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#3 The Old Republic in December

Originally Posted by EricMusco ( Original Post ) | 02.12.2015 04:13PM
Quote:
Originally Posted by wingchaps View Post
What were the 4th Anniversary Rewards? I don't see anything there to click...
The rewards will be announced later this week, I will edit the link in when that happens. I accidentally left that part in the post, I removed it for now to avoid any confusion.

Thanks for catching that!

-eric
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The Old Republic in December

Originally Posted by EricMusco ( Original Post ) | 02.12.2015 04:01PM
Hey folks,

There are quite a lot of things that will be going on in-game during the month of December. We wanted to share all of them with you so you know when to get in on the action.

Events
  • Dec 8 Dec 15: Relics of the Gree
  • Dec 8 Jan 5: Log in for 4th Anniversary Rewards! (click for more info)
  • Dec 15 Dec 22: The Rakghoul Plague
  • Dec 15 Jan 5: Life Day
  • Dec 18 Jan 1: Double XP
  • Dec 22 Dec 29: Bounty Contract Week
For Life Day this year we have made a few changes to the rewards. All previously available rewards, including some items previously only available on the Cartel Market, are available for purchase with Snow-Covered Parcels from the Master of Ceremonies on each Factions Fleet. Additionally, we have a few new Cartel Market items in honor of Life Day and one of them might be a tank that shoots snowballs, seriously.

Conquests
  • Dec 8: Relics of the Gree
  • Dec 15: Rakghoul Resurgence
  • Dec 22: Death Mark
  • Dec 29: The Balance of Power
That is everything coming to you in December. Dont forget about all of the subscriber rewards you can become eligible in January as well. Thanks everyone.

-eric
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Producer Letter Livestream Wrap-up

Originally Posted by EricMusco ( Original Post ) | 01.12.2015 05:50PM
Hey folks,

Here is a wrap-up of the things we talked about on the Producer Letter Livestream

Chapter 10 Anarchy in Paradise will be launching on February 11th. Along with Chapter 10, will be Game Update 4.1 which will include Fighting for the Eternal Championship, Bowdaar as an unlockable Companion through Alliance, and updates to Crafting. We will have more details on those changes in January.

We have a whole host of new subscriber rewards for you as well:
  • Be a subscriber on January 11th and receive HK-55 as a playable Companion when 4.1 launches on 2/9.
  • Be a subscriber continuously from January 11th through the launch of Chapter 16, and receive an entire bonus Chapter where you will play as HK-55!
  • Be a subscriber on the 1st of each month, and receive 2 days of early access to any Chapter which launches that month. This includes Chapter 10 in February.
  • There will also be additional monthly subscriber rewards throughout Season 1, most of which will be themed around HK-55.

Throughout the month of December, we will have plenty of things going on as well. The Gree, Rakghoul, and Bounty Contract events will each run for a week. Log in any time from 12/8 to 1/5 to receive our 4th anniversary rewards, including an HK-51 Stronghold Decoration, more information later this week! We will also be running Life Day and Double XP, more info on those tomorrow.

We hope you enjoyed the stream and want to thank you all for tuning in. If you have any questions about the stream or anything else, throw them in this thread and I will work with Ben on getting them answered. Thanks!

-eric
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#2 Downtime: 25 November 2015

Originally Posted by TaitWatson ( Original Post ) | 24.11.2015 11:49AM
Quote:
Originally Posted by JasonThDi View Post
That's good to hear. Don't forget about the countless character restoration request tickets that are still waiting to be answered.
The Customer Support team is still working through those, as was mentioned by Musco here.
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Downtime: 25 November 2015

Originally Posted by TaitWatson ( Original Post ) | 24.11.2015 11:34AM
Hey folks,

We have identified an issue with the fix for the "dead bodies lining the streets" issue, and will need to deploy a fix for it. This downtime will occur tomorrow (November 25th) morning, at the same time as today: 5AM PST - 7AM PST (1PM - 3PM GMT).

There won't be a patch associated with it, as it's just a server-side fix, but here is your "Server Fix Note":
  • The galaxy is no longer (and can no longer become) littered with the corpses of those who have fallen in battle. For real this time.

-Tait
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#2 Companion Balance Changes

Originally Posted by EricMusco ( Original Post ) | 23.11.2015 04:01PM
Hey folks!

A few follow-ups based on what we have been seeing in the thread. We have been seeing some concerns about Companion tanking viability, and the difficulty of some Heroic Missions. If you have specifics thoughts or feedback on those, please shoot them into the feedback thread found here. We have been getting some great feedback on those topics there.

We have also seen some good suggestions around renaming Heroic Star Fortress. Keep all of your thoughts and feedback coming, and we will continue passing it onto Michael and the rest of the team.

Thanks everyone.

-eric
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Maintenance: 24 November 2015

Originally Posted by TaitWatson ( Original Post ) | 23.11.2015 02:24PM
Hey everyone,

All servers will be unavailable on November 24th while we apply Patch 4.0.2a.

DATE: 24 November 2015
TIME: 5AM PST - 7AM PST (1PM - 3PM GMT)
VERSION: 4.0.2a

I'll have official Patch Notes up in the morning, but this update includes the Companion stat changes, a fix for some players who are unable to log in, some Mission fixes, and a fix for the piles of corpses.

Thanks!
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Companion Balance Changes

Originally Posted by MichaelBackus ( Original Post ) | 23.11.2015 11:28AM
Hello, everyone.

My name is Michael Backus, and I’m the Lead Designer for Star Wars: The Old Republic. I wanted to take a minute to apologize for the recent Companion changes and address combat balance. I wanted to do so personally because as fans of Star Wars: The Old Republic and our customers, we cherish your feedback and value all of you, and I feel you deserve to hear this information directly.

I would like to go over why the changes were made, what we’ve learned, and what’s going to happen going forward. There’s a short summary at the bottom if you want to skip the Why’s and get to the What’s.

Why the changes were made
Combat balance is a tricky thing. So many factors contribute to the question of, is this too easy or too hard--ability rotations, number of enemies and their abilities, player play style, player skill level, player class choice, Companion role, and even how well your computer can run the game. All of these things and more impact how well you play and how successful you are in combat. Jennifer might say, “This game’s a snap,” while Joe might say, “This is the hardest thing I’ve played in my entire life,” and there’s literally no way to tell who is “right”. The best we can do is create goals and do our best to make sure as many players as possible hit those goals. We posted our goals with different content types recently, here.

The one thing that was obvious was that Companions were overpowered in 4.0. We came to this conclusion, not only from player feedback and our own playtests, but from watching how players were playing—it is not ideal to send your Companion into combat in a [Heroic 2] and then go make tea, only to come back and collect your loot. We want combat to be engaging, to be fun. We want combat to be something, since you do it for so many hours, that can challenge you. If it’s too easy, we risk players not being engaged and getting bored. If it’s too hard, we risk players leaving and not even trying certain content anymore.

So, in 4.0.2 we toned down Companion power significantly to be in line with our stated goals. And that’s where the problem occurred.

What we didn’t realize was how with Knights of the Fallen Empire gameplay had evolved. As a community, you were playing differently than we had expected. I’ll give you an example.

Emergent Gameplay
[Heroic 2]s. Before Knights of the Fallen Empire, Heroics were not very utilized content. Most players ignored them after doing them once. So when we highlighted areas of improvement for our leveling experience, we knew we wanted to make Heroics sexier. We wanted players to have good reason to go do them, but also give players a reason to join up with their friends. What we failed to realize was how much most of you would enjoy them, but also how frequently you would engage in them. [Heroic 2]s were initially meant to be challenging content for what we would say is an “average” player. If you had good gear and really knew how to play well, you could solo them but you’d still have to pay attention to what you were doing. If you had expected gear for your level and didn’t think of yourself as that skilled, you’d probably find a friend to join you so you could both reap the rewards together.

With Companions being the power level they were, “everyone” began enjoying them. And that was the point that we hadn’t realized. By reducing Companion power, we took that away from a lot of you. You could still engage in [Heroic 2]s and beat them, but they had become arduous, even grindy to many players.

Our misstep was in not realizing that our goals we had set no longer fit with the game all of you were enjoying. The emergent gameplay that was created didn’t fit what we had embraced as our mandate within the Design Team.

Going Forward
So, what does that mean going forward? We will be increasing the power level of Companions. And while they won’t be as powerful as they were when Fallen Empire launched, the increase will be significant. I have gotten together with the Design Leads and we have re-discussed our goals for combat and content difficulty. We want players to enjoy [Heroic 2]s and level up their Alliance. You can find the exact changes coming in tomorrow’s patch, below. And I assure you, we will continue to carefully watch how content is being enjoyed and adapt as necessary.
  • Companion healing has been increased by roughly 48%. (Influence level and character level will determine exact amount.)
  • Companion damage has been increased by roughly 15%. (Influence level and character level will determine exact amount.)
  • Companion base stats have been increased by about 15%. (Influence level and character level will determine exact amount.)
(click the spoiler tag for specifics)
Spoiler


Star Fortresses
Which leads me to Star Fortresses. We are going to treat Star Fortresses as a different topic from Companion balance. The initial difficulty level for Star Fortresses are clearly story content, meaning, we expect all of you to take part and enjoy them while earning new Contacts. This hasn’t changed. The difficult mode for Star Fortresses, though, we feel is a challenge that players should aspire to achieve, and not something players should easily do without gearing up their character and increasing their Companion’s Influence level. We obviously set an expectation Heroic Star Fortresses were going to be similar to [Heroic 2] content, but that was not our intention. As a result, we are going to change the “Heroic” nomenclature for Star Fortresses to something different. We’ll let you know what we decide the new name will be soon. In addition, this will allow us to balance Star Fortresses independently of Companion power, but still make it challenging without making it impossible for many players.

So, in conclusion, or the tl;dr for the internet savvy:
  • We will be increasing Companion power. It will not be as powerful as before, but the changes will be significant.
  • Heroic Star Fortresses will get a new moniker to denote that it’s a different type of challenge. And we will balance Star Fortresses independently of both Companion power and [Heroic 2]s to ensure they are tuned appropriately.

Thank you for reading and we look forward to more of your feedback as these changes go live.

May the Force be with you,
Michael Backus
Lead Designer
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