Rage Sith Juggernaut 5.x DPS Class Guide

Change Discipline:

Gearing & Stats

The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.

Suggested Best-in-Slot Stats

Name Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
Eternal Commander MK-3
Tier 1: Artifact
(230)
Exemplar / Ultimate Exarch
Pre-5.0 Gear
(224)
Mastery 649362416158 (1xC)6128 (Stim)5901 (Stim)5321
Power 369435063424333731832850
Critical 1806 (7xE, 2xC)1761 (2xE, 11xA, 2xC)1722 (4xE, 7xA, 1xC)1530 (14xA, 2xC)1502 (2xE, 10xA, 2xC)1436 (7xE, 2xC)
Alacrity 1486 (2xE, 11xA)1435 (7xE)1376 (4xE, 6xA)1140 (6xE)1097 (5xE, 2xA)1015 (3xE, 7xA)
Accuracy 743 (1xE, 3xA, Stim)733 (1xE, 3xA, Stim)736 (2xE, 1xA, Stim)760735 (3xE, 2xA)729 (7xA, Stim)
Absorb 000000
Defense 000000
Shield 000000

"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)

Discipline Statistics

Name Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
Eternal Commander MK-3
Tier 1: Artifact
(230)
Exemplar / Ultimate Exarch
Pre-5.0 Gear
(224)
DPS 9,179 +/- 4398,816 +/- 4148,536 +/- 3958,129 +/- 3667,796 +/- 3467,072 +/- 300
APM4948.948.74847.847.6

DPS Rankings

Current
Rank
Previous
Rank
Rank
Change
DPS Standard
Error
vs Average DPS
(9,303)
Imperial Class Republic Class
5 1 4 9,626 +/- 256 +3.47% Annihilation Marauder Watchman Sentinel
8 2 6 9,453 +/- 269 +1.61% Carnage Marauder Combat Sentinel
12 17 5 9,152 +/- 316 -1.62% Fury Marauder Concentration Sentinel
10 10 - 9,339 +/- 334 +0.39% Vengeance Juggernaut Vigilance Guardian
11 15 4 9,179 +/- 439 -1.33% Rage Juggernaut Focus Guardian
7 13 6 9,459 +/- 525 +1.68% Deception Assassin Infiltration Shadow
14 12 2 8,973 +/- 312 -3.55% Hatred Assassin Serenity Shadow
18 14 4 8,692 +/- 273 -6.57% Lightning Sorcerer Telekinetics Sage
16 6 10 8,870 +/- 241 -4.65% Madness Sorcerer Balance Sage
9 7 2 9,359 +/- 466 +0.61% Arsenal Mercenary Gunnery Commando
4 4 - 9,698 +/- 373 +4.25% Innovative Ordnance Mercenary Assault Specialist Commando
13 16 3 9,013 +/- 455 -3.12% Advanced Prototype Powertech Tactics Vanguard
15 9 6 8,896 +/- 345 -4.37% Pyrotech Powertech Plasmatech Vanguard
17 5 12 8,796 +/- 416 -5.45% Marksman Sniper Sharpshooter Gunslinger
3 5 2 9,722 +/- 243 +4.50% Engineering Sniper Saboteur Gunslinger
2 5 3 9,748 +/- 144 +4.79% Virulence Sniper Dirty Fighting Gunslinger
6 11 5 9,461 +/- 475 +1.70% Concealment Operative Scrapper Scoundrel
1 8 7 10,016 +/- 290 +7.67% Lethality Operative Ruffian Scoundrel

Note: DPS rankings assume best-in-slot 242-rating gear.


Suggested Best-in-Slot Gear & Items


Set Bonuses

Pieces Set Bonus
2Sundering Assault or Sundering Strike increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds.
4Reduces the minimum range of Saber Throw by 10 meters.
6Activating Saber Throw will grant Vindicator's Critical Bonus making your next Impale and Furious Strike or Overhead Slash and Concentrated Slice critically hit. This effect cannot occur more than once every minute.

Suggested Utility Skills

PvE

Suggested PvE Utility Build

Unknown. Please submit a build in the comments!

Suggested PvE Utilities

Unknown. Please submit a build in the comments!

Comments

Coming Soon

PvP

Suggested PvP Utility Build

Unknown. Please submit a build in the comments!

Suggested PvP Utilities

Unknown. Please submit a build in the comments!

Comments

Coming Soon

Abilities

Rage Discipline Abilities

Name Description Type
Strikes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.Instant
Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals <<3>> kinetic damage each second. At the end of the duration, the target is crushed and takes an additional <<2>> kinetic damage.Instant
Blasts the enemy target with a powerful burst of Force energy, dealing <<1>> kinetic damage.Instant
Jumps to a target, dealing <<1>> weapon damage and immobilizing it for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.Instant

Sith Juggernaut Advanced Class Abilities

Name Description Type
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.Instant
Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 3 seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.Instant
Generates 1 rage when attacked. This effect cannot occur more than once every 6 seconds.Passive
Retaliates against the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. While utilizing Soresu Form, Retaliation can only be used after successfully defending against a melee or ranged attack. While not utilizing Soresu Form, Retaliation can only be used after one of your melee attacks is parried, dodged, or misses.Instant
Reduces the cooldowns of Sundering Assault and Aegis Assault by 3 seconds each and increases the rage they generate by 2.Passive
The first 2 seconds of Saber Ward grants 100% melee and ranged defense.Passive
Chills up to 8 enemies within 8 meters, dealing <<1>> elemental damage and reducing movement speed by 50% for 8 seconds.Instant
Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost.Instant
Deals <<1>> kinetic damage, knocks the target back several meters, and knocks the target down for 2 seconds. Force Push immediately finishes the cooldown of Force Charge.Instant
Taunts all enemies within 15 meters, forcing them to attack you for 6 seconds, if utilizing Soresu Form. If not utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for 6 seconds when attacking anyone other than you.Instant
Empowers you with 12 charges of Enraged Defense, lasting up to 15 seconds. Whenever you take damage a charge of Enraged Defense is consumed to heal you for <<1>>. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.Instant
Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for 6 seconds.Instant
Generate 5 rage and strike the target for <<1>> weapon damage, causing the target to become sundered. Sundered targets have their armor reduced by 20% for 45 seconds.Instant
Immediately generates 6 rage.Instant
Throws the main hand lightsaber at a distant target, inflicting <<1>> weapon damage and building 3 rage.Instant
Taunts the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you for 6 seconds.Instant

Sith Warrior Class Abilities

Name Description Type
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding.Instant
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.Instant
Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding.Instant
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.Instant
Generates 2 rage and inflicts <<1>> weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding.Instant
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected.Instant
Blasts the target with a Force-enhanced scream, dealing <<1>> kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds.Instant
Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.Passive
Chokes the target, stunning it for 4 seconds. Deals <<1>> kinetic damage and builds 3 rage over the duration. This ability can be channeled while moving.Channeled
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.Instant
Paralyzes up to 8 nearby enemies in fear, preventing all action for up to 6 seconds. Damage ends the effect prematurely.Instant
Throws the main-hand lightsaber at a target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.Instant
Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered.Instant
Purges incapacitating and movement-impairing effects.Instant
Smashes up to 8 enemies within 5 meters, dealing <<1>> kinetic damage. Stuns weak and standard enemies for 2 seconds.Instant
Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds.Instant
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.Instant

Rotation

Rotation

(Enrage) Raging Burst > Furious Strike > Obliterate > Filler > Sundering Assault > Force Crush
Raging Burst > Furious Strike > Obliterate > Retaliation > Force Scream > Chilling Scream

Filler: Retaliation (100%/0%) / Vicious Throw (0%/100%)

Minor Rotation:
Major Rotation: 12 GCDs

Comments: The top passive for this discipline is almost completely useless due to the Rage positive nature of this rotation that has no opportunities to use more Rage intensive moves. No changes to the rotation, just a reduction in total time it takes to complete. The new Piercing Chill utility provides Chilling Scream with an AOE DoT that does more damage than Ravage. If fixed (or if the damage it deals is reduced by more than 30%), then replace it with Ravage.

References: Luckygunslinger

Advanced Tactics

Advanced Tactics

No advanced tactics have been written yet for this guide. If you would like to write this section, please email us at admin@torcommunity.com. Thanks!

User Control Panel

Select Language: