This will follow the same format that was provided for Jedi Guardian, however, a breakdown of all three Disciplines will be provided instead. Please keep in mind that this is all very initial and we expect this will change a lot between now and launch based on your feedback (so please share your thoughts). When choosing your Discipline you will get the option to select one of two defaulted sets of choices. "A" focuses on more offensive abilities while "B" will lean more on defense. Review the info below to see exactly which skills and passives you will receive based on your selection. In future PTS patches, you will be able to change these choices and play around with the class possibilities. Until that interface is ready, these default choices are available:
*Levels tied to ability grants in PTS are not set in stone and subject to change*
*The A and B markers indicate the two ability path options that are chosen for this phase of PTS. *
Watchman - Attacks single targets with burn attacks, dealing significant damage over a short period of time - Level 1-5
- Strike (1)
- Slash (1)
- Force Leap (1)
- Blade Storm (4)
- Blade Barrage (5)
~Level 10
Gain Zen and Force Melt
~Level 15
Gain Saber Ward and choose one passive (applies to Force Melt)
- [A] Melting Center - Force Melt’s initial damage is quadrupled when it consumes a Zen charge.
- Critical Melt - While Force Melt is on a target, the crit chance of all your burn attacks on that target increases
- [B] Juyo Melt - Force Melt immediately builds 6 Juyo Form stacks. Force Melt damage is increased per Juyo Form stack.
~Level 20
Choose one starting ability to upgrade
[B] Slash + Snaring Slash - Slash now slows the target by 50% for 10 seconds.
[A] Blade Barrage + Burning Barrage - Blade Barrage deals additional burning damage on each hit and immobilizes the target for 3 seconds.
Transcendence - Requires Centering. Grants raid-wide speed and defense buff. Also breaks roots and snares
~Level 25
Gain Cauterize
~Level 30
Gain Dispatch and choose one (applies to Cauterize)
- [B] Force Lash - Direct Force attack that’s damage and crit chance are scaled by the number of burns currently on the target
- [A] Cauterizing Focus - When activating Cauterize consumes a Zen charge, it immediately refunds 2 Focus. Applies trauma.
- Flaming Wave - Cauterize procs a Flaming Wave version of Force Sweep when activated.
~Level 35
Gain Valorous Call and choose one passive
- [B] Burning Center - Build Centering even during Zen. Consuming a charge of Zen builds 1 Centering.
- [A] Burning Zen - Activating Zen immediately maxes out your Focus and makes your next direct attack critically hit. Periodic burn damage no longer consumes Zen charges.
- Force Clarity / Furious Power - Next attack deals 25% more damage
~Level 40
Gain Merciless Slash
~Level 45
Gain Twin Saber Throw
~Level 50
Choose one passive
- [A] Adamant - Builds Focus when crowd controlled
- [B] Intercessor -Charge grants extra charge, now grants 2 Centering.
- Defensive Roll - Reduces AOE damage taken.
~Level 55
Gain Overload Saber
~Level 60
Choose one option
- [B] Jedi Crusader - While Rebuke is active, it generates 1 Focus whenever you are attacked.
- [A] Trailblazer - Increases certain AOE damage.
- Zealous Ward - Getting hit during Saber Ward heals you and grants crowd control immunity.
~Level 65
New ability granted but there is no choice to be made and it is not discipline specific
~Level 70
Choose one Ability.
- [B]Blade Blitz - Quickly rush forward and deal weapon damage to enemies and increasing your defense change by 100% while blitzing
- [A]Guarded by the Force - Reduces damage taken for a short time.
- Force Camouflage - Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Removes all cleansable effects when activated.
~Level 75
New ability granted but there is no choice to be made and it is not discipline specific
Level 80
Choose a passive
[A] Stoic - Increases damage reduction, builds centering when attacked.
Contemplation - Resting increases Fury/Centering.
[B] Incisor - Adds snare to certain attacks.
Combat - Speed and precision. Use attacks to buff themselves and deal damage before they unleash their strongest attacks - Level 1-5
- Strike (1)
- Slash (1)
- Force Leap (1)
- Blade Storm (4)
- Blade Barrage (5)
~Level 10
Gain Abilities
Lance and Zen
~Level 15
Gain Saber Ward and choose one option (applies to Lance)
- [A] Zen Lance - Whenever Lance consumes a stack of Zen, its cooldown is reset.
- Driving Lance - Lance now leaps to target, deals more damage and deals additional damage for each 10% of movement speed you have over 100%.
- [B] Puncture - Lance deals force energy damage in a straight line behind the target, piercing through multiple enemies.
~Level 20
Choose one starting ability to upgrade
- [B] Slash - Slash now slows the target by 50% for 10 seconds.
- [A] Blade Barrage - Now deals additional force energy damage on each hit.
- Transcendence - Grants raid-wide speed and defense buff. Breaks roots and snares
~Level 25
Gain Blade Rush
~Level 30
Gain Dispatch and choose one option
- [A] Valor Blade - Activating Blade Rush reduces the cooldown of Valorous Call by 2 seconds and its critical hit chance is increased.
- Rush Down - Blade Rush deals more damage for each 10% movement speed you have over 100%.
- [B] Defensive Flourish - Activating Blade Rush increases your damage reduction slightly after each use.
~Level 35
Gain Valorous Call and choose one passive
- [B] Swiftness - Whenever you critically hit, your movement speed increases by 5% and crit chance by 2%, stacking up to 5 times.
- [A] Quickness - Dealing energy damage reduces the cooldown of each of your Focus spending attacks by 1 second.
- Force Clarity - Next attack deals 25% more damage
~Level 40
Gain Ability
Precision
~Level 45
Gain Twin Saber Throw
~Level 50
Choose one
- Adamant - Build 4 Focus when crowd controlled.
- [B] Intercessor - Charge grants extra charge, now grants 2 Centering.
- [A] Defensive Roll - Reduces AOE damage taken and increases damage reduction.
~Level 55
Gain Clashing Blast
~Level 60
Choose one option
- Jedi Crusader. While Rebuke is active, it generates 1 Focus whenever you are attacked.
- [B] Trailblazer. Increases certain AOE damage.
- [A] Zealous Ward. Getting hit during Saber Ward heals you and grants crowd control immunity.
~Level 65
New ability granted but there is no choice to be made and it is not discipline specific
~Level 70
Choose one option.
- [A] Blade Blitz - Quickly rush forward and deal weapon damage to enemies and increasing your defense change by 100% while blitzing
- Guarded by the Force - Reduces damage taken
- [B] Force Camouflage - Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 50%.
~Level 75
New ability granted but there is no choice to be made and it is not discipline specific
Level 80
Choose a passive
- Stoic - Reduces damage taken and builds centering when attacked.
- [B] Contemplation - Resting increases Centering.
- [A] Incisor - Adds snare to certain attacks.
Concentration - Burst damage and control. Incredibly high damage abilities and also generate Focus quickly - Level 1-5
- Strike (1)
- Slash (1)
- Force Leap (1)
- Blade Storm (4)
- Blade Barrage (5)
~Level 10
Gain Focused Burst and Zen
~Level 15
Gain Saber Ward and choose one option
- [A] Zenith - Modifies Heightened Power to also increase crit chance by 20% in addition to increasing damage by 5%.
- Focusing Strike - Focused Burst deals more damage the more Focus you have and applies trauma.
- [B] Unstable Focus - Focused Burst does AOE damage to enemies around the primary target.
~Level 20
Pick one starting ability to upgrade
- [B] Slash - Slash now slows the target by 50% for 10 seconds.
- [A] Kinetic Barrage - Blade Barrage deals additional Force kinetic damage.]
- Transcendence - Requires Centering. Grants raid-wide speed and defense buff. Also breaks roots and snares
~Level 25
Gain Zealous Leap
~Level 30
Gain Dispatch and choose one option
- [B] Zealous Discovery - Zealous Leap immediately builds 10 Centering.
- [A] Zealous Annihilation - Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets its cooldown and increases its damage by 25% for 6 seconds.
- Zealous Defense - Zealous Leap puts a mini Saber Ward on you for 2 seconds.
~Level 35
Gain Valorous Call and choose one passive
- [A] Focused Meditation - Each time you deal damage with a force energy attack, you generate 1 Focus.
- [B] Criticality - Critically hitting with a force energy attack builds 1 Centering. You can build Centering even during Zen.
- Force Camouflage. Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%.
~Level 40
Gain Force Exhaustion - Slow the target and apply a high damage DoT.
~Level 45
Gain Twin Saber Throw
~Level 50
Choose one option
- [A] Adamant - Build 4 Focus when crowd controlled
- [B] Intercessor - Charge gets an extra charge, now grants 2 Centering.
- Defensive Roll - Reduces AOE damage taken and increases damage reduction.
~Level 55
Gain Concentrated Slice
~Level 60
Choose one passive
- [B] Jedi Crusader - While Rebuke is active, it generates 1 Focus whenever you are attacked.
- [A] Trailblazer - Increases certain AOE damage.
- Zealous Ward. Getting hit during Saber Ward heals you and grants crowd control immunity.
~Level 65
New ability granted but there is no choice to be made and it is not discipline specific
~Level 70
Choose one Ability.
- [A] Inspiration - Requires Centering. Grants a raid-wide damage and healing buff.
- Guarded by the Force - Reduces damage taken
- [B] Force Clarity - Next attack deals 25% more damage. 4 charges.
~Level 75
New ability granted but there is no choice to be made and it is not discipline specific
Level 80
Choose a passive
- [A] Stoic - Increases damage reduction, builds centering when attacked.
- [B] Contemplation - Resting increases Centering.
- Incisor - Adds snare to certain attacks.