Plasmatech Vanguard 5.x DPS Class Guide

SWTOR Plasmatech Vanguard 5.x DPS SWTOR class guide.

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Gearing & Stats

The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.

Suggested Best-in-Slot Stats

Name GEMINI MK-5
Tier 4: Legendary
(248)
GEMINI MK-3
Tier 4: Artifact
(246)
Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
Mastery 68846619649364936284 (1xC)6216 (1xA)
Power 396437763694369435063424
Critical 1852 (5xE, 4xA, 2xC)1801 (2xE, 11xA, 2xC)1783 (6xE, 2xA, 2xC)1783 (6xE, 2xA, 2xC)1720 (2xE, 11xA, 1xC)1667 (4xE, 6xA, 2xC)
Alacrity 1596 (4xE, 7xA)1540 (7xE)1509 (3xE, 9xA)1509 (3xE, 9xA)1435 (7xE)1376 (4xE, 6xA)
Accuracy 759 (1xE, 3xA, Stim)748 (1xE, 3xA, Stim)743 (1xE, 3xA, Stim)743 (1xE, 3xA, Stim)733 (1xE, 3xA, Stim)736 (2xE, 1xA, Stim)
Absorb 000000
Defense 000000
Shield 000000

"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)

Discipline Statistics

Name GEMINI MK-5
Tier 4: Legendary
(248)
GEMINI MK-3
Tier 4: Artifact
(246)
Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
DPS 9,556 +/- 3839,188 +/- 3628,964 +/- 3498,896 +/- 3458,542 +/- 3268,272 +/- 311
APM49.549.449.349.349.148.9

DPS Rankings

Current
Rank
Previous
Rank
Rank
Change
DPS Standard
Error
vs Average DPS
(9,991)
Imperial Class Republic Class
5 5 - 10,336 +/- 284 +3.46% Annihilation Marauder Watchman Sentinel
8 8 - 10,150 +/- 299 +1.6% Carnage Marauder Combat Sentinel
12 8 4 9,828 +/- 351 -1.63% Fury Marauder Concentration Sentinel
10 10 - 10,027 +/- 372 +0.36% Vengeance Juggernaut Vigilance Guardian
11 15 4 9,857 +/- 488 -1.34% Rage Juggernaut Focus Guardian
7 7 - 10,157 +/- 582 +1.67% Deception Assassin Infiltration Shadow
14 13 1 9,640 +/- 346 -3.51% Hatred Assassin Serenity Shadow
18 18 - 9,327 +/- 304 -6.64% Lightning Sorcerer Telekinetics Sage
16 16 - 9,520 +/- 268 -4.71% Madness Sorcerer Balance Sage
9 9 - 10,054 +/- 516 +0.64% Arsenal Mercenary Gunnery Commando
4 4 - 10,432 +/- 414 +4.42% Innovative Ordnance Mercenary Assault Specialist Commando
13 12 1 9,679 +/- 505 -3.12% Advanced Prototype Powertech Tactics Vanguard
15 14 1 9,556 +/- 383 -4.35% Pyrotech Powertech Plasmatech Vanguard
17 17 - 9,448 +/- 461 -5.43% Marksmanship Sniper Sharpshooter Gunslinger
3 3 - 10,441 +/- 270 +4.51% Engineering Sniper Saboteur Gunslinger
2 2 - 10,467 +/- 161 +4.77% Virulence Sniper Dirty Fighting Gunslinger
6 6 - 10,157 +/- 526 +1.67% Concealment Operative Scrapper Scoundrel
1 1 - 10,754 +/- 322 +7.64% Lethality Operative Ruffian Scoundrel

Note: DPS rankings assume best-in-slot 242-rating gear.


Suggested Best-in-Slot Gear & Items


Set Bonuses

Pieces Set Bonus
2Flaming Fist and Magnetic Blast or Shockstrike and Tactical Surge increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds.
4Flaming Fist and Rocket Punch's heat is reduced by 2 or Shockstrike and Stockstrike energy cells is reduced by 2.
6Activating Flame Burst and Magnetic Blast or Ion Pulse and Tactical Surge will grant Combat Tech's Critical Bonus making one of your next Energy Burst and Immolate or Cell Burst and Plasma Flare critically hit. This effect can't occur more than once every minute.

Suggested Utility Skills

PvE

Suggested PvE Utility Build

Unknown - please email us one at admin@torcommunity.com!

Suggested PvE Utilities

Unknown - please email us one at admin@torcommunity.com!

PvP

Suggested PvP Utility Build

Unknown - please email us one at admin@torcommunity.com!

Suggested PvP Utilities

Unknown - please email us one at admin@torcommunity.com!

Abilities

Plasmatech Discipline Abilities

Name Description Type
Strikes the target with an overcharged rifle butt, dealing <<1>> kinetic damage and releasing a powerful discharge that deals <<2>> elemental damage. Replaces Stockstrike.Instant
Drenches the target with a blast of plasma, melting them for <<1>> elemental damage over 30 seconds. Plasmatize also makes the target Susceptible for 45 seconds, increasing the damage the target takes from tech attacks by 5%. When a target affected by Plasmatize dies, Plasmatize spreads to the closest enemy target within 10 meters that is not already affected by your Plasmatize.Instant
Emits an energetic plasma burst, dealing <<1>> elemental damage to the target.Instant
Launches an incendiary projectile, setting the target ablaze for <<1>> elemental damage and an additional <<2>> elemental damage over 15 seconds.Instant

Vanguard Advanced Class Abilities

Name Description Type
Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per 1.5 seconds. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.Instant
Fires an ion pulse at the target, dealing <<1>> elemental damage.Instant
Fires a harpoon line that pulls the target to your location and generates a high amount of threat. Cannot be used on targets in cover.Instant
Emits an explosive surge, dealing <<1>> elemental damage to up to 8 enemies within 5 meters.Instant
Fires a high impact shell that instantly explodes on contact with the target, spraying the area with searing bits of slag that deal <<1>> kinetic damage to up to 8 enemies within 8 meters of the initial target.Instant
Storm a distant target, dealing <<1>> kinetic damage, interrupting the target's current action and immobilizing the target for 2 seconds. Cannot be used against targets in cover.Instant
Interrupts the target's current action and prevents that ability from being used for the next 4 seconds.Instant
Blasts everything in a 10-meter cone with ionized energy, dealing <<1>> elemental damage to up to 8 targets.Instant
Fires a sonic round that taunts your target and all nearby enemies, forcing them to attack you for 6 seconds, if Ion Cell is active. If Ion Cell is not active, threat towards all current enemies is immediately reduced. Enemy players have their damage reduced by 30% for 6 seconds unless they attack you.Instant
Deals <<2>> internal damage to up to 8 enemies within 8 meters, stunning them for 2.5 seconds.Instant
Call in a strike while unloading your own plasma blitz upon an area dealing <<1>> kinetic damage and <<1>> elemental damage over the duration to up to 8 enemies. Standard and weak targets are knocked down by the blasts. Can be used while moving.Channeled
Increases the duration of Reactive Shield by 3 seconds. In addition, suffering direct damage from area attacks regenerates 2 energy cells and heals you for 2.5% of your total health. This effect cannot occur more than once every 3 seconds.Passive
Shocks the target at long range, taunting it to attack. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts 6 seconds.Instant
Increases ranged and tech critical hit chance by 25% for 15 seconds.Instant
Strikes the target with the butt of the rifle, dealing <<1>> kinetic damage.Instant
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.Instant

Trooper Class Abilities

Name Description Type
Grants 6 seconds of immunity from all movement-impairing effects, knockdowns and physics and increases movement speed by 30%.Instant
Recharges 50 energy cells over 3 seconds.Instant
Increases damage reduction by 25% for 12 seconds.Instant
Ranged weapon attacks have a 25% chance to deal <<1>> additional elemental damage over 6 seconds. This effect cannot occur more than once per second.Passive
Fires a series of hammering shots that deals <<1>> weapon damage to the target.Instant
Activating this ability makes you Fired Up for up to 60 seconds, which triggers an Adrenaline Rush when your health is reduced to 35% or less. If your health is already 35% or less, Adrenaline Rush triggers immediately. Once triggered, Adrenaline Rush goes on cooldown for 3 minutes and rapidly heals you up to 35% of your max health for 8 seconds but will not exceed 35% of your max health.Instant
Hurls a cryo grenade that freezes the target, dealing <<2>> energy damage and stunning it for 4 seconds.Instant
Purges incapacitating and movement-impairing effects.Instant
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.Instant
Increases the target's Endurance by 5% for 60 minutes. If the target is a group member, all other group members are also affected.Instant
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.Instant
Fires off probes that scan the area for stealthed opponents. The probes last for 10 seconds.Instant
Your next ability depletes no energy cells. Effect lasts 15 seconds.Instant

Rotation

Rotation



Filler:

Minor Rotation:
Major Rotation:

Comments:

References:

Advanced Tactics

Advanced Tactics

No advanced tactics have been written yet for this guide. If you would like to write this section, please email us at admin@torcommunity.com. Thanks!

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Hayward
Author: Hayward

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