Sniper

Empire

Fighting Style: Long-range Blaster Rifles, Improved Probes

Tactical Role(s): Ranged Damage

Republic Mirror: Gunslinger

Description: Identified as the most elite sharpshooters in the galaxy, Snipers use their extensive training to eliminate sensitive targets and turn the tide of the battle in the Empire's favor.

Disciplines

Engineering (DPS)

Empowers the Sniper's droids and probes to weaken enemies and give the Empire an advantage.

Marksmanship (DPS)

Teaches the Sniper to strike down targets from long distances and from the safety of cover.

Virulence (DPS)

Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.

Abilities

Class Abilities
Name Description Type
Shoots your rifle at the target, dealing <<1>> weapon damage.Instant
Purges all incapacitating and movement-impairing effects.Instant
Increases a friendly target's critical hit chance by 5% for 60 minutes. If the target is a group member, all other group members are also affected.Instant
Activates countermeasures, instantly lowering threat by a moderate amount.Instant
Interrupts the target's current action and prevents that ability from being used for 4 seconds.Instant
Summons a probe droid that projects a shield around the Agent, absorbing a moderate amount of incoming damage for 10 seconds. Does not break stealth.Instant
Increases your chance to dodge melee and ranged attacks by 200% for 3 seconds. Does not break Stealth.Instant
Fires a dart at the target that deals <<1>> internal poison damage over 18 seconds.Instant
Summons a droid that helps you recover 50 energy over 3 seconds.Instant
Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground.Instant
Detonates a flash bang that blinds the target for 8 seconds. Damage causes this effect to end prematurely.Instant
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.Instant


Advanced Class Abilities
Name Description Type
Upon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. This effect ends when you leave cover.Passive
Shoots a target for <<1>> weapon damage.Casted
Sprays a wave of bolts over the target area, dealing <<1]>> weapon damage and spending 45 energy over the duration to up to 8 targets within 8 meters. Can only be used from cover.Channeled
Immediately finishes the active cooldowns on Evasion, Countermeasures, Shield Probe, Cover Pulse, Entrench, and Covered Escape.Instant
Hurl a vibroknife with debilitating precision, dealing <<2>> energy damage and stunning the target for 4 seconds.Instant
Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. Only usable in cover.Instant
Unleashes a series of shots that deals <<1>> weapon damage and uses 20 energy over the duration.Channeled
Fires a high-impact shot that deals <<1>> weapon damage and inflicts trauma for 10 seconds, reducing all healing the target receives by 20%.Instant
Reduces the accuracy by 45% and exposes from cover up to 8 enemies within 8 meters for 8 seconds. Cannot be used on Operation bosses.Instant
Fires a shot that deals <<1>> weapon damage and immobilizes the target for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely.Instant
Roll forward 18 meters, purging movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.Instant
Increases the critical hit chance of your next Ambush, Explosive Probe, or Cull by 100%.Instant
Attempts to take the target down with a single powerful shot that deals <<1>> weapon damage. Only usable on targets at or below 30% max health.Instant
Calls in support from orbiting warships, dealing <<1>> elemental damage over 9 seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are knocked down by the blasts. Can only be used from cover.Casted
Roll into the selected cover point. If no cover point is available, you will crouch in place. Taking cover enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.Instant
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.Instant
Entrenches you into cover, becoming immune to all controlling effects. Only grants protection while in cover. Lasts 20 seconds.Instant
Increases ranged and tech accuracy by 30% and armor penetration by 15% for 10 seconds.Instant
Deploys a ballistic shield that spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts 20 seconds.Instant

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