- Details
- Category: Discipline Guides
- Last Updated: Monday, December 11th, 2017
- Published: Sunday, January 1st, 2017
- Written by Bant & Hayward
Gearing & Stats
The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.
Suggested Best-in-Slot Stats
Name | GEMINI MK-5 Tier 4: Legendary (248) | GEMINI MK-3 Tier 4: Artifact (246) | Iokath MK-5 Tier 3: Legendary (242) | Iokath MK-2 Tier 3: Artifact (240) | Eternal Commander MK-15 Tier 2: Legendary (236) | Eternal Commander MK-13 Tier 2: Artifact (234) |
Absorb | 0 | 0 | 0 | 0 | 0 | 0 |
Accuracy | 759 (1xE, 3xA, Stim) | 748 (1xE, 3xA, Stim) | 743 (1xE, 3xA, Stim) | 743 (1xE, 3xA, Stim) | 733 (1xE, 3xA, Stim) | 736 (2xE, 1xA, Stim) |
Alacrity | 1578 (6xE, 2xA) | 1512 (6xE, 2xA) | 1486 (2xE, 11xA) | 1486 (2xE, 11xA) | 1435 (7xE) | 1376 (4xE, 6xA) |
Critical | 1870 (3xE, 9xA, 2xC) | 1829 (3xE, 9xA, 2xC) | 1806 (7xE, 2xC) | 1806 (7xE, 2xC) | 1761 (2xE, 11xA, 2xC) | 1722 (4xE, 7xA, 1xC) |
Defense | 0 | 0 | 0 | 0 | 0 | 0 |
Mastery | 6884 | 6619 | 6493 | 6493 | 6241 | 6158 (1xC) |
Power | 3964 | 3776 | 3694 | 3694 | 3506 | 3424 |
Shield | 0 | 0 | 0 | 0 | 0 | 0 |
"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)
Discipline Statistics
Name | GEMINI MK-5 Tier 4: Legendary (248) | GEMINI MK-3 Tier 4: Artifact (246) | Iokath MK-5 Tier 3: Legendary (242) | Iokath MK-2 Tier 3: Artifact (240) | Eternal Commander MK-15 Tier 2: Legendary (236) | Eternal Commander MK-13 Tier 2: Artifact (234) |
APM | 49.3 | 49.1 | 49 | 49 | 48.9 | 48.7 |
DPS | 9,857 +/- 488 | 9,479 +/- 461 | 9,250 +/- 444 | 9,179 +/- 439 | 8,816 +/- 414 | 8,536 +/- 395 |
DPS Rankings
Note: DPS rankings assume best-in-slot 242-rating gear.
Suggested Best-in-Slot Gear & Items
Type | Quantity | Name |
Augment | 2 | (228) |
Augment | 9 | (228) |
Augment | 3 | (228) |
Enhancement Earpiece Implant | 6 | or or (248) |
Enhancement Earpiece Implant | 3 | or or (248) |
Enhancement Earpiece Implant | 1 | or or (248) |
Color Crystal | 2 | (136) |
Mod | 9 | (248) |
Relic | 1 | (248) |
Relic | 1 | (248) |
Armoring | 8 | (248) |
Hilt | 1 | (248) |
Stim | 1 | |
Medpac | N/A | |
Adrenals | N/A | or or |
Set Bonuses
Pieces | Set Bonus |
2 | Sundering Assault or Sundering Strike increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds. |
4 | Reduces the minimum range of Saber Throw by 10 meters. |
6 | Activating Saber Throw will grant Vindicator's Critical Bonus making your next Impale and Furious Strike or Overhead Slash and Concentrated Slice critically hit. This effect cannot occur more than once every minute. |
PvE
Suggested PvE Utility Build
Unknown - please email us one at admin@torcommunity.com!
Suggested PvE Utilities
Unknown - please email us one at admin@torcommunity.com!
PvP
Suggested PvP Utility Build
Unknown - please email us one at admin@torcommunity.com!
Suggested PvP Utilities
Unknown - please email us one at admin@torcommunity.com!
Abilities
Rage Discipline Abilities
Name | Description | Type |
Strikes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals <<3>> kinetic damage each second. At the end of the duration, the target is crushed and takes an additional <<2>> kinetic damage. | Instant | |
Blasts the enemy target with a powerful burst of Force energy, dealing <<1>> kinetic damage. | Instant | |
Jumps to a target, dealing <<1>> weapon damage and immobilizing it for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding. | Instant |
Sith Juggernaut Advanced Class Abilities
Name | Description | Type |
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. | Instant | |
Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 3 seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability. | Instant | |
Generates 1 rage when attacked. This effect cannot occur more than once every 6 seconds. | Passive | |
Retaliates against the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. While utilizing Soresu Form, Retaliation can only be used after successfully defending against a melee or ranged attack. While not utilizing Soresu Form, Retaliation can only be used after one of your melee attacks is parried, dodged, or misses. | Instant | |
Reduces the cooldowns of Sundering Assault and Aegis Assault by 3 seconds each and increases the rage they generate by 2. | Passive | |
The first 2 seconds of Saber Ward grants 100% melee and ranged defense. | Passive | |
Chills up to 8 enemies within 8 meters, dealing <<1>> elemental damage and reducing movement speed by 50% for 8 seconds. | Instant | |
Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost. | Instant | |
Deals <<1>> kinetic damage, knocks the target back several meters, and knocks the target down for 2 seconds. Force Push immediately finishes the cooldown of Force Charge. | Instant | |
Taunts all enemies within 15 meters, forcing them to attack you for 6 seconds, if utilizing Soresu Form. If not utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for 6 seconds when attacking anyone other than you. | Instant | |
Empowers you with 12 charges of Enraged Defense, lasting up to 15 seconds. Whenever you take damage a charge of Enraged Defense is consumed to heal you for <<1>>. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. | Instant | |
Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for 6 seconds. | Instant | |
Generate 5 rage and strike the target for <<1>> weapon damage, causing the target to become sundered. Sundered targets have their armor reduced by 20% for 45 seconds. | Instant | |
Immediately generates 6 rage. | Instant | |
Throws the main hand lightsaber at a distant target, inflicting <<1>> weapon damage and building 3 rage. | Instant | |
Taunts the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you for 6 seconds. | Instant |
Sith Warrior Class Abilities
Name | Description | Type |
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding. | Instant | |
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds. | Instant | |
Generates 2 rage and inflicts <<1>> weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding. | Instant | |
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected. | Instant | |
Blasts the target with a Force-enhanced scream, dealing <<1>> kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds. | Instant | |
Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. | Passive | |
Chokes the target, stunning it for 4 seconds. Deals <<1>> kinetic damage and builds 3 rage over the duration. This ability can be channeled while moving. | Channeled | |
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover. | Instant | |
Paralyzes up to 8 nearby enemies in fear, preventing all action for up to 6 seconds. Damage ends the effect prematurely. | Instant | |
Throws the main-hand lightsaber at a target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health. | Instant | |
Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered. | Instant | |
Purges incapacitating and movement-impairing effects. | Instant | |
Smashes up to 8 enemies within 5 meters, dealing <<1>> kinetic damage. Stuns weak and standard enemies for 2 seconds. | Instant | |
Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds. | Instant | |
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds. | Instant |
Rotation
Rotation
(Enrage) Raging Burst > Furious Strike > Obliterate > Filler > Sundering Assault > Force Crush
Raging Burst > Furious Strike > Obliterate > Retaliation > Force Scream > Chilling Scream
Filler: Retaliation (100%/0%) / Vicious Throw (0%/100%)
Minor Rotation:
Major Rotation: 12 GCDs
Comments: The top passive for this discipline is almost completely useless due to the Rage positive nature of this rotation that has no opportunities to use more Rage intensive moves. No changes to the rotation, just a reduction in total time it takes to complete. The new Piercing Chill utility provides Chilling Scream with an AOE DoT that does more damage than Ravage. If fixed (or if the damage it deals is reduced by more than 30%), then replace it with Ravage.
References: Luckygunslinger