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Artifice Leveling Guide (5.X)

Note: This is the Game Update 5.X version of the guide.
You can view the 6.X version here.
You can view the pre-4.X version here.

Armormech Armstech Artifice Biochem Cybertech Synthweaving

Table of Contents


Artifice is the delicate work of constructing Jedi and Sith artifacts.

This Artifice Leveling Guide will show you the fastest and easiest way to level your Artifice Crew Skill from 1 to 600 using the least amount of materials.

The Artifice crew skill creates lightsaber modifications, enhancements, generators, and focii for use by Force users. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes, while color crystals determine beam and bolt color for lightsabers and blasters. Enhancements are modification upgrades for weapons and armor used by all classes. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation.

Complementary Crew Skills

  • Archaeology Crew Skill
  • Treasure Hunting Crew Skill

What to Make

To start, visit any Artifice Trainer and learn the Artifice Crew Skill. All of the schematics listed in this guide are available to purchase from the Trainer as you level.

Item Tiers

Note: In Game Update 4.1, you can use the Artifice Bonded Attachments you craft at lower levels to craft items at higher levels, thus the exact amount of materials used will vary significantly from player to player. This section of the guide gives an overview of when you should switch to the next item to craft and depends very much on which Artifice Bonded Attachments you have available. If you run out of Artifice Bonded Attachments, craft more as you go (they have a very large difficulty level buffer). Alternately, you can ignore all of the blue Prototype items and simply craft the green Premium "filler" bonded attachments all the way to level 600.

Example: Craft Rubat Artifice Bonded Attachments until level 20. Then craft Resistive Hilt 3 until you run out of Rubat Artifice Bonded Attachments OR until you hit level 35, then switch back to Rubat Artifice Bonded Attachments, craft more Resistive Hilt 3 with what you make until level 35, and then switch entirely to the filler Rubat Artifice Bonded Attachments until you reach the next tier (level 60 with Resistive Armoring 5).

Note: Sometimes there is an overlap, in which two different items may both be viable to craft at a certain level. In these cases, it is up to personal preference. Ex: Damind Artifice Bonded Attachment and Resistive Hilt 19 at level 310 are both possible crafting options. All optimal items in a tier require the same materials (we've listed these at the bottom of each tier).

Tier 1: Levels 1 - 80
Levels 20 - 35 Only:
Levels 60 - 75 Only:
Tier 2: Levels 80 - 160
Levels 100 - 115 Only:
Levels 140 - 155 Only:
Tier 3: Levels 160 - 240
Levels 180 - 195 Only:
Levels 220 - 235 Only:
Tier 4: Levels 240 - 300
Levels 250 - 265 Only:
Levels 280 - 295 Only:
Tier 5: Levels 300 - 350
Levels 310 - 325 Only:
Levels 330 - 345 Only:
Tier 6: Levels 350 - 400
Levels 380 - 395 Only:
Tier 7: Levels 400 - 450
Levels 430 - 445 Only:
Tier 8: Levels 450 - 500
Levels 480 - 495 Only:

Companion Crafting Bonuses

In Game Update 4.1, companion crafting bonuses are now based on Influence rating with each companion.

About the Author
Author: Hayward
Hayward founded TORCommunity in 2008 the day after SWTOR was announced. Engineer by day, software dev by night, he does his best to keep the site up to date.