Engineering Sniper 5.x DPS Class Guide

Change Discipline:

Gearing & Stats

The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.

Suggested Best-in-Slot Stats

Name GEMINI MK-5
Tier 4: Legendary
(248)
GEMINI MK-3
Tier 4: Artifact
(246)
Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
Mastery 68846619649364936284 (1xC)6216 (1xA)
Power 396437763694369435063424
Critical 1831 (2xE, 11xA, 2xC)1789 (5xE, 4xA, 2xC)1760 (5xE, 4xA, 2xC)1760 (5xE, 4xA, 2xC)1689 (7xE, 1xC)1643 (1xE, 12xA, 2xC)
Alacrity 1617 (7xE)1552 (4xE, 7xA)1532 (4xE, 7xA)1532 (4xE, 7xA)1466 (2xE, 11xA)1400 (7xE)
Accuracy 759 (1xE, 3xA, Stim)748 (1xE, 3xA, Stim)743 (1xE, 3xA, Stim)743 (1xE, 3xA, Stim)733 (1xE, 3xA, Stim)736 (2xE, 1xA, Stim)
Absorb 000000
Defense 000000
Shield 000000

"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)

Discipline Statistics

Name GEMINI MK-5
Tier 4: Legendary
(248)
GEMINI MK-3
Tier 4: Artifact
(246)
Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
DPS 10,441 +/- 27010,041 +/- 2559,796 +/- 2469,722 +/- 2439,337 +/- 2299,043 +/- 219
APM40.340.240.240.24039.9

DPS Rankings

Current
Rank
Previous
Rank
Rank
Change
DPS Standard
Error
vs Average DPS
(9,991)
Imperial Class Republic Class
5 5 - 10,336 +/- 284 +3.46% Annihilation Marauder Watchman Sentinel
8 8 - 10,150 +/- 299 +1.6% Carnage Marauder Combat Sentinel
12 8 4 9,828 +/- 351 -1.63% Fury Marauder Concentration Sentinel
10 10 - 10,027 +/- 372 +0.36% Vengeance Juggernaut Vigilance Guardian
11 15 4 9,857 +/- 488 -1.34% Rage Juggernaut Focus Guardian
7 7 - 10,157 +/- 582 +1.67% Deception Assassin Infiltration Shadow
14 13 1 9,640 +/- 346 -3.51% Hatred Assassin Serenity Shadow
18 18 - 9,327 +/- 304 -6.64% Lightning Sorcerer Telekinetics Sage
16 16 - 9,520 +/- 268 -4.71% Madness Sorcerer Balance Sage
9 9 - 10,054 +/- 516 +0.64% Arsenal Mercenary Gunnery Commando
4 4 - 10,432 +/- 414 +4.42% Innovative Ordnance Mercenary Assault Specialist Commando
13 12 1 9,679 +/- 505 -3.12% Advanced Prototype Powertech Tactics Vanguard
15 14 1 9,556 +/- 383 -4.35% Pyrotech Powertech Plasmatech Vanguard
17 17 - 9,448 +/- 461 -5.43% Marksmanship Sniper Sharpshooter Gunslinger
3 3 - 10,441 +/- 270 +4.51% Engineering Sniper Saboteur Gunslinger
2 2 - 10,467 +/- 161 +4.77% Virulence Sniper Dirty Fighting Gunslinger
6 6 - 10,157 +/- 526 +1.67% Concealment Operative Scrapper Scoundrel
1 1 - 10,754 +/- 322 +7.64% Lethality Operative Ruffian Scoundrel

Note: DPS rankings assume best-in-slot 242-rating gear.


Suggested Best-in-Slot Gear & Items


Set Bonuses

Pieces Set Bonus
2Activating Explosive Probe, Ambush and Lethal Shot or Explosive Charge, Aimed Shot and Dirty Blast increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds.
4Reduces the cooldown of Target Acquired or Illegal Mods by 15 seconds, and activating either ability restores 15 energy.
6Laze Target or Smuggler's Luck now has 2 charges and its duration is doubled.

Suggested Utility Skills

PvE

Suggested PvE Utility Build

Unknown - please email us one at admin@torcommunity.com!

Suggested PvE Utilities

Unknown - please email us one at admin@torcommunity.com!

PvP

Suggested PvP Utility Build

Unknown - please email us one at admin@torcommunity.com!

Suggested PvP Utilities

Unknown - please email us one at admin@torcommunity.com!

Abilities

Engineering Discipline Abilities

Name Description Type
Deals <<1>> energy damage to the enemy affected by your Interrogation Probe and stuns the enemy for 2 seconds if it is also affected by your Plasma Probe.Instant
Puts an explosive probe on the target that detonates when the target takes damage, dealing <<1>> kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over 3 seconds.Instant
Summons an interrogation probe that clings to the target and deals <<1>> energy damage over 18 seconds. Only one interrogation probe can be active at a time.Instant
Deploys a probe that attacks the target area, dealing <<1>> elemental damage over 9 seconds to up to 8 targets within 5 meters and slowing all affected targets by 70% while they remain in the target area. Only one plasma probe can be active at a time.Instant

Sniper Advanced Class Abilities

Name Description Type
Upon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. This effect ends when you leave cover.Passive
Shoots a target for <<1>> weapon damage.Casted
Sprays a wave of bolts over the target area, dealing <<1]>> weapon damage and spending 45 energy over the duration to up to 8 targets within 8 meters. Can only be used from cover.Channeled
Immediately finishes the active cooldowns on Evasion, Countermeasures, Shield Probe, Cover Pulse, Entrench, and Covered Escape.Instant
Hurl a vibroknife with debilitating precision, dealing <<2>> energy damage and stunning the target for 4 seconds.Instant
Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. Only usable in cover.Instant
Unleashes a series of shots that deals <<1>> weapon damage and uses 20 energy over the duration.Channeled
Fires a high-impact shot that deals <<1>> weapon damage and inflicts trauma for 10 seconds, reducing all healing the target receives by 20%.Instant
Reduces the accuracy by 45% and exposes from cover up to 8 enemies within 8 meters for 8 seconds. Cannot be used on Operation bosses.Instant
Fires a shot that deals <<1>> weapon damage and immobilizes the target for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely.Instant
Roll forward 18 meters, purging movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.Instant
Increases the critical hit chance of your next Ambush, Explosive Probe, or Cull by 100%.Instant
Attempts to take the target down with a single powerful shot that deals <<1>> weapon damage. Only usable on targets at or below 30% max health.Instant
Calls in support from orbiting warships, dealing <<1>> elemental damage over 9 seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are knocked down by the blasts. Can only be used from cover.Casted
Roll into the selected cover point. If no cover point is available, you will crouch in place. Taking cover enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.Instant
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.Instant
Entrenches you into cover, becoming immune to all controlling effects. Only grants protection while in cover. Lasts 20 seconds.Instant
Increases ranged and tech accuracy by 30% and armor penetration by 15% for 10 seconds.Instant
Deploys a ballistic shield that spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts 20 seconds.Instant

Imperial Agent Class Abilities

Name Description Type
Shoots your rifle at the target, dealing <<1>> weapon damage.Instant
Purges all incapacitating and movement-impairing effects.Instant
Increases a friendly target's critical hit chance by 5% for 60 minutes. If the target is a group member, all other group members are also affected.Instant
Activates countermeasures, instantly lowering threat by a moderate amount.Instant
Interrupts the target's current action and prevents that ability from being used for 4 seconds.Instant
Summons a probe droid that projects a shield around the Agent, absorbing a moderate amount of incoming damage for 10 seconds. Does not break stealth.Instant
Increases your chance to dodge melee and ranged attacks by 200% for 3 seconds. Does not break Stealth.Instant
Fires a dart at the target that deals <<1>> internal poison damage over 18 seconds.Instant
Summons a droid that helps you recover 50 energy over 3 seconds.Instant
Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground.Instant
Detonates a flash bang that blinds the target for 8 seconds. Damage causes this effect to end prematurely.Instant
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.Instant

Rotation

Rotation

Series of Shots > Series of Shots* > EMP Discharge > Interrogation Probe > Filler > Plasma Probe
Series of Shots > Series of Shots* > Explosive Probe > Fragmentation Grenade > Filler > Plasma Probe

Filler: Orbital Strike (25%) / Corrosive Dart (40%) / Rifle Shot (35%)

Minor Rotation: 6 GCDs
Major Rotation: 12 GCDs

Comments:

References: Camelpockets

Advanced Tactics

Advanced Tactics

No advanced tactics have been written yet for this guide. If you would like to write this section, please email us at admin@torcommunity.com. Thanks!

About the Author
Hayward
Author: Hayward
Hayward founded TORCommunity in 2008 the day after SWTOR was announced. Engineer by day, software dev by night, he does his best to keep the site up to date.