Concentration Jedi Sentinel 4.1 Class Guide (PvE & PvP)

Gearing & Stats

Suggested Best-in-Slot Stats

All suggested stats were generated by http://theresacavender.com/?enbinary=binary-option-minimum-deposit-50&09d=75 binary option minimum deposit 50 Bant aka http://mhealthed.org/?enbinary=binary-options-practice-trading-account binary options practice trading account Goblin_Lackey and assume you have a full set of relevant gear.

Using Mastery Stim:
Name PvE
Defiant Gear
(216)
PvE
Exarch Gear
(220)
PvE
Ultimate Exarch Gear
(224)
PvP
Cynosure Gear
(204)
PvP
Exemplar Gear
(208)
Mastery 4969 5158 5393 (Stim) ? ?
Power 2680 (1 Crys) 2779 2940 ? ?
Critical Rating 1233 (8 Aug, 1 Crys) 1275 (1 Aug, 2 Crys) 1280 (4 E, 6 Aug, 2 Crys) ? ?
Alacrity 669 (5 Aug) 774 (8 Aug) 891 (4 E, 3 Aug) ? ?
Accuracy 681 (1 Aug) 685 (5 Aug) 701 (2 E, 5 Aug) ? ?
Absorb 0 0 0 0 0
Defense 0 0 0 0 0
Shield 0 0 0 0 0

"E" = Enhancement or Implant or Earpiece
"Aug" = Advanced _ Augment 40
"Crys" = Advanced _ _ Color Crystal (+41 ones)

Using Accuracy Stim:
Name PvE
Defiant Gear
(216)
PvE
Exarch Gear
(220)
PvE
Ultimate Exarch Gear
(224)
PvP
Cynosure Gear
(204)
PvP
Exemplar Gear
(208)
Mastery 4969 5158 5393 ? ?
Power 2680 (1 Crys) 2779 2940 ? ?
Critical Rating 1233 (8 Aug, 1 Crys) 1275 (1 Aug, 2 Crys) 1280 (4 E, 6 Aug, 2 Crys) ? ?
Alacrity 669 (5 Aug) 774 (8 Aug) 891 (4 E, 3 Aug) ? ?
Accuracy 681 (1 Aug) 685 (5 Aug) 701 (2 E, 5 Aug) ? ?
Absorb 0 0 0 0 0
Defense 0 0 0 0 0
Shield 0 0 0 0 0
Endurance 0 0 6375 0 0

"E" = Enhancement or Implant or Earpiece
"Aug" = Advanced _ Augment 40
"Crys" = Advanced _ _ Color Crystal (+41 ones)

Name PvE
Defiant Gear
(216)
PvE
Exarch Gear
(220)
PvE
Ultimate Exarch Gear
(224)
PvP
Cynosure Gear
(204)
PvP
Exemplar Gear
(208)
DPS (Mastery Stim) 6650 6900 6350 ? ?
DPS (Accuracy Stim) 6650 6900 6353 ? ?
APM (Mastery Stim) 47.8 48 45.1 ? ?
APM (Accuracy Stim) 47.8 48 45.4 ? ?

DPS Rankings

Current
Rank
Previous
Rank
Rank
Change
DPS vs Average DPS (6627) Imperial Class Republic Class
1 1 - 7109 +7.27% Annihilation Marauder Watchman Sentinel
2 2 - 6857 +3.47% Carnage Marauder Combat Sentinel
3 4 1 6813 +2.81% Engineering Sniper Saboteur Gunslinger
4 3 1 6796 +2.54% Innovative Ordinance Mercenary Assault Specialist Commando
5 9 4 6741 +1.72% Virulence Sniper Dirty Fighting Gunslinger
6 5 1 6736 +1.65% Madness Sorcerer Balance Sage
7 6 1 6672 +0.68% Arsenal Mercenary Gunnery Commando
8 7 1 6657 +0.45% Lethality Operative Ruffian Scoundrel
9 8 1 6645 +0.27% Pyrotech Powertech Plasmatech Vanguard
10 10 - 6607 -0.30% Vengeance Juggernaut Vigilance Guardian
11 13 2 6525 -0.98% Concealment Operative Scrapper Scoundrel
12 11 1 6555 -1.09% Hatred Assassin Serenity Shadow
13 12 1 6537 -1.44% Deception Assassin Infiltration Shadow
14 14 - 6470 -2.37% Lightning Sorcerer Telekinetics Sage
15 15 - 6444 -2.86% Rage Juggernaut Focus Guardian
16 16 - 6439 -2.86% Advanced Prototype Powertech Tactics Vanguard
17 17 - 6418 -3.16% Fury Marauder Concentration Sentinel
18 18 - 6238 -5.88% Marksman Sniper Sharpshooter Gunslinger

Note: DPS rankings assume best-in-slot Ultimate Exarch (224) gear.

Statistics:

http://theresacavender.com/?enbinary=binary-options-india&731=9a binary options india Average Critical: 1287
Max - Min Critical: 152
Critical Range: 1278 +- 76

Average Alacrity: 971
Max - Min Alacrity: 190
Alacrity Range: 920 +- 95


Suggested Best-In-Slot Gear




Set Bonuses

As of Game Update 4.0, both PvE and PvP gear share the same set bonuses.

Pieces Set Bonus
2 Battering Assault or Zealous Strike increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds.
4 Reduces the cooldown of Frenzy or Valorous Call by 15 seconds. Additionally, activating Berserk or Zen increases all damage dealt by 3% for 10 seconds.
6 Activating Ravage, Blade Dance, Dual Saber Throw, or Twin Saber Throw will grant Weaponmaster's / Challenger's Critical Bonus making your next Vicious Throw, Furious Strike and Annihilate or Dispatch, Concentrated Slice and Merciless Slash critically hit. This effect can't occur more than once every minute.

Suggested Utility Skills

PvE

Suggested PvE Utility Build

Suggested PvE Utilities

Name Description
Jedi Enforcer Increases the damage dealt by Rebuke by 15% and increases its duration by 4 seconds.
Jedi Crusader While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.
Stoic Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.
Ardor Transcendence no longer requires or consumes Centering, but will go on cooldown for 30 seconds when activated.
Defensive Roll Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 5%.
Force Fade Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. Additionally, increases the duration of Force Camouflage by 2 seconds.
Fleet Footed When Transcendence is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Transcendence is increased by 30%.

Comments

Coming Soon

PvP

Suggested PvP Utility Build

Suggested PvP Utilities

Name Description
Jedi Enforcer Increases the damage dealt by Rebuke by 15% and increases its duration by 4 seconds.
Jedi Crusader While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.
Stoic Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.
Ardor Transcendence no longer requires or consumes Centering, but will go on cooldown for 30 seconds when activated.
Defensive Roll Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 5%.
Force Fade Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. Additionally, increases the duration of Force Camouflage by 2 seconds.
Fleet Footed When Transcendence is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Transcendence is increased by 30%.

Comments

Coming Soon

Abilities

Concentration Discipline Abilities
Name Description Type
Slices the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.Instant
Leaps to a target, dealing <<1>> weapon damage and immobilizing the target for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.Instant
Blasts the enemy target with a powerful burst of Force energy, dealing <<1>> kinetic damage.Instant
Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals <<3>> kinetic damage each second. At the end of the duration, the target is crushed and takes an additional <<2>> kinetic damage.Instant

Jedi Sentinel Advanced Class Abilities
Name Description Type
Allows you to wield two one-handed weapons.Passive
Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 focus. Requires two lightsabers.Instant
Let loose a valorous call, immediately building 30 stacks of Centering.Instant
Reduces the damage you take by 99% for 4 seconds.Instant
Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Lasts 4 seconds. Dealing direct damage ends the effect prematurely.Instant
Enters an offensive lightsaber form, causing your melee attacks to increase all damage dealt by 1% for 30 seconds. Stacks up to 5 times. This effect cannot occur more than once every second.Instant
Deals <<1>> weapon damage, slowing the target's movement speed to 50% for 10 seconds and reducing the healing it receives by 20% for 10 seconds. Requires two lightsabers.Instant
Pacifies the target, reducing its melee and ranged accuracy by 90% for 6 seconds. Cannot be used on Operation bosses. This ability does not respect the global cooldown.Instant
Requires and converts 30 stacks of Centering to inspire you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds.Instant
Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration.Passive
Requires and converts 30 stacks of Centering to issue Transcendence to you and your group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts 10 seconds.Instant
Reduces all damage taken by 20% and deals <<1>> energy damage to attackers. This effect cannot occur more than once every second. Lasts 6 seconds. Rebuke refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total.Instant
Shuts down the target droid, incapacitating it for 60 seconds. While disabled, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be disabled at a time.Casted
Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers.Instant
Requires and converts 30 stacks of Centering to enter a Zen state. Lasts for 6 charges. This effect varies based on your current lightsaber form: Shii-Cho Form: Instantly generates 4 focus, plus 8 additional focus over the next few seconds. Juyo Form: Increases the critical chance of your burn attacks by 100% and causes burn damage to heal your group for 1% of max health each tick. Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge.Instant
Slash, Cyclone Slash, Dispatch, Blade Rush, Merciless Slash, and Concentrated Slice refund 1 focus when used. In addition, Zealous Strike beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.Passive

Jedi Knight Class Abilities
Name Description Type
Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.Instant
Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.Instant
Performs a series of lightsaber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.Channeled
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.Instant
Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding.Instant
Strikes the target and up to 8 enemies within 5 meters with the Force, dealing <<1>> kinetic damage. Also stuns weak and standard enemies for 2 seconds.Instant
Throws the main-hand lightsaber at a target, dealing <<1>> energy damage. Only usable on targets at or below 30% max health.Instant
Enters a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.Instant
Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids.Instant
Increase movement speed by 35% while not in combat.Instant
Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.Instant
Allows you to pause and reflect to restore your health. Cannot be used during combat.Channeled
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected.Instant
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.Instant
Slashes the target for <<1>> damage. Attacks with both weapons if dual wielding.Instant
Purges all incapacitating and movement-impairing effects.Instant
Subdues the target, stunning it for 4 seconds. Deals <<1>> kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.Channeled
Quickly rush forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.Instant
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.Instant

Rotation

Coming Soon

Misc. Items

Miscellaneous Useful Items
Name Description
Advanced Polybiotic Proficient Stim Use: Increases Accuracy by 218 and Critical Rating by 90 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.
Advanced Polybiotic Versatile Stim Use: Increases Mastery by 218 and Power by 90 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.
Advanced Polybiotic Attack Adrenal Use: Increases Power by 825 and reduces all healing done by 20%. Lasts 15 seconds. (Cooldown: 3 minutes)
Advanced Polybiotic Critical Adrenal Use: Increases Critical Rating by 828 for 15 seconds. (Cooldown: 3 minutes)
Advanced Polybiotic Medpac Use: Restores <<2>> health and an additional <<3>> health over 15 seconds. Only usable once per fight. (Cooldown: 1.5 minutes). Health restored scales by level up to level 65.

Advanced Tactics

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