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Bioware Developer Forum Posts

Season 14 Payouts

Originally Posted by JackieKo ( Original Post ) | 20.07.2021 10:48AM
Hi everyone, we've been seeing sentiment from players asking/wanting the ability to buy replica rewards with payouts from Season 14.

Wanted to confirm that players will be able to buy the replica rewards with the payouts from season 14 until the next season starts. We do not have a set date in which season 15 will begin, but there will be a decent amount of time in between so players will be able to make the purchases they want. We will, of course, be communicating when the next season starts and all relevant info when we are able.
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Jedis play jokes on multiple planets

Originally Posted by CommunityTeam ( Original Post ) | 19.07.2021 04:38AM
Hi MerlinPotter,

Thanks for your reports regarding these floating objects.

I've transferred the information provided for additional verification from the Jedi Council. I'll let you know when I know more.
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I am a ghost now!

Originally Posted by CommunityTeam ( Original Post ) | 19.07.2021 09:20AM
Hi Regardo_Lupin,

Thanks for your report regarding the Tactical Ranger Helmet bug with a Male Body Type 4.

Our team is aware of this bug and is currently looking into that.

As your report is a duplicate of the following one: Tactical Ranger Helmet separated from the neck on Body 4 males, I'm closing yours to avoid multiple threads about the same subject.
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Theron Shan is a SWTOR Cockroach (BUG?)

Originally Posted by CommunityTeam ( Original Post ) | 19.07.2021 09:32AM
Hi Kass,

The bug you're reporting is a known issue:
  • Theron Shan reappears in Relentless Ambitions Mission after being exiled/killed.
As your thread is a duplicate of the following one: Theron showing up in new story if you killed him, I'm closing yours to avoid multiple threads regarding the same subject.
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"Relentless Ambitions" Outfit Bugs

Originally Posted by CommunityTeam ( Original Post ) | 16.07.2021 06:25AM
Hi folks,

Thanks for the report regarding the outfits issues with Theron Shan, Lana Beniko, and Zenith in Relentless Ambitions Mission.

Our team is aware of this bug and is currently looking into it. For more visibility, I'll add this bug to the Game Update 6.3.1 - Known Issues list.
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#3 Jedi Guardian Feedback

Originally Posted by JackieKo ( Original Post ) | 16.07.2021 10:32AM
Hi everyone,

Following up on the post I made a couple days ago. We wanted to bring clarity to some of the feedback weve been reading. First, we would like to share our philosophy on reducing the number of defensive cooldowns available.

Over several years and updates, more and more defensive cooldowns and abilities have been added to the game. Often times this was for class balance purposes, to allow some classes to keep up with others in terms of their defensive kit. Additionally, this was done without adjusting things like Operation boss mechanics which were designed around the class kits available at the time: mainly less defensive cooldowns. The sheer quantity of defensive cooldowns in the game today makes things more difficult to balance for both PvE and PvP. It has made some PvE mechanics completely avoidable, and made the time-to-kill metric in PvP grow steadily to the point where we are approaching tedious levels.

In 7.0, we want to reduce the quantity of defensive skills overall, across all classes, making for a more balanced and enjoyable experience in both PvE and PvP content, while at the same time making the defensives that remain more impactful and fun.

What does this look like in both modes?
  • In PvP, our intent is balanced, more dynamic player encounters that move away from rotating defensive cooldowns and move more towards utilizing a broader set of skills in each classs kit.
  • In PvE, our intent is to take into account these changes, and adjust NPC encounters as needed to compensate.
Getting a bit more specific, we also intend to give upgraded versions of abilities when being presented as a choice. Heres one example using Blade Blitz from the current PTS:
  • Blade Blitz in the Live game:
  • 45 second cooldown
  • Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.
Blade Blitz on PTS:
  • 35 second cooldown
  • Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.
Instead of spending utility points to upgrade abilities, as in the current system, you will be presented with an already upgraded version of several abilities to choose between leading to more interesting decision making, customization, and greater choice for your kit.

In addition to defensive cooldowns, we want to streamline other abilities where it makes sense. For example, instead of dedicating an entirely separate ability and button press to a particular effect, we want to merge or combine them with others in an intuitive way. We can see this in action on the PTS with Freezing Force:
  • Freezing Force is removed from Guardians on the PTS, but a modification to Blade Storm via the new ability choice tree upgrades Blade Storm into an AoE that also slows. This offers a similar effect to the old ability, but in a more efficient way.
The intent of the new ability system, which will replace the current utility points system, is that players can make meaningful choices to accommodate their play style or situational needs. Players will be able to pick their own ability modifications and customize their skills in this manner, with all of those choices able to be saved to a Loadout. Loadouts will be able to be swapped with similar ease to the current Utility point system. While the ability choice interface and Loadout features are still in development, those experiences are core to the system and we are working hard to get them to a state where they can be shared on the PTS in a future update. We will share more details in the future on both of these features.

One of the reasons we wanted to share these class changes with our players so early is because we wanted to get your feedback as we are still in the design phase of several other classes. As stated previously, you are not playing a final product. While very rough around the edges, the earlier we can share impactful changes like this the more we can take into account your feedback as we continue building out the remaining classes and iterating on ones youre able to try out on the PTS.

Lastly, for this phase of PTS, the Jedi Guardian was missing both their breaker (Resolute) and interrupt (Force Kick). We understand that players may be worried about what that means for 7.0. It was never our intention to completely remove these from the game. We realize this has caused confusion, so we are going to add these back for the next phase of PTS with the caveat that they may change form in the future. We are currently iterating on different ways of utilizing breaker functionality that doesnt necessarily require an independent icon on your hotbar as well as considering where interrupts fit in with the overall class and encounter design of 7.0. Because of this, we didnt include these in the testable ability sets on PTS.

Please keep in mind that breakers and Interrupts will remain in-game, they just might not appear in the same form as they are now.

Thank you for playing PTS and giving us your constructive feedback.
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#2 Jedi Guardian Feedback

Originally Posted by JackieKo ( Original Post ) | 14.07.2021 11:51AM
Hi all,

Were going through all the feedback thats being posted here. Thank you to everyone who has been providing constructive feedback and answering the questions listed in the feedback thread. There is a lot to read through, but we wanted to acknowledge that we are reading your posts.

One note that we are seeing is concerns of our overall lack of addressing questions in real time that have popped up. We know that this can be frustrating but at this stage of the feedback process, but we need your raw constructive criticism without us potentially changing or tainting it. This is especially important in the first few days of PTS and what we will be following for future phases of PTS. We also know that there is an ask for us to acknowledge every single thread that was created, but please understand that is not feasible in terms of keeping info consolidated and in one place with how the dev tracker functions. Know that we are reading each thread as they are updated and compiling the feedback and reviewing it with the team.

Here are common sentiments that we are seeing:
  • Concerns regarding the availability of defensive abilities.
  • PTS Jedi Guardian could be effective in story content but not endgame content.
  • Saber Throw/Saber Reflect should not be a choice.
  • The class is about survivability. The PTS Jedi Guardian does not feel like this.
  • Choices being offered as of now dont feel balanced.
  • The gear and companion being offered during this phase of PTS does not equate to the live player experience.
We know there are questions surrounding this phase of PTS and will be addressing them in a consolidated dev post later this week after weve reviewed the feedback thats come in since weve launched PTS.

This thread will be updated with a dev post later this week.

Jackie
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Short Story - Seeing Red

Originally Posted by JayWatamaniuk ( Original Post ) | 14.07.2021 02:37PM
Greetings from up North!

My names Jay, and Ive been with BioWare since the days of Neverwinter Nights. The last 12+ years have been spent on the writing side of game development, getting my start on the tail end of Mass Effect 2. About a year and half ago, I jumped at the chance to work with the talented SWTOR team down in Austin and havent looked back.

For a kid that grew up playing with Star Wars action figures, its been a tremendous privilege of adding a few of my own stories to the vast Star Wars universe. Two of my favorite new characters - Jekiah and Rass Ordo - were introduced in the flashpoint, Spirit of Vengeance.

But trouble never left an Ordo alone for very long. Left to oversee the Mandalorians after Shae Vizla begins her hunt for the treacherous Field Marshal Heta Kol, Jekiah faces his first crisis when a conflict between two clans turns bloody in the short story Seeing Red.

Hope you enjoy it.

K'oyacyi!
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#4 Jedi Guardian on the PTS!

Originally Posted by JackieKo ( Original Post ) | 14.07.2021 03:25PM
Quote:
Originally Posted by Marqhill View Post
Hello, will we be getting a detailed explanation of Vigilance and Defense the same as Focus? I see the names of the new passives and utilities but I don't really have an idea of what they do.
Hi Marqhill,

I've updated the original post with descriptions, so there's a little more clarity. I hope this is helpful for you and other players who had the same question/concern.
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NPC models

Originally Posted by CommunityTeam ( Original Post ) | 12.07.2021 03:43AM
Hi renyaatori,

Thanks for reporting this bug with Koth's Crew in the Gravestone. This bug is a known issue. Our team is still looking into it.

As this thread is a duplicate of the following one: Gravestone is filled with npcs before visiting Asylum, I am closing yours to avoid several threads about the same topic.
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Legacy of the Sith PTS Status Updates/Known Issues

Originally Posted by JackieKo ( Original Post ) | 07.07.2021 03:13PM
Hello everyone,

This post will serve as one stop check-in that will provide a snapshot status report of all components that are being tested in PTS for the remainder of the year. There are four levels that will indicate where each phase is as far as availability and testability. Expect this post to be updated on an ongoing basis to reflect changes and updates regarding PTS as time passes.



As of July 9, 2021

LEVEL 1. Content is complete and shippable

N/A

LEVEL 2. Playable/functional. May have known issues and bugs.

N/A

LEVEL 3. Partially available. Likely to see WIP markers or placeholder UI where applicable, etc...

Jedi Guardian

LEVEL 4. Not available to be tested

All content outside of Jedi Guardian


Known Issues:
  • We are making quality of life changes to parsing, so they will show as broken at this time.
  • All game scaling is temporarily gone
  • Must do PTS Droid conversation twice in order to be given all abilities. With the second conversation and all future ones, abilities will be given correctly.
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