Disciplines
Infiltration (DPS)
Kinetic Combat (Tank)
Serenity (DPS)
Republic
Fighting Style: Stealth, Double-Bladed Saber
Tactical Role(s): Melee Damage, Melee Tank
Empire Mirror: Sith Assassin
Description: Wielding double-bladed Lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency.
Disciplines
Infiltration (DPS)
Masters of stealth, these Shadows use positional attacks and surprise to defeat foes.
Kinetic Combat (Tank)
Uses the double-bladed Lightsaber defensively to protect the Shadow and his allies.
Serenity (DPS)
Enhances the Sage’s Force attacks and augments the Shadow's Force and Lightsaber abilities.
Abilities
Class Abilities
Name | Description | Type |
Deals <<1>> kinetic damage and stuns the target for 4 seconds. | Instant | |
Interrupts the target's current action and prevents that ability from being used for 4 seconds. | Instant | |
Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts 20 seconds. | Instant | |
Increases your movement speed by 150% for 2 seconds. Does not break Stealth. | Instant | |
Demonstrates your force of will, purging all incapacitating and movement-impairing effects. | Instant | |
Increases the target's Mastery by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a group member, all other group members are also affected. | Instant | |
Deals <<1>> kinetic damage and slows the target's movement speed by 50% for 6 seconds. | Instant | |
Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for 0.5 seconds. | Instant | |
Deals <<1>> kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds. | Instant | |
Deals <<1>> weapon damage spread across a flurry of 3 melee attacks. | Instant | |
Lifts the target helplessly into the air, preventing all action for up to 8 seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely. | Casted | |
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds. | Instant |
Advanced Class Abilities
Name | Description | Type |
Critical hits with Force attacks increase your melee critical chance by 5% for 10 seconds. | Passive | |
Forces all enemies within 15 meters to attack you for 6 seconds if Combat Technique is active. If Combat Technique is not active, threat towards all current enemies is immediately reduced. Player targets deal 30% less damage for 6 seconds when attacking anyone other than you. | Instant | |
Locates and breaches the target's shatterpoint, causing an effect based on your current technique. Only usable while a technique is active. Requires a double-bladed lightsaber or electrostaff. Combat Technique: Strikes up to 8 nearby enemies, dealing <<1>> internal damage and generating a high amount of threat. Puts Force Breach on cooldown for 10 seconds. Force Technique: Deals <<2>> energy damage over 18 seconds. Shadow Technique: Releases your Breaching Shadow to deal <<4>> internal damage. This damage scales up with each stack of Breaching Shadow. | Instant | |
Deals <<1>> weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber or electrostaff. | Instant | |
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. | Instant | |
Ready yourself with the Force, immediately restoring 15% of your max health, increasing the damage of all Techniques by 50%, increasing the chance to trigger their effects by 25%, and healing you for <<2>> when their effects are triggered. Lasts 15 seconds. The triggered healing cannot occur more than once per second. | Instant | |
Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage for 6 seconds when attacking anyone other than you. | Instant | |
Use the Force to weave through the shadows, appearing at your enemy target and increasing your movement speed by 75% for 3 seconds. Does not break stealth. Cannot be used against targets in cover. Requires a double-bladed lightsaber or electrostaff. | Instant | |
Increases your total Endurance by 3%. In addition, Saber Strike restores 1 Force each time it damages an enemy. | Passive | |
Uses the Force to make you vanish from sight, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable. | Instant | |
Performs a spin kick that deals <<1>> kinetic damage and stuns the target for 2 seconds. Standard and weak enemies are additionally knocked down. Requires a double-bladed lightsaber or electrostaff. Only usable in stealth mode. | Instant | |
Issues a subduing strike, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health. | Instant | |
Utilize a Force technique, giving your melee attacks a 50% chance to deal <<1>> energy damage. | Passive | |
Strikes the target twice. Each hit deals <<1>> weapon damage. | Instant | |
Deals <<1>> weapon damage to up to 8 targets within 5 meters. Requires a double-bladed lightsaber or electrostaff. | Instant | |
Increases your ranged and melee defenses by 50% for 12 seconds. Requires a melee weapon. | Instant | |
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for 3 seconds. Does not break Stealth. | Instant | |
Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids. | Instant | |
Enters stealth mode, increasing your stealth level by 15 and making your movements difficult to detect, but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions prematurely end the effect. Cannot be used in combat. | Instant |