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Armormech Leveling Guide (4.X)

Note: This is the Game Update 4.X version of the guide.
You can view the 6.X version here.
You can view the pre-4.X version here.

Armormech Armstech Artifice Biochem Cybertech Synthweaving

Table of Contents

Overview

Armormech is the ability to work with hard metals and electronic shielding to construct all types of personal armor.

This Armormech Leveling Guide will show you the fastest and easiest way to level your Armormech Crew Skill from 1 to 550 using the least amount of materials.

The Armormech crew skill creates armor used by the Trooper/Bounty Hunter and Smuggler/Imperial Agent classes. It manufactures Medium and Heavy armor with stats suited to non-Force users (Aim, Cunning, Endurance, and secondary stats).

Complementary Crew Skills

  • Scavenging Crew Skill
  • Underworld Trading Crew Skill

What to Make

To start, visit any Armormech Trainer and learn the Armormech Crew Skill. All of the schematics listed in this guide are available to purchase from the Trainer as you level.

Item Tiers

Note: In Game Update 4.1, you can use the Armor Assembly Components you craft at lower levels to craft items at higher levels, thus the exact amount of materials used will vary significantly from player to player. This section of the guide gives an overview of when you should switch to the next item to craft and depends very much on which Armor Assembly Components you have available. If you run out of Armor Assembly Components, craft more as you go (they have a very large difficulty level buffer).

Example: Craft Desh Armor Assembly Component until level 20. Then craft Resistive Armoring 3 until you run out of Desh Armor Assembly Component OR until you hit level 35, then switch back to Desh Armor Assembly Component, craft more Resistive Armoring 3 with what you make until level 35, and then switch entirely to the filler Desh Armor Assembly Component until you reach the next tier (level 60 with Resistive Armoring 5).

Note: Sometimes there is an overlap, in which two different items may both be viable to craft at a certain level. In these cases, it is up to personal preference. Ex: Resistive Armoring 5 and Absorb Augment 5 at level 70 are both possible crafting options. All optimal items in a tier require the same materials (we've listed these at the bottom of each tier).

Tier 1: Levels 1 - 80
Levels 1 - 20 & Filler:
Levels 20 - 35 Only:
Levels 60 - 75 Only:
Base Materials:
Tier 2: Levels 80 - 160
Levels 100 - 115 Only:
Levels 140 - 155 Only:
Tier 3: Levels 160 - 240
Levels 160 - 180 & Filler:
Levels 180 - 195 Only:
Levels 220 - 235 Only:
Tier 4: Levels 240 - 300
Levels 240 - 255 & Filler:
Levels 255 - 270 Only:
Levels 280 - 295 Only:
Tier 5: Levels 300 - 350
Levels 300 - 315 & Filler:
Levels 320 - 325 Only:
Levels 340 - 350 Only:
Tier 6: Levels 350 - 400
Levels 360 - 375 Only:
Levels 380 - 395 Only:
Tier 7: Levels 400 - 450
Levels 400 - 415 & Filler:
Levels 410 - 425 Only:
Levels 430 - 445 Only:
Base Materials:
Tier 8: Levels 450 - 500
Levels 450 - 465 & Filler:
Levels 475 - 480 Only:
Tier 9: Levels 500 - 550
Levels 530 - 545 Only:

Companion Crafting Bonuses

In Game Update 4.0, companion crafting bonuses are now based on Influence rating with each companion.

About the Author
Hayward
Author: Hayward
Hayward founded TORCommunity in 2008 the day after SWTOR was announced. Engineer by day, software dev by night, he does his best to keep the site up to date.