Empire
Fighting Style: Stealth, Double-Bladed Saber
Tactical Role(s): Melee Damage, Melee Tank
Republic Mirror: Jedi Shadow
Description: Assassins leap from the shadows, channeling Force lightning through their double-bladed Lightsabers to disable and drain their enemies. They are masters of subterfuge, feared by even the most terrible opponents.
Disciplines
Darkness (Tank)
Focuses on defensive techniques to help protect the Assassin and his allies.
Deception (DPS)
Enhances the Assassin's stealth ability, helping him sneak up and dispatch his foes.
Hatred (DPS)
Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.
Abilities
Class Abilities
Name | Description | Type |
Deals <<1>> energy damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds. | Instant | |
Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts 20 seconds. | Instant | |
Shocks the target for <<1>> energy damage. Standard and weak targets are additionally stunned for 3 seconds. | Instant | |
Deals <<1>> kinetic damage and slows the target's movement speed by 50% for 6 seconds. | Instant | |
Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely. | Casted | |
Increases movement speed by 150% for 2 seconds. Does not break Stealth. | Instant | |
Interrupts the target's current action and prevents that ability from being used for 4 seconds. | Instant | |
Electrocutes the target, dealing <<1>> energy damage and stunning it for 4 seconds. | Instant | |
Summons the unbreakable will of the Sith, immediately purging incapacitating and movement-impairing effects. | Instant | |
Deals <<1>> weapon damage spread across a flurry of 3 melee attacks. | Instant | |
Increases the target's Mastery by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a group member, all other group members are also affected. | Instant | |
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds. | Instant |
Advanced Class Abilities
Name | Description | Type |
Enters stealth mode, increasing your stealth level by 15 and making your movements difficult to detect, but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions prematurely end the effect. Cannot be used in combat. | Instant | |
Forces all enemies within 15 meters to attack you for 6 seconds if Dark Charge is active. If Dark Charge is not active, threat towards all current enemies is immediately reduced. Player targets deal 30% less damage for 6 seconds when attacking anyone other than you. | Instant | |
Spikes the target upon an overloaded lightsaber, dealing <<1>> energy damage and stunning the target for 2 seconds. Standard and weak enemies are additionally knocked down. Requires a double-bladed lightsaber or electrostaff. Only usable in stealth mode. | Instant | |
Deals <<1>> weapon damage to up to 8 targets within 5 meters. Requires a double-bladed lightsaber or electrostaff. | Instant | |
Increases your total Endurance by 3%. In addition, Saber Strike restores 1 Force each time it damages an enemy. | Passive | |
Deals <<1>> weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber or electrostaff. | Instant | |
Attempts to assassinate the target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health. | Instant | |
Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage for 6 seconds when attacking anyone other than you. | Instant | |
Lightning pulses through your double-bladed lightsaber, giving your melee attacks a 50% chance to deal <<1>> energy damage. | Passive | |
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. | Instant | |
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for 3 seconds. Does not break Stealth. | Instant | |
Strikes the target twice. Each hit deals <<1>> weapon damage. | Instant | |
Unleashes your current lightsaber charge upon the target, applying an effect based on your current charge. Only usable with a charged double-bladed lightsaber or electrostaff. Dark Charge: Strikes up to 8 nearby enemies, dealing <<1>> internal damage and generating a high amount of threat. Puts Discharge on cooldown for 10 seconds. Lightning Charge: Deals <<2>> energy damage over 18 seconds. Surging Charge: Releases your Static Charge to deal <<4>> internal damage. This damage scales up with each stack of Static Charge. | Instant | |
Traps the target's mind, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids. | Instant | |
Increases your ranged and melee defenses by 50% for 12 seconds. Requires a melee weapon. | Instant | |
Use the Force to move through time and space, appearing at your enemy target and increasing your movement speed by 75% for 3 seconds. Does not break stealth. Cannot be used against targets in cover. Requires a double-bladed lightsaber or electrostaff. | Instant | |
Critical hits with Force attacks increase your melee critical chance by 5% for 10 seconds. | Passive | |
Overcharges your lightsaber charge for 15 seconds, immediately restoring 15% of your max health, increasing the damage of all Charges by 50%, increasing the chance to trigger their effects by 25%, and healing you for <<2>> when their effects are triggered. The triggered healing cannot occur more than once per second. Requires a double-bladed lightsaber or electrostaff. | Instant | |
Uses the Force to vanish from sight, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable. | Instant |