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Welcome to TORCommunity, your all-in-wonder SWTOR fansite for guides, databases, tools, and more!

Introducing the Alliance System

Be it the cheeky Astromech Droid, the stalwart Wookiee partner-in-crime, the ambitious upstart apprentice that is yours alone to mold, or any of the other 40-odd characters found in Star Wars?: The Old Republic? to-date; we all know and love our Companions (especially the chronically under-appreciated ship droids!). Companion characters have always been a big part of our personal stories, and with the upcoming release of the new Digital Expansion, Knights of the Fallen Empire, comes an even deeper focus on characters and storytelling. For this reason it only makes sense that we would seek to include our beloved friends (especially the ship droids!!) in that experience.

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Crafting Changes in Fallen Empire

In Knights of the Fallen Empire, we are making quite a few adjustments to how Crafting will work. In this blog we will cover each of these changes and how they will affect your character in Fallen Empire. Ultimately we had a handful of goals for our crafting changes:

  • Balance the Crafting skills, so that the benefits of all Crafting skills are relatively equal.
  • Improve the quality of Crafted items, so that Crafting is a valid method to gear yourself.
  • Ease the barrier of entry, making Crafting easier to understand for our newer players.

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Core World Changes

Drawing inspiration from the success of last year's 12x XP boost and the more recent Epic Story XP Boost, in Fallen Empire we've altered the core leveling experience from 1-60 for all players, making it quicker and more story-centric. Our goal is to create a tighter leveling experience that alleviates the fatigue associated with having to complete dozens of Missions per planet and that allows players to focus on the core storylines of their characters and companions amid the backdrop of the Great Galactic War.

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Combat Changes in Fallen Empire

With the launch of Knights of Fallen Empire, we are planning quite a few general changes to combat. This includes everything from how some stats work to a new feature called Level Sync. Let's jump in and talk about these changes.

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New Default Site Theme!

The results are in, and the community overwhelmingly voted to make our Dark Theme the new default for TORCommunity. If you're a fan of the Light Theme, don't fret! It is still available - you can switch to it using the Theme Selector on the upper left side of every page on the site.

We'll continue working on additional themes and customization options, and very soon we will begin rolling out multilingual support for the site!

- The TORCommunity Team

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