933748225",
    "Description": "While High Energy Gas Cylinder is active, Rocket Punch, Magnetic Blast, Shatter Slug, and Flame Sweep finish the cooldown on Rail Shot and make the next Rail Shot generate no heat. This effect cannot occur more than once every 6 seconds.",
    "LocalizedDescription": {
        "enMale": "While High Energy Gas Cylinder is active, Rocket Punch, Magnetic Blast, Shatter Slug, and Flame Sweep finish the cooldown on Rail Shot and make the next Rail Shot generate no heat. This effect cannot occur more than once every 6 seconds.",
        "frMale": "Quand le cylindre de gaz am\u00e9lior\u00e9 est actif, le poing fulgurant, l'explosion magn\u00e9tique, la balle fracassante et le balayage de flammes annulent le d\u00e9lai de r\u00e9utilisation du tir align\u00e9. Le prochain tir align\u00e9 ne d\u00e9gage pas de chaleur. Cet effet n'est disponible que toutes les 6\u00a0secondes.",
        "frFemale": "Quand le cylindre de gaz am\u00e9lior\u00e9 est actif, le poing fulgurant, l'explosion magn\u00e9tique, la balle fracassante et le balayage de flammes annulent le d\u00e9lai de r\u00e9utilisation du tir align\u00e9. Le prochain tir align\u00e9 ne d\u00e9gage pas de chaleur. Cet effet n'est disponible que toutes les 6\u00a0secondes.",
        "deMale": "Wenn Hochenergie-Gaszylinder aktiv ist, beenden Raketenschlag, Magnetschlag, Tr\u00fcmmergeschoss und Flammenmeer die Abklingzeit von Railschuss. Au\u00dferdem erzeugt der n\u00e4chste Railschuss keine Hitze. Dieser Effekt kann nur einmal alle 6 Sekunden auftreten.",
        "deFemale": "Wenn Hochenergie-Gaszylinder aktiv ist, beenden Raketenschlag, Magnetschlag, Tr\u00fcmmergeschoss und Flammenmeer die Abklingzeit von Railschuss. Au\u00dferdem erzeugt der n\u00e4chste Railschuss keine Hitze. Dieser Effekt kann nur einmal alle 6 Sekunden auftreten."
    },
    "ParsedDescription": "While High Energy Gas Cylinder is active, Rocket Punch, Magnetic Blast, Shatter Slug, and Flame Sweep finish the cooldown on Rail Shot and make the next Rail Shot generate no heat. This effect cannot occur more than once every 6 seconds.",
    "ParsedLocalizedDescription": {
        "enMale": "While High Energy Gas Cylinder is active, Rocket Punch, Magnetic Blast, Shatter Slug, and Flame Sweep finish the cooldown on Rail Shot and make the next Rail Shot generate no heat. This effect cannot occur more than once every 6 seconds.",
        "frMale": "Quand le cylindre de gaz am\u00e9lior\u00e9 est actif, le poing fulgurant, l'explosion magn\u00e9tique, la balle fracassante et le balayage de flammes annulent le d\u00e9lai de r\u00e9utilisation du tir align\u00e9. Le prochain tir align\u00e9 ne d\u00e9gage pas de chaleur. Cet effet n'est disponible que toutes les 6\u00a0secondes.",
        "frFemale": "Quand le cylindre de gaz am\u00e9lior\u00e9 est actif, le poing fulgurant, l'explosion magn\u00e9tique, la balle fracassante et le balayage de flammes annulent le d\u00e9lai de r\u00e9utilisation du tir align\u00e9. Le prochain tir align\u00e9 ne d\u00e9gage pas de chaleur. Cet effet n'est disponible que toutes les 6\u00a0secondes.",
        "deMale": "Wenn Hochenergie-Gaszylinder aktiv ist, beenden Raketenschlag, Magnetschlag, Tr\u00fcmmergeschoss und Flammenmeer die Abklingzeit von Railschuss. Au\u00dferdem erzeugt der n\u00e4chste Railschuss keine Hitze. Dieser Effekt kann nur einmal alle 6 Sekunden auftreten.",
        "deFemale": "Wenn Hochenergie-Gaszylinder aktiv ist, beenden Raketenschlag, Magnetschlag, Tr\u00fcmmergeschoss und Flammenmeer die Abklingzeit von Railschuss. Au\u00dferdem erzeugt der n\u00e4chste Railschuss keine Hitze. Dieser Effekt kann nur einmal alle 6 Sekunden auftreten."
    },
    "EffectsB62": [
        "gSgzcT4",
        "zs9VcT4",
        "5yJVcT4"
    ],
    "EffectIds": [
        1.6141058999901473e+19,
        1.61410600994131e+19,
        1.6141056800878217e+19
    ],
    "Level": 0,
    "Icon": "terminate",
    "EffectZero": "16141058999901473449",
    "IsHidden": true,
    "IsPassive": true,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 0,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 9,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": -1,
    "UnknownBool": false,
    "UnknownInt2": 0,
    "AbsorbParams": [],
    "HashedIcon": "1515919813_3514925460",
    "Id": "16141084772210601681",
    "Base62Id": "qMuKoH4",
    "Fqn": "abl.bounty_hunter.skill.advanced_prototype.prototype_particle_accelerator",
    "first_seen": "3.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "2053555653",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "3.0.0",
        "5.0.0"
    ]
}