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Cybertech Leveling Guide (6.X)

Note: This is the Game Update 6.X version of the guide.
You can view the 5.X version here.
You can view the pre-4.X version here.

Armormech Armstech Artifice Biochem Cybertech Synthweaving

Table of Contents

Overview

Cybertech is the technical expertise to construct gadgets and components for Droids and high-tech armors.

This Cybertech Leveling Guide will show you the fastest and easiest way to level your Cybertech Crew Skill from 1 to maxlevel using the least amount of materials.

The Cybertech crew skill assembles droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Armoring and mods are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech.

Complementary Crew Skills

  • Scavenging Crew Skill
  • Underworld Trading Crew Skill

What to Make

To start, visit any Cybertech Trainer and learn the Cybertech Crew Skill. All of the schematics listed in this guide are available to purchase from the Trainer as you level.

Note: In Game Update 4.1, you can use the Cyber Assembly Components you craft at lower levels to craft items at higher levels, thus the exact amount of materials used will vary significantly from player to player. This section of the guide gives an overview of when you should switch to the next item to craft and depends very much on which Cyber Assembly Components you have available. If you run out of Cyber Assembly Components, craft more as you go (they have a very large difficulty level buffer).

Example: Craft Desh Cyber Assembly Component until level 20. Then craft Lethal Mod 3 until you run out of Desh Cyber Assembly Component OR until you hit level 35, then switch back to Desh Cyber Assembly Component, craft more Lethal Mod 3 with what you make until level 35, and then switch entirely to the filler Desh Cyber Assembly Component until you reach the next tier (level 60 with Resistive Armoring 5).

Note: Sometimes there is an overlap, in which two different items may both be viable to craft at a certain level. In these cases, it is up to personal preference. Ex: Resistive Armoring 5 and Absorb Augment 5 at level 70 are both possible crafting options. All optimal items in a tier require the same materials (we've listed these at the bottom of each tier).

Companion Crafting Bonuses

Since Game Update 4.1, companion crafting bonuses are now based on Influence rating with each companion.

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About the Author
Hayward
Author: Hayward
Hayward founded TORCommunity in 2008 the day after SWTOR was announced. Engineer by day, software dev by night, he does his best to keep the site up to date.