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Explosive Round

Explosive Round
Instant
Energy:20
Range:30m
Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak targets within 5 meters of the primary target. If the primary target is a weak or standard enemy, it is knocked to the ground.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: Explosive Round
Other Sites:
NamePlayer Class?Player Advanced Class?NPCs With This ClassAdded In
YesYes01.0.0
YesNo01.0.0
YesYes01.0.0
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        "$oid": "5fb3e64233180000cb05c83e"
    },
    "NameId": "801277688676352",
    "Name": "Explosive Round",
    "LocalizedName": {
        "enMale": "Explosive Round",
        "frMale": "Salve explosive",
        "frFemale": "Salve explosive",
        "deMale": "Sprenggeschoss",
        "deFemale": "Sprenggeschoss"
    },
    "DescriptionId": "801277688676353",
    "Description": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak targets within 5 meters of the primary target. If the primary target is a weak or standard enemy, it is knocked to the ground.",
    "LocalizedDescription": {
        "enMale": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak targets within 5 meters of the primary target. If the primary target is a weak or standard enemy, it is knocked to the ground.",
        "frMale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 7\u00a0cibles standard ou faibles dans un rayon de 5\u00a0m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.",
        "frFemale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 7\u00a0cibles standard ou faibles dans un rayon de 5\u00a0m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.",
        "deMale": "Feuert ein schweres Geschoss ab, das dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 7 normalen oder schwachen Zielen im Umkreis von 5 Metern um das Prim\u00e4rziel <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen.",
        "deFemale": "Feuert ein schweres Geschoss ab, das dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 7 normalen oder schwachen Zielen im Umkreis von 5 Metern um das Prim\u00e4rziel <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen."
    },
    "ParsedDescription": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak targets within 5 meters of the primary target. If the primary target is a weak or standard enemy, it is knocked to the ground.",
    "ParsedLocalizedDescription": {
        "enMale": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak targets within 5 meters of the primary target. If the primary target is a weak or standard enemy, it is knocked to the ground.",
        "frMale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 7\u00a0cibles standard ou faibles dans un rayon de 5\u00a0m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.",
        "frFemale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 7\u00a0cibles standard ou faibles dans un rayon de 5\u00a0m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.",
        "deMale": "Feuert ein schweres Geschoss ab, das dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 7 normalen oder schwachen Zielen im Umkreis von 5 Metern um das Prim\u00e4rziel <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen.",
        "deFemale": "Feuert ein schweres Geschoss ab, das dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 7 normalen oder schwachen Zielen im Umkreis von 5 Metern um das Prim\u00e4rziel <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen."
    },
    "EffectsB62": [
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    "EffectIds": [
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    "Level": 0,
    "Icon": "rifleGrenade",
    "EffectZero": "16141013985252513135",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 20,
    "ApCost": 0,
    "ApType": 0,
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    "MaxRange": 3,
    "GCD": -1,
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                            "effParam_DisableCritRoll": "False"
                        },
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                            "effParam_SpellType": "2",
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                        },
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                            "effParam_StandardHealthPercentMax": "0.151",
                            "effParam_StandardHealthPercentMin": "0.111",
                            "effParam_AmountModifierPercent": "0",
                            "effParam_Coefficient": "1.31",
                            "effParam_HealthStealPercentage": "0"
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            "ablDescriptionTokenSubEffect": -1
        },
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                            "effParam_AmountPercent": "0",
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                            "effParam_StandardHealthPercentMax": "0.0855",
                            "effParam_StandardHealthPercentMin": "0.0455",
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                            "effParam_Coefficient": "0.655",
                            "effParam_HealthStealPercentage": "0"
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            "ablDescriptionTokenType": "ablDescriptionTokenTypeDamage",
            "ablDescriptionTokenEffect": 2,
            "ablDescriptionTokenSubEffect": -1
        }
    },
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                    ]
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            "Multiplier": 1,
            "Type": "Damage",
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        },
        "2": {
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                            "effParam_DisableCritRoll": "False"
                        },
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                            "effParam_LevelCap": "0"
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                            "effParam_AmountMax": "0",
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                            "effParam_AmountPercent": "0",
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                            "effParam_StandardHealthPercentMax": "0.0855",
                            "effParam_StandardHealthPercentMin": "0.0455",
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                            "effParam_Coefficient": "0.655",
                            "effParam_HealthStealPercentage": "0"
                        },
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                        }
                    ]
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            ],
            "Multiplier": 1,
            "Type": "Damage",
            "Effect": 2,
            "SubEffect": -1
        }
    },
    "AiType": 1,
    "CombatMode": 2,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": 2,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "AbsorbParams": [],
    "HashedIcon": "1467566499_1573009631",
    "LocalizedCategory": {
        "enMale": "Player",
        "frMale": "Joueur",
        "frFemale": "Joueur",
        "deMale": "Spieler",
        "deFemale": "Spieler"
    },
    "Id": "16141047699016237916",
    "Base62Id": "NCDzWIT",
    "Fqn": "abl.trooper.explosive_round",
    "B62References": {
        "partOfApc": [
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        "usedByPlayerClass": [
            "8WjWQl8",
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    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.1a",
    "hash": "2686650381",
    "removed_in": "",
    "changed_fields": [
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    ],
    "previous_versions": [
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