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Wracknähe

Near To Wreck
Instant
An invisible buff applied to the player when they are near to the wreck. (ie inside a trigger) Removed when they leave. Checked when they use their comm beacon. HACK- This is not an elegant solution. We need the ability to check if the player is withing a certain distance of a POI.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: Wracknähe
Other Sites:
{
    "_id": {
        "$oid": "5fb3e64133180000cb05c083"
    },
    "NameId": "809468191309824",
    "Name": "Near To Wreck",
    "LocalizedName": {
        "enMale": "Near To Wreck",
        "frMale": "Proche de la ruine",
        "frFemale": "Proche de la ruine",
        "deMale": "Wrackn\u00e4he",
        "deFemale": "Wrackn\u00e4he"
    },
    "DescriptionId": "809468191309825",
    "Description": "An invisible buff applied to the player when they are near to the wreck.  (ie inside a trigger)  Removed when they leave.  Checked when they use their comm beacon.\n\nHACK- This is not an elegant solution.  We need the ability to check if the player is withing a certain distance of a POI.",
    "LocalizedDescription": {
        "enMale": "An invisible buff applied to the player when they are near to the wreck.  (ie inside a trigger)  Removed when they leave.  Checked when they use their comm beacon.\n\nHACK- This is not an elegant solution.  We need the ability to check if the player is withing a certain distance of a POI.",
        "frMale": "Texte non valide - DNT",
        "frFemale": "Texte non valide - DNT",
        "deMale": "Ein unsichtbarer Buff, der in der N\u00e4he des Wracks auf den Spieler angewendet wird (d.h. in einem Ausl\u00f6ser). Wird entfernt, wenn der Spieler geht. Wird gepr\u00fcft, wenn das Kom-Signal verwendet wird.",
        "deFemale": "Ein unsichtbarer Buff, der in der N\u00e4he des Wracks auf den Spieler angewendet wird (d.h. in einem Ausl\u00f6ser). Wird entfernt, wenn der Spieler geht. Wird gepr\u00fcft, wenn das Kom-Signal verwendet wird."
    },
    "ParsedDescription": "An invisible buff applied to the player when they are near to the wreck.  (ie inside a trigger)  Removed when they leave.  Checked when they use their comm beacon.\n\nHACK- This is not an elegant solution.  We need the ability to check if the player is withing a certain distance of a POI.",
    "ParsedLocalizedDescription": {
        "enMale": "An invisible buff applied to the player when they are near to the wreck.  (ie inside a trigger)  Removed when they leave.  Checked when they use their comm beacon.\n\nHACK- This is not an elegant solution.  We need the ability to check if the player is withing a certain distance of a POI.",
        "frMale": "Texte non valide - DNT",
        "frFemale": "Texte non valide - DNT",
        "deMale": "Ein unsichtbarer Buff, der in der N\u00e4he des Wracks auf den Spieler angewendet wird (d.h. in einem Ausl\u00f6ser). Wird entfernt, wenn der Spieler geht. Wird gepr\u00fcft, wenn das Kom-Signal verwendet wird.",
        "deFemale": "Ein unsichtbarer Buff, der in der N\u00e4he des Wracks auf den Spieler angewendet wird (d.h. in einem Ausl\u00f6ser). Wird entfernt, wenn der Spieler geht. Wird gepr\u00fcft, wenn das Kom-Signal verwendet wird."
    },
    "EffectsB62": [
        "dSHfSL1",
        "Bi9fSL1"
    ],
    "EffectIds": [
        1.6141013564477e+19,
        1.6141014663988625e+19
    ],
    "Level": 0,
    "EffectZero": "16141013564476998813",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 0,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 9,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": -1,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "AbsorbParams": [],
    "HashedIcon": "1449929182_2891688232",
    "Id": "16140985867496483815",
    "Base62Id": "vskwl20",
    "Fqn": "abl.quest.location.hoth.world.stand_and_fight.near_to_wreck",
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.1.2b",
    "hash": "1819421486",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "1.0.0"
    ]
}