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Armstech Leveling Guide (4.X)

Note: This is the Game Update 4.X version of the guide.
You can view the 6.X version here.

Armormech Armstech Artifice Biochem Cybertech Synthweaving

Table of Contents


Armstech is the skill of constructing blasters, blaster rifles, and upgrades.

This Armstech Leveling Guide will show you the fastest and easiest way to level your Armstech Crew Skill from 1 to 550 using the least amount of materials. The schematics listed in this guide are all available for purchase from the vendor, however there are alternative schematics you can obtain on the GTN, as loot, special commendation purchases, reverse engineering, or other crew skills that may or may not be faster (e.g. Stronghold crafting-related schematics). Feel free to substitute any that you find as you go.

Armstech is the ability to work with hard metals, alloys, and synthetic materials to craft blasters, blaster modifications, and melee weapons. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Armstech. Armstechs can also craft endurance, surge, critical, accuracy and power augments. These can be installed in any item that has an augment slot.

Complementary Crew Skills

  • Scavenging Crew Skill
  • Investigation Crew Skill

What To Make

To start, visit any Armstech Trainer and learn the Armstech Crew Skill. All of the schematics listed in this guide are available to purchase from the Trainer as you level.

Item Tiers

Note: In Game Update 4.1, you can use the Arms Assembly Components you craft at lower levels to craft items at higher levels, thus the exact amount of materials used will vary significantly from player to player. This section of the guide gives an overview of when you should switch to the next item to craft and depends very much on which Arms Assembly Components you have available. If you run out of Arms Assembly Components, craft more as you go (they have a very large difficulty level buffer).

Example: Craft Desh Arms Assembly Components until level 20. Then craft Versatile Barrel 3 until you run out of Desh Arms Assembly Components OR until you hit level 35, then switch back to Desh Arms Assembly Components, craft more Versatile Barrel 3 with what you make until level 35, and then switch entirely to the filler Desh Arms Assembly Components until you reach the next tier (level 60 with Versatile Barrel 5).

Note: Sometimes there is an overlap, in which two different items may both be viable to craft at a certain level. In these cases, it is up to personal preference. Ex: Versatile Barrel 5 and Overkill Augment 5 at level 70 are both possible crafting options. All optimal items in a tier require the same materials (we've listed these at the bottom of each tier).

Tier 1: Levels 1 - 80
Levels 1 - 20 & Filler:
Base Materials:
Tier 2: Levels 80 - 160
Levels 80 - 100 & Filler:
Levels 100 - 115 Only:
Levels 140 - 155 Only:
Tier 3: Levels 160 - 240
Levels 160 - 180 & Filler:
Tier 4: Levels 240 - 300
Levels 240 - 255 & Filler:
Base Materials:
Tier 5: Levels 300 - 350
Levels 300 - 315 & Filler:
Base Materials:
Tier 6: Levels 350 - 400
Tier 7: Levels 400 - 450
Levels 400 - 430 & Filler:
Tier 8: Levels 450 - 500
Levels 450 - 480 & Filler:
Base Materials:

Companion Crafting Bonuses

In Game Update 4.1, companion crafting bonuses are now based on Influence rating with each companion.

About the Author
Autor: Hayward
Hayward founded TORCommunity in 2008 the day after SWTOR was announced. Engineer by day, software dev by night, he does his best to keep the site up to date.