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The Conquest Crafting Objectives Need to be capped per legacy.

Originally Posted by JackieKo ( Original Post ) | 22.01.2021 05:16PM
Quote:
Originally Posted by Voriik View Post
Posts laying how these objectives are being abused in plain English, and even the video literally showing it, down to the very name of the software have all been removed. Alright, you re-direct me to an off site link to:

"Report inappropriate player behavior, harassment, or a player or guild name." or "Report a player from in-game."

Nope and Nope. Waste of my time and it'll end up in hyperspace. This is a game mechanic that needs to be addressed. NOT and individual player or guild. You can NOT fix this by simply banning or sanctioning any one user. It's akin to stopping credit sellers. You whack a-mole one, and two more just sprout up. We want action. Kinda like how you all immediately at the snap of a finger address a certain ring of guilds mass ninja inviting and purging to win planets on DM, and now SF servers.

I'm not sending in a ticket to report anyone player or guild either, it's a waste of time compiling a list. However, if you want to be back logged with literally thousands of our members from 5+ guilds copy and pasting the same message into an in-game ticket with another video break down, and their signatures at the bottom we can arrange that too, I'd rather not though.

So let's just cut to the chase, limit the crafting conquest objectives to be either per character or per legacy not to exceed 5 million conquest points. That way all the smaller guilds can continue sitting there for six hours spamming one button to get their rewards on all their characters(Bogus) and not feel affected, while the larger conquest guilds actually interested in playing the game and organizing content, can actually be on a level playing field.

Thank you.
You were asked to follow the proper channels in reporting problematic behavior, and you did not. You were asked to not post about system abuse in detail, and you did. It is in our Rules of Conduct that such posts are not permitted on this platform. Please adhere to the guidelines of this space. You are free to offer feedback on improvements you would like to see in the game, but do not violate our Rules of Conduct. Our lines of communication are to help players, and gather feedback and info from the community. Should you or anyone spam our report system, our forums, etc... we can take further actions against your account.
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#2 Conquest Overhaul

Originally Posted by JackieKo ( Original Post ) | 22.01.2021 05:39PM
Hi all, we deleted recent posts in this thread because they were no longer contributing to the original conversation and the discussion was not healthy. Please keep comments on topic and respectful.
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Grade 7 Space Missions TOO HARD!

Originally Posted by JackieKo ( Original Post ) | 21.01.2021 12:42PM
Quote: Originally Posted by Deadbladey View Post
I've only managed to do 1 of them so far but not consistently. Also would be nice if JackieKo replied with some clarification on why the there is such a jump in skill requirement/difficulty between grade 5 and 7 missions and if they plan on changing it in future at all (grade 8 upgrades for instance).

Hey Deadbladey,
The Grade 7 Missions are intended to be challenging especially for players who have mastered everything in the Grade 5 Mission. You are meant to have almost max level ship gear and have knowledge of when to strategically use your abilities. However, there is little to no RNG, so that will help with planning your route and trying new techniques tp complete the mission. While Grade 7 is the most challenging piece of content for this mode of the game, it is definitely doable with the right gear and strategies.

EDIT: I'll also be moving this discussion to the appropriate sub-forum.
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Conquest Overhaul

Originally Posted by JackieKo ( Original Post ) | 21.01.2021 01:04PM
Quote:
Originally Posted by Voriik View Post
Nope, and Nope. I used to not get involved or dabble in conjecture, but I now 100% know the Crafting Inventor Conquest objective is rife with abuse. I'll have a post on it later, but suffice to say a certain someone had the courage to step forward and show me exactly how it's being exploited for massive conquest gains, in that people with 15 members online can literally hold off 60+ people actively in rampage, world boss runs, or other activities like gsf ect with just a few using a particular program. They even sent me a video of them doing it to demonstrate. If any developer would like it, message me too.

Conquest gained from crafting needs to be Capped per legacy. No more than Half whatever the large yield conquest goal is. It truly is ridiculous the numbers you can output with it in concert with others, something a normal human would struggle to replicate. I'm an officer in one of the largest conquest guilds on impside, and we just barely beat a guild that literally had 15 members on throughout the entire night we were running conquest in one last push. Bogus.
If you have not already, please send reports through the proper channels. I encourage you to go here and follow the steps under the platform SWTOR. https://help.ea.com/en-us/help/faq/r...nd-harassment/

I also ask that you refrain from posting a step by step or breakdown of any type of system abuse in the forums and that you instead include that language in your report and let our team review and process.
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#2 Welcome to the 6.2.1 PTS!

Originally Posted by DanielSteed ( Original Post ) | 21.01.2021 03:17PM
Hey everyone!

We've updated the PTS and it is once again open for testing. Here is a list of the Uprising fixes we've implemented:
  • All: Full Level 75 rebalance of all Uprisings. This includes enemies and bosses.
  • Destroyer of Worlds: Reduced the amount of Trash by about 50%
  • Destroyer of Worlds: Adjusted range of Skurr & Velloc attacks so they now only hit players within their AoE indicators.
  • Done and Dusted: Enslaved Sand Bats now have a reasonable amount of HP
  • Firefrost: Environmental snowfall in the final boss now actually can damage the player.
  • Fractured: Final boss no longer resets randomly after defeating Lord Anril.
  • Fractured: Enemies no longer can go through a specific gate while it's closed.
  • Inferno: Kolto stations now work.
  • Landing Party: Commander Tassar can no longer cast Void Space right after Force Slam.
  • Trench Warfare: Walkers can no longer damage players with missiles while they're on turrets.
  • Trial and Error: Marlon Fenn has a new leap attack that does AoE damage in a radius around him when he lands. Can execute this ability 1-3 times in a row.
  • Trial and Error: Electric Wire Traps no longer Stun the player on anything but Master Mode
  • Trial and Error: It's no longer possible to get stuck on chairs in the final boss's room.
  • Trial and Error: Giant roving laser traps now move slower
  • Trial and Error: AoEs for Alirra Semhess are now more visible and distinct.

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#2 Is there a work around this Shroud bug

Originally Posted by JackieKo ( Original Post ) | 20.01.2021 10:21AM
Quote:
Originally Posted by Tumblecheck View Post
It's called The Shroud Revealed.
Quote:
Originally Posted by TheXterminator View Post
I believe it's called "The Shroud's Last Stand" on impside. On pubside, the equivalent mission is called "The Shroud Revealed." The mission that precedes this one in the chain is my absolute favourite in the game

Quote:
Originally Posted by Mubrak View Post


@Jackie:

The quests are "[HEROIC 4] The Shrouds Last Stand" / "[HEROIC 4] The Shroud Revealed" depending on faction.
Thanks, everyone. I'll pass that info along. Can you also provide the names of the droid NPCs?
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#2 Upcoming Guild Conquest Updates

Originally Posted by JackieKo ( Original Post ) | 19.01.2021 02:23PM
Hi everyone,

Friendly reminder that this conversation has spiraled a bit and we want to ensure that replies and comments to the OP are on topic. There is a lot of conversation that is revolving around Crafting and Botting. We realize that these are important aspects/concerns to the game, but are asking that conversation revolve around the three topics that were covered in the OP.

Additionally, thank you for reporting the problematic posts and bringing those to the attention of the moderation team. As a reminder to everyone on the forums, please refrain from attacking each other and/or falling into call out behavior. Those types of posts are not permitted and does not foster a healthy environment for anyone.

Thank you!
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Is there a work around this Shroud bug

Originally Posted by JackieKo ( Original Post ) | 19.01.2021 04:14PM
Quote:
Originally Posted by EllieAnne View Post
Gamebreaking bug so I assume BW will ignore this thread.

We are in the last stage of the Shroud story line in his assembly line. You can not finish the turret/droid battle because invariably (three times in a row) at least one droid get in the center podium with the shield and gets stuck. You can target him bit can't "see" him so attacks (even DoE) won't work. Once my healing companion got stuck in there and didn't heal.

So does anyone have a solution because I certainly don't. Bioware, any intentions on fixing this?
Can you tell me the exact quest name and the droid NPCs' names? That would help us look into this further.
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Didn't receive my Cartel Coins

Originally Posted by CommunityTeam ( Original Post ) | 18.01.2021 05:53AM
Hi folks,

As mentioned here: Cartel coins not being delivered, there was an issue with Cartel Coins purchases. This issue has been resolved and you should all have received your Cartel Coins. If you are still having any issues, please contact support: How to contact Star Wars: The Old Republic (SW:TOR) support.

Thank you for your patience.
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