You are not logged in.
{
"_id": {
"$oid": "5fb3e64233180000cb05c9bf"
},
"NameId": "731162347569152",
"Name": "Call Effect",
"LocalizedName": {
"enMale": "Call Effect",
"frMale": "FR_Call Effect",
"frFemale": "FR_Call Effect",
"deMale": "DE_Call Effect",
"deFemale": "DE_Call Effect"
},
"DescriptionId": "731162347569153",
"Description": "Tests the Dojo Action \"Call Effect\". This is a logic function and requires the conditionals \"Is Enemy\" and \"Is Friend\" to work, as well as the action \"Play Appearance\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies. ",
"LocalizedDescription": {
"enMale": "Tests the Dojo Action \"Call Effect\". This is a logic function and requires the conditionals \"Is Enemy\" and \"Is Friend\" to work, as well as the action \"Play Appearance\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies. ",
"frMale": "FR_Tests the Dojo Action \"Call Effect\". This is a logic function and requires the conditionals \"Is Enemy\" and \"Is Friend\" to work, as well as the action \"Play Appearance\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.",
"frFemale": "FR_Tests the Dojo Action \"Call Effect\". This is a logic function and requires the conditionals \"Is Enemy\" and \"Is Friend\" to work, as well as the action \"Play Appearance\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.",
"deMale": "DE_Tests the Dojo Action \"Call Effect\". This is a logic function and requires the conditionals \"Is Enemy\" and \"Is Friend\" to work, as well as the action \"Play Appearance\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.",
"deFemale": "DE_Tests the Dojo Action \"Call Effect\". This is a logic function and requires the conditionals \"Is Enemy\" and \"Is Friend\" to work, as well as the action \"Play Appearance\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies."
},
"ParsedDescription": "Tests the Dojo Action \\\"Call Effect\\\". This is a logic function and requires the conditionals \\\"Is Enemy\\\" and \\\"Is Friend\\\" to work, as well as the action \\\"Play Appearance\\\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies. ",
"ParsedLocalizedDescription": {
"enMale": "Tests the Dojo Action \"Call Effect\". This is a logic function and requires the conditionals \"Is Enemy\" and \"Is Friend\" to work, as well as the action \"Play Appearance\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies. ",
"frMale": "FR_Tests the Dojo Action \"Call Effect\". This is a logic function and requires the conditionals \"Is Enemy\" and \"Is Friend\" to work, as well as the action \"Play Appearance\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.",
"frFemale": "FR_Tests the Dojo Action \"Call Effect\". This is a logic function and requires the conditionals \"Is Enemy\" and \"Is Friend\" to work, as well as the action \"Play Appearance\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.",
"deMale": "DE_Tests the Dojo Action \"Call Effect\". This is a logic function and requires the conditionals \"Is Enemy\" and \"Is Friend\" to work, as well as the action \"Play Appearance\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.",
"deFemale": "DE_Tests the Dojo Action \"Call Effect\". This is a logic function and requires the conditionals \"Is Enemy\" and \"Is Friend\" to work, as well as the action \"Play Appearance\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies."
},
"EffectsB62": [
"m9ZdSG7",
"duRdSG7",
"AeJdSG7",
"zC7pk87"
],
"EffectIds": [
1.6141006649587898e+19,
1.6141005550076266e+19,
1.6141004450564639e+19,
1.6141003351053009e+19
],
"Level": 0,
"Icon": "criticalblade",
"EffectZero": "16141006649587898560",
"IsHidden": false,
"IsPassive": false,
"Version": 0,
"Cooldown": 0,
"CastingTime": 0,
"ChannelingTime": 0,
"ForceCost": 0,
"EnergyCost": 0,
"ApCost": 0,
"ApType": 0,
"MinRange": 0,
"MaxRange": 0,
"GCD": -1,
"GcdOverride": false,
"ModalGroup": 0,
"SharedCooldown": 0,
"TargetArc": 0,
"TargetArcOffset": 0,
"TargetRule": 10,
"LineOfSightCheck": true,
"Pushback": true,
"IgnoreAlacrity": false,
"AiType": 9,
"CombatMode": 1,
"AutoAttackMode": 0,
"IsValid": true,
"IsCustom": false,
"AppearanceSpec": "",
"UnknownInt": -1,
"UnknownBool": true,
"UnknownInt2": 0,
"AbsorbParams": [],
"HashedIcon": "1791000739_1656310534",
"Id": "16140955650748678435",
"Base62Id": "8u4rMg5",
"Fqn": "abl.test.qa.mccameron.bvt.action.call_effect",
"first_seen": "1.0.0",
"last_seen": "6.2.1a",
"current_version": "1.2.4",
"hash": "585578943",
"removed_in": "",
"changed_fields": [
"Name",
"LocalizedName",
"Description",
"LocalizedDescription",
"ParsedDescription",
"ParsedLocalizedDescription",
"hash"
],
"previous_versions": [
"1.0.0",
"1.2.0"
]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e64233180000cb05c9bf
)
[NameId] => 731162347569152
[Name] => Call Effect
[LocalizedName] => Array
(
[enMale] => Call Effect
[frMale] => FR_Call Effect
[frFemale] => FR_Call Effect
[deMale] => DE_Call Effect
[deFemale] => DE_Call Effect
)
[DescriptionId] => 731162347569153
[Description] => Tests the Dojo Action "Call Effect". This is a logic function and requires the conditionals "Is Enemy" and "Is Friend" to work, as well as the action "Play Appearance". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.
[LocalizedDescription] => Array
(
[enMale] => Tests the Dojo Action "Call Effect". This is a logic function and requires the conditionals "Is Enemy" and "Is Friend" to work, as well as the action "Play Appearance". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.
[frMale] => FR_Tests the Dojo Action "Call Effect". This is a logic function and requires the conditionals "Is Enemy" and "Is Friend" to work, as well as the action "Play Appearance". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.
[frFemale] => FR_Tests the Dojo Action "Call Effect". This is a logic function and requires the conditionals "Is Enemy" and "Is Friend" to work, as well as the action "Play Appearance". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.
[deMale] => DE_Tests the Dojo Action "Call Effect". This is a logic function and requires the conditionals "Is Enemy" and "Is Friend" to work, as well as the action "Play Appearance". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.
[deFemale] => DE_Tests the Dojo Action "Call Effect". This is a logic function and requires the conditionals "Is Enemy" and "Is Friend" to work, as well as the action "Play Appearance". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.
)
[ParsedDescription] => Tests the Dojo Action \"Call Effect\". This is a logic function and requires the conditionals \"Is Enemy\" and \"Is Friend\" to work, as well as the action \"Play Appearance\". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.
[ParsedLocalizedDescription] => Array
(
[enMale] => Tests the Dojo Action "Call Effect". This is a logic function and requires the conditionals "Is Enemy" and "Is Friend" to work, as well as the action "Play Appearance". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.
[frMale] => FR_Tests the Dojo Action "Call Effect". This is a logic function and requires the conditionals "Is Enemy" and "Is Friend" to work, as well as the action "Play Appearance". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.
[frFemale] => FR_Tests the Dojo Action "Call Effect". This is a logic function and requires the conditionals "Is Enemy" and "Is Friend" to work, as well as the action "Play Appearance". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.
[deMale] => DE_Tests the Dojo Action "Call Effect". This is a logic function and requires the conditionals "Is Enemy" and "Is Friend" to work, as well as the action "Play Appearance". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.
[deFemale] => DE_Tests the Dojo Action "Call Effect". This is a logic function and requires the conditionals "Is Enemy" and "Is Friend" to work, as well as the action "Play Appearance". If the Call works, you will see a Shock played on the enemy targets and a glowy heal on friendlies.
)
[EffectsB62] => Array
(
[0] => m9ZdSG7
[1] => duRdSG7
[2] => AeJdSG7
[3] => zC7pk87
)
[EffectIds] => Array
(
[0] => 1.6141006649588E+19
[1] => 1.6141005550076E+19
[2] => 1.6141004450565E+19
[3] => 1.6141003351053E+19
)
[Level] => 0
[Icon] => criticalblade
[EffectZero] => 16141006649587898560
[IsHidden] =>
[IsPassive] =>
[Version] => 0
[Cooldown] => 0
[CastingTime] => 0
[ChannelingTime] => 0
[ForceCost] => 0
[EnergyCost] => 0
[ApCost] => 0
[ApType] => 0
[MinRange] => 0
[MaxRange] => 0
[GCD] => -1
[GcdOverride] =>
[ModalGroup] => 0
[SharedCooldown] => 0
[TargetArc] => 0
[TargetArcOffset] => 0
[TargetRule] => 10
[LineOfSightCheck] => 1
[Pushback] => 1
[IgnoreAlacrity] =>
[AiType] => 9
[CombatMode] => 1
[AutoAttackMode] => 0
[IsValid] => 1
[IsCustom] =>
[AppearanceSpec] =>
[UnknownInt] => -1
[UnknownBool] => 1
[UnknownInt2] => 0
[AbsorbParams] => Array
(
)
[HashedIcon] => 1791000739_1656310534
[Id] => 16140955650748678435
[Base62Id] => 8u4rMg5
[Fqn] => abl.test.qa.mccameron.bvt.action.call_effect
[first_seen] => 1.0.0
[last_seen] => 6.2.1a
[current_version] => 1.2.4
[hash] => 585578943
[removed_in] =>
[changed_fields] => Array
(
[0] => Name
[1] => LocalizedName
[2] => Description
[3] => LocalizedDescription
[4] => ParsedDescription
[5] => ParsedLocalizedDescription
[6] => hash
)
[previous_versions] => Array
(
[0] => 1.0.0
[1] => 1.2.0
)
)