Kinetic Combat Jedi Shadow 5.x Tank Class Guide

Change Discipline:

Gearing & Stats

The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.

Suggested Best-in-Slot Stats

Name Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
Eternal Commander MK-3
Tier 1: Artifact
(230)
Exemplar / Ultimate Exarch
Pre-5.0 Gear
(224)
Mastery 671464516315606558305485
Power 910910910910910672
Critical 000000
Alacrity 000000
Accuracy 000000
Absorb 1793 (7xE, 3xA)1754 (2xE, 14xA)1744 (2xE, 14xA)1710 (9xE)1629 (9xE)1424 (5xE, 8xA)
Defense 379336053523333731832940
Shield 1821 (3xE, 11xA)1754 (8xE)1710 (8xE)1638 (1xE, 14xA)1623 (1xE, 14xA)1366 (5xE, 6xA)

"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)

Discipline Statistics

Name Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
Eternal Commander MK-3
Tier 1: Artifact
(230)
Exemplar / Ultimate Exarch
Pre-5.0 Gear
(224)
DTPS 2,0652,0902,1102,1372,1672,259
% Reduction79.35 %79.1 %78.9 %78.63 %78.33 %77.41 %

DPS Rankings

Current
Rank
Previous
Rank
Rank
Change
DPS Standard
Error
vs Average DPS
(9,303)
Imperial Class Republic Class
5 1 4 9,626 +/- 256 +3.47% Annihilation Marauder Watchman Sentinel
8 2 6 9,453 +/- 269 +1.61% Carnage Marauder Combat Sentinel
12 17 5 9,152 +/- 316 -1.62% Fury Marauder Concentration Sentinel
10 10 - 9,339 +/- 334 +0.39% Vengeance Juggernaut Vigilance Guardian
11 15 4 9,179 +/- 439 -1.33% Rage Juggernaut Focus Guardian
7 13 6 9,459 +/- 525 +1.68% Deception Assassin Infiltration Shadow
14 12 2 8,973 +/- 312 -3.55% Hatred Assassin Serenity Shadow
18 14 4 8,692 +/- 273 -6.57% Lightning Sorcerer Telekinetics Sage
16 6 10 8,870 +/- 241 -4.65% Madness Sorcerer Balance Sage
9 7 2 9,359 +/- 466 +0.61% Arsenal Mercenary Gunnery Commando
4 4 - 9,698 +/- 373 +4.25% Innovative Ordnance Mercenary Assault Specialist Commando
13 16 3 9,013 +/- 455 -3.12% Advanced Prototype Powertech Tactics Vanguard
15 9 6 8,896 +/- 345 -4.37% Pyrotech Powertech Plasmatech Vanguard
17 5 12 8,796 +/- 416 -5.45% Marksman Sniper Sharpshooter Gunslinger
3 5 2 9,722 +/- 243 +4.50% Engineering Sniper Saboteur Gunslinger
2 5 3 9,748 +/- 144 +4.79% Virulence Sniper Dirty Fighting Gunslinger
6 11 5 9,461 +/- 475 +1.70% Concealment Operative Scrapper Scoundrel
1 8 7 10,016 +/- 290 +7.67% Lethality Operative Ruffian Scoundrel

Note: DPS rankings assume best-in-slot 242-rating gear.


Suggested Best-in-Slot Gear & Items

Type Quantity Name
Augment11 (228)
Augment3 (228)
Enhancement
Earpiece
Implant
7 or or (242)
Enhancement
Earpiece
Implant
3 or or (242)
Color Crystal2 (136)
Mod9 (242)
Relic1 (242)
Relic1 (242)
Armoring8 (242)
Hilt1 (242)
Stim1
MedpacN/A
AdrenalsN/A

Note: Tank B mods are to our knowledge currently unavailable, however if you find one you can swap Warding Mod 49 for Warding Mod 49B with minmal impact on mitigation.


Set Bonuses

Pieces Set Bonus
2Wither or Slow Time increases damage reduction by 2% for 3 seconds.
4Wither or Slow Time reduces the cooldown of Mind Control and Mass Mind Control by 2 seconds per activation.
6Dark Ward's or Kinetic Ward's duration is increased by 3 seconds and charges are increased by 3.

Suggested Utility Skills

PvE

Suggested PvE Utility Build

Suggested PvE Utilities

Name Description
Jedi Enforcer Increases the damage dealt by Rebuke by 15% and increases its duration by 4 seconds.
Jedi Crusader While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.
Stoic Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.
Ardor Transcendence no longer requires or consumes Centering, but will go on cooldown for 30 seconds when activated.
Defensive Roll Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 5%.
Force Fade Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. Additionally, increases the duration of Force Camouflage by 2 seconds.
Fleet Footed When Transcendence is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Transcendence is increased by 30%.

Comments

Coming Soon

PvP

Suggested PvP Utility Build

Suggested PvP Utilities

Name Description
Jedi Enforcer Increases the damage dealt by Rebuke by 15% and increases its duration by 4 seconds.
Jedi Crusader While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.
Stoic Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.
Ardor Transcendence no longer requires or consumes Centering, but will go on cooldown for 30 seconds when activated.
Defensive Roll Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 5%.
Force Fade Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. Additionally, increases the duration of Force Camouflage by 2 seconds.
Fleet Footed When Transcendence is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Transcendence is increased by 30%.

Comments

Coming Soon

Abilities

Kinetic Combat Discipline Abilities

Name Description Type
Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.Instant
Erects a kinetic ward with 15 charges that increases your shield chance by 15% for 20 seconds. Each time you successfully shield, Kinetic Ward loses 1 charge. Does not break Stealth.Instant
Deals <<1>> kinetic damage to the target and consumes 40 Force over the duration of the channel. Slows the movement speed of the target by 50% and stuns weak or standard enemies while channeled. This ability can be channeled while moving.Channeled
Strikes up to 8 nearby enemies with shattering force, dealing <<1>> internal damage and generating a high amount of threat.Instant
Slows the passage of time for up to 8 targets, dealing <<1>> kinetic damage, slowing the movement speed of all affected targets by 30% for 10 seconds, and weakening all affected targets for 45 seconds. Weakened targets deal 5% less melee and ranged damage. Does not damage sleeping, lifted, or incapacitated enemies. This ability generates a high amount of threat.Instant

Jedi Shadow Advanced Class Abilities

Name Description Type
Critical hits with Force attacks increase your melee critical chance by 5% for 10 seconds.Passive
Forces all enemies within 15 meters to attack you for 6 seconds if Combat Technique is active. If Combat Technique is not active, threat towards all current enemies is immediately reduced. Player targets deal 30% less damage for 6 seconds when attacking anyone other than you.Instant
Locates and breaches the target's shatterpoint, causing an effect based on your current technique. Only usable while a technique is active. Requires a double-bladed lightsaber or electrostaff. Combat Technique: Strikes up to 8 nearby enemies, dealing <<1>> internal damage and generating a high amount of threat. Puts Force Breach on cooldown for 10 seconds. Force Technique: Deals <<2>> energy damage over 18 seconds. Shadow Technique: Releases your Breaching Shadow to deal <<4>> internal damage. This damage scales up with each stack of Breaching Shadow.Instant
Deals <<1>> weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber or electrostaff.Instant
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.Instant
Ready yourself with the Force, immediately restoring 15% of your max health, increasing the damage of all Techniques by 50%, increasing the chance to trigger their effects by 25%, and healing you for <<2>> when their effects are triggered. Lasts 15 seconds. The triggered healing cannot occur more than once per second.Instant
Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage for 6 seconds when attacking anyone other than you.Instant
Use the Force to weave through the shadows, appearing at your enemy target and increasing your movement speed by 75% for 3 seconds. Does not break stealth. Cannot be used against targets in cover. Requires a double-bladed lightsaber or electrostaff.Instant
Increases your total Endurance by 3%. In addition, Saber Strike restores 1 Force each time it damages an enemy.Passive
Uses the Force to make you vanish from sight, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable.Instant
Performs a spin kick that deals <<1>> kinetic damage and stuns the target for 2 seconds. Standard and weak enemies are additionally knocked down. Requires a double-bladed lightsaber or electrostaff. Only usable in stealth mode.Instant
Issues a subduing strike, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.Instant
Utilize a Force technique, giving your melee attacks a 50% chance to deal <<1>> energy damage.Passive
Strikes the target twice. Each hit deals <<1>> weapon damage.Instant
Deals <<1>> weapon damage to up to 8 targets within 5 meters. Requires a double-bladed lightsaber or electrostaff.Instant
Increases your ranged and melee defenses by 50% for 12 seconds. Requires a melee weapon.Instant
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for 3 seconds. Does not break Stealth.Instant
Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.Instant
Enters stealth mode, increasing your stealth level by 15 and making your movements difficult to detect, but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions prematurely end the effect. Cannot be used in combat.Instant

Jedi Consular Class Abilities

Name Description Type
Deals <<1>> kinetic damage and stuns the target for 4 seconds.Instant
Interrupts the target's current action and prevents that ability from being used for 4 seconds.Instant
Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts 20 seconds.Instant
Increases your movement speed by 150% for 2 seconds. Does not break Stealth.Instant
Demonstrates your force of will, purging all incapacitating and movement-impairing effects.Instant
Increases the target's Mastery by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a group member, all other group members are also affected.Instant
Deals <<1>> kinetic damage and slows the target's movement speed by 50% for 6 seconds.Instant
Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for 0.5 seconds.Instant
Deals <<1>> kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds.Instant
Deals <<1>> weapon damage spread across a flurry of 3 melee attacks.Instant
Lifts the target helplessly into the air, preventing all action for up to 8 seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely.Casted
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.Instant

Rotation

Rotation

(Berserk) Battering Assault > Dual Saber Throw > (Ferocity) Ravage > Massacre > Devastating Blast > Massacre > Strike > Massacre
Battering Assault > Vicious Throw > (Ferocity) Devastating Blast > Gore > Massacre > Massacre > Massacre > Assault

Minor Rotation = 8 GCDs
Major Rotation = 24 GCDs

Comments: None

References: Bahadori (Hayete), g_mk, Beastfury

Advanced Tactics

Advanced Tactics

No advanced tactics have been written yet for this guide. If you would like to write this section, please email us at admin@torcommunity.com. Thanks!

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