Defense Jedi Guardian 5.x Tank Class Guide

Change Discipline:

Gearing & Stats

The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.

Suggested Best-in-Slot Stats

Name GEMINI MK-5
Tier 4: Legendary
(248)
GEMINI MK-3
Tier 4: Artifact
(246)
Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
Mastery 712768506714671464516315
Power 910910910910910910
Critical 000000
Alacrity 000000
Accuracy 000000
Absorb 1749 (3xE, 11xA)1704 (6xE, 4xA)1678 (2xE, 13xA)1678 (2xE, 13xA)1640 (8xE)1600 (8xE)
Defense 406338753793379336053523
Shield 2037 (7xE, 3xA)1964 (4xE, 10xA)1936 (8xE, 1xA)1936 (8xE, 1xA)1868 (2xE, 14xA)1854 (2xE, 14xA)

"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)

Discipline Statistics

Name GEMINI MK-5
Tier 4: Legendary
(248)
GEMINI MK-3
Tier 4: Artifact
(246)
Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
DTPS 2,4042,4372,4592,4692,5022,534
% Reduction75.96 %75.63 %75.41 %75.31 %74.98 %74.66 %

DPS Rankings

Current
Rank
Previous
Rank
Rank
Change
DPS Standard
Error
vs Average DPS
(9,991)
Imperial Class Republic Class
5 5 - 10,336 +/- 284 +3.46% Annihilation Marauder Watchman Sentinel
8 8 - 10,150 +/- 299 +1.6% Carnage Marauder Combat Sentinel
12 8 4 9,828 +/- 351 -1.63% Fury Marauder Concentration Sentinel
10 10 - 10,027 +/- 372 +0.36% Vengeance Juggernaut Vigilance Guardian
11 15 4 9,857 +/- 488 -1.34% Rage Juggernaut Focus Guardian
7 7 - 10,157 +/- 582 +1.67% Deception Assassin Infiltration Shadow
14 13 1 9,640 +/- 346 -3.51% Hatred Assassin Serenity Shadow
18 18 - 9,327 +/- 304 -6.64% Lightning Sorcerer Telekinetics Sage
16 16 - 9,520 +/- 268 -4.71% Madness Sorcerer Balance Sage
9 9 - 10,054 +/- 516 +0.64% Arsenal Mercenary Gunnery Commando
4 4 - 10,432 +/- 414 +4.42% Innovative Ordnance Mercenary Assault Specialist Commando
13 12 1 9,679 +/- 505 -3.12% Advanced Prototype Powertech Tactics Vanguard
15 14 1 9,556 +/- 383 -4.35% Pyrotech Powertech Plasmatech Vanguard
17 17 - 9,448 +/- 461 -5.43% Marksmanship Sniper Sharpshooter Gunslinger
3 3 - 10,441 +/- 270 +4.51% Engineering Sniper Saboteur Gunslinger
2 2 - 10,467 +/- 161 +4.77% Virulence Sniper Dirty Fighting Gunslinger
6 6 - 10,157 +/- 526 +1.67% Concealment Operative Scrapper Scoundrel
1 1 - 10,754 +/- 322 +7.64% Lethality Operative Ruffian Scoundrel

Note: DPS rankings assume best-in-slot 242-rating gear.


Suggested Best-in-Slot Gear & Items

Type Quantity Name
Augment3 (228)
Augment11 (228)
Enhancement
Earpiece
Implant
3 or or (248)
Enhancement
Earpiece
Implant
7 or or (248)
Color Crystal2 (136)
Mod9 (248)
Relic1 (248)
Relic1 (248)
Armoring8 (248)
Hilt1 (248)
Stim1
MedpacN/A
AdrenalsN/A

Note: Tank B mods are to our knowledge currently unavailable, however if you find one you can swap Warding Mod 52 for Warding Mod 52B with minmal impact on mitigation.


Set Bonuses

Pieces Set Bonus
2Crushing Blow or Guardian Slash increases damage reduction by 2% for 4 seconds.
4Aegis Assault or Warding Strike reduces the cooldown of Taunt and Challenging Call or Threatening Scream by 2 seconds per activation.
6Increases the duration of Blade Turning by 1.5 seconds, and the duration of Invincible or Warding Call by 3 seconds.

Suggested Utility Skills

PvE

Suggested PvE Utility Build

Unknown - please email us one at admin@torcommunity.com!

Suggested PvE Utilities

Unknown - please email us one at admin@torcommunity.com!

PvP

Suggested PvP Utility Build

Unknown - please email us one at admin@torcommunity.com!

Suggested PvP Utilities

Unknown - please email us one at admin@torcommunity.com!

Abilities

Defense Discipline Abilities

Name Description Type
Increases damage reduction by 3% for 20 seconds, generates 6 focus, and deals <<1>> weapon damage to the target with a series of quick melee attacks. Replaces Sundering Strike.Instant
Slashes the target with a powerful stroke, dealing <<1>> weapon damage, enabling Riposte, and impairing the target for 45 seconds. Impaired targets deal 5% less damage with Force and tech attacks. If you are protected by your Warding Strike, Guardian Slash damages up to 7 additional nearby enemies for the same amount. Does not damage sleeping, lifted, or incapacitated enemies. This attack knocks down all affected standard and weak enemies. Generates a high amount of threat.Instant
Reduces all damage taken by 40% for 10 seconds.Instant
Smacks the target for <<1>> kinetic damage, stunning it for 4 seconds. This ability generates a high amount of threat.Instant

Jedi Guardian Advanced Class Abilities

Name Description Type
Reduces the cooldowns of Sundering Strike and Warding Strike by 3 seconds each and increases the focus they generate by 2.Passive
Taunts the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you for 6 seconds.Instant
Generates 1 focus when attacked. This effect cannot occur more than once every 6 seconds.Passive
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.Instant
Freezes up to 8 enemies within 8 meters, dealing <<1>> elemental damage and reducing movement speed by 50% for 8 seconds. Instant
Throws the main-hand lightsaber at a distant target, inflicting <<1>> damage and granting 3 focus. Instant
Empowers you with 12 charges of Focused Defense, lasting up to 15 seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you for <<1>>. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.Instant
Taunts all enemies within 15 meters, forcing them to attack you for 6 seconds, if utilizing Soresu Form. If not utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for 6 seconds when attacking anyone other than you.Instant
Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for 6 seconds.Instant
Deals <<1>> kinetic damage, knocks the target back several meters and knocks the target down for 2 seconds. Force Push immediately finishes the cooldown of Force Leap.Instant
Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost.Instant
The first 2 seconds of Saber Ward grants 100% melee and ranged defense.Passive
Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 3 seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.Instant
Immediately generates 6 focus.Instant
Ripostes the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. While utilizing Soresu Form, Riposte can only be used after successfully defending against a melee or ranged attack. While not utilizing Soresu Form, Riposte can only be used after one of your melee attacks is parried, dodged, or misses.Instant
Generate 5 Focus and strike the target for <<1>> weapon damage, causing the target to become sundered. Sundered targets have their armor reduced by 20% for 45 seconds.Instant

Jedi Knight Class Abilities

Name Description Type
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding.Instant
Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.Instant
Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.Instant
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.Instant
Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding.Instant
Strikes the target and up to 8 enemies within 5 meters with the Force, dealing <<1>> kinetic damage. Also stuns weak and standard enemies for 2 seconds.Instant
Throws the main-hand lightsaber at a target, dealing <<1>> energy damage. Only usable on targets at or below 30% max health.Instant
Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.Passive
Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.Instant
Inflicts <<1>> weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding.Instant
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected.Instant
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.Instant
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.Instant
Purges all incapacitating and movement-impairing effects.Instant
Subdues the target, stunning it for 4 seconds. Deals <<1>> kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.Channeled
Quickly rush forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.Instant
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.Instant

Rotation

Rotation

Warding Strike > Force Sweep > Guardian Slash (Riposte) > Filler > Filler > Filler > Blade Storm (Riposte) > Filler
Warding Strike > Blade Barrage > Guardian Slash (Riposte) > Filler > Filler > Force Sweep > Blade Storm (Riposte) > Filler
Warding Strike > Filler > Guardian Slash (Riposte) > Filler > Filler > Blade Barrage > Blade Storm (Riposte) > Filler

Filler: Dispatch (0%/20%) / Slash (20%/0%) / Strike (21%) / Saber Throw (7%) / Force Stasis (6%) / Hilt Bash (4%) / Freezing Force (20%/20%)

Minor Rotation: 8 GCDs
Major Rotation: 24 GCDs

Comments: Tank Classes are handled differently and the dps rotation changes based on the resource proc bonuses of a boss hitting you. The absorb shield from Blade Storm is included in the calculations.

References: KeyboardNinja, Dipstik, Methoxa, Hayward

Advanced Tactics

Advanced Tactics

No advanced tactics have been written yet for this guide. If you would like to write this section, please email us at admin@torcommunity.com. Thanks!

About the Author
Hayward
Author: Hayward
Hayward founded TORCommunity in 2008 the day after SWTOR was announced. Engineer by day, software dev by night, he does his best to keep the site up to date.