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{ "_id": { "$oid": "5fb485fb33180000cb0a1330" }, "NameId": "4251807169642496", "Name": "Volt Rush", "LocalizedName": { "enMale": "Volt Rush", "frMale": "\u00c9lectro-afflux", "frFemale": "\u00c9lectro-afflux", "deMale": "Spannungsrausch", "deFemale": "Spannungsrausch" }, "DescriptionId": "4251807169642497", "Description": "Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds.", "LocalizedDescription": { "enMale": "Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds.", "frMale": "Inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques \u00e0 votre cible et vous revitalise pendant 5\u00a0secondes maximum. L'effet de revitalisation est cumulable deux fois, chaque cumul augmentant les d\u00e9g\u00e2ts de l'\u00e9lectro-afflux de 30\u00a0%. Ce pouvoir poss\u00e8de 3\u00a0charges et se recharge toutes les 10\u00a0secondes.", "frFemale": "Inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques \u00e0 votre cible et vous revitalise pendant 5\u00a0secondes maximum. L'effet de revitalisation est cumulable deux fois, chaque cumul augmentant les d\u00e9g\u00e2ts de l'\u00e9lectro-afflux de 30\u00a0%. Ce pouvoir poss\u00e8de 3\u00a0charges et se recharge toutes les 10\u00a0secondes.", "deMale": "Verursacht <<1>> Energieschaden beim Ziel und energetisiert den Anwender bis zu 5 Sekunden lang. Der Energetisieren-Effekt ist zweimal stapelbar und jeder Stapel erh\u00f6ht den durch Spannungsrausch verursachten Schaden um 30%. Die F\u00e4higkeit hat 3 Ladungen und wird alle 10 Sekunden wieder aufgeladen.", "deFemale": "Verursacht <<1>> Energieschaden beim Ziel und energetisiert den Anwender bis zu 5 Sekunden lang. Der Energetisieren-Effekt ist zweimal stapelbar und jeder Stapel erh\u00f6ht den durch Spannungsrausch verursachten Schaden um 30%. Die F\u00e4higkeit hat 3 Ladungen und wird alle 10 Sekunden wieder aufgeladen." }, "ParsedDescription": "Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds.", "ParsedLocalizedDescription": { "enMale": "Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds.", "frMale": "Inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques \u00e0 votre cible et vous revitalise pendant 5\u00a0secondes maximum. L'effet de revitalisation est cumulable deux fois, chaque cumul augmentant les d\u00e9g\u00e2ts de l'\u00e9lectro-afflux de 30\u00a0%. Ce pouvoir poss\u00e8de 3\u00a0charges et se recharge toutes les 10\u00a0secondes.", "frFemale": "Inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques \u00e0 votre cible et vous revitalise pendant 5\u00a0secondes maximum. L'effet de revitalisation est cumulable deux fois, chaque cumul augmentant les d\u00e9g\u00e2ts de l'\u00e9lectro-afflux de 30\u00a0%. Ce pouvoir poss\u00e8de 3\u00a0charges et se recharge toutes les 10\u00a0secondes.", "deMale": "Verursacht <<1>> Energieschaden beim Ziel und energetisiert den Anwender bis zu 5 Sekunden lang. Der Energetisieren-Effekt ist zweimal stapelbar und jeder Stapel erh\u00f6ht den durch Spannungsrausch verursachten Schaden um 30%. Die F\u00e4higkeit hat 3 Ladungen und wird alle 10 Sekunden wieder aufgeladen.", "deFemale": "Verursacht <<1>> Energieschaden beim Ziel und energetisiert den Anwender bis zu 5 Sekunden lang. Der Energetisieren-Effekt ist zweimal stapelbar und jeder Stapel erh\u00f6ht den durch Spannungsrausch verursachten Schaden um 30%. Die F\u00e4higkeit hat 3 Ladungen und wird alle 10 Sekunden wieder aufgeladen." }, "EffectsB62": [ "w41gZzU", "crvgZzU", "SaDgZzU", "FK5gZzU", "54PgZzU", "nqLgZzU", "lafgZzU", "QKXgZzU", "S59gZzU", "8r1gZzU", "hwSsiOD" ], "EffectIds": [ 1.6141098970405028e+19, 1.6141097870893408e+19, 1.6141101169428283e+19, 1.6141100069916656e+19, 1.614110336845154e+19, 1.6141102268939913e+19, 1.6141105567474797e+19, 1.6141104467963169e+19, 1.614109017431201e+19, 1.6141089074800382e+19, 1.6141040211524495e+19 ], "Level": 0, "Icon": "Volt_Rush_6_0", "EffectZero": "16141098970405028072", "IsHidden": false, "IsPassive": false, "Version": 0, "Cooldown": 10, "CastingTime": 0, "ChannelingTime": 0, "ForceCost": 50, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 3, "GCD": -1, "GcdOverride": false, "ModalGroup": 0, "SharedCooldown": 1.6141123918542582e+19, "TargetArc": 270, "TargetArcOffset": 0, "TargetRule": 1, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "DescriptionTokens": { "1": { "ablParsedDescriptionToken": [ { "Key": "effAction_SpellDamage", "Value": [ { "effParam_DisableCritRoll": "False" }, { "effParam_DamageType": "2", "effParam_Slot": "1", "effParam_SpellType": "3", "effParam_LevelCap": "0" }, { "effParam_AmountMax": "0", "effParam_AmountMin": "0", "effParam_AmountPercent": "0", "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "0.1194", "effParam_StandardHealthPercentMin": "0.0794", "effParam_AmountModifierPercent": "0", "effParam_Coefficient": "0.994", "effParam_HealthStealPercentage": "0" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "ablDescriptionTokenMultiplier": 1, "ablDescriptionTokenType": "ablDescriptionTokenTypeDamage", "ablDescriptionTokenEffect": 2, "ablDescriptionTokenSubEffect": -1 }, "2": { "ablParsedDescriptionToken": [ { "Key": "effAction_Heal", "Value": [ { "effParam_DisableCritRoll": "False" }, { "effParam_SpellType": "3", "effParam_LevelCap": "0" }, { "effParam_AmountMax": "0", "effParam_AmountMin": "0", "effParam_AmountPercent": "0", "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "0.125", "effParam_StandardHealthPercentMin": "0.095", "effParam_HealingPowerCoefficient": "2.2" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "ablDescriptionTokenMultiplier": 1, "ablDescriptionTokenType": "ablDescriptionTokenTypeHealing", "ablDescriptionTokenEffect": 6, "ablDescriptionTokenSubEffect": -1 } }, "ModDescriptionTokens": { "1": { "Value": [ { "Key": "effAction_SpellDamage", "Value": [ { "effParam_DisableCritRoll": "False" }, { "effParam_DamageType": "2", "effParam_Slot": "1", "effParam_SpellType": "3", "effParam_LevelCap": "0" }, { "effParam_AmountMax": "0", "effParam_AmountMin": "0", "effParam_AmountPercent": "0", "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "0.1194", "effParam_StandardHealthPercentMin": "0.0794", "effParam_AmountModifierPercent": "0", "effParam_Coefficient": "0.994", "effParam_HealthStealPercentage": "0" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "Multiplier": 1, "Type": "Damage", "Effect": 2, "SubEffect": -1 }, "2": { "Value": [ { "Key": "effAction_Heal", "Value": [ { "effParam_DisableCritRoll": "False" }, { "effParam_SpellType": "3", "effParam_LevelCap": "0" }, { "effParam_AmountMax": "0", "effParam_AmountMin": "0", "effParam_AmountPercent": "0", "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "0.125", "effParam_StandardHealthPercentMin": "0.095", "effParam_HealingPowerCoefficient": "2.2" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "Multiplier": 1, "Type": "Healing", "Effect": 6, "SubEffect": -1 } }, "AiType": 1, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "", "UnknownInt": 0, "UnknownBool": true, "UnknownInt2": 0, "CooldownTimerSpecs": [ 1.6141123918542582e+19 ], "AbsorbParams": [], "HashedIcon": "2796097557_419318370", "Id": "16141123918542580914", "Base62Id": "ignAGAF", "Fqn": "abl.sith_inquisitor.volt_rush", "first_seen": "6.0.0", "last_seen": "6.2.1a", "current_version": "6.1.2b", "hash": "1057050524", "removed_in": "", "changed_fields": [ "EffectsB62", "EffectIds", "EffectZero", "hash" ], "previous_versions": [ "6.0.0", "6.1.1" ] }
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[frMale] => Inflige <<1[$d point/$d point/$d points]>> de dégâts énergétiques à votre cible et vous revitalise pendant 5 secondes maximum. L'effet de revitalisation est cumulable deux fois, chaque cumul augmentant les dégâts de l'électro-afflux de 30 %. Ce pouvoir possède 3 charges et se recharge toutes les 10 secondes. [frFemale] => Inflige <<1[$d point/$d point/$d points]>> de dégâts énergétiques à votre cible et vous revitalise pendant 5 secondes maximum. L'effet de revitalisation est cumulable deux fois, chaque cumul augmentant les dégâts de l'électro-afflux de 30 %. Ce pouvoir possède 3 charges et se recharge toutes les 10 secondes. [deMale] => Verursacht <<1>> Energieschaden beim Ziel und energetisiert den Anwender bis zu 5 Sekunden lang. Der Energetisieren-Effekt ist zweimal stapelbar und jeder Stapel erhöht den durch Spannungsrausch verursachten Schaden um 30%. Die Fähigkeit hat 3 Ladungen und wird alle 10 Sekunden wieder aufgeladen. [deFemale] => Verursacht <<1>> Energieschaden beim Ziel und energetisiert den Anwender bis zu 5 Sekunden lang. Der Energetisieren-Effekt ist zweimal stapelbar und jeder Stapel erhöht den durch Spannungsrausch verursachten Schaden um 30%. Die Fähigkeit hat 3 Ladungen und wird alle 10 Sekunden wieder aufgeladen. ) [ParsedDescription] => Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds. [ParsedLocalizedDescription] => Array ( [enMale] => Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds. [frMale] => Inflige <<1[$d point/$d point/$d points]>> de dégâts énergétiques à votre cible et vous revitalise pendant 5 secondes maximum. L'effet de revitalisation est cumulable deux fois, chaque cumul augmentant les dégâts de l'électro-afflux de 30 %. Ce pouvoir possède 3 charges et se recharge toutes les 10 secondes. [frFemale] => Inflige <<1[$d point/$d point/$d points]>> de dégâts énergétiques à votre cible et vous revitalise pendant 5 secondes maximum. L'effet de revitalisation est cumulable deux fois, chaque cumul augmentant les dégâts de l'électro-afflux de 30 %. Ce pouvoir possède 3 charges et se recharge toutes les 10 secondes. [deMale] => Verursacht <<1>> Energieschaden beim Ziel und energetisiert den Anwender bis zu 5 Sekunden lang. Der Energetisieren-Effekt ist zweimal stapelbar und jeder Stapel erhöht den durch Spannungsrausch verursachten Schaden um 30%. Die Fähigkeit hat 3 Ladungen und wird alle 10 Sekunden wieder aufgeladen. [deFemale] => Verursacht <<1>> Energieschaden beim Ziel und energetisiert den Anwender bis zu 5 Sekunden lang. Der Energetisieren-Effekt ist zweimal stapelbar und jeder Stapel erhöht den durch Spannungsrausch verursachten Schaden um 30%. Die Fähigkeit hat 3 Ladungen und wird alle 10 Sekunden wieder aufgeladen. ) [EffectsB62] => Array ( [0] => w41gZzU [1] => crvgZzU [2] => SaDgZzU [3] => FK5gZzU [4] => 54PgZzU [5] => nqLgZzU [6] => lafgZzU [7] => QKXgZzU [8] => S59gZzU [9] => 8r1gZzU [10] => hwSsiOD ) [EffectIds] => Array ( [0] => 1.6141098970405E+19 [1] => 1.6141097870893E+19 [2] => 1.6141101169428E+19 [3] => 1.6141100069917E+19 [4] => 1.6141103368452E+19 [5] => 1.614110226894E+19 [6] => 1.6141105567475E+19 [7] => 1.6141104467963E+19 [8] => 1.6141090174312E+19 [9] => 1.61410890748E+19 [10] => 1.6141040211524E+19 ) [Level] => 0 [Icon] => Volt_Rush_6_0 [EffectZero] => 16141098970405028072 [IsHidden] => [IsPassive] => [Version] => 0 [Cooldown] => 10 [CastingTime] => 0 [ChannelingTime] => 0 [ForceCost] => 50 [EnergyCost] => 0 [ApCost] => 0 [ApType] => 0 [MinRange] => 0 [MaxRange] => 3 [GCD] => -1 [GcdOverride] => [ModalGroup] => 0 [SharedCooldown] => 1.6141123918543E+19 [TargetArc] => 270 [TargetArcOffset] => 0 [TargetRule] => 1 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [DescriptionTokens] => Array ( [1] => Array ( [ablParsedDescriptionToken] => Array ( [0] => Array ( [Key] => effAction_SpellDamage [Value] => Array ( [0] => Array ( [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_DamageType] => 2 [effParam_Slot] => 1 [effParam_SpellType] => 3 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 0 [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 0.1194 [effParam_StandardHealthPercentMin] => 0.0794 [effParam_AmountModifierPercent] => 0 [effParam_Coefficient] => 0.994 [effParam_HealthStealPercentage] => 0 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [ablDescriptionTokenMultiplier] => 1 [ablDescriptionTokenType] => ablDescriptionTokenTypeDamage [ablDescriptionTokenEffect] => 2 [ablDescriptionTokenSubEffect] => -1 ) [2] => Array ( [ablParsedDescriptionToken] => Array ( [0] => Array ( [Key] => effAction_Heal [Value] => Array ( [0] => Array ( [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_SpellType] => 3 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 0 [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 0.125 [effParam_StandardHealthPercentMin] => 0.095 [effParam_HealingPowerCoefficient] => 2.2 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [ablDescriptionTokenMultiplier] => 1 [ablDescriptionTokenType] => ablDescriptionTokenTypeHealing [ablDescriptionTokenEffect] => 6 [ablDescriptionTokenSubEffect] => -1 ) ) [ModDescriptionTokens] => Array ( [1] => Array ( [Value] => Array ( [0] => Array ( [Key] => effAction_SpellDamage [Value] => Array ( [0] => Array ( [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_DamageType] => 2 [effParam_Slot] => 1 [effParam_SpellType] => 3 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 0 [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 0.1194 [effParam_StandardHealthPercentMin] => 0.0794 [effParam_AmountModifierPercent] => 0 [effParam_Coefficient] => 0.994 [effParam_HealthStealPercentage] => 0 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [Multiplier] => 1 [Type] => Damage [Effect] => 2 [SubEffect] => -1 ) [2] => Array ( [Value] => Array ( [0] => Array ( [Key] => effAction_Heal [Value] => Array ( [0] => Array ( [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_SpellType] => 3 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 0 [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 0.125 [effParam_StandardHealthPercentMin] => 0.095 [effParam_HealingPowerCoefficient] => 2.2 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [Multiplier] => 1 [Type] => Healing [Effect] => 6 [SubEffect] => -1 ) ) [AiType] => 1 [CombatMode] => 1 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => [UnknownInt] => 0 [UnknownBool] => 1 [UnknownInt2] => 0 [CooldownTimerSpecs] => Array ( [0] => 1.6141123918543E+19 ) [AbsorbParams] => Array ( ) [HashedIcon] => 2796097557_419318370 [Id] => 16141123918542580914 [Base62Id] => ignAGAF [Fqn] => abl.sith_inquisitor.volt_rush [first_seen] => 6.0.0 [last_seen] => 6.2.1a [current_version] => 6.1.2b [hash] => 1057050524 [removed_in] => [changed_fields] => Array ( [0] => EffectsB62 [1] => EffectIds [2] => EffectZero [3] => hash ) [previous_versions] => Array ( [0] => 6.0.0 [1] => 6.1.1 ) )