Disciplines
Combat (DPS)
Concentration (DPS)
Watchman (DPS)
Republic
Fighting Style: Dual Lightsabers
Tactical Role(s): Melee Damage
Empire Mirror: Sith Marauder
Description: Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade.
Disciplines
Combat (DPS)
Allows the Sentinel to master the Ataru Lightsaber form to rapidly dispatch enemies.
Concentration (DPS)
Specializes in advanced Force techniques and the Shii-Cho lightsaber form.
Watchman (DPS)
Provides greater skill in single-blade offense and the ability to take enemies down quickly.
Abilities
Class Abilities
Name | Description | Type |
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding. | Instant | |
Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds. | Instant | |
Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds. | Instant | |
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds. | Instant | |
Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Strikes the target and up to 8 enemies within 5 meters with the Force, dealing <<1>> kinetic damage. Also stuns weak and standard enemies for 2 seconds. | Instant | |
Throws the main-hand lightsaber at a target, dealing <<1>> energy damage. Only usable on targets at or below 30% max health. | Instant | |
Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. | Passive | |
Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. | Instant | |
Inflicts <<1>> weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding. | Instant | |
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected. | Instant | |
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover. | Instant | |
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Purges all incapacitating and movement-impairing effects. | Instant | |
Subdues the target, stunning it for 4 seconds. Deals <<1>> kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving. | Channeled | |
Quickly rush forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered. | Instant | |
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds. | Instant |
Advanced Class Abilities
Name | Description | Type |
Allows you to wield two one-handed weapons. | Passive | |
Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 focus. Requires two lightsabers. | Instant | |
Let loose a valorous call, immediately building 30 stacks of Centering. | Instant | |
Reduces the damage you take by 99% for 4 seconds. | Instant | |
Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Lasts 4 seconds. Dealing direct damage ends the effect prematurely. | Instant | |
Deals <<1>> weapon damage, slowing the target's movement speed to 50% for 10 seconds and reducing the healing it receives by 20% for 10 seconds. Requires two lightsabers. | Instant | |
Pacifies the target, reducing its melee and ranged accuracy by 90% for 6 seconds. Cannot be used on Operation bosses. This ability does not respect the global cooldown. | Instant | |
Requires and converts 30 stacks of Centering to inspire you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds. | Instant | |
Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration. | Passive | |
Requires and converts 30 stacks of Centering to issue Transcendence to you and your group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts 10 seconds. | Instant | |
Reduces all damage taken by 20% and deals <<1>> energy damage to attackers. This effect cannot occur more than once every second. Lasts 6 seconds. Rebuke refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total. | Instant | |
Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers. | Instant | |
Requires and converts 30 stacks of Centering to enter a Zen state. Lasts for 6 charges. This effect varies based on your lightsaber form: Shii-Cho Form: Instantly generates 4 focus, plus 8 additional focus over the next few seconds. Juyo Form: Increases the critical chance of your burn attacks by 100% and causes burn damage to heal your group for 1% of max health each tick. Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge. | Instant | |
Slash, Cyclone Slash, Dispatch, Blade Rush, Merciless Slash, and Concentrated Slice refund 1 focus when used. In addition, Zealous Strike beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks. | Passive |