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world_design.utility.flavor_vfx.dark_meditation_test2

world_design.utility.flavor_vfx.dark_meditation_test2
Passive
Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: world_design.utility.flavor_vfx.dark_meditation_test2
Other Sites:
{
    "_id": {
        "$oid": "5fb3e64233180000cb05cbe7"
    },
    "NameId": "800491709661184",
    "Name": "world_design.utility.flavor_vfx.dark_meditation_test2",
    "LocalizedName": {
        "enMale": "world_design.utility.flavor_vfx.dark_meditation_test2",
        "frMale": "world_design.utility.flavor_vfx.dark_meditation_test2",
        "frFemale": "world_design.utility.flavor_vfx.dark_meditation_test2",
        "deMale": "world_design.utility.flavor_vfx.dark_meditation_test2",
        "deFemale": "world_design.utility.flavor_vfx.dark_meditation_test2"
    },
    "DescriptionId": "800491709661185",
    "Description": "Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.",
    "LocalizedDescription": {
        "enMale": "Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.",
        "frMale": "D\u00e9clenche, chez un PNJ qui n'est pas en mode combat, une s\u00e9rie continue d'animations de conversation al\u00e9atoires. Si la cible subit des d\u00e9g\u00e2ts ou se trouve en plein combat lors d'une tentative d'animation, cela dissipe les effets. Les animations de conversation de ce pouvoir sont toutes agressives par nature.",
        "frFemale": "D\u00e9clenche, chez un PNJ qui n'est pas en mode combat, une s\u00e9rie continue d'animations de conversation al\u00e9atoires. Si la cible subit des d\u00e9g\u00e2ts ou se trouve en plein combat lors d'une tentative d'animation, cela dissipe les effets. Les animations de conversation de ce pouvoir sont toutes agressives par nature.",
        "deMale": "Veranlasst einen NSC, der nicht im Kampf involviert ist, zu einer Reihe zuf\u00e4lliger undefinierter Rede-Animationen. Wenn das Ziel Schaden erleidet oder in einen Kampf eintritt, w\u00e4hrend eine Animation versucht wird, endet der Effekt. Die Zuh\u00f6r-Animationen dieser F\u00e4higkeit sind alle autorit\u00e4r-w\u00fctender Natur.",
        "deFemale": "Veranlasst einen NSC, der nicht im Kampf involviert ist, zu einer Reihe zuf\u00e4lliger undefinierter Rede-Animationen. Wenn das Ziel Schaden erleidet oder in einen Kampf eintritt, w\u00e4hrend eine Animation versucht wird, endet der Effekt. Die Zuh\u00f6r-Animationen dieser F\u00e4higkeit sind alle autorit\u00e4r-w\u00fctender Natur."
    },
    "ParsedDescription": "Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.",
    "ParsedLocalizedDescription": {
        "enMale": "Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.",
        "frMale": "D\u00e9clenche, chez un PNJ qui n'est pas en mode combat, une s\u00e9rie continue d'animations de conversation al\u00e9atoires. Si la cible subit des d\u00e9g\u00e2ts ou se trouve en plein combat lors d'une tentative d'animation, cela dissipe les effets. Les animations de conversation de ce pouvoir sont toutes agressives par nature.",
        "frFemale": "D\u00e9clenche, chez un PNJ qui n'est pas en mode combat, une s\u00e9rie continue d'animations de conversation al\u00e9atoires. Si la cible subit des d\u00e9g\u00e2ts ou se trouve en plein combat lors d'une tentative d'animation, cela dissipe les effets. Les animations de conversation de ce pouvoir sont toutes agressives par nature.",
        "deMale": "Veranlasst einen NSC, der nicht im Kampf involviert ist, zu einer Reihe zuf\u00e4lliger undefinierter Rede-Animationen. Wenn das Ziel Schaden erleidet oder in einen Kampf eintritt, w\u00e4hrend eine Animation versucht wird, endet der Effekt. Die Zuh\u00f6r-Animationen dieser F\u00e4higkeit sind alle autorit\u00e4r-w\u00fctender Natur.",
        "deFemale": "Veranlasst einen NSC, der nicht im Kampf involviert ist, zu einer Reihe zuf\u00e4lliger undefinierter Rede-Animationen. Wenn das Ziel Schaden erleidet oder in einen Kampf eintritt, w\u00e4hrend eine Animation versucht wird, endet der Effekt. Die Zuh\u00f6r-Animationen dieser F\u00e4higkeit sind alle autorit\u00e4r-w\u00fctender Natur."
    },
    "EffectsB62": [
        "ufGBa15",
        "CPOBa15",
        "H90Ba15",
        "cvCBa15"
    ],
    "EffectIds": [
        1.6141002312176605e+19,
        1.6141003411688233e+19,
        1.6141004511199859e+19,
        1.6141005610711486e+19
    ],
    "Level": 0,
    "Icon": "channelHatred",
    "EffectZero": "16141002312176604386",
    "IsHidden": false,
    "IsPassive": true,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 0,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 9,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": -1,
    "UnknownBool": false,
    "UnknownInt2": 0,
    "AbsorbParams": [],
    "HashedIcon": "3055871712_492781221",
    "Id": "16141000230082000961",
    "Base62Id": "GJY9oJ0",
    "Fqn": "abl.world_design.utility.flavor_vfx.dark_meditation_test2",
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.1.2b",
    "hash": "2000911868",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "1.0.0"
    ]
}