- Details
- Category: Discipline Guides
- Last Updated: Saturday, June 10th, 2017
- Published: Sunday, January 1st, 2017
- Written by Bant & Hayward
Gearing & Stats
The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.
Suggested Best-in-Slot Stats
Name | GEMINI MK-5 Tier 4: Legendary (248) |
GEMINI MK-3 Tier 4: Artifact (246) |
Iokath MK-5 Tier 3: Legendary (242) |
Iokath MK-2 Tier 3: Artifact (240) |
Eternal Commander MK-15 Tier 2: Legendary (236) |
Eternal Commander MK-13 Tier 2: Artifact (234) |
Mastery | 6884 | 6619 | 6493 | 6493 | 6284 (1xC) | 6216 (1xA) |
Power | 3964 | 3776 | 3694 | 3694 | 3506 | 3424 |
Critical | 1831 (2xE, 11xA, 2xC) | 1789 (5xE, 4xA, 2xC) | 1760 (5xE, 4xA, 2xC) | 1760 (5xE, 4xA, 2xC) | 1689 (7xE, 1xC) | 1643 (1xE, 12xA, 2xC) |
Alacrity | 1617 (7xE) | 1552 (4xE, 7xA) | 1532 (4xE, 7xA) | 1532 (4xE, 7xA) | 1466 (2xE, 11xA) | 1400 (7xE) |
Accuracy | 759 (1xE, 3xA, Stim) | 748 (1xE, 3xA, Stim) | 743 (1xE, 3xA, Stim) | 743 (1xE, 3xA, Stim) | 733 (1xE, 3xA, Stim) | 736 (2xE, 1xA, Stim) |
Absorb | 0 | 0 | 0 | 0 | 0 | 0 |
Defense | 0 | 0 | 0 | 0 | 0 | 0 |
Shield | 0 | 0 | 0 | 0 | 0 | 0 |
"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)
Discipline Statistics
Name | GEMINI MK-5 Tier 4: Legendary (248) |
GEMINI MK-3 Tier 4: Artifact (246) |
Iokath MK-5 Tier 3: Legendary (242) |
Iokath MK-2 Tier 3: Artifact (240) |
Eternal Commander MK-15 Tier 2: Legendary (236) |
Eternal Commander MK-13 Tier 2: Artifact (234) |
DPS | 10,441 +/- 270 | 10,041 +/- 255 | 9,796 +/- 246 | 9,722 +/- 243 | 9,337 +/- 229 | 9,043 +/- 219 |
APM | 40.3 | 40.2 | 40.2 | 40.2 | 40 | 39.9 |
DPS Rankings
Note: DPS rankings assume best-in-slot 242-rating gear.
Suggested Best-in-Slot Gear & Items
Type | Quantity | Name |
Augment | 11 | (228) |
Augment | 3 | (228) |
Enhancement Earpiece Implant | 7 | or or (248) |
Enhancement Earpiece Implant | 2 | or or (248) |
Enhancement Earpiece Implant | 1 | or or (248) |
Color Crystal | 2 | (136) |
Mod | 9 | (248) |
Relic | 1 | (248) |
Relic | 1 | (248) |
Armoring | 7 | (248) |
Barrel | 2 | (248) |
Stim | 1 | |
Medpac | N/A | |
Adrenals | N/A | or or |
Set Bonuses
Pieces | Set Bonus |
2 | Activating Explosive Probe, Ambush and Lethal Shot or Explosive Charge, Aimed Shot and Dirty Blast increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds. |
4 | Reduces the cooldown of Target Acquired or Illegal Mods by 15 seconds, and activating either ability restores 15 energy. |
6 | Laze Target or Smuggler's Luck now has 2 charges and its duration is doubled. |
PvE
Suggested PvE Utility Build
Unknown - please email us one at admin@torcommunity.com!
Suggested PvE Utilities
Unknown - please email us one at admin@torcommunity.com!
PvP
Suggested PvP Utility Build
Unknown - please email us one at admin@torcommunity.com!
Suggested PvP Utilities
Unknown - please email us one at admin@torcommunity.com!
Abilities
Engineering Discipline Abilities
Name | Description | Type |
Deals <<1>> energy damage to the enemy affected by your Interrogation Probe and stuns the enemy for 2 seconds if it is also affected by your Plasma Probe. | Instant | |
Puts an explosive probe on the target that detonates when the target takes damage, dealing <<1>> kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over 3 seconds. | Instant | |
Summons an interrogation probe that clings to the target and deals <<1>> energy damage over 18 seconds. Only one interrogation probe can be active at a time. | Instant | |
Deploys a probe that attacks the target area, dealing <<1>> elemental damage over 9 seconds to up to 8 targets within 5 meters and slowing all affected targets by 70% while they remain in the target area. Only one plasma probe can be active at a time. | Instant |
Sniper Advanced Class Abilities
Name | Description | Type |
Upon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. This effect ends when you leave cover. | Passive | |
Shoots a target for <<1>> weapon damage. | Casted | |
Sprays a wave of bolts over the target area, dealing <<1]>> weapon damage and spending 45 energy over the duration to up to 8 targets within 8 meters. Can only be used from cover. | Channeled | |
Immediately finishes the active cooldowns on Evasion, Countermeasures, Shield Probe, Cover Pulse, Entrench, and Covered Escape. | Instant | |
Hurl a vibroknife with debilitating precision, dealing <<2>> energy damage and stunning the target for 4 seconds. | Instant | |
Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. Only usable in cover. | Instant | |
Unleashes a series of shots that deals <<1>> weapon damage and uses 20 energy over the duration. | Channeled | |
Fires a high-impact shot that deals <<1>> weapon damage and inflicts trauma for 10 seconds, reducing all healing the target receives by 20%. | Instant | |
Reduces the accuracy by 45% and exposes from cover up to 8 enemies within 8 meters for 8 seconds. Cannot be used on Operation bosses. | Instant | |
Fires a shot that deals <<1>> weapon damage and immobilizes the target for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely. | Instant | |
Roll forward 18 meters, purging movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%. | Instant | |
Increases the critical hit chance of your next Ambush, Explosive Probe, or Cull by 100%. | Instant | |
Attempts to take the target down with a single powerful shot that deals <<1>> weapon damage. Only usable on targets at or below 30% max health. | Instant | |
Calls in support from orbiting warships, dealing <<1>> elemental damage over 9 seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are knocked down by the blasts. Can only be used from cover. | Casted | |
Roll into the selected cover point. If no cover point is available, you will crouch in place. Taking cover enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead. | Instant | |
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead. | Instant | |
Entrenches you into cover, becoming immune to all controlling effects. Only grants protection while in cover. Lasts 20 seconds. | Instant | |
Increases ranged and tech accuracy by 30% and armor penetration by 15% for 10 seconds. | Instant | |
Deploys a ballistic shield that spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts 20 seconds. | Instant |
Imperial Agent Class Abilities
Name | Description | Type |
Shoots your rifle at the target, dealing <<1>> weapon damage. | Instant | |
Purges all incapacitating and movement-impairing effects. | Instant | |
Increases a friendly target's critical hit chance by 5% for 60 minutes. If the target is a group member, all other group members are also affected. | Instant | |
Activates countermeasures, instantly lowering threat by a moderate amount. | Instant | |
Interrupts the target's current action and prevents that ability from being used for 4 seconds. | Instant | |
Summons a probe droid that projects a shield around the Agent, absorbing a moderate amount of incoming damage for 10 seconds. Does not break stealth. | Instant | |
Increases your chance to dodge melee and ranged attacks by 200% for 3 seconds. Does not break Stealth. | Instant | |
Fires a dart at the target that deals <<1>> internal poison damage over 18 seconds. | Instant | |
Summons a droid that helps you recover 50 energy over 3 seconds. | Instant | |
Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground. | Instant | |
Detonates a flash bang that blinds the target for 8 seconds. Damage causes this effect to end prematurely. | Instant | |
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds. | Instant |
Rotation
Rotation
Series of Shots > Series of Shots* > EMP Discharge > Interrogation Probe > Filler > Plasma Probe
Series of Shots > Series of Shots* > Explosive Probe > Fragmentation Grenade > Filler > Plasma Probe
Filler: Orbital Strike (25%) / Corrosive Dart (40%) / Rifle Shot (35%)
Minor Rotation: 6 GCDs
Major Rotation: 12 GCDs
Comments:
References: Camelpockets