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{
"_id": {
"$oid": "5fb3e63e33180000cb05a8b6"
},
"NameId": "803128819580928",
"Name": "test.qa.mccameron.creatures.shade_25.buffstate_75",
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"frMale": "FR_Buffstate 75",
"frFemale": "FR_Buffstate 75",
"deMale": "DE_Buffstate 75",
"deFemale": "DE_Buffstate 75"
},
"DescriptionId": "803128819580929",
"Description": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"LocalizedDescription": {
"enMale": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"frMale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"frFemale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deMale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deFemale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions."
},
"ParsedDescription": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"ParsedLocalizedDescription": {
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"frMale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"frFemale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deMale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deFemale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions."
},
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"Icon": "darkGift",
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"hash": "1419013523",
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"LocalizedCategory": {
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"frMale": "Pnj",
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},
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}Array
(
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)
[NameId] => 803128819580928
[Name] => test.qa.mccameron.creatures.shade_25.buffstate_75
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(
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[frFemale] => FR_Buffstate 75
[deMale] => DE_Buffstate 75
[deFemale] => DE_Buffstate 75
)
[DescriptionId] => 803128819580929
[Description] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[LocalizedDescription] => Array
(
[enMale] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frMale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frFemale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deMale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deFemale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
)
[ParsedDescription] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[ParsedLocalizedDescription] => Array
(
[enMale] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frMale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frFemale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deMale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deFemale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
)
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[Icon] => darkGift
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[IsHidden] =>
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[Version] => 0
[Cooldown] => 3000
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[ChannelingTime] => 30
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[ApCost] => 0
[ApType] => 0
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[TargetArc] => 0
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[Pushback] => 1
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[AbsorbParams] => Array
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[hash] => 1419013523
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[LocalizedCategory] => Array
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[frMale] => Pnj
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)
[is_test] => 1
)