- Details
- Category: Discipline Guides
- Last Updated: Friday, June 9th, 2017
- Published: Sunday, January 1st, 2017
- Written by Bant & Hayward
Gearing & Stats
The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.
Suggested Best-in-Slot Stats
Name | GEMINI MK-5 Tier 4: Legendary (248) |
GEMINI MK-3 Tier 4: Artifact (246) |
Iokath MK-5 Tier 3: Legendary (242) |
Iokath MK-2 Tier 3: Artifact (240) |
Eternal Commander MK-15 Tier 2: Legendary (236) |
Eternal Commander MK-13 Tier 2: Artifact (234) |
Mastery | 6884 | 6619 | 6493 | 6493 | 6241 | 6201 (2xC) |
Power | 3964 | 3776 | 3694 | 3694 | 3506 | 3424 |
Critical | 1831 (2xE, 11xA, 2xC) | 1789 (5xE, 4xA, 2xC) | 1760 (5xE, 4xA, 2xC) | 1760 (5xE, 4xA, 2xC) | 1717 (6xE, 2xA, 2xC) | 1657 (1xE, 13xA) |
Alacrity | 1617 (7xE) | 1552 (4xE, 7xA) | 1532 (4xE, 7xA) | 1532 (4xE, 7xA) | 1479 (3xE, 9xA) | 1400 (7xE) |
Accuracy | 759 (1xE, 3xA, Stim) | 748 (1xE, 3xA, Stim) | 743 (1xE, 3xA, Stim) | 743 (1xE, 3xA, Stim) | 733 (1xE, 3xA, Stim) | 736 (2xE, 1xA, Stim) |
Absorb | 0 | 0 | 0 | 0 | 0 | 0 |
Defense | 0 | 0 | 0 | 0 | 0 | 0 |
Shield | 0 | 0 | 0 | 0 | 0 | 0 |
"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)
Discipline Statistics
Name | GEMINI MK-5 Tier 4: Legendary (248) |
GEMINI MK-3 Tier 4: Artifact (246) |
Iokath MK-5 Tier 3: Legendary (242) |
Iokath MK-2 Tier 3: Artifact (240) |
Eternal Commander MK-15 Tier 2: Legendary (236) |
Eternal Commander MK-13 Tier 2: Artifact (234) |
DPS | 10,336 +/- 284 | 9,941 +/- 269 | 9,700 +/- 259 | 9,626 +/- 256 | 9,246 +/- 241 | 8,954 +/- 230 |
APM | 54.6 | 54.4 | 54.4 | 54.4 | 54.2 | 54 |
DPS Rankings
Note: DPS rankings assume best-in-slot 242-rating gear.
Suggested Best-in-Slot Gear & Items
Type | Quantity | Name |
Augment | 11 | (228) |
Augment | 3 | (228) |
Enhancement Earpiece Implant | 7 | or or (248) |
Enhancement Earpiece Implant | 2 | or or (248) |
Enhancement Earpiece Implant | 1 | or or (248) |
Color Crystal | 2 | (136) |
Mod | 9 | (248) |
Relic | 1 | (248) |
Relic | 1 | (248) |
Armoring | 7 | (248) |
Hilt | 2 | (248) |
Stim | 1 | |
Medpac | N/A | |
Adrenals | N/A | or or |
Set Bonuses
Pieces | Set Bonus |
2 | Battering Assault or Zealous Strike increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds. |
4 | Reduces the cooldown of Frenzy or Valorous Call by 15 seconds. Additionally, activating Berserk or Zen increases all damage dealt by 3% for 10 seconds. |
6 | Activating Ravage, Blade Barrage, Dual Saber Throw, or Twin Saber Throw will grant Weaponmaster's/Challenger's Critical Bonus making your next Gore, Furious Strike and Annihilate or Lance, Concentrated Slice and Merciless Slash critically hit. This effect can't occur more than once every minute. |
PvE
Suggested PvE Utility Build
Unknown - please email us one at admin@torcommunity.com!
Suggested PvE Utilities
Unknown - please email us one at admin@torcommunity.com!
PvP
Suggested PvP Utility Build
Unknown - please email us one at admin@torcommunity.com!
Suggested PvP Utilities
Unknown - please email us one at admin@torcommunity.com!
Abilities
Annihilation Discipline Abilities
Name | Description | Type |
Strikes the target with both lightsabers for <<1>> weapon damage. Each use of this ability grants Annihilator for 30 seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers. | Instant | |
Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for <<1>> internal damage over 6 seconds. Stacks up to 3 times. | Instant | |
Requires and converts 30 stacks of Fury to go Berserk, increasing the critical chance of your bleed attacks by 100% and causing the bleed damage you deal to heal your group for 1% of max health. Lasts for 6 charges. | Instant | |
Stabs the target for <<1>> weapon damage and causes it to bleed for <<2>> internal damage over 9 seconds. Requires two lightsabers. | Instant | |
Summons dark Force power to build 3 rage and rend the target, causing it to bleed for <<1>> internal damage over 9 seconds. | Instant |
Sith Marauder Advanced Class Abilities
Name | Description | Type |
Activating an attack that spends rage and defeating opponents builds Fury. When 30 stacks of Fury are built, you become Furious, enabling the use of Berserk, Predation, and Bloodthirst. | Passive | |
Allows you to wield two one-handed weapons. | Passive | |
Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers. | Instant | |
Requires and converts 30 stacks of Fury to go Berserk. Lasts for 6 charges. This effect varies based on your lightsaber form: Shii-Cho Form: Instantly generates 4 rage, plus 8 additional rage over the next few seconds. Juyo Form: Increases the critical chance of your bleed attacks by 100% and causes bleed damage to heal your group for 1% of max health each tick. Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge. | Instant | |
Reduces all damage taken by 20% and deals <<1>> energy damage to attackers. This effect cannot occur more than once every second. Lasts 6 seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total. | Instant | |
Obscures the target's vision, reducing its melee and ranged accuracy by 90% for 6 seconds. Cannot be used on Operation bosses. This ability does not respect the global cooldown. | Instant | |
Vicious Slash, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. In addition, Battering Assault beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks. | Passive | |
Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Lasts 4 seconds. Dealing direct damage ends the effect prematurely. | Instant | |
Slashes the target for <<1>> weapon damage, slowing its movement speed by 50% for 10 seconds and reducing the healing it receives by 20% for 10 seconds. Requires two lightsabers. | Instant | |
Requires and converts 30 stacks of Fury to issue Predation to you and your Operation group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts 10 seconds. | Instant | |
Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 rage. Requires two lightsabers. | Instant | |
Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10% for 10 seconds. | Instant | |
Enters a furious frenzy, immediately building 30 stacks of Fury. | Instant | |
Reduces the damage you take by 99% for 4 seconds. | Instant |
Sith Warrior Class Abilities
Name | Description | Type |
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding. | Instant | |
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds. | Instant | |
Generates 2 rage and inflicts <<1>> weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding. | Instant | |
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected. | Instant | |
Blasts the target with a Force-enhanced scream, dealing <<1>> kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds. | Instant | |
Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. | Passive | |
Chokes the target, stunning it for 4 seconds. Deals <<1>> kinetic damage and builds 3 rage over the duration. This ability can be channeled while moving. | Channeled | |
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover. | Instant | |
Paralyzes up to 8 nearby enemies in fear, preventing all action for up to 6 seconds. Damage ends the effect prematurely. | Instant | |
Throws the main-hand lightsaber at a target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health. | Instant | |
Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered. | Instant | |
Purges incapacitating and movement-impairing effects. | Instant | |
Smashes up to 8 enemies within 5 meters, dealing <<1>> kinetic damage. Stuns weak and standard enemies for 2 seconds. | Instant | |
Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds. | Instant | |
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds. | Instant |
Rotation
Rotation
Annihilate > Force Rend (Deadly Saber) > Battering Assault > Dual Saber Throw > Rupture > Filler
Annihilate > Ravage > Filler > Force Rend (Deadly Saber) > Rupture > Filler
Annihilate > Filler > Battering Assault > Dual Saber Throw > Rupture > Force Rend (Deadly Saber)
Annihilate > Ravage > Filler > Filler > Rupture > Filler
Filler: Vicious Throw (0%/43%) / Vicious Slash (79%/36%) / Assault (21%)
Minor Rotation: 6 GCDs
Major Rotation: 24 GCDs
Comments: Filler choice is determined by Rage level from Critical hits
References: Oofalong, Ardarell_Solo