Jedi Sentinel

Republic

Fighting Style: Dual Lightsabers

Tactical Role(s): Melee Damage

Empire Mirror: Sith Marauder

Description: Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade.

Disciplines

Combat (DPS)

Allows the Sentinel to master the Ataru Lightsaber form to rapidly dispatch enemies.

Concentration (DPS)

Specializes in advanced Force techniques and the Shii-Cho lightsaber form.

Watchman (DPS)

Provides greater skill in single-blade offense and the ability to take enemies down quickly.

Abilities

Class Abilities
Name Description Type
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding.Instant
Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.Instant
Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.Instant
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.Instant
Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding.Instant
Strikes the target and up to 8 enemies within 5 meters with the Force, dealing <<1>> kinetic damage. Also stuns weak and standard enemies for 2 seconds.Instant
Throws the main-hand lightsaber at a target, dealing <<1>> energy damage. Only usable on targets at or below 30% max health.Instant
Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.Passive
Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.Instant
Inflicts <<1>> weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding.Instant
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected.Instant
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.Instant
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.Instant
Purges all incapacitating and movement-impairing effects.Instant
Subdues the target, stunning it for 4 seconds. Deals <<1>> kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.Channeled
Quickly rush forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.Instant
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.Instant


Advanced Class Abilities
Name Description Type
Allows you to wield two one-handed weapons.Passive
Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 focus. Requires two lightsabers.Instant
Let loose a valorous call, immediately building 30 stacks of Centering.Instant
Reduces the damage you take by 99% for 4 seconds.Instant
Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Lasts 4 seconds. Dealing direct damage ends the effect prematurely.Instant
Deals <<1>> weapon damage, slowing the target's movement speed to 50% for 10 seconds and reducing the healing it receives by 20% for 10 seconds. Requires two lightsabers.Instant
Pacifies the target, reducing its melee and ranged accuracy by 90% for 6 seconds. Cannot be used on Operation bosses. This ability does not respect the global cooldown.Instant
Requires and converts 30 stacks of Centering to inspire you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds.Instant
Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration.Passive
Requires and converts 30 stacks of Centering to issue Transcendence to you and your group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts 10 seconds.Instant
Reduces all damage taken by 20% and deals <<1>> energy damage to attackers. This effect cannot occur more than once every second. Lasts 6 seconds. Rebuke refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total.Instant
Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers.Instant
Requires and converts 30 stacks of Centering to enter a Zen state. Lasts for 6 charges. This effect varies based on your lightsaber form: Shii-Cho Form: Instantly generates 4 focus, plus 8 additional focus over the next few seconds. Juyo Form: Increases the critical chance of your burn attacks by 100% and causes burn damage to heal your group for 1% of max health each tick. Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge.Instant
Slash, Cyclone Slash, Dispatch, Blade Rush, Merciless Slash, and Concentrated Slice refund 1 focus when used. In addition, Zealous Strike beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.Passive

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