Lethality Operative 5.x DPS Class Guide

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Gearing & Stats

The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.

Suggested Best-in-Slot Stats

Name GEMINI MK-5
Tier 4: Legendary
(248)
GEMINI MK-3
Tier 4: Artifact
(246)
Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
Mastery 6884661964936536 (1xC)6327 (2xC)6216 (1xA)
Power 396437763694369435063424
Critical 1852 (5xE, 4xA, 2xC)1801 (2xE, 11xA, 2xC)1783 (6xE, 2xA, 2xC)1765 (7xE, 1xC)1692 (3xE, 9xA)1667 (4xE, 6xA, 2xC)
Alacrity 1596 (4xE, 7xA)1540 (7xE)1509 (3xE, 9xA)1486 (2xE, 11xA)1422 (6xE, 2xA)1376 (4xE, 6xA)
Accuracy 759 (1xE, 3xA, Stim)748 (1xE, 3xA, Stim)743 (1xE, 3xA, Stim)743 (1xE, 3xA, Stim)733 (1xE, 3xA, Stim)736 (2xE, 1xA, Stim)
Absorb 000000
Defense 000000
Shield 000000

"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)

Discipline Statistics

Name GEMINI MK-5
Tier 4: Legendary
(248)
GEMINI MK-3
Tier 4: Artifact
(246)
Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
DPS 10,754 +/- 32210,344 +/- 30410,093 +/- 29310,016 +/- 2909,622 +/- 2749,319 +/- 261
APM50.350.250.15049.849.7

DPS Rankings

Current
Rank
Previous
Rank
Rank
Change
DPS Standard
Error
vs Average DPS
(9,991)
Imperial Class Republic Class
5 5 - 10,336 +/- 284 +3.46% Annihilation Marauder Watchman Sentinel
8 8 - 10,150 +/- 299 +1.6% Carnage Marauder Combat Sentinel
12 8 4 9,828 +/- 351 -1.63% Fury Marauder Concentration Sentinel
10 10 - 10,027 +/- 372 +0.36% Vengeance Juggernaut Vigilance Guardian
11 15 4 9,857 +/- 488 -1.34% Rage Juggernaut Focus Guardian
7 7 - 10,157 +/- 582 +1.67% Deception Assassin Infiltration Shadow
14 13 1 9,640 +/- 346 -3.51% Hatred Assassin Serenity Shadow
18 18 - 9,327 +/- 304 -6.64% Lightning Sorcerer Telekinetics Sage
16 16 - 9,520 +/- 268 -4.71% Madness Sorcerer Balance Sage
9 9 - 10,054 +/- 516 +0.64% Arsenal Mercenary Gunnery Commando
4 4 - 10,432 +/- 414 +4.42% Innovative Ordnance Mercenary Assault Specialist Commando
13 12 1 9,679 +/- 505 -3.12% Advanced Prototype Powertech Tactics Vanguard
15 14 1 9,556 +/- 383 -4.35% Pyrotech Powertech Plasmatech Vanguard
17 17 - 9,448 +/- 461 -5.43% Marksmanship Sniper Sharpshooter Gunslinger
3 3 - 10,441 +/- 270 +4.51% Engineering Sniper Saboteur Gunslinger
2 2 - 10,467 +/- 161 +4.77% Virulence Sniper Dirty Fighting Gunslinger
6 6 - 10,157 +/- 526 +1.67% Concealment Operative Scrapper Scoundrel
1 1 - 10,754 +/- 322 +7.64% Lethality Operative Ruffian Scoundrel

Note: DPS rankings assume best-in-slot 242-rating gear.


Suggested Best-in-Slot Gear & Items


Set Bonuses

Pieces Set Bonus
2Laceration and Corrosive Assault or Sucker Punch and Brutal Shots increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds.
4Backstab and Lethal Strike or Backblast and Point Blank Shot's energy cost is reduced by 2.
6Activating Shiv and Veiled Strike or Blaster Whip and Bludgeon will grant Enforcer's Critical Bonus making your next Volatile Substance and Corrosive Assault or Blood Boiler and Brutal Shots critically hit. This effect can only occur once every minute.

Suggested Utility Skills

PvE

Suggested PvE Utility Build

Unknown - please email us one at admin@torcommunity.com!

Suggested PvE Utilities

Unknown - please email us one at admin@torcommunity.com!

PvP

Suggested PvP Utility Build

Unknown - please email us one at admin@torcommunity.com!

Suggested PvP Utilities

Unknown - please email us one at admin@torcommunity.com!

Abilities

Lethality Discipline Abilities

Name Description Type
Deals <<1>> weapon damage and for the next 10 seconds causes the target to take <<1>> additional weapon damage whenever it takes damage from your Corrosive Assault or a poison effect. Grants a Tactical Advantage.Instant
Executes your Tactical Advantage to fire a volley of corrosive shots, dealing <<1>> weapon damage. For each of your poison effects present on the target, the target is culled for an additional <<2>> internal damage. Requires and consumes Tactical Advantage.Instant
Ambushes an enemy for <<1>> kinetic damage and <<3>> internal damage. If used while stealthed, deals <<2>> kinetic damage, <<4>> internal damage, and grants a Tactical Advantage. Replaces Backstab.Instant
Hurls a grenade that spews poisonous acid in a 5-meter radius on impact, dealing <<1>> internal poison damage over 24 seconds to up to 8 targets.Instant

Operative Advanced Class Abilities

Name Description Type
Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target. If used from stealth, Backstab deals <<2>> kinetic damage and grants a Tactical Advantage.Instant
Roll forward 12 meters. Activating Exfiltrate a second time within 10 seconds allows you to roll again, but puts the ability on cooldown for 10 seconds. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized or hindered.Instant
Executes your Tactical Advantage to drop a canister that fills the vicinity with poisonous gas, dealing <<1>> internal damage to up to 8 enemy targets within 8 meters over 6 seconds. The haze stuns standard and weak enemies for 6.1 seconds. Requires and consumes Tactical Advantage.Instant
Summons a droid that heals a friendly target for <<1[%d/%d/%d]>> over 18 seconds. Stacks up to 2 times.Instant
Executes your Tactical Advantage to grant Tactical Superiority to you and your Operation group members within 40 meters, increasing critical chance by 10% for 10 seconds. Does not break stealth.Instant
Throws a knife at the target, dealing <<1>> kinetic damage and slowing the target's movement speed by 50% for 12 seconds.Instant
Cleanses a friendly target of up to 2 negative tech or physical effects.Instant
Overloads your stealth generator, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable.Instant
Deals <<2>> energy damage and stuns the target for 4 seconds.Instant
Stabs a target for <<1>> kinetic damage.Instant
Fires a carbine burst that hits up to 8 targets in a 10-meter cone in front of you for <<1>> weapon damage.Instant
Blasts a target for <<1>> weapon damage.Instant
Summons a droid that revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes.Casted
Cloaks all group members within 10 meters of you in a temporary stealth field that lasts 15 seconds. Cannot be used in combat. Only usable while in stealth mode.Instant
Inject yourself with a specially-engineered Imperial stim, immediately gaining Tactical Advantage and boosting alacrity by 10% for 15 seconds. Does not break stealth.Instant
Executes your Tactical Advantage to heal the target immediately for <<1>> followed by <<2>> over 9 seconds. Requires and consumes Tactical Advantage.Casted
Activates your stealth generator, increasing your stealth level by 15 and making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth.Instant
Supercharge your stealth generator, quickly moving you to a friendly or enemy target and increasing your movement speed by 75% for 3 seconds. Does not break stealth. Cannot be used against enemy targets in cover.Instant
Heals a friendly target for <<1>> over 3 seconds.Channeled
Defeating an opponent or activating Shiv puts you in a position of Tactical Advantage, enabling the use of executions for 24 seconds. Up to 2 charges of Tactical Advantage can exist at once.Passive
Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids.Instant

Imperial Agent Class Abilities

Name Description Type
Shoots your rifle at the target, dealing <<1>> weapon damage.Instant
Purges all incapacitating and movement-impairing effects.Instant
Increases a friendly target's critical hit chance by 5% for 60 minutes. If the target is a group member, all other group members are also affected.Instant
Activates countermeasures, instantly lowering threat by a moderate amount.Instant
Interrupts the target's current action and prevents that ability from being used for 4 seconds.Instant
Summons a probe droid that projects a shield around the Agent, absorbing a moderate amount of incoming damage for 10 seconds. Does not break stealth.Instant
Increases your chance to dodge melee and ranged attacks by 200% for 3 seconds. Does not break Stealth.Instant
Fires a dart at the target that deals <<1>> internal poison damage over 18 seconds.Instant
Summons a droid that helps you recover 50 energy over 3 seconds.Instant
Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground.Instant
Detonates a flash bang that blinds the target for 8 seconds. Damage causes this effect to end prematurely.Instant
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.Instant

Rotation

Rotation

Toxic Blast > Corrosive Assault > Corrosive Assault > Filler
Shiv > Corrosive Assault > Corrosive Assault > Filler
Shiv > Corrosive Assault > Toxic Blast > Filler
Shiv > Corrosive Assault > Corrosive Assault > Filler
Shiv > Corrosive Assault > Corrosive Assault > Filler

Filler: Lethal Strike (50%) / Corrosive Grenade (25%) / Corrosive Dart (25%)

Minor Rotation: 4 GCDs
Major Rotation: 20 GCDs

Comments: Cooldowns (Holotraverse, Stealth, Stim Boost) can be used to get additional Tactical Advantage every ~30s for a Corrosive Assaults. CD and CG are spaced apart to allow Lethal strike to be used on cooldown.

References: KeyboardNinja

Advanced Tactics

Advanced Tactics

No advanced tactics have been written yet for this guide. If you would like to write this section, please email us at admin@torcommunity.com. Thanks!

About the Author
Hayward
Author: Hayward

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