- Détails
- Catégorie : Discipline Guides
- Mis à jour : samedi 10 juin 2017 14:48
- Publication : lundi 9 janvier 2017 02:16
- Écrit par Bant & Hayward
SWTOR Concealment Operative 5.x DPS class guide.
Gearing & Stats
The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.
Suggested Best-in-Slot Stats
Name | GEMINI MK-5 Tier 4: Legendary (248) |
GEMINI MK-3 Tier 4: Artifact (246) |
Iokath MK-5 Tier 3: Legendary (242) |
Iokath MK-2 Tier 3: Artifact (240) |
Eternal Commander MK-15 Tier 2: Legendary (236) |
Eternal Commander MK-13 Tier 2: Artifact (234) |
Mastery | 6884 | 6619 | 6536 (1xC) | 6536 (1xC) | 6327 (2xC) | 6259 (1xA, 1xC) |
Power | 3964 | 3776 | 3694 | 3694 | 3506 | 3424 |
Critical | 1852 (5xE, 4xA, 2xC) | 1801 (2xE, 11xA, 2xC) | 1765 (7xE, 1xC) | 1765 (7xE, 1xC) | 1692 (3xE, 9xA) | 1650 (7xE, 1xC) |
Alacrity | 1596 (4xE, 7xA) | 1540 (7xE) | 1486 (2xE, 11xA) | 1486 (2xE, 11xA) | 1422 (6xE, 2xA) | 1352 (1xE, 12xA) |
Accuracy | 759 (1xE, 3xA, Stim) | 748 (1xE, 3xA, Stim) | 743 (1xE, 3xA, Stim) | 743 (1xE, 3xA, Stim) | 733 (1xE, 3xA, Stim) | 736 (2xE, 1xA, Stim) |
Absorb | 0 | 0 | 0 | 0 | 0 | 0 |
Defense | 0 | 0 | 0 | 0 | 0 | 0 |
Shield | 0 | 0 | 0 | 0 | 0 | 0 |
"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)
Discipline Statistics
Name | GEMINI MK-5 Tier 4: Legendary (248) |
GEMINI MK-3 Tier 4: Artifact (246) |
Iokath MK-5 Tier 3: Legendary (242) |
Iokath MK-2 Tier 3: Artifact (240) |
Eternal Commander MK-15 Tier 2: Legendary (236) |
Eternal Commander MK-13 Tier 2: Artifact (234) |
DPS | 10,157 +/- 526 | 9,768 +/- 498 | 9,532 +/- 480 | 9,461 +/- 475 | 9,088 +/- 448 | 8,803 +/- 428 |
APM | 49.7 | 49.6 | 49.4 | 49.4 | 49.3 | 49 |
DPS Rankings
Note: DPS rankings assume best-in-slot 242-rating gear.
Suggested Best-in-Slot Gear & Items
Type | Quantity | Name |
Augment | 7 | (228) |
Augment | 4 | (228) |
Augment | 3 | (228) |
Enhancement Earpiece Implant | 4 | or or (248) |
Enhancement Earpiece Implant | 5 | or or (248) |
Enhancement Earpiece Implant | 1 | or or (248) |
Color Crystal | 2 | (136) |
Mod | 9 | (248) |
Relic | 1 | (248) |
Relic | 1 | (248) |
Armoring | 7 | (248) |
Barrel | 2 | (248) |
Stim | 1 | |
Medpac | N/A | |
Adrenals | N/A | or or |
Set Bonuses
Pieces | Set Bonus |
2 | Laceration and Corrosive Assault or Sucker Punch and Brutal Shots increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds. |
4 | Backstab and Lethal Strike or Backblast and Point Blank Shot's energy cost is reduced by 2. |
6 | Activating Shiv and Veiled Strike or Blaster Whip and Bludgeon will grant Enforcer's Critical Bonus making your next Volatile Substance and Corrosive Assault or Blood Boiler and Brutal Shots critically hit. This effect can only occur once every minute. |
PvE
Suggested PvE Utility Build
Unknown - please email us one at admin@torcommunity.com!
Suggested PvE Utilities
Unknown - please email us one at admin@torcommunity.com!
PvP
Suggested PvP Utility Build
Unknown - please email us one at admin@torcommunity.com!
Suggested PvP Utilities
Unknown - please email us one at admin@torcommunity.com!
Abilities
Concealment Discipline Abilities
Name | Description | Type |
Executes your Tactical Advantage, lacerating the target for <<1>> kinetic damage. Requires and consumes Tactical Advantage. | Instant | |
Injects a substance into the target that, after settling in for a few seconds, will react when the target takes damage from one of your poisons, dealing <<1>> internal damage and making the target assailable for 45 seconds. Assailable targets take 7% more damage from elemental and internal attacks. | Instant | |
Strikes the target for <<1>> kinetic damage, granting a Tactical Advantage. Replaces Shiv. | Instant | |
Slices the target low for <<1>> kinetic damage and immobilizes it, preventing it from moving or turning for 4 seconds. | Instant |
Operative Advanced Class Abilities
Name | Description | Type |
Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target. If used from stealth, Backstab deals <<2>> kinetic damage and grants a Tactical Advantage. | Instant | |
Roll forward 12 meters. Activating Exfiltrate a second time within 10 seconds allows you to roll again, but puts the ability on cooldown for 10 seconds. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized or hindered. | Instant | |
Executes your Tactical Advantage to drop a canister that fills the vicinity with poisonous gas, dealing <<1>> internal damage to up to 8 enemy targets within 8 meters over 6 seconds. The haze stuns standard and weak enemies for 6.1 seconds. Requires and consumes Tactical Advantage. | Instant | |
Summons a droid that heals a friendly target for <<1[%d/%d/%d]>> over 18 seconds. Stacks up to 2 times. | Instant | |
Executes your Tactical Advantage to grant Tactical Superiority to you and your Operation group members within 40 meters, increasing critical chance by 10% for 10 seconds. Does not break stealth. | Instant | |
Throws a knife at the target, dealing <<1>> kinetic damage and slowing the target's movement speed by 50% for 12 seconds. | Instant | |
Cleanses a friendly target of up to 2 negative tech or physical effects. | Instant | |
Overloads your stealth generator, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable. | Instant | |
Deals <<2>> energy damage and stuns the target for 4 seconds. | Instant | |
Stabs a target for <<1>> kinetic damage. | Instant | |
Fires a carbine burst that hits up to 8 targets in a 10-meter cone in front of you for <<1>> weapon damage. | Instant | |
Blasts a target for <<1>> weapon damage. | Instant | |
Summons a droid that revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes. | Casted | |
Cloaks all group members within 10 meters of you in a temporary stealth field that lasts 15 seconds. Cannot be used in combat. Only usable while in stealth mode. | Instant | |
Inject yourself with a specially-engineered Imperial stim, immediately gaining Tactical Advantage and boosting alacrity by 10% for 15 seconds. Does not break stealth. | Instant | |
Executes your Tactical Advantage to heal the target immediately for <<1>> followed by <<2>> over 9 seconds. Requires and consumes Tactical Advantage. | Casted | |
Activates your stealth generator, increasing your stealth level by 15 and making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth. | Instant | |
Supercharge your stealth generator, quickly moving you to a friendly or enemy target and increasing your movement speed by 75% for 3 seconds. Does not break stealth. Cannot be used against enemy targets in cover. | Instant | |
Heals a friendly target for <<1>> over 3 seconds. | Channeled | |
Defeating an opponent or activating Shiv puts you in a position of Tactical Advantage, enabling the use of executions for 24 seconds. Up to 2 charges of Tactical Advantage can exist at once. | Passive | |
Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids. | Instant |
Imperial Agent Class Abilities
Name | Description | Type |
Shoots your rifle at the target, dealing <<1>> weapon damage. | Instant | |
Purges all incapacitating and movement-impairing effects. | Instant | |
Increases a friendly target's critical hit chance by 5% for 60 minutes. If the target is a group member, all other group members are also affected. | Instant | |
Activates countermeasures, instantly lowering threat by a moderate amount. | Instant | |
Interrupts the target's current action and prevents that ability from being used for 4 seconds. | Instant | |
Summons a probe droid that projects a shield around the Agent, absorbing a moderate amount of incoming damage for 10 seconds. Does not break stealth. | Instant | |
Increases your chance to dodge melee and ranged attacks by 200% for 3 seconds. Does not break Stealth. | Instant | |
Fires a dart at the target that deals <<1>> internal poison damage over 18 seconds. | Instant | |
Summons a droid that helps you recover 50 energy over 3 seconds. | Instant | |
Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground. | Instant | |
Detonates a flash bang that blinds the target for 8 seconds. Damage causes this effect to end prematurely. | Instant | |
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds. | Instant |
Rotation
Rotation
Veiled Strike > Laceration > Backstab > Filler
Veiled Strike > Laceration > Laceration > Filler
Filler: Volatile Substance (33%) / Crippling Slice (33%) / Corrosive Dart (8%) / Laceration (25%)
Minor Rotation: 4 GCDs
Major Rotation: 24 GCDs
Comments: The new passive allows for the complete elimination of Rifle shots due to increased number of Lacerates.
References: Bant