Advanced Prototype Powertech 5.x DPS Class Guide

SWTOR Advanced Prototype Powertech 5.x DPS SWTOR class guide.

Change Discipline:

Gearing & Stats

The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.

Suggested Best-in-Slot Stats

Name GEMINI MK-5
Tier 4: Legendary
(248)
GEMINI MK-3
Tier 4: Artifact
(246)
Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
Mastery 68846662 (1xC)6536 (1xC)6579 (2xC)6342 (1xA)6259 (1xA, 1xC)
Power 396437763694369435063424
Critical 1831 (2xE, 11xA, 2xC)1760 (2xE, 11xA, 1xC)1742 (6xE, 2xA, 1xC)1724 (7xE)1678 (3xE, 8xA, 2xC)1626 (4xE, 6xA, 1xC)
Alacrity 1617 (7xE)1540 (7xE)1509 (3xE, 9xA)1486 (2xE, 11xA)1422 (6xE, 2xA)1376 (4xE, 6xA)
Accuracy 759 (1xE, 3xA, Stim)748 (1xE, 3xA, Stim)743 (1xE, 3xA, Stim)743 (1xE, 3xA, Stim)733 (1xE, 3xA, Stim)736 (2xE, 1xA, Stim)
Absorb 000000
Defense 000000
Shield 000000

"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)

Discipline Statistics

Name GEMINI MK-5
Tier 4: Legendary
(248)
GEMINI MK-3
Tier 4: Artifact
(246)
Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
DPS 9,679 +/- 5059,306 +/- 4779,080 +/- 4609,013 +/- 4558,654 +/- 4298,383 +/- 409
APM51.751.451.451.351.151

DPS Rankings

Current
Rank
Previous
Rank
Rank
Change
DPS Standard
Error
vs Average DPS
(9,991)
Imperial Class Republic Class
5 5 - 10,336 +/- 284 +3.46% Annihilation Marauder Watchman Sentinel
8 8 - 10,150 +/- 299 +1.6% Carnage Marauder Combat Sentinel
12 8 4 9,828 +/- 351 -1.63% Fury Marauder Concentration Sentinel
10 10 - 10,027 +/- 372 +0.36% Vengeance Juggernaut Vigilance Guardian
11 15 4 9,857 +/- 488 -1.34% Rage Juggernaut Focus Guardian
7 7 - 10,157 +/- 582 +1.67% Deception Assassin Infiltration Shadow
14 13 1 9,640 +/- 346 -3.51% Hatred Assassin Serenity Shadow
18 18 - 9,327 +/- 304 -6.64% Lightning Sorcerer Telekinetics Sage
16 16 - 9,520 +/- 268 -4.71% Madness Sorcerer Balance Sage
9 9 - 10,054 +/- 516 +0.64% Arsenal Mercenary Gunnery Commando
4 4 - 10,432 +/- 414 +4.42% Innovative Ordnance Mercenary Assault Specialist Commando
13 12 1 9,679 +/- 505 -3.12% Advanced Prototype Powertech Tactics Vanguard
15 14 1 9,556 +/- 383 -4.35% Pyrotech Powertech Plasmatech Vanguard
17 17 - 9,448 +/- 461 -5.43% Marksmanship Sniper Sharpshooter Gunslinger
3 3 - 10,441 +/- 270 +4.51% Engineering Sniper Saboteur Gunslinger
2 2 - 10,467 +/- 161 +4.77% Virulence Sniper Dirty Fighting Gunslinger
6 6 - 10,157 +/- 526 +1.67% Concealment Operative Scrapper Scoundrel
1 1 - 10,754 +/- 322 +7.64% Lethality Operative Ruffian Scoundrel

Note: DPS rankings assume best-in-slot 248-rating gear.


Suggested Best-in-Slot Gear & Items


Set Bonuses

Pieces Set Bonus
2Flaming Fist and Magnetic Blast or Shockstrike and Tactical Surge increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds.
4Flaming Fist and Rocket Punch's heat is reduced by 2 or Shockstrike and Stockstrike energy cells is reduced by 2.
6Activating Flame Burst and Magnetic Blast or Ion Pulse and Tactical Surge will grant Combat Tech's Critical Bonus making one of your next Energy Burst and Immolate or Cell Burst and Plasma Flare critically hit. This effect can't occur more than once every minute.

Suggested Utility Skills

PvE

Suggested PvE Utility Build

Unknown - please email us one at admin@torcommunity.com!

Suggested PvE Utilities

Unknown - please email us one at admin@torcommunity.com!

Comments

Coming Soon

PvP

Suggested PvP Utility Build

Unknown - please email us one at admin@torcommunity.com!

Suggested PvP Utilities

Unknown - please email us one at admin@torcommunity.com!

Comments

Coming Soon

Abilities

Advanced Prototype Discipline Abilities

Name Description Type
Hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for <<1>> kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates.Instant
Unleashes your High Energy Gas Cylinder's stored energy to decimate the target, dealing <<1>> energy damage. This damage increases based on your current number of Energy Lodes. Energy Lodes build when Rail Shot is used, and up to 4 charges may be stored at once.Instant
Plunges a retractable blade into the target that deals <<1>> kinetic damage and causes the target to bleed for <<2>> internal damage over 18 seconds.Instant
Fires a blast of electromagnetized energy at the target, dealing <<1>> energy damage. Replaces Flame Burst.Instant

Powertech Advanced Class Abilities

Name Description Type
Fires a sonic missile that taunts your target and all nearby enemies, forcing them to attack you for 6 seconds, if Ion Gas Cylinder is active. If Ion Gas Cylinder is not active, threat towards all current enemies is immediately reduced. Enemy players have their damage reduced by 30% for 6 seconds unless they attack you.Instant
Increases ranged and tech critical hit chance by 25% for 15 seconds.Instant
Unloads all of your ordnances in rapid succession dealing <<1>> kinetic damage and <<1>> elemental damage over the duration to up to 8 enemies. Standard and weak targets are knocked down by the blasts. Can be used while moving.Passive
Fires a high impact slug that instantly explodes on contact with the target, spraying the area with shrapnel shards that deal <<1>> kinetic damage to up to 8 enemies within 8 meters of the initial target.Instant
Encases up to 8 enemies within 8 meters in carbonite, dealing <<2>> internal damage and stunning them for 2.5 seconds.Instant
Jet to a distant target, dealing <<1>> kinetic damage, interrupting the target's current action and immobilizing the target for 2 seconds. Cannot be used against targets in cover.Instant
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.Instant
Torches everything in a 10-meter cone with a flamethrower, dealing <<1>> elemental damage to up to 8 targets.Instant
Increases the duration of Energy Shield by 3 seconds. In addition, suffering direct damage from area attacks vents 2 heat and heals you for 2.5% of your total health. This effect cannot occur more than once every 3 seconds.Passive
Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. Cannot be used on targets in cover.Instant
Engages the jetpack, allowing you to strike the target with a heavy punch that deals <<1>> kinetic damage.Instant
Torches up to 8 targets within 5 meters for <<1>> elemental damage.Instant
Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per 1.5 seconds. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.Instant
Interrupts the target's current action and prevents that ability from being used for the next 4 seconds.Instant
Fires a neural dart that taunts the target, forcing it to attack you. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts 6 seconds.Instant
Fires a burst of flame at the target that deals <<1>> elemental damage.Instant

Bounty Hunter Class Abilities

Name Description Type
Rapidly vents 50 heat over 3 seconds.Instant
Increases the target's Endurance by 5% for 60 minutes. If the target is a group member, all other group members are also affected.Instant
Loads your blaster with combustible gas, giving all of your blaster attacks a 25% chance to deal <<1>> additional elemental damage over 6 seconds. This effect cannot occur more than once per second.Passive
Grants 6 seconds of immunity from movement-impairing effects, knockdowns and physics and increases movement speed by 30%.Instant
Your next ability generates no heat. Effect lasts 15 seconds.Instant
Fires a quick stream of bolts, causing <<1>> weapon damage.Instant
Activating this ability applies a Health Monitor that lasts up to 60 seconds, which triggers a Kolto Overload when your health is reduced to 35% or less. If your health is already 35% or less, Kolto Overload triggers immediately. Once triggered, Kolto Overload goes on cooldown for 3 minutes and rapidly heals you up to 35% of your max health for 8 seconds but will not exceed 35% of your max health.Instant
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.Instant
Fires an electro dart, dealing <<2>> energy damage and stunning the target for 4 seconds. Instant
Increases damage reduction by 25% for 12 seconds. Instant
Purges all incapacitating and movement-impairing effects.Instant
Fires off probes that scan the area for stealthed opponents. Probes last for 10 seconds.Instant
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.Instant

Rotation

Rotation

Rocket Punch > Magnetic Blast
Thermal Detonator > Energy Burst > Rail Shot > Magnetic Blast > Rapid Shots
Rocket Punch > Energy Burst > Rail Shot > Magnetic Blast > Rapid Shots
Rail Shot > Thermal Detonator > Energy Burst > Magnetic Blast > Rapid Shots

Filler: Rocket Punch (17%) / Rail Shot (25%) / Thermal Detonator (10%) / Energy Burst (6%) / Magnetic Blast (30%) / Rapid Shots (12%)

Minor Rotation:
Major Rotation: 4 GCDs

Comments:

References: TACeMossie

Advanced Tactics

Advanced Tactics

No advanced tactics have been written yet for this guide. If you would like to write this section, please email us at admin@torcommunity.com. Thanks!

About the Author
Hayward
Author: Hayward
Hayward founded TORCommunity in 2008 the day after SWTOR was announced. Engineer by day, software dev by night, he does his best to keep the site up to date.