Empire
Fighting Style: Single Lightsaber, Force Lightning
Tactical Role(s): Ranged Damage, Medicine/Healing
Description: The Sith Sorcerer draws energy from the forbidden depths of the Force, mastering techniques that sap and drain enemies as they invigorate allies--or simply wreak utter devastation.
Disciplines
Lightning (DPS)
Channels the Force to overload the Inquisitor's enemies with blasts of lightning.
Corruption (Heals)
Uses dark power to maintain allies' health in battle, and protect them from enemy attacks.
Madness (DPS)
Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.
Abilities
Class Abilities
Name | Description | Type |
Electrocutes the target, dealing <<1>> energy damage and stunning it for 4 seconds. | Instant | |
Deals <<1>> kinetic damage and slows the target's movement speed by 50% for 6 seconds. | Instant | |
Increases movement speed by 150% for 2 seconds. Does not break Stealth. | Instant | |
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds. | Instant | |
Interrupts the target's current action and prevents that ability from being used for 4 seconds. | Instant | |
Increases the target's Mastery by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a group member, all other group members are also affected. | Instant | |
Deals <<1>> energy damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds. | Instant | |
Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts 20 seconds. | Instant | |
Deals <<1>> weapon damage spread across a flurry of 3 melee attacks. | Instant | |
Shocks the target for <<1>> energy damage. Standard and weak targets are additionally stunned for 3 seconds. | Instant | |
Summons the unbreakable will of the Sith, immediately purging incapacitating and movement-impairing effects. | Instant | |
Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely. | Casted |
Advanced Class Abilities
Name | Description | Type |
Casts a powerful Force affliction upon the target that deals <<1>> internal damage over 18 seconds. | Instant | |
Wipes your enemies' thoughts, instantly lowering your threat by a moderate amount. | Instant | |
Consumes the dark energy around you, restoring 40 Force. Utilizing Consuming Darkness makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times. | Instant | |
Summons a dark cloud of energy to crush the target, instantly dealing <<1>> kinetic damage and an additional <<2>> kinetic damage over 6 seconds. | Casted | |
Heals a friendly target for <<1>> health. | Casted | |
Cleanses a friendly target of up to 2 negative mental or Force effects. | Instant | |
Lowers the target's threat by a moderate amount and, if the target is a group member, pulls the target to your location. | Instant | |
Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled. While you are protected by Force Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Enduring Bastion also grants immunity to interrupts. | Channeled | |
Deals <<1>> energy damage to the target and consumes 40 Force over the duration of the channel. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies. | Channeled | |
Calls down a Force storm over the target area, consuming 60 Force and dealing <<1>> energy damage to up to 8 targets within 8 meters over the duration of the channel. Standard and weak targets have a 33% chance to be stunned by the storm each second. | Channeled | |
Fires a charge of lightning at the target, deals <<1>> energy damage. | Casted | |
Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Phase Walk goes on cooldown for 60 seconds when used to return to the marked location. | Casted | |
Your connection to the Force shifts, granting 20% alacrity and immunity to pushback and interrupts for 10 seconds. | Instant | |
Revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes. | Casted | |
Immediately heals the target for <<1>>, plus an additional <<2>> over 9 seconds. | Instant | |
Surrounds the target in a lightning shield that lasts 30 seconds and absorbs a high amount of damage. The target becomes deionized and cannot benefit from Static Barrier again for 20 seconds. | Instant | |
Increases mastery, endurance, and presence for you and your Operation group members within 40 meters by 10%. Lasts 10 seconds. | Instant | |
Immediately restores <<1>> health to you. Cannot be used on others. | Instant |