- Détails
- Catégorie : Archives
- Mis à jour : mardi 23 février 2021 23:37
- Publication : mardi 25 août 2015 19:00
- Écrit par Hayward
Note: This is the Pre-4.X version of the guide.
You can view the 6.X version
here.
You can view the 4.X
version here.
Table of Contents
- Overview
- Complementary Crew Skills
- Companion Crafting Bonuses
- Maximum Materials Required
- What To Make
Overview
Cybertech is the technical expertise to construct gadgets and components for Droids and high-tech armors.
This Cybertech Leveling Guide will show you the fastest and easiest way to level your Cybertech Crew Skill from 1 to 500 using the least amount of materials.
The Cybertech crew skill assembles droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Armoring and mods are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech.
Complementary Crew Skills
- Scavenging Crew Skill
- Underworld Trading Crew Skill
Companion Crafting Bonuses
Crit Bonuses
- Any (C2-N2) +5
- Any (2V-R8) +5
- Any (Treek) +1
- Any (HK-51) +1
Speed Bonuses
- Jedi Consular (Tharan Cedrax) +10
- Trooper (M1-4X) +5
- Smuggler (Bowdaar) +10
- Sith Warrior (Lt. Pierce) +10
- Bounty Hunter (Mako) +5
- Imperial Agent (SCORPIO) +10
- Any (C2-N2) +10
- Any (2V-R8) +10
Best classes for Cybertech: Any (+5 crit), Jedi Consular / Smuggler / Sith Warrior / Imperial Agent (+10 speed)
Approximate Materials Required
Note: If you reverse engineer what you make, you may end up needing less materials than listed below, so always buy them in small quantities as you go.
- 20 - 40 x Desh
- 20 - 40 x Silica
- 40 x Laminoid
- 40 x Aluminium
- 100 x Conductive Flux
- 40 x Plastoid
- 40 x Bronzium
- 60 x Plasteel
- 60 x Chanlon
- 40 x Phobium
- 40 x Lacqerous
- 60 x Fibermesh
- 60 x Bondite
- 80 x Insulating Flux
- 40 x Resinite
- 40 x Diatium
- 80 x Brazing Flux
- 60 x Electrum
- 60 x Polyplast
- 94 - 100 x Thermoplast Flux
- 20 x Neutronium
- 20 x Amorphous Carbonite
- 14 - 20 x Durasteel
- 14 - 20 x Zal Alloy
- 54 - 68 x Mythra
- 68 - 82 x Turadium
- 54 - 68 x Tricopper Flux
- 46 x Farium
- 46 x Molytex
- 46 x Vanadium Flux
What To Make
To start, visit any Cybertech Trainer and learn the Cybertech Crew Skill. All of the schematics above level 60 will need to be purchased from your Cybertech Crew Skill Trainers.
The ability to level from 390-440 requires the purchase of Advanced Cybertech from the Cybertech Crafting Trainer for 10,000 credits.
The ability to level from 440-500 requires the purchase of Expert Cybertech from the Cybertech Crafting Trainer for 50,000 credits.
10 x Might Armoring 2 / Reflex Armoring 2 / Resolve Armoring 2 / Skill Armoring 2
- 20 x Desh
10 x Might Armoring 3 / Reflex Armoring 3 / Resolve Armoring 3 / Skill Armoring 3
10 x Might Armoring 4 / Might Mod 4 / Reflex Armoring 4 / Reflex Mod 4 / Resolve Armoring 4 / Resolve Mod 4 / Skill Armoring 4 / Skill Mod 4
10 x Might Armorming 5 / Reflex Armorming 5 / Resolve Armorming 5 / Skill Armoring 5
- 20 x Laminoid
- 20 x Aluminium
- 20 x Conductive Flux
10 x Might Armoring 6 / Might Mod 6 / Reflex Armoring 6 / Reflex Mod 6 / Resolve Armoring 6 / Resolve Mod 6 / Skill Armoring 6 / Skill Mod 6
- 20 x Plastoid
- 20 x Bronzium
- 20 x Conductive Flux
10 x Might Armoring 7 / Reflex Armoring 7 / Resolve Armoring 7 / Skill Armoring 7
- 20 x Plastoid
- 20 x Bronzium
- 20 x Conductive Flux
10 x Might Armoring 8 / Might Mod 8 / Reflex Armoring 8 / Reflex Mod 8 / Resolve Armoring 8 / Resolve Mod 8 / Skill Armoring 8 / Skill Mod 8
- 20 x Plasteel
- 20 x Chanlon
- 20 x Conductive Flux
10 x Might Armoring 9 / Reflex Armoring 9 / Resolve Armoring 9 / Skill Armoring 9
- 20 x Plasteel
- 20 x Chanlon
- 20 x Conductive Flux
10 x Might Armoring 10 / Might Mod 10 / Reflex Armoring 10 / Reflex Mod 10 / Resolve Armoring 10 / Resolve Mod 10 / Skill Armoring 10 / Skill Mod 10
- 20 x Plasteel
- 20 x Chanlon
- 20 x Insulating Flux
10 x Might Armoring 11 / Reflex Armoring 11 / Resolve Armoring 11 / Skill Armoring 11
- 20 x Phobium
- 20 x Lacqerous
- 20 x Insulating Flux
10 x Might Armoring 12 / Might Mod 12 / Reflex Armoring 12 / Reflex Mod 12 / Resolve Armoring 12 / Resolve Mod 12 / Skill Armoring 12 / Skill Mod 12
- 20 x Phobium
- 20 x Lacqerous
- 20 x Insulating Flux
10 x Might Armoring 13 / Reflex Armoring 13 / Resolve Armoring 13 / Skill Armoring 13
- 20 x Fibermesh
- 20 x Bondite
- 20 x Insulating Flux
10 x Agile Mod 14A / Aptitude Mod 14A / Artful Mod 14A / Commando Armoring 14 / Deft Mod 14A / Force Wielder Armoring 14 / Guardian Armoring 14 / Keen Mod 14A / Mettle Mod 14A / Might Armoring 14 / Nimble Mod 14A / Patron Armoring 14 / Potent Mod 14A / Reflex Armoring 14 / Resolve Armoring 14 / Skill Armoring 14
- 20 x Fibermesh
- 20 x Bondite
- 20 x Brazing Flux
10 x Commando Armoring 15 / Force Wielder Armoring 15 / Guardian Armoring 15 / Might Armoring 15 / Patron Armoring 15 / Reflex Armoring 15 / Resolve Armoring 15 / Skill Armoring 15
- 20 x Fibermesh
- 20 x Bondite
- 20 x Brazing Flux
10 x Agile Mod 16A / Aptitude Mod 16A / Artful Mod 16A / Commando Armoring 16 / Deft Mod 16A / Force Wielder Armoring 16 / Guardian Armoring 16 / Keen Mod 16A / Mettle Mod 16A / Might Armoring 16 / Nimble Mod 16A / Patron Armoring 16 / Potent Mod 16A / Reflex Armoring 16 / Resolve Armoring 16 / Skill Armoring 16
- 20 x Resinite
- 20 x Diatium
- 20 x Brazing Flux
10 x Commando Armoring 17 / Force Wielder Armoring 17 / Guardian Armoring 17 / Might Armoring 17 / Patron Armoring 17 / Reflex Armoring 17 / Resolve Armoring 17 / Skill Armoring 17
- 20 x Resinite
- 20 x Diatium
- 20 x Brazing Flux
10 x Agile Mod 18A / Aptitude Mod 18A / Artful Mod 18A / Commando Armoring 18 / Deft Mod 18A / Force Wielder Armoring 18 / Guardian Armoring 18 / Keen Mod 18A / Mettle Mod 18A / Might Armoring 18 / Nimble Mod 18A / Patron Armoring 18 / Potent Mod 18A / Reflex Armoring 18 / Resolve Armoring 18 / Skill Armoring 18
- 20 x Electrum
- 20 x Polyplast
- 20 x Thermoplast Flux
10 x Commando Armoring 19 / Force Wielder Armoring 19 / Guardian Armoring 19 / Might Armoring 19 / Patron Armoring 19 / Reflex Armoring 19 / Resolve Armoring 19 / Skill Armoring 19
- 20 x Electrum
- 20 x Polyplast
- 20 x Thermoplast Flux
10 x Agile Mod 20A / Aptitude Mod 20A / Artful Mod 20A / Commando Armoring 20 / Deft Mod 20A / Force Wielder Armoring 20 / Guardian Armoring 20 / Keen Mod 20A / Mettle Mod 20A / Might Armoring 20 / Nimble Mod 20A / Patron Armoring 20 / Potent Mod 20A / Reflex Armoring 20 / Resolve Armoring 20 / Skill Armoring 20
- 20 x Electrum
- 20 x Polyplast
- 20 x Thermoplast Flux
10 x Commando Armoring 21 / Force Wielder Armoring 21 / Guardian Armoring 21 / Might Armoring 21 / Patron Armoring 21 / Reflex Armoring 21 / Resolve Armoring 21 / Skill Armoring 21
- 20 x Neutronium
- 20 x Amorphous Carbonite
- 20 x Thermoplast Flux
7 - 10 x Agile Mod 22A / Aptitude Mod 22A / Artful Mod 22A / Commando Armoring 22 / Deft Mod 22A / Force Wielder Armoring 22 / Guardian Armoring 22 / Keen Mod 22A / Mettle Mod 22A / Might Armoring 22 / Nimble Mod 22A / Patron Armoring 22 / Potent Mod 22A / Reflex Armoring 22 / Resolve Armoring 22 / Skill Armoring 22
- 14 - 20 x Durasteel
- 14 - 20 x Zal Alloy
- 14 - 20 x Thermoplast Flux
5 - 7 x Commando Armoring 25 / Force Wielder Armoring 25 / Guardian Armoring 25 / Might Armoring 25 / Patron Armoring 25 / Reflex Armoring 25 / Resolve Armoring 25 / Skill Armoring 25
- 10 - 14 x Mythra
- 10 - 14 x Turadium
- 10 - 14 x Tricopper Flux
5 - 7 x Agile Mod 25A / Aptitude Mod 25A / Artful Mod 25A / Deflecting Mod 25B / Deft Mod 25A / Elusive Mod 25B / Keen Mod 25A / Mettle Mod 25A / Nimble Mod 25A / Potent Mod 25A / Reinforced Mod 25B / Resilient Mod 25B / Robust Mod 25B / Weighted Mod 25B
- 10 - 14 x Mythra
- 10 - 14 x Turadium
- 10 - 14 x Tricopper Flux
7 - 10 x Bulwark Module / Closed Circuit Energy Chip / Cosmic Combat Module / Deathless Relay / Nano Equipped Power Device / Response Enhancement Adaptor / Supercharged Awareness Chip / Supercharged Rejuvenation Relay / Supercharged Resistance Module / Tranquility Relay
- 14 - 20 x Mythra
- 28 - 40 x Turadium
- 14 - 20 x Tricopper Flux
10 - 12 x Agile Mod 28A / Aptitude Mod 28A / Artful Mod 28A / Commando Armoring 28 / Deflecting Mod 28B / Deft Mod 28A / Elusive Mod 28B / Force Wielder Armoring 28 / Guardian Armoring 28 / Keen Mod 28A / Mettle Mod 28A / Might Armoring 28 / Nimble Mod 28A / Patron Armoring 28 / Potent Mod 28A / Reflex Armoring 28 / Reinforced Mod 28B / Resilient Mod 28B / Resolve Armoring 28 / Robust Mod 28B / Weighted Mod 28B
- 20 - 24 x Mythra
- 20 - 24 x Turadium
- 20 - 24 x Tricopper Flux
5 x Agile Mod 36A / Aptitude Mod 36A / Artful Mod 36A / Deflecting Mod 36B / Deft Mod 36A / Elusive Mod 36B / Keen Mod 36A / Mettle Mod 36A / Nimble Mod 36A / Potent Mod 36A / Reinforced Mod 36B / Resilient Mod 36B / Robust Mod 36B / Weighted Mod 36B
- 10 x Farium
- 10 x Molytex
- 10 x Vanadium Flux
5 x Commando Armoring 36 / Force Wielder Armoring 36 / Guardian Armoring 36 / Might Armoring 36 / Patron Armoring 36 / Reflex Armoring 36 / Resolve Armoring 36 / Skill Armoring 36
- 10 x Farium
- 10 x Molytex
- 10 x Vanadium Flux
8 x Frasium Bulwark Module MK-1 / Frasium Bulwark Module MK-2 / Frasium Closed Circuit Energy Chip MK-1 / Frasium Closed Circuit Energy Chip MK-2 / Frasium Cosmic Combat Module MK-1 / Frasium Cosmic Combat Module MK-2 / Frasium Dethless Relay MK-1 / Frasium Dethless Relay MK-2 / Frasium Nano Equipped Power Device MK-1 / Frasium Nano Equipped Power Device MK-2 / Frasium Response Enhancement Adaptor MK-1 / Frasium Response Enhancement Adaptor MK-2 / Frasium Serenity Relay MK-1 / Frasium Supercharged Rejuvenation Relay MK-1 / Frasium Supercharged Resistance Module MK-1 / Frasium Supercharged Resistance Module MK-2 / Frasium Tranquility Relay MK-1
- 16 x Farium
- 16 x Molytex
- 16 x Vanadium Flux