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Sith Marauder

Empire

Fighting Style: Dual Lightsabers

Tactical Role(s): Melee Damage

Republic Mirror: Jedi Sentinel

Description: Entrusted with the task of destroying the Empire’s enemies, the dual-wielding Marauder embodies the teachings of Naga Sadow. Never hesitating, never faltering, there is no swifter bringer of pain in the galaxy.

Disciplines

Annihilation (DPS)

Mastering the aggressive Juyo form, the Annihilation Marauder destroys enemies from within.

Carnage (DPS)

Focuses on acrobatic Lightsaber techniques that strike quickly and lethally.

Fury (DPS)

Allows the Warrior greater control of the Force and further mastery of the Shii-Cho form.

Abilities

Class Abilities
Name Description Type
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding.Instant
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.Instant
Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding.Instant
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.Instant
Generates 2 rage and inflicts <<1>> weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding.Instant
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected.Instant
Blasts the target with a Force-enhanced scream, dealing <<1>> kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds.Instant
Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.Passive
Chokes the target, stunning it for 4 seconds. Deals <<1>> kinetic damage and builds 3 rage over the duration. This ability can be channeled while moving.Channeled
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.Instant
Paralyzes up to 8 nearby enemies in fear, preventing all action for up to 6 seconds. Damage ends the effect prematurely.Instant
Throws the main-hand lightsaber at a target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.Instant
Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered.Instant
Purges incapacitating and movement-impairing effects.Instant
Smashes up to 8 enemies within 5 meters, dealing <<1>> kinetic damage. Stuns weak and standard enemies for 2 seconds.Instant
Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds.Instant
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.Instant


Advanced Class Abilities
Name Description Type
Activating an attack that spends rage and defeating opponents builds Fury. When 30 stacks of Fury are built, you become Furious, enabling the use of Berserk, Predation, and Bloodthirst.Passive
Allows you to wield two one-handed weapons.Passive
Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers.Instant
Requires and converts 30 stacks of Fury to go Berserk. Lasts for 6 charges. This effect varies based on your lightsaber form: Shii-Cho Form: Instantly generates 4 rage, plus 8 additional rage over the next few seconds. Juyo Form: Increases the critical chance of your bleed attacks by 100% and causes bleed damage to heal your group for 1% of max health each tick. Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge.Instant
Reduces all damage taken by 20% and deals <<1>> energy damage to attackers. This effect cannot occur more than once every second. Lasts 6 seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total.Instant
Obscures the target's vision, reducing its melee and ranged accuracy by 90% for 6 seconds. Cannot be used on Operation bosses. This ability does not respect the global cooldown.Instant
Vicious Slash, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. In addition, Battering Assault beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.Passive
Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Lasts 4 seconds. Dealing direct damage ends the effect prematurely.Instant
Slashes the target for <<1>> weapon damage, slowing its movement speed by 50% for 10 seconds and reducing the healing it receives by 20% for 10 seconds. Requires two lightsabers.Instant
Requires and converts 30 stacks of Fury to issue Predation to you and your Operation group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts 10 seconds.Instant
Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 rage. Requires two lightsabers.Instant
Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10% for 10 seconds.Instant
Enters a furious frenzy, immediately building 30 stacks of Fury.Instant
Reduces the damage you take by 99% for 4 seconds.Instant
About the Author
Hayward
Author: Hayward
Hayward founded TORCommunity in 2008 the day after SWTOR was announced. Engineer by day, software dev by night, he does his best to keep the site up to date.