Bioware Developer Forum Posts
- Kategorie: Developer Forum Posts
- Veröffentlicht: Freitag, 28. Oktober 2016 16:16
As we discussed yesterday on the livestream, one of the goals of crafting is that it will be a mechanism where someone can gear up an alt, catch up to their friends, or even gear an off-spec. With the launch of Eternal Throne you will find that there is a new grade of materials and higher level items which can be learned from your Crafting Trainer. For endgame crafting, the intent is that you will be able to craft items which are within 2 item rating of the best gear in that tier, but without a set bonus. The exception to this rule is tier 1, where you will be able to craft items equivalent to the best item rating in that tier. All of the gear that you craft in this matter will be static, meaning that you cannot move mods. However, crafters will also be able to craft mods of those same item levels.
If that is confusing let me give you some examples using made up numbers from Fallen Empire:
Tier 1 216 with set bonus
Tier 2 220 with set bonus
Tier 3 224 with set bonus
You would be able to craft at the following ratings:
Tier 1 216 without a set bonus
Tier 2 218 without a set bonus
Tier 3 222 without a set bonus
Lets talk about how you get access to craft these items.
Gear: You will earn the schematics to craft gear from their respective Command Crates. Ex: You will get schematics to craft tier 1 gear inside of tier 1 Command Crates. These schematics will require materials earned from Conquests in order to craft them.
Mods: You will earn the schematics to craft mods through either reverse engineering the mod, PvP, or looting the schematic from an Operation boss. These schematics will require materials earned from Operations or PvP in order to craft them.
This is a summary of how crafting relates to gearing in Eternal Throne. Let me know if you have any questions.