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Originally Posted by SWTOR ( Original Post ) | 04.16.2015, 02:44 PM

All content and features on the Public Test Server are not final and are subject to change.

Classes + Combat

General
  • While on full Resolve, players now receive a 50% Slow in place of any effect that would normally Immobilize them. This Slow effect has the same duration and conditions as the Immobilize effect that would occur under normal circumstances. For example, if the Immobilize can break early when damage is taken, then so can the Slow that replaces it. Immobilizing effects still do not generate Resolve, they simply react differently when they encounter a target that has a full Resolve bar. These changes only apply to PvP combat.
Jedi Knight
  • New Heroic Utility: Ardor. Transcendence no longer requires or consumes Centering, but triggers a 30 second cooldown when activated. This Utility replaces Force Aegis.
  • Enduring now additionally increases the duration of Guarded by the Force by 2 seconds.
Watchman
  • Cauterize now deals its elemental damage over 9 seconds (down from 12 seconds) and Force Melt causes targets to burn for elemental damage over 15 seconds (down from 18 seconds).
  • The Focus building effects of Plasma Blades and Burning Focus can now occur every 3 seconds (down from 4 seconds).
Sith Warrior
  • Relentless has been redesigned: Predation no longer requires or consumes Fury, but triggers a 30 second cooldown when activated.
  • Undying now additionally increases the duration of Undying Rage by 2 seconds.
Annihilation
  • Rupture now deals its internal damage over 9 seconds (down from 12 seconds) and Force Rend causes targets to bleed for internal damage over 15 seconds (down from 18 seconds).
  • The Rage building effects of Hemorrhage and Bloodlust can now occur every 3 seconds (down from 4 seconds).
Jedi Consular
Kinetic Combat
  • Cascading Debris can now be channeled while moving.
Sith Inquisitor
Darkness
  • Depredating Volts can now be channeled while moving.
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Hayward
Author: Hayward
Hayward founded TORCommunity in 2008 the day after SWTOR was announced. Engineer by day, software dev by night, he does his best to keep the site up to date.