Disciplines
Defense (Tank)
Focus (DPS)
Vigilance (DPS)
Republic
Fighting Style: Single Lightsaber, Heavy Armor
Tactical Role(s): Melee Damage, Melee Tank
Empire Mirror: Sith Juggernaut
Description: A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack.
Disciplines
Defense (Tank)
Allows the Guardian to more effectively withstand enemy attacks and protect allies.
Focus (DPS)
Specializes in advanced Force techniques and the Shii-Cho lightsaber form.
Vigilance (DPS)
Provides greater skill in single-blade offense and the ability to take enemies down quickly.
Abilities
Class Abilities
Name | Description | Type |
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding. | Instant | |
Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds. | Instant | |
Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds. | Instant | |
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds. | Instant | |
Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Strikes the target and up to 8 enemies within 5 meters with the Force, dealing <<1>> kinetic damage. Also stuns weak and standard enemies for 2 seconds. | Instant | |
Throws the main-hand lightsaber at a target, dealing <<1>> energy damage. Only usable on targets at or below 30% max health. | Instant | |
Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. | Passive | |
Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. | Instant | |
Inflicts <<1>> weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding. | Instant | |
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected. | Instant | |
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover. | Instant | |
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Purges all incapacitating and movement-impairing effects. | Instant | |
Subdues the target, stunning it for 4 seconds. Deals <<1>> kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving. | Channeled | |
Quickly rush forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered. | Instant | |
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds. | Instant |
Advanced Class Abilities
Name | Description | Type |
Reduces the cooldowns of Sundering Strike and Warding Strike by 3 seconds each and increases the focus they generate by 2. | Passive | |
Taunts the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you for 6 seconds. | Instant | |
Generates 1 focus when attacked. This effect cannot occur more than once every 6 seconds. | Passive | |
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. | Instant | |
Freezes up to 8 enemies within 8 meters, dealing <<1>> elemental damage and reducing movement speed by 50% for 8 seconds. | Instant | |
Throws the main-hand lightsaber at a distant target, inflicting <<1>> damage and granting 3 focus. | Instant | |
Empowers you with 12 charges of Focused Defense, lasting up to 15 seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you for <<1>>. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. | Instant | |
Taunts all enemies within 15 meters, forcing them to attack you for 6 seconds, if utilizing Soresu Form. If not utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for 6 seconds when attacking anyone other than you. | Instant | |
Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for 6 seconds. | Instant | |
Deals <<1>> kinetic damage, knocks the target back several meters and knocks the target down for 2 seconds. Force Push immediately finishes the cooldown of Force Leap. | Instant | |
Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost. | Instant | |
The first 2 seconds of Saber Ward grants 100% melee and ranged defense. | Passive | |
Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 3 seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability. | Instant | |
Immediately generates 6 focus. | Instant | |
Ripostes the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. While utilizing Soresu Form, Riposte can only be used after successfully defending against a melee or ranged attack. While not utilizing Soresu Form, Riposte can only be used after one of your melee attacks is parried, dodged, or misses. | Instant | |
Generate 5 Focus and strike the target for <<1>> weapon damage, causing the target to become sundered. Sundered targets have their armor reduced by 20% for 45 seconds. | Instant |