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{ "_id": { "$oid": "5fb4381d33180000cb08ab0d" }, "NameId": "3518660547182592", "Name": "Mortar Round", "LocalizedName": { "enMale": "Mortar Round", "frMale": "Salve de mortier", "frFemale": "Salve de mortier", "deMale": "M\u00f6rsergeschoss", "deFemale": "M\u00f6rsergeschoss" }, "DescriptionId": "3518660547182593", "Description": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.", "LocalizedDescription": { "enMale": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.", "frMale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 3\u00a0cibles dans un rayon de 5\u00a0m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.", "frFemale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 3\u00a0cibles dans un rayon de 5\u00a0m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.", "deMale": "Feuert ein schweres Geschoss ab, das dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen.", "deFemale": "Feuert ein schweres Geschoss ab, das dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen." }, "ParsedDescription": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.", "ParsedLocalizedDescription": { "enMale": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.", "frMale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 3\u00a0cibles dans un rayon de 5\u00a0m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.", "frFemale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 3\u00a0cibles dans un rayon de 5\u00a0m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.", "deMale": "Feuert ein schweres Geschoss ab, das dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen.", "deFemale": "Feuert ein schweres Geschoss ab, das dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zuf\u00fcgt. 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[frMale] => Salve lourde qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à la cible principale et <<2[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 3 cibles dans un rayon de 5 mètres. Si la cible principale est un ennemi faible ou standard, elle est projetée au sol. [frFemale] => Salve lourde qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à la cible principale et <<2[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 3 cibles dans un rayon de 5 mètres. Si la cible principale est un ennemi faible ou standard, elle est projetée au sol. [deMale] => Feuert ein schweres Geschoss ab, das dem Primärziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zufügt. Wenn das Primärziel ein schwacher oder normaler Feind ist, wird es zu Boden gestoßen. [deFemale] => Feuert ein schweres Geschoss ab, das dem Primärziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zufügt. Wenn das Primärziel ein schwacher oder normaler Feind ist, wird es zu Boden gestoßen. ) [ParsedDescription] => Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground. [ParsedLocalizedDescription] => Array ( [enMale] => Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground. [frMale] => Salve lourde qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à la cible principale et <<2[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 3 cibles dans un rayon de 5 mètres. Si la cible principale est un ennemi faible ou standard, elle est projetée au sol. [frFemale] => Salve lourde qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à la cible principale et <<2[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 3 cibles dans un rayon de 5 mètres. Si la cible principale est un ennemi faible ou standard, elle est projetée au sol. [deMale] => Feuert ein schweres Geschoss ab, das dem Primärziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zufügt. Wenn das Primärziel ein schwacher oder normaler Feind ist, wird es zu Boden gestoßen. [deFemale] => Feuert ein schweres Geschoss ab, das dem Primärziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zufügt. Wenn das Primärziel ein schwacher oder normaler Feind ist, wird es zu Boden gestoßen. ) [EffectsB62] => Array ( [0] => RNKhYB2 [1] => tdShYB2 [2] => at4hYB2 [3] => H70hYB2 ) [EffectIds] => Array ( [0] => 1.614116241554E+19 [1] => 1.6141163515052E+19 [2] => 1.6141164614564E+19 [3] => 1.6141165714075E+19 ) [Level] => 0 [EffectZero] => 16141162415540368749 [IsHidden] => [IsPassive] => [Version] => 0 [Cooldown] => 12 [CastingTime] => 0 [ChannelingTime] => 0 [ForceCost] => 0 [EnergyCost] => 0 [ApCost] => 0 [ApType] => 0 [MinRange] => 0.401 [MaxRange] => 3 [GCD] => -1 [GcdOverride] => [ModalGroup] => 0 [SharedCooldown] => 1.6141169106377E+19 [TargetArc] => 180 [TargetArcOffset] => 0 [TargetRule] => 1 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [DescriptionTokens] => Array ( [1] => Array ( [ablParsedDescriptionToken] => Array ( [0] => Array ( [Key] => effAction_SpellDamage [Value] => Array ( [0] => Array ( [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_DamageType] => 1 [effParam_Slot] => 1 [effParam_SpellType] => 2 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 0 [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 0.126 [effParam_StandardHealthPercentMin] => 0.12 [effParam_AmountModifierPercent] => 0.01 [effParam_Coefficient] => 1.23 [effParam_HealthStealPercentage] => 0 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [ablDescriptionTokenMultiplier] => 1 [ablDescriptionTokenType] => ablDescriptionTokenTypeDamage [ablDescriptionTokenEffect] => 1 [ablDescriptionTokenSubEffect] => -1 ) [2] => Array ( [ablParsedDescriptionToken] => Array ( [0] => Array ( [Key] => effAction_SpellDamage [Value] => Array ( [0] => Array ( [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_DamageType] => 1 [effParam_Slot] => 1 [effParam_SpellType] => 2 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 0 [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 0.019 [effParam_StandardHealthPercentMin] => 0.015 [effParam_AmountModifierPercent] => 0.01 [effParam_Coefficient] => 0.17 [effParam_HealthStealPercentage] => 0 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [ablDescriptionTokenMultiplier] => 1 [ablDescriptionTokenType] => ablDescriptionTokenTypeDamage [ablDescriptionTokenEffect] => 2 [ablDescriptionTokenSubEffect] => -1 ) ) [ModDescriptionTokens] => Array ( [1] => Array ( [Value] => Array ( [0] => Array ( [Key] => effAction_SpellDamage [Value] => Array ( [0] => Array ( [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_DamageType] => 1 [effParam_Slot] => 1 [effParam_SpellType] => 2 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 0 [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 0.126 [effParam_StandardHealthPercentMin] => 0.12 [effParam_AmountModifierPercent] => 0.01 [effParam_Coefficient] => 1.23 [effParam_HealthStealPercentage] => 0 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [Multiplier] => 1 [Type] => Damage [Effect] => 1 [SubEffect] => -1 ) [2] => Array ( [Value] => Array ( [0] => Array ( [Key] => effAction_SpellDamage [Value] => Array ( [0] => Array ( [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_DamageType] => 1 [effParam_Slot] => 1 [effParam_SpellType] => 2 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 0 [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 0.019 [effParam_StandardHealthPercentMin] => 0.015 [effParam_AmountModifierPercent] => 0.01 [effParam_Coefficient] => 0.17 [effParam_HealthStealPercentage] => 0 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [Multiplier] => 1 [Type] => Damage [Effect] => 2 [SubEffect] => -1 ) ) [AiType] => 1 [CombatMode] => 1 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => [UnknownInt] => -1 [UnknownBool] => 1 [UnknownInt2] => 0 [CooldownTimerSpecs] => Array ( [0] => 1.6141169106377E+19 [1] => 1.6140975391956E+19 ) [AbsorbParams] => Array ( ) [HashedIcon] => 1449929182_2891688232 [LocalizedCategory] => Array ( [enMale] => Npc [frMale] => Pnj [deMale] => Nsc ) [Id] => 16141169106377113306 [Base62Id] => sluTNS8 [Fqn] => abl.flurry.droid.atst.rep.a01.ranged_special_attack_01 [B62References] => Array ( [partOfApn] => Array ( [0] => FcYk2t5 ) ) [first_seen] => 3.0.0 [last_seen] => 6.2.1a [current_version] => 6.0.0 [hash] => 2034905694 [removed_in] => [changed_fields] => Array ( [0] => DescriptionTokens [1] => ModDescriptionTokens [2] => hash ) [previous_versions] => Array ( [0] => 3.0.0 [1] => 4.0.0 ) )